/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Negative Vertex Array API tests. *//*--------------------------------------------------------------------*/ #include "es31fNegativeVertexArrayApiTests.hpp" #include "gluCallLogWrapper.hpp" #include "gluContextInfo.hpp" #include "gluShaderProgram.hpp" #include "glwDefs.hpp" #include "glwEnums.hpp" namespace deqp { namespace gles31 { namespace Functional { namespace NegativeTestShared { using tcu::TestLog; using glu::CallLogWrapper; using namespace glw; static const char* vertexShaderSource = "#version 300 es\n" "void main (void)\n" "{\n" " gl_Position = vec4(0.0);\n" "}\n\0"; static const char* fragmentShaderSource = "#version 300 es\n" "layout(location = 0) out mediump vec4 fragColor;" "void main (void)\n" "{\n" " fragColor = vec4(0.0);\n" "}\n\0"; void vertex_attribf (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS."); int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS); ctx.glVertexAttrib1f(maxVertexAttribs, 0.0f); ctx.expectError(GL_INVALID_VALUE); ctx.glVertexAttrib2f(maxVertexAttribs, 0.0f, 0.0f); ctx.expectError(GL_INVALID_VALUE); ctx.glVertexAttrib3f(maxVertexAttribs, 0.0f, 0.0f, 0.0f); ctx.expectError(GL_INVALID_VALUE); ctx.glVertexAttrib4f(maxVertexAttribs, 0.0f, 0.0f, 0.0f, 0.0f); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void vertex_attribfv (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS."); int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS); float v[4] = {0.0f}; ctx.glVertexAttrib1fv(maxVertexAttribs, &v[0]); ctx.expectError(GL_INVALID_VALUE); ctx.glVertexAttrib2fv(maxVertexAttribs, &v[0]); ctx.expectError(GL_INVALID_VALUE); ctx.glVertexAttrib3fv(maxVertexAttribs, &v[0]); ctx.expectError(GL_INVALID_VALUE); ctx.glVertexAttrib4fv(maxVertexAttribs, &v[0]); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void vertex_attribi4 (NegativeTestContext& ctx) { int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS); GLint valInt = 0; GLuint valUint = 0; ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS."); ctx.glVertexAttribI4i(maxVertexAttribs, valInt, valInt, valInt, valInt); ctx.expectError(GL_INVALID_VALUE); ctx.glVertexAttribI4ui(maxVertexAttribs, valUint, valUint, valUint, valUint); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void vertex_attribi4v (NegativeTestContext& ctx) { int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS); GLint valInt[4] = { 0 }; GLuint valUint[4] = { 0 }; ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS."); ctx.glVertexAttribI4iv(maxVertexAttribs, &valInt[0]); ctx.expectError(GL_INVALID_VALUE); ctx.glVertexAttribI4uiv(maxVertexAttribs, &valUint[0]); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void vertex_attrib_pointer (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if type is not an accepted value."); ctx.glVertexAttribPointer(0, 1, 0, GL_TRUE, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS."); int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS); ctx.glVertexAttribPointer(maxVertexAttribs, 1, GL_BYTE, GL_TRUE, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if size is not 1, 2, 3, or 4."); ctx.glVertexAttribPointer(0, 0, GL_BYTE, GL_TRUE, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if stride is negative."); ctx.glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if type is GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV and size is not 4."); ctx.glVertexAttribPointer(0, 2, GL_INT_2_10_10_10_REV, GL_TRUE, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glVertexAttribPointer(0, 2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glVertexAttribPointer(0, 4, GL_INT_2_10_10_10_REV, GL_TRUE, 0, 0); ctx.expectError(GL_NO_ERROR); ctx.glVertexAttribPointer(0, 4, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 0, 0); ctx.expectError(GL_NO_ERROR); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated a non-zero vertex array object is bound, zero is bound to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL."); GLuint vao = 0; GLbyte offset = 1; ctx.glGenVertexArrays(1, &vao); ctx.glBindVertexArray(vao); ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); ctx.expectError(GL_NO_ERROR); ctx.glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, 0, &offset); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindVertexArray(0); ctx.glDeleteVertexArrays(1, &vao); ctx.expectError(GL_NO_ERROR); ctx.endSection(); } void vertex_attrib_i_pointer (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if type is not an accepted value."); ctx.glVertexAttribIPointer(0, 1, 0, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.glVertexAttribIPointer(0, 4, GL_INT_2_10_10_10_REV, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.glVertexAttribIPointer(0, 4, GL_UNSIGNED_INT_2_10_10_10_REV, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS."); int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS); ctx.glVertexAttribIPointer(maxVertexAttribs, 1, GL_BYTE, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if size is not 1, 2, 3, or 4."); ctx.glVertexAttribIPointer(0, 0, GL_BYTE, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if stride is negative."); ctx.glVertexAttribIPointer(0, 1, GL_BYTE, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated a non-zero vertex array object is bound, zero is bound to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL."); GLuint vao = 0; GLbyte offset = 1; ctx.glGenVertexArrays(1, &vao); ctx.glBindVertexArray(vao); ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); ctx.expectError(GL_NO_ERROR); ctx.glVertexAttribIPointer(0, 1, GL_BYTE, 0, &offset); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindVertexArray(0); ctx.glDeleteVertexArrays(1, &vao); ctx.expectError(GL_NO_ERROR); ctx.endSection(); } void enable_vertex_attrib_array (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS."); int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS); ctx.glEnableVertexAttribArray(maxVertexAttribs); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void disable_vertex_attrib_array (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS."); int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS); ctx.glDisableVertexAttribArray(maxVertexAttribs); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void gen_vertex_arrays (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); GLuint arrays = 0; ctx.glGenVertexArrays(-1, &arrays); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void bind_vertex_array (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_OPERATION is generated if array is not zero or the name of an existing vertex array object."); ctx.glBindVertexArray(-1); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); } void delete_vertex_arrays (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); ctx.glDeleteVertexArrays(-1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void vertex_attrib_divisor (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS."); int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS); ctx.glVertexAttribDivisor(maxVertexAttribs, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void draw_arrays (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); ctx.glUseProgram(program.getProgram()); GLuint fbo = 0; ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value."); ctx.glDrawArrays(-1, 0, 1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count is negative."); ctx.glDrawArrays(GL_POINTS, 0, -1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glDrawArrays(GL_POINTS, 0, 1); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); ctx.endSection(); ctx.glUseProgram(0); } void draw_arrays_invalid_program (NegativeTestContext& ctx) { ctx.glUseProgram(0); GLuint fbo = 0; ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value."); ctx.glDrawArrays(-1, 0, 1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count is negative."); ctx.glDrawArrays(GL_POINTS, 0, -1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glDrawArrays(GL_POINTS, 0, 1); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); ctx.endSection(); } void draw_arrays_incomplete_primitive (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); ctx.glUseProgram(program.getProgram()); GLuint fbo = 0; ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value."); ctx.glDrawArrays(-1, 0, 1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count is negative."); ctx.glDrawArrays(GL_TRIANGLES, 0, -1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glDrawArrays(GL_TRIANGLES, 0, 1); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); ctx.endSection(); ctx.glUseProgram(0); } void draw_elements (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); ctx.glUseProgram(program.getProgram()); GLuint fbo = 0; GLuint buf = 0; GLuint tfID = 0; GLfloat vertices[1]; ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value."); ctx.glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values."); ctx.glDrawElements(GL_POINTS, 1, -1, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.glDrawElements(GL_POINTS, 1, GL_FLOAT, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count is negative."); ctx.glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); ctx.endSection(); if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) // GL_EXT_geometry_shader removes error { ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is active and not paused."); const char* tfVarying = "gl_Position"; ctx.glGenBuffers (1, &buf); ctx.glGenTransformFeedbacks (1, &tfID); ctx.glUseProgram (program.getProgram()); ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.glLinkProgram (program.getProgram()); ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID); ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); ctx.glBeginTransformFeedback (GL_POINTS); ctx.expectError (GL_NO_ERROR); ctx.glDrawElements (GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError (GL_INVALID_OPERATION); ctx.glPauseTransformFeedback(); ctx.glDrawElements (GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError (GL_NO_ERROR); ctx.glEndTransformFeedback (); ctx.glDeleteBuffers (1, &buf); ctx.glDeleteTransformFeedbacks (1, &tfID); ctx.expectError (GL_NO_ERROR); ctx.endSection(); } ctx.glUseProgram(0); } void draw_elements_invalid_program (NegativeTestContext& ctx) { ctx.glUseProgram(0); GLuint fbo = 0; GLfloat vertices[1]; ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value."); ctx.glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values."); ctx.glDrawElements(GL_POINTS, 1, -1, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.glDrawElements(GL_POINTS, 1, GL_FLOAT, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count is negative."); ctx.glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); ctx.endSection(); } void draw_elements_incomplete_primitive (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); ctx.glUseProgram(program.getProgram()); GLuint fbo = 0; GLuint buf = 0; GLuint tfID = 0; GLfloat vertices[1]; ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value."); ctx.glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values."); ctx.glDrawElements(GL_TRIANGLES, 1, -1, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.glDrawElements(GL_TRIANGLES, 1, GL_FLOAT, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count is negative."); ctx.glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); ctx.endSection(); if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) // GL_EXT_geometry_shader removes error { ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is active and not paused."); const char* tfVarying = "gl_Position"; ctx.glGenBuffers (1, &buf); ctx.glGenTransformFeedbacks (1, &tfID); ctx.glUseProgram (program.getProgram()); ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.glLinkProgram (program.getProgram()); ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID); ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); ctx.glBeginTransformFeedback (GL_TRIANGLES); ctx.expectError (GL_NO_ERROR); ctx.glDrawElements (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError (GL_INVALID_OPERATION); ctx.glPauseTransformFeedback (); ctx.glDrawElements (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError (GL_NO_ERROR); ctx.glEndTransformFeedback (); ctx.glDeleteBuffers (1, &buf); ctx.glDeleteTransformFeedbacks (1, &tfID); ctx.expectError (GL_NO_ERROR); ctx.endSection (); } ctx.glUseProgram(0); } void draw_arrays_instanced (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); ctx.glUseProgram(program.getProgram()); GLuint fbo = 0; ctx.glVertexAttribDivisor(0, 1); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value."); ctx.glDrawArraysInstanced(-1, 0, 1, 1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count or primcount are negative."); ctx.glDrawArraysInstanced(GL_POINTS, 0, -1, 1); ctx.expectError(GL_INVALID_VALUE); ctx.glDrawArraysInstanced(GL_POINTS, 0, 1, -1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glDrawArraysInstanced(GL_POINTS, 0, 1, 1); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); ctx.endSection(); ctx.glUseProgram(0); } void draw_arrays_instanced_invalid_program (NegativeTestContext& ctx) { ctx.glUseProgram(0); GLuint fbo = 0; ctx.glVertexAttribDivisor(0, 1); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value."); ctx.glDrawArraysInstanced(-1, 0, 1, 1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count or primcount are negative."); ctx.glDrawArraysInstanced(GL_POINTS, 0, -1, 1); ctx.expectError(GL_INVALID_VALUE); ctx.glDrawArraysInstanced(GL_POINTS, 0, 1, -1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glDrawArraysInstanced(GL_POINTS, 0, 1, 1); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); ctx.endSection(); } void draw_arrays_instanced_incomplete_primitive (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); ctx.glUseProgram(program.getProgram()); GLuint fbo = 0; ctx.glVertexAttribDivisor(0, 1); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value."); ctx.glDrawArraysInstanced(-1, 0, 1, 1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count or primcount are negative."); ctx.glDrawArraysInstanced(GL_TRIANGLES, 0, -1, 1); ctx.expectError(GL_INVALID_VALUE); ctx.glDrawArraysInstanced(GL_TRIANGLES, 0, 1, -1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glDrawArraysInstanced(GL_TRIANGLES, 0, 1, 1); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); ctx.endSection(); ctx.glUseProgram(0); } void draw_elements_instanced (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); ctx.glUseProgram(program.getProgram()); GLuint fbo = 0; GLuint buf = 0; GLuint tfID = 0; GLfloat vertices[1]; ctx.glVertexAttribDivisor(0, 1); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value."); ctx.glDrawElementsInstanced(-1, 1, GL_UNSIGNED_BYTE, vertices, 1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values."); ctx.glDrawElementsInstanced(GL_POINTS, 1, -1, vertices, 1); ctx.expectError(GL_INVALID_ENUM); ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_FLOAT, vertices, 1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count or primcount are negative."); ctx.glDrawElementsInstanced(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices, 1); ctx.expectError(GL_INVALID_VALUE); ctx.glDrawElementsInstanced(GL_POINTS, 11, GL_UNSIGNED_BYTE, vertices, -1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); ctx.endSection(); if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) // GL_EXT_geometry_shader removes error { ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is active and not paused."); const char* tfVarying = "gl_Position"; ctx.glGenBuffers (1, &buf); ctx.glGenTransformFeedbacks (1, &tfID); ctx.glUseProgram (program.getProgram()); ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.glLinkProgram (program.getProgram()); ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID); ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); ctx.glBeginTransformFeedback (GL_POINTS); ctx.expectError (GL_NO_ERROR); ctx.glDrawElementsInstanced (GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1); ctx.expectError (GL_INVALID_OPERATION); ctx.glPauseTransformFeedback(); ctx.glDrawElementsInstanced (GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1); ctx.expectError (GL_NO_ERROR); ctx.glEndTransformFeedback (); ctx.glDeleteBuffers (1, &buf); ctx.glDeleteTransformFeedbacks (1, &tfID); ctx.expectError (GL_NO_ERROR); ctx.endSection(); } ctx.glUseProgram(0); } void draw_elements_instanced_invalid_program (NegativeTestContext& ctx) { ctx.glUseProgram(0); GLuint fbo = 0; GLfloat vertices[1]; ctx.glVertexAttribDivisor(0, 1); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value."); ctx.glDrawElementsInstanced(-1, 1, GL_UNSIGNED_BYTE, vertices, 1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values."); ctx.glDrawElementsInstanced(GL_POINTS, 1, -1, vertices, 1); ctx.expectError(GL_INVALID_ENUM); ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_FLOAT, vertices, 1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count or primcount are negative."); ctx.glDrawElementsInstanced(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices, 1); ctx.expectError(GL_INVALID_VALUE); ctx.glDrawElementsInstanced(GL_POINTS, 11, GL_UNSIGNED_BYTE, vertices, -1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); ctx.endSection(); } void draw_elements_instanced_incomplete_primitive (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); ctx.glUseProgram(program.getProgram()); GLuint fbo = 0; GLuint buf = 0; GLuint tfID = 0; GLfloat vertices[1]; ctx.glVertexAttribDivisor(0, 1); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value."); ctx.glDrawElementsInstanced(-1, 1, GL_UNSIGNED_BYTE, vertices, 1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values."); ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, -1, vertices, 1); ctx.expectError(GL_INVALID_ENUM); ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, GL_FLOAT, vertices, 1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count or primcount are negative."); ctx.glDrawElementsInstanced(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices, 1); ctx.expectError(GL_INVALID_VALUE); ctx.glDrawElementsInstanced(GL_TRIANGLES, 11, GL_UNSIGNED_BYTE, vertices, -1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices, 1); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); ctx.endSection(); if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) // GL_EXT_geometry_shader removes error { ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is active and not paused."); const char* tfVarying = "gl_Position"; ctx.glGenBuffers (1, &buf); ctx.glGenTransformFeedbacks (1, &tfID); ctx.glUseProgram (program.getProgram()); ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.glLinkProgram (program.getProgram()); ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID); ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); ctx.glBeginTransformFeedback (GL_TRIANGLES); ctx.expectError (GL_NO_ERROR); ctx.glDrawElementsInstanced (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices, 1); ctx.expectError (GL_INVALID_OPERATION); ctx.glPauseTransformFeedback(); ctx.glDrawElementsInstanced (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices, 1); ctx.expectError (GL_NO_ERROR); ctx.glEndTransformFeedback (); ctx.glDeleteBuffers (1, &buf); ctx.glDeleteTransformFeedbacks (1, &tfID); ctx.expectError (GL_NO_ERROR); ctx.endSection(); } ctx.glUseProgram(0); } void draw_range_elements (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); ctx.glUseProgram(program.getProgram()); GLuint fbo = 0; GLuint buf = 0; GLuint tfID = 0; GLfloat vertices[1]; ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value."); ctx.glDrawRangeElements(-1, 0, 1, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values."); ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, -1, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_FLOAT, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count is negative."); ctx.glDrawRangeElements(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if end < start."); ctx.glDrawRangeElements(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); ctx.endSection(); if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) // GL_EXT_geometry_shader removes error { ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is active and not paused."); const char* tfVarying = "gl_Position"; ctx.glGenBuffers (1, &buf); ctx.glGenTransformFeedbacks (1, &tfID); ctx.glUseProgram (program.getProgram()); ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.glLinkProgram (program.getProgram()); ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID); ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); ctx.glBeginTransformFeedback (GL_POINTS); ctx.expectError (GL_NO_ERROR); ctx.glDrawRangeElements (GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError (GL_INVALID_OPERATION); ctx.glPauseTransformFeedback(); ctx.glDrawRangeElements (GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError (GL_NO_ERROR); ctx.glEndTransformFeedback (); ctx.glDeleteBuffers (1, &buf); ctx.glDeleteTransformFeedbacks (1, &tfID); ctx.expectError (GL_NO_ERROR); ctx.endSection(); } ctx.glUseProgram(0); } void draw_range_elements_invalid_program (NegativeTestContext& ctx) { ctx.glUseProgram(0); GLuint fbo = 0; GLfloat vertices[1]; ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value."); ctx.glDrawRangeElements(-1, 0, 1, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values."); ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, -1, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_FLOAT, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count is negative."); ctx.glDrawRangeElements(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if end < start."); ctx.glDrawRangeElements(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); ctx.endSection(); } void draw_range_elements_incomplete_primitive (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); ctx.glUseProgram(program.getProgram()); GLuint fbo = 0; GLuint buf = 0; GLuint tfID = 0; GLfloat vertices[1]; ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value."); ctx.glDrawRangeElements(-1, 0, 1, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values."); ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, -1, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_FLOAT, vertices); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count is negative."); ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, -1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if end < start."); ctx.glDrawRangeElements(GL_TRIANGLES, 1, 0, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); ctx.endSection(); if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) // GL_EXT_geometry_shader removes error { ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is active and not paused."); const char* tfVarying = "gl_Position"; ctx.glGenBuffers (1, &buf); ctx.glGenTransformFeedbacks (1, &tfID); ctx.glUseProgram (program.getProgram()); ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.glLinkProgram (program.getProgram()); ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID); ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); ctx.glBeginTransformFeedback (GL_TRIANGLES); ctx.expectError (GL_NO_ERROR); ctx.glDrawRangeElements (GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError (GL_INVALID_OPERATION); ctx.glPauseTransformFeedback(); ctx.glDrawRangeElements (GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, vertices); ctx.expectError (GL_NO_ERROR); ctx.glEndTransformFeedback (); ctx.glDeleteBuffers (1, &buf); ctx.glDeleteTransformFeedbacks (1, &tfID); ctx.expectError (GL_NO_ERROR); ctx.endSection(); } ctx.glUseProgram(0); } std::vector<FunctionContainer> getNegativeVertexArrayApiTestFunctions () { FunctionContainer funcs[] = { {vertex_attribf, "vertex_attribf", "Invalid glVertexAttrib{1234}f() usage" }, {vertex_attribfv, "vertex_attribfv", "Invalid glVertexAttrib{1234}fv() usage" }, {vertex_attribi4, "vertex_attribi4", "Invalid glVertexAttribI4{i|ui}f() usage" }, {vertex_attribi4v, "vertex_attribi4v", "Invalid glVertexAttribI4{i|ui}fv() usage" }, {vertex_attrib_pointer, "vertex_attrib_pointer", "Invalid glVertexAttribPointer() usage" }, {vertex_attrib_i_pointer, "vertex_attrib_i_pointer", "Invalid glVertexAttribPointer() usage" }, {enable_vertex_attrib_array, "enable_vertex_attrib_array", "Invalid glEnableVertexAttribArray() usage" }, {disable_vertex_attrib_array, "disable_vertex_attrib_array", "Invalid glDisableVertexAttribArray() usage"}, {gen_vertex_arrays, "gen_vertex_arrays", "Invalid glGenVertexArrays() usage" }, {bind_vertex_array, "bind_vertex_array", "Invalid glBindVertexArray() usage" }, {delete_vertex_arrays, "delete_vertex_arrays", "Invalid glDeleteVertexArrays() usage" }, {vertex_attrib_divisor, "vertex_attrib_divisor", "Invalid glVertexAttribDivisor() usage" }, {draw_arrays, "draw_arrays", "Invalid glDrawArrays() usage" }, {draw_arrays_invalid_program, "draw_arrays_invalid_program", "Invalid glDrawArrays() usage" }, {draw_arrays_incomplete_primitive, "draw_arrays_incomplete_primitive", "Invalid glDrawArrays() usage" }, {draw_elements, "draw_elements", "Invalid glDrawElements() usage" }, {draw_elements_invalid_program, "draw_elements_invalid_program", "Invalid glDrawElements() usage" }, {draw_elements_incomplete_primitive, "draw_elements_incomplete_primitive", "Invalid glDrawElements() usage" }, {draw_arrays_instanced, "draw_arrays_instanced", "Invalid glDrawArraysInstanced() usage" }, {draw_arrays_instanced_invalid_program, "draw_arrays_instanced_invalid_program", "Invalid glDrawArraysInstanced() usage" }, {draw_arrays_instanced_incomplete_primitive, "draw_arrays_instanced_incomplete_primitive", "Invalid glDrawArraysInstanced() usage" }, {draw_elements_instanced, "draw_elements_instanced", "Invalid glDrawElementsInstanced() usage" }, {draw_elements_instanced_invalid_program, "draw_elements_instanced_invalid_program", "Invalid glDrawElementsInstanced() usage" }, {draw_elements_instanced_incomplete_primitive, "draw_elements_instanced_incomplete_primitive", "Invalid glDrawElementsInstanced() usage" }, {draw_range_elements, "draw_range_elements", "Invalid glDrawRangeElements() usage" }, {draw_range_elements_invalid_program, "draw_range_elements_invalid_program", "Invalid glDrawRangeElements() usage" }, {draw_range_elements_incomplete_primitive, "draw_range_elements_incomplete_primitive", "Invalid glDrawRangeElements() usage" }, }; return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs)); } } // NegativeTestShared } // Functional } // gles31 } // deqp