#ifndef _ES31FSSBOLAYOUTCASE_HPP #define _ES31FSSBOLAYOUTCASE_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief SSBO layout tests. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "tcuTestCase.hpp" #include "gluShaderUtil.hpp" #include "gluVarType.hpp" namespace glu { class RenderContext; } namespace deqp { namespace gles31 { // Buffer block details. namespace bb { enum BufferVarFlags { LAYOUT_SHARED = (1<<0), LAYOUT_PACKED = (1<<1), LAYOUT_STD140 = (1<<2), LAYOUT_STD430 = (1<<3), LAYOUT_ROW_MAJOR = (1<<4), LAYOUT_COLUMN_MAJOR = (1<<5), //!< \note Lack of both flags means column-major matrix. LAYOUT_MASK = LAYOUT_SHARED|LAYOUT_PACKED|LAYOUT_STD140|LAYOUT_STD430|LAYOUT_ROW_MAJOR|LAYOUT_COLUMN_MAJOR, // \todo [2013-10-14 pyry] Investigate adding these. /* QUALIFIER_COHERENT = (1<<6), QUALIFIER_VOLATILE = (1<<7), QUALIFIER_RESTRICT = (1<<8), QUALIFIER_READONLY = (1<<9), QUALIFIER_WRITEONLY = (1<<10),*/ ACCESS_READ = (1<<11), //!< Buffer variable is read in the shader. ACCESS_WRITE = (1<<12), //!< Buffer variable is written in the shader. }; class BufferVar { public: BufferVar (const char* name, const glu::VarType& type, deUint32 flags); const char* getName (void) const { return m_name.c_str(); } const glu::VarType& getType (void) const { return m_type; } deUint32 getFlags (void) const { return m_flags; } private: std::string m_name; glu::VarType m_type; deUint32 m_flags; }; class BufferBlock { public: typedef std::vector<BufferVar>::iterator iterator; typedef std::vector<BufferVar>::const_iterator const_iterator; BufferBlock (const char* blockName); const char* getBlockName (void) const { return m_blockName.c_str(); } const char* getInstanceName (void) const { return m_instanceName.empty() ? DE_NULL : m_instanceName.c_str(); } bool isArray (void) const { return m_arraySize > 0; } int getArraySize (void) const { return m_arraySize; } deUint32 getFlags (void) const { return m_flags; } void setInstanceName (const char* name) { m_instanceName = name; } void setFlags (deUint32 flags) { m_flags = flags; } void addMember (const BufferVar& var) { m_variables.push_back(var); } void setArraySize (int arraySize); int getLastUnsizedArraySize (int instanceNdx) const { return m_lastUnsizedArraySizes[instanceNdx]; } void setLastUnsizedArraySize (int instanceNdx, int size) { m_lastUnsizedArraySizes[instanceNdx] = size; } inline iterator begin (void) { return m_variables.begin(); } inline const_iterator begin (void) const { return m_variables.begin(); } inline iterator end (void) { return m_variables.end(); } inline const_iterator end (void) const { return m_variables.end(); } private: std::string m_blockName; std::string m_instanceName; std::vector<BufferVar> m_variables; int m_arraySize; //!< Array size or 0 if not interface block array. std::vector<int> m_lastUnsizedArraySizes; //!< Sizes of last unsized array element, can be different per instance. deUint32 m_flags; }; class ShaderInterface { public: ShaderInterface (void); ~ShaderInterface (void); glu::StructType& allocStruct (const char* name); const glu::StructType* findStruct (const char* name) const; void getNamedStructs (std::vector<const glu::StructType*>& structs) const; BufferBlock& allocBlock (const char* name); int getNumBlocks (void) const { return (int)m_bufferBlocks.size(); } const BufferBlock& getBlock (int ndx) const { return *m_bufferBlocks[ndx]; } private: ShaderInterface (const ShaderInterface&); ShaderInterface& operator= (const ShaderInterface&); std::vector<glu::StructType*> m_structs; std::vector<BufferBlock*> m_bufferBlocks; }; class BufferLayout; } // bb class SSBOLayoutCase : public tcu::TestCase { public: enum BufferMode { BUFFERMODE_SINGLE = 0, //!< Single buffer shared between uniform blocks. BUFFERMODE_PER_BLOCK, //!< Per-block buffers BUFFERMODE_LAST }; SSBOLayoutCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode bufferMode); ~SSBOLayoutCase (void); IterateResult iterate (void); protected: bool compareStdBlocks (const bb::BufferLayout& refLayout, const bb::BufferLayout& cmpLayout) const; bool compareSharedBlocks (const bb::BufferLayout& refLayout, const bb::BufferLayout& cmpLayout) const; bool compareTypes (const bb::BufferLayout& refLayout, const bb::BufferLayout& cmpLayout) const; bool checkLayoutIndices (const bb::BufferLayout& layout) const; bool checkLayoutBounds (const bb::BufferLayout& layout) const; bool checkIndexQueries (deUint32 program, const bb::BufferLayout& layout) const; bool execute (deUint32 program); glu::RenderContext& m_renderCtx; glu::GLSLVersion m_glslVersion; BufferMode m_bufferMode; bb::ShaderInterface m_interface; private: SSBOLayoutCase (const SSBOLayoutCase&); SSBOLayoutCase& operator= (const SSBOLayoutCase&); }; } // gles31 } // deqp #endif // _ES31FSSBOLAYOUTCASE_HPP