#ifndef _GLSINTERACTIONTESTUTIL_HPP #define _GLSINTERACTIONTESTUTIL_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL (ES) Module * ----------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Interaction test utilities. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "glsFragmentOpUtil.hpp" #include "gluRenderContext.hpp" #include "rrRenderState.hpp" namespace de { class Random; } namespace deqp { namespace gls { namespace InteractionTestUtil { struct BlendState { deUint32 equation; deUint32 srcFunc; deUint32 dstFunc; BlendState (void) : equation (0) , srcFunc (0) , dstFunc (0) { } }; struct StencilState { deUint32 function; int reference; deUint32 compareMask; deUint32 stencilFailOp; deUint32 depthFailOp; deUint32 depthPassOp; deUint32 writeMask; StencilState (void) : function (0) , reference (0) , compareMask (0) , stencilFailOp (0) , depthFailOp (0) , depthPassOp (0) , writeMask (0) { } }; struct RenderState { bool scissorTestEnabled; rr::WindowRectangle scissorRectangle; bool stencilTestEnabled; StencilState stencil[rr::FACETYPE_LAST]; bool depthTestEnabled; deUint32 depthFunc; bool depthWriteMask; bool blendEnabled; BlendState blendRGBState; BlendState blendAState; tcu::Vec4 blendColor; bool ditherEnabled; tcu::BVec4 colorMask; RenderState (void) : scissorTestEnabled (false) , scissorRectangle (0, 0, 0, 0) , stencilTestEnabled (false) , depthTestEnabled (false) , depthFunc (0) , depthWriteMask (false) , blendEnabled (false) , ditherEnabled (false) { } }; struct RenderCommand { gls::FragmentOpUtil::IntegerQuad quad; RenderState state; }; void computeRandomRenderState (de::Random& rnd, RenderState& state, glu::ApiType apiType, int targetWidth, int targetHeight); void computeRandomQuad (de::Random& rnd, gls::FragmentOpUtil::IntegerQuad& quad, int targetWidth, int targetHeight); void computeRandomRenderCommands (de::Random& rnd, glu::ApiType apiType, int numCommands, int targetW, int targetH, std::vector<RenderCommand>& dst); } // InteractionTestUtil } // gls } // deqp #endif // _GLSINTERACTIONTESTUTIL_HPP