/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL ES 3.0 Module
 * -------------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Texture access function tests.
 *//*--------------------------------------------------------------------*/

#include "es3fShaderTextureFunctionTests.hpp"
#include "glsShaderRenderCase.hpp"
#include "glsShaderLibrary.hpp"
#include "gluTexture.hpp"
#include "gluTextureUtil.hpp"
#include "gluPixelTransfer.hpp"
#include "gluStrUtil.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuMatrix.hpp"
#include "tcuMatrixUtil.hpp"
#include "tcuTestLog.hpp"
#include "glwFunctions.hpp"
#include "deMath.h"

#include <sstream>

#include "glwEnums.hpp"
#include "glwFunctions.hpp"

namespace deqp
{
namespace gles3
{
namespace Functional
{

namespace
{

enum Function
{
	FUNCTION_TEXTURE = 0,		//!< texture(), textureOffset()
	FUNCTION_TEXTUREPROJ,		//!< textureProj(), textureProjOffset()
	FUNCTION_TEXTUREPROJ3,		//!< textureProj(sampler2D, vec3)
	FUNCTION_TEXTURELOD,		// ...
	FUNCTION_TEXTUREPROJLOD,
	FUNCTION_TEXTUREPROJLOD3,	//!< textureProjLod(sampler2D, vec3)
	FUNCTION_TEXTUREGRAD,
	FUNCTION_TEXTUREPROJGRAD,
	FUNCTION_TEXTUREPROJGRAD3,	//!< textureProjGrad(sampler2D, vec3)
	FUNCTION_TEXELFETCH,

	FUNCTION_LAST
};

inline bool functionHasAutoLod (glu::ShaderType shaderType, Function function)
{
	return shaderType == glu::SHADERTYPE_FRAGMENT &&
		   (function == FUNCTION_TEXTURE		||
			function == FUNCTION_TEXTUREPROJ	||
			function == FUNCTION_TEXTUREPROJ3);
}

inline bool functionHasProj (Function function)
{
	return function == FUNCTION_TEXTUREPROJ		||
		   function == FUNCTION_TEXTUREPROJ3	||
		   function == FUNCTION_TEXTUREPROJLOD	||
		   function == FUNCTION_TEXTUREPROJGRAD	||
		   function == FUNCTION_TEXTUREPROJLOD3	||
		   function == FUNCTION_TEXTUREPROJGRAD3;
}

inline bool functionHasGrad (Function function)
{
	return function == FUNCTION_TEXTUREGRAD || function == FUNCTION_TEXTUREPROJGRAD || function == FUNCTION_TEXTUREPROJGRAD3;
}

inline bool functionHasLod (Function function)
{
	return function == FUNCTION_TEXTURELOD		||
		   function == FUNCTION_TEXTUREPROJLOD	||
		   function == FUNCTION_TEXTUREPROJLOD3	||
		   function == FUNCTION_TEXELFETCH;
}

struct TextureLookupSpec
{
	Function		function;

	tcu::Vec4		minCoord;
	tcu::Vec4		maxCoord;

	// Bias
	bool			useBias;

	// Bias or Lod for *Lod* functions
	float			minLodBias;
	float			maxLodBias;

	// For *Grad* functions
	tcu::Vec3		minDX;
	tcu::Vec3		maxDX;
	tcu::Vec3		minDY;
	tcu::Vec3		maxDY;

	bool			useOffset;
	tcu::IVec3		offset;

	TextureLookupSpec (void)
		: function		(FUNCTION_LAST)
		, minCoord		(0.0f)
		, maxCoord		(1.0f)
		, useBias		(false)
		, minLodBias	(0.0f)
		, maxLodBias	(0.0f)
		, minDX			(0.0f)
		, maxDX			(0.0f)
		, minDY			(0.0f)
		, maxDY			(0.0f)
		, useOffset		(false)
		, offset		(0)
	{
	}

	TextureLookupSpec (Function				function_,
					   const tcu::Vec4&		minCoord_,
					   const tcu::Vec4&		maxCoord_,
					   bool					useBias_,
					   float				minLodBias_,
					   float				maxLodBias_,
					   const tcu::Vec3&		minDX_,
					   const tcu::Vec3&		maxDX_,
					   const tcu::Vec3&		minDY_,
					   const tcu::Vec3&		maxDY_,
					   bool					useOffset_,
					   const tcu::IVec3&	offset_)
		: function		(function_)
		, minCoord		(minCoord_)
		, maxCoord		(maxCoord_)
		, useBias		(useBias_)
		, minLodBias	(minLodBias_)
		, maxLodBias	(maxLodBias_)
		, minDX			(minDX_)
		, maxDX			(maxDX_)
		, minDY			(minDY_)
		, maxDY			(maxDY_)
		, useOffset		(useOffset_)
		, offset		(offset_)
	{
	}
};

enum TextureType
{
	TEXTURETYPE_2D,
	TEXTURETYPE_CUBE_MAP,
	TEXTURETYPE_2D_ARRAY,
	TEXTURETYPE_3D,

	TEXTURETYPE_LAST
};

struct TextureSpec
{
	TextureType			type;		//!< Texture type (2D, cubemap, ...)
	deUint32			format;		//!< Internal format.
	int					width;
	int					height;
	int					depth;
	int					numLevels;
	tcu::Sampler		sampler;

	TextureSpec (void)
		: type			(TEXTURETYPE_LAST)
		, format		(GL_NONE)
		, width			(0)
		, height		(0)
		, depth			(0)
		, numLevels		(0)
	{
	}

	TextureSpec (TextureType			type_,
				 deUint32				format_,
				 int					width_,
				 int					height_,
				 int					depth_,
				 int					numLevels_,
				 const tcu::Sampler&	sampler_)
		: type			(type_)
		, format		(format_)
		, width			(width_)
		, height		(height_)
		, depth			(depth_)
		, numLevels		(numLevels_)
		, sampler		(sampler_)
	{
	}
};

struct TexLookupParams
{
	float				lod;
	tcu::IVec3			offset;
	tcu::Vec4			scale;
	tcu::Vec4			bias;

	TexLookupParams (void)
		: lod		(0.0f)
		, offset	(0)
		, scale		(1.0f)
		, bias		(0.0f)
	{
	}
};

} // anonymous

using tcu::Vec2;
using tcu::Vec3;
using tcu::Vec4;
using tcu::IVec2;
using tcu::IVec3;
using tcu::IVec4;

enum LodMode
{
	LODMODE_EXACT = 0,
	LODMODE_MIN_BOUND,
	LODMODE_MAX_BOUND,

	LODMODE_LAST
};

static const LodMode DEFAULT_LOD_MODE = LODMODE_EXACT;

inline float computeLodFromDerivates (float dudx, float dvdx, float dudy, float dvdy)
{
	const LodMode	mode	= DEFAULT_LOD_MODE;
	float			p;

	switch (mode)
	{
		case LODMODE_EXACT:
			p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx), deFloatSqrt(dudy*dudy + dvdy*dvdy));
			break;

		case LODMODE_MIN_BOUND:
		case LODMODE_MAX_BOUND:
		{
			float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy));
			float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy));

			p = mode == LODMODE_MIN_BOUND ? de::max(mu, mv) : mu + mv;
			break;
		}

		default:
			DE_ASSERT(DE_FALSE);
	}

	return deFloatLog2(p);
}

inline float computeLodFromDerivates (float dudx, float dvdx, float dwdx, float dudy, float dvdy, float dwdy)
{
	const LodMode	mode	= DEFAULT_LOD_MODE;
	float			p;

	switch (mode)
	{
		case LODMODE_EXACT:
			p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx + dwdx*dwdx), deFloatSqrt(dudy*dudy + dvdy*dvdy + dwdy*dwdy));
			break;

		case LODMODE_MIN_BOUND:
		case LODMODE_MAX_BOUND:
		{
			float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy));
			float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy));
			float mw = de::max(deFloatAbs(dwdx), deFloatAbs(dwdy));

			p = mode == LODMODE_MIN_BOUND ? de::max(de::max(mu, mv), mw) : (mu + mv + mw);
			break;
		}

		default:
			DE_ASSERT(DE_FALSE);
	}

	return deFloatLog2(p);
}

inline float computeLodFromGrad2D (const gls::ShaderEvalContext& c)
{
	float w = (float)c.textures[0].tex2D->getWidth();
	float h = (float)c.textures[0].tex2D->getHeight();
	return computeLodFromDerivates(c.in[1].x()*w, c.in[1].y()*h, c.in[2].x()*w, c.in[2].y()*h);
}

inline float computeLodFromGrad2DArray (const gls::ShaderEvalContext& c)
{
	float w = (float)c.textures[0].tex2DArray->getWidth();
	float h = (float)c.textures[0].tex2DArray->getHeight();
	return computeLodFromDerivates(c.in[1].x()*w, c.in[1].y()*h, c.in[2].x()*w, c.in[2].y()*h);
}

inline float computeLodFromGrad3D (const gls::ShaderEvalContext& c)
{
	float w = (float)c.textures[0].tex3D->getWidth();
	float h = (float)c.textures[0].tex3D->getHeight();
	float d = (float)c.textures[0].tex3D->getDepth();
	return computeLodFromDerivates(c.in[1].x()*w, c.in[1].y()*h, c.in[1].z()*d, c.in[2].x()*w, c.in[2].y()*h, c.in[2].z()*d);
}

inline float computeLodFromGradCube (const gls::ShaderEvalContext& c)
{
	// \note Major axis is always -Z or +Z
	float m = de::abs(c.in[0].z());
	float d = (float)c.textures[0].texCube->getSize();
	float s = d/(2.0f*m);
	float t = d/(2.0f*m);
	return computeLodFromDerivates(c.in[1].x()*s, c.in[1].y()*t, c.in[2].x()*s, c.in[2].y()*t);
}

typedef void (*TexEvalFunc) (gls::ShaderEvalContext& c, const TexLookupParams& lookupParams);

inline Vec4 texture2D		(const gls::ShaderEvalContext& c, float s, float t, float lod)			{ return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod);			}
inline Vec4 textureCube		(const gls::ShaderEvalContext& c, float s, float t, float r, float lod)	{ return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod);	}
inline Vec4 texture2DArray	(const gls::ShaderEvalContext& c, float s, float t, float r, float lod)	{ return c.textures[0].tex2DArray->sample(c.textures[0].sampler, s, t, r, lod);	}
inline Vec4 texture3D		(const gls::ShaderEvalContext& c, float s, float t, float r, float lod)	{ return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod);		}

inline float texture2DShadow		(const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.textures[0].sampler, ref, s, t, lod); }
inline float textureCubeShadow		(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
inline float texture2DArrayShadow	(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }

inline Vec4 texture2DOffset			(const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 offset)			{ return c.textures[0].tex2D->sampleOffset(c.textures[0].sampler, s, t, lod, offset);			}
inline Vec4 texture2DArrayOffset	(const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset)	{ return c.textures[0].tex2DArray->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset);	}
inline Vec4 texture3DOffset			(const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset)	{ return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset);		}

inline float texture2DShadowOffset		(const gls::ShaderEvalContext& c, float ref, float s, float t, float lod, IVec2 offset)	{ return c.textures[0].tex2D->sampleCompareOffset(c.textures[0].sampler, ref, s, t, lod, offset); }
inline float texture2DArrayShadowOffset	(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleCompareOffset(c.textures[0].sampler, ref, s, t, r, lod, offset); }

// Eval functions.
static void		evalTexture2D			(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; }
static void		evalTextureCube			(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
static void		evalTexture2DArray		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
static void		evalTexture3D			(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }

static void		evalTexture2DBias		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; }
static void		evalTextureCubeBias		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
static void		evalTexture2DArrayBias	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
static void		evalTexture3DBias		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }

static void		evalTexture2DProj3		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; }
static void		evalTexture2DProj3Bias	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
static void		evalTexture2DProj		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod)*p.scale + p.bias; }
static void		evalTexture2DProjBias	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; }
static void		evalTexture3DProj		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod)*p.scale + p.bias; }
static void		evalTexture3DProjBias	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; }

static void		evalTexture2DLod		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2D(c, c.in[0].x(), c.in[0].y(), c.in[1].x())*p.scale + p.bias; }
static void		evalTextureCubeLod		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
static void		evalTexture2DArrayLod	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
static void		evalTexture3DLod		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }

static void		evalTexture2DProjLod3	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
static void		evalTexture2DProjLod	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x())*p.scale + p.bias; }
static void		evalTexture3DProjLod	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), c.in[1].x())*p.scale + p.bias; }

// Offset variants

static void		evalTexture2DOffset				(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), p.lod, p.offset.swizzle(0,1))*p.scale + p.bias; }
static void		evalTexture2DArrayOffset		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod, p.offset.swizzle(0,1))*p.scale + p.bias; }
static void		evalTexture3DOffset				(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod, p.offset)*p.scale + p.bias; }

static void		evalTexture2DOffsetBias			(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
static void		evalTexture2DArrayOffsetBias	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
static void		evalTexture3DOffsetBias			(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x(), p.offset)*p.scale + p.bias; }

static void		evalTexture2DLodOffset			(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
static void		evalTexture2DArrayLodOffset		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
static void		evalTexture3DLodOffset			(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x(), p.offset)*p.scale + p.bias; }

static void		evalTexture2DProj3Offset		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DOffset(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod, p.offset.swizzle(0,1))*p.scale + p.bias; }
static void		evalTexture2DProj3OffsetBias	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DOffset(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
static void		evalTexture2DProjOffset			(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod, p.offset.swizzle(0,1))*p.scale + p.bias; }
static void		evalTexture2DProjOffsetBias		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
static void		evalTexture3DProjOffset			(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture3DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod, p.offset)*p.scale + p.bias; }
static void		evalTexture3DProjOffsetBias		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture3DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod+c.in[1].x(), p.offset)*p.scale + p.bias; }

static void		evalTexture2DProjLod3Offset		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DOffset(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
static void		evalTexture2DProjLodOffset		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
static void		evalTexture3DProjLodOffset		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture3DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), c.in[1].x(), p.offset)*p.scale + p.bias; }

// Shadow variants

static void		evalTexture2DShadow				(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), p.lod); }
static void		evalTexture2DShadowBias			(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x()); }

static void		evalTextureCubeShadow			(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color.x() = textureCubeShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); }
static void		evalTextureCubeShadowBias		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color.x() = textureCubeShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x()); }

static void		evalTexture2DArrayShadow		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); }

static void		evalTexture2DShadowLod			(gls::ShaderEvalContext& c, const TexLookupParams&)		{ c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), c.in[1].x()); }
static void		evalTexture2DShadowLodOffset	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), c.in[1].x(), p.offset.swizzle(0,1)); }

static void		evalTexture2DShadowProj			(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color.x() = texture2DShadow(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod); }
static void		evalTexture2DShadowProjBias		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color.x() = texture2DShadow(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x()); }

static void		evalTexture2DShadowProjLod		(gls::ShaderEvalContext& c, const TexLookupParams&)		{ c.color.x() = texture2DShadow(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x()); }
static void		evalTexture2DShadowProjLodOffset(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color.x() = texture2DShadowOffset(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x(), p.offset.swizzle(0,1)); }

static void		evalTexture2DShadowOffset		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), p.lod, p.offset.swizzle(0,1)); }
static void		evalTexture2DShadowOffsetBias	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x(), p.offset.swizzle(0,1)); }

static void		evalTexture2DShadowProjOffset		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color.x() = texture2DShadowOffset(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod, p.offset.swizzle(0,1)); }
static void		evalTexture2DShadowProjOffsetBias	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color.x() = texture2DShadowOffset(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x(), p.offset.swizzle(0,1)); }

// Gradient variarts

static void		evalTexture2DGrad		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2D(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c))*p.scale + p.bias; }
static void		evalTextureCubeGrad		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGradCube(c))*p.scale + p.bias; }
static void		evalTexture2DArrayGrad	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c))*p.scale + p.bias; }
static void		evalTexture3DGrad		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c))*p.scale + p.bias; }

static void		evalTexture2DShadowGrad			(gls::ShaderEvalContext& c, const TexLookupParams&)		{ c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c)); }
static void		evalTextureCubeShadowGrad		(gls::ShaderEvalContext& c, const TexLookupParams&)		{ c.color.x() = textureCubeShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGradCube(c)); }
static void		evalTexture2DArrayShadowGrad	(gls::ShaderEvalContext& c, const TexLookupParams&)		{ c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c)); }

static void		evalTexture2DGradOffset			(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), p.offset.swizzle(0,1))*p.scale + p.bias; }
static void		evalTexture2DArrayGradOffset	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c), p.offset.swizzle(0,1))*p.scale + p.bias; }
static void		evalTexture3DGradOffset			(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c), p.offset)*p.scale + p.bias; }

static void		evalTexture2DShadowGradOffset		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), p.offset.swizzle(0,1)); }
static void		evalTexture2DArrayShadowGradOffset	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color.x() = texture2DArrayShadowOffset(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c), p.offset.swizzle(0,1)); }

static void		evalTexture2DShadowProjGrad			(gls::ShaderEvalContext& c, const TexLookupParams&)		{ c.color.x() = texture2DShadow(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), computeLodFromGrad2D(c)); }
static void		evalTexture2DShadowProjGradOffset	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color.x() = texture2DShadowOffset(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), computeLodFromGrad2D(c), p.offset.swizzle(0,1)); }

static void		evalTexture2DProjGrad3			(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), computeLodFromGrad2D(c))*p.scale + p.bias; }
static void		evalTexture2DProjGrad			(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), computeLodFromGrad2D(c))*p.scale + p.bias; }
static void		evalTexture3DProjGrad			(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), computeLodFromGrad3D(c))*p.scale + p.bias; }

static void		evalTexture2DProjGrad3Offset	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DOffset(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), computeLodFromGrad2D(c), p.offset.swizzle(0,1))*p.scale + p.bias; }
static void		evalTexture2DProjGradOffset		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), computeLodFromGrad2D(c), p.offset.swizzle(0,1))*p.scale + p.bias; }
static void		evalTexture3DProjGradOffset		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture3DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), computeLodFromGrad3D(c), p.offset)*p.scale + p.bias; }

// Texel fetch variants

static void evalTexelFetch2D (gls::ShaderEvalContext& c, const TexLookupParams& p)
{
	int	x	= deChopFloatToInt32(c.in[0].x())+p.offset.x();
	int	y	= deChopFloatToInt32(c.in[0].y())+p.offset.y();
	int	lod = deChopFloatToInt32(c.in[1].x());
	c.color = c.textures[0].tex2D->getLevel(lod).getPixel(x, y)*p.scale + p.bias;
}

static void evalTexelFetch2DArray (gls::ShaderEvalContext& c, const TexLookupParams& p)
{
	int	x	= deChopFloatToInt32(c.in[0].x())+p.offset.x();
	int	y	= deChopFloatToInt32(c.in[0].y())+p.offset.y();
	int	l	= deChopFloatToInt32(c.in[0].z());
	int	lod = deChopFloatToInt32(c.in[1].x());
	c.color = c.textures[0].tex2DArray->getLevel(lod).getPixel(x, y, l)*p.scale + p.bias;
}

static void evalTexelFetch3D (gls::ShaderEvalContext& c, const TexLookupParams& p)
{
	int	x	= deChopFloatToInt32(c.in[0].x())+p.offset.x();
	int	y	= deChopFloatToInt32(c.in[0].y())+p.offset.y();
	int	z	= deChopFloatToInt32(c.in[0].z())+p.offset.z();
	int	lod = deChopFloatToInt32(c.in[1].x());
	c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z)*p.scale + p.bias;
}

class TexLookupEvaluator : public gls::ShaderEvaluator
{
public:
							TexLookupEvaluator		(TexEvalFunc evalFunc, const TexLookupParams& lookupParams) : m_evalFunc(evalFunc), m_lookupParams(lookupParams) {}

	virtual void			evaluate				(gls::ShaderEvalContext& ctx) { m_evalFunc(ctx, m_lookupParams); }

private:
	TexEvalFunc				m_evalFunc;
	const TexLookupParams&	m_lookupParams;
};

class ShaderTextureFunctionCase : public gls::ShaderRenderCase
{
public:
							ShaderTextureFunctionCase		(Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase);
							~ShaderTextureFunctionCase		(void);

	void					init							(void);
	void					deinit							(void);

protected:
	void					setupUniforms					(int programID, const tcu::Vec4& constCoords);

private:
	void					initTexture						(void);
	void					initShaderSources				(void);

	TextureLookupSpec		m_lookupSpec;
	TextureSpec				m_textureSpec;

	TexLookupParams			m_lookupParams;
	TexLookupEvaluator		m_evaluator;

	glu::Texture2D*			m_texture2D;
	glu::TextureCube*		m_textureCube;
	glu::Texture2DArray*	m_texture2DArray;
	glu::Texture3D*			m_texture3D;
};

ShaderTextureFunctionCase::ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase)
	: gls::ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, m_evaluator)
	, m_lookupSpec			(lookup)
	, m_textureSpec			(texture)
	, m_evaluator			(evalFunc, m_lookupParams)
	, m_texture2D			(DE_NULL)
	, m_textureCube			(DE_NULL)
	, m_texture2DArray		(DE_NULL)
	, m_texture3D			(DE_NULL)
{
}

ShaderTextureFunctionCase::~ShaderTextureFunctionCase (void)
{
	delete m_texture2D;
	delete m_textureCube;
	delete m_texture2DArray;
	delete m_texture3D;
}

void ShaderTextureFunctionCase::init (void)
{
	{
		// Base coord scale & bias
		Vec4 s = m_lookupSpec.maxCoord-m_lookupSpec.minCoord;
		Vec4 b = m_lookupSpec.minCoord;

		float baseCoordTrans[] =
		{
			s.x(),		0.0f,		0.f,	b.x(),
			0.f,		s.y(),		0.f,	b.y(),
			s.z()/2.f,	-s.z()/2.f,	0.f,	s.z()/2.f + b.z(),
			-s.w()/2.f,	s.w()/2.f,	0.f,	s.w()/2.f + b.w()
		};

		m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans));
	}

	bool hasLodBias	= functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias;
	bool isGrad		= functionHasGrad(m_lookupSpec.function);
	DE_ASSERT(!isGrad || !hasLodBias);

	if (hasLodBias)
	{
		float s = m_lookupSpec.maxLodBias-m_lookupSpec.minLodBias;
		float b = m_lookupSpec.minLodBias;
		float lodCoordTrans[] =
		{
			s/2.0f,		s/2.0f,		0.f,	b,
			0.0f,		0.0f,		0.0f,	0.0f,
			0.0f,		0.0f,		0.0f,	0.0f,
			0.0f,		0.0f,		0.0f,	0.0f
		};

		m_userAttribTransforms.push_back(tcu::Mat4(lodCoordTrans));
	}
	else if (isGrad)
	{
		Vec3 sx = m_lookupSpec.maxDX-m_lookupSpec.minDX;
		Vec3 sy = m_lookupSpec.maxDY-m_lookupSpec.minDY;
		float gradDxTrans[] =
		{
			sx.x()/2.0f,	sx.x()/2.0f,	0.f,	m_lookupSpec.minDX.x(),
			sx.y()/2.0f,	sx.y()/2.0f,	0.0f,	m_lookupSpec.minDX.y(),
			sx.z()/2.0f,	sx.z()/2.0f,	0.0f,	m_lookupSpec.minDX.z(),
			0.0f,			0.0f,			0.0f,	0.0f
		};
		float gradDyTrans[] =
		{
			-sy.x()/2.0f,	-sy.x()/2.0f,	0.f,	m_lookupSpec.maxDY.x(),
			-sy.y()/2.0f,	-sy.y()/2.0f,	0.0f,	m_lookupSpec.maxDY.y(),
			-sy.z()/2.0f,	-sy.z()/2.0f,	0.0f,	m_lookupSpec.maxDY.z(),
			0.0f,			0.0f,			0.0f,	0.0f
		};

		m_userAttribTransforms.push_back(tcu::Mat4(gradDxTrans));
		m_userAttribTransforms.push_back(tcu::Mat4(gradDyTrans));
	}

	initShaderSources();
	initTexture();

	gls::ShaderRenderCase::init();
}

void ShaderTextureFunctionCase::initTexture (void)
{
	static const IVec4 texCubeSwz[] =
	{
		IVec4(0,0,1,1),
		IVec4(1,1,0,0),
		IVec4(0,1,0,1),
		IVec4(1,0,1,0),
		IVec4(0,1,1,0),
		IVec4(1,0,0,1)
	};
	DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(texCubeSwz) == tcu::CUBEFACE_LAST);

	tcu::TextureFormat		texFmt			= glu::mapGLInternalFormat(m_textureSpec.format);
	tcu::TextureFormatInfo	fmtInfo			= tcu::getTextureFormatInfo(texFmt);
	tcu::IVec2				viewportSize	= getViewportSize();
	bool					isProj			= functionHasProj(m_lookupSpec.function);
	bool					isAutoLod		= functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT,
																 m_lookupSpec.function); // LOD can vary significantly
	float					proj			= isProj ? 1.0f/m_lookupSpec.minCoord[m_lookupSpec.function == FUNCTION_TEXTUREPROJ3 ? 2 : 3] : 1.0f;

	switch (m_textureSpec.type)
	{
		case TEXTURETYPE_2D:
		{
			float	levelStep		= isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1);
			Vec4	cScale			= fmtInfo.valueMax-fmtInfo.valueMin;
			Vec4	cBias			= fmtInfo.valueMin;
			int		baseCellSize	= de::min(m_textureSpec.width/4, m_textureSpec.height/4);

			m_texture2D = new glu::Texture2D(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_textureSpec.height);
			for (int level = 0; level < m_textureSpec.numLevels; level++)
			{
				float	fA		= level*levelStep;
				float	fB		= 1.0f-fA;
				Vec4	colorA	= cBias + cScale*Vec4(fA, fB, fA, fB);
				Vec4	colorB	= cBias + cScale*Vec4(fB, fA, fB, fA);

				m_texture2D->getRefTexture().allocLevel(level);
				tcu::fillWithGrid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB);
			}
			m_texture2D->upload();

			// Compute LOD.
			float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*m_textureSpec.width	/ (float)viewportSize[0];
			float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*m_textureSpec.height	/ (float)viewportSize[1];
			m_lookupParams.lod = computeLodFromDerivates(dudx, 0.0f, 0.0f, dvdy);

			// Append to texture list.
			m_textures.push_back(gls::TextureBinding(m_texture2D, m_textureSpec.sampler));
			break;
		}

		case TEXTURETYPE_CUBE_MAP:
		{
			float	levelStep		= isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1);
			Vec4	cScale			= fmtInfo.valueMax-fmtInfo.valueMin;
			Vec4	cBias			= fmtInfo.valueMin;
			Vec4	cCorner			= cBias + cScale*0.5f;
			int		baseCellSize	= de::min(m_textureSpec.width/4, m_textureSpec.height/4);

			DE_ASSERT(m_textureSpec.width == m_textureSpec.height);
			m_textureCube = new glu::TextureCube(m_renderCtx, m_textureSpec.format, m_textureSpec.width);
			for (int level = 0; level < m_textureSpec.numLevels; level++)
			{
				float	fA		= level*levelStep;
				float	fB		= 1.0f-fA;
				Vec2	f		(fA, fB);

				for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
				{
					const IVec4&	swzA	= texCubeSwz[face];
					IVec4			swzB	= 1-swzA;
					Vec4			colorA	= cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]);
					Vec4			colorB	= cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]);

					m_textureCube->getRefTexture().allocLevel((tcu::CubeFace)face, level);

					{
						const tcu::PixelBufferAccess	access		= m_textureCube->getRefTexture().getLevelFace(level, (tcu::CubeFace)face);
						const int						lastPix		= access.getWidth()-1;

						tcu::fillWithGrid(access, de::max(1, baseCellSize>>level), colorA, colorB);

						// Ensure all corners have identical colors in order to avoid dealing with ambiguous corner texel filtering
						access.setPixel(cCorner, 0, 0);
						access.setPixel(cCorner, 0, lastPix);
						access.setPixel(cCorner, lastPix, 0);
						access.setPixel(cCorner, lastPix, lastPix);
					}
				}
			}
			m_textureCube->upload();

			// Compute LOD \note Assumes that only single side is accessed and R is constant major axis.
			DE_ASSERT(de::abs(m_lookupSpec.minCoord[2] - m_lookupSpec.maxCoord[2]) < 0.005);
			DE_ASSERT(de::abs(m_lookupSpec.minCoord[0]) < de::abs(m_lookupSpec.minCoord[2]) && de::abs(m_lookupSpec.maxCoord[0]) < de::abs(m_lookupSpec.minCoord[2]));
			DE_ASSERT(de::abs(m_lookupSpec.minCoord[1]) < de::abs(m_lookupSpec.minCoord[2]) && de::abs(m_lookupSpec.maxCoord[1]) < de::abs(m_lookupSpec.minCoord[2]));

			tcu::CubeFaceFloatCoords	c00		= tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
			tcu::CubeFaceFloatCoords	c10		= tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
			tcu::CubeFaceFloatCoords	c01		= tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
			float						dudx	= (c10.s - c00.s)*m_textureSpec.width	/ (float)viewportSize[0];
			float						dvdy	= (c01.t - c00.t)*m_textureSpec.height	/ (float)viewportSize[1];

			m_lookupParams.lod = computeLodFromDerivates(dudx, 0.0f, 0.0f, dvdy);

			m_textures.push_back(gls::TextureBinding(m_textureCube, m_textureSpec.sampler));
			break;
		}

		case TEXTURETYPE_2D_ARRAY:
		{
			float	layerStep		= 1.0f / (float)m_textureSpec.depth;
			float	levelStep		= isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth);
			Vec4	cScale			= fmtInfo.valueMax-fmtInfo.valueMin;
			Vec4	cBias			= fmtInfo.valueMin;
			int		baseCellSize	= de::min(m_textureSpec.width/4, m_textureSpec.height/4);

			m_texture2DArray = new glu::Texture2DArray(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth);
			for (int level = 0; level < m_textureSpec.numLevels; level++)
			{
				m_texture2DArray->getRefTexture().allocLevel(level);
				tcu::PixelBufferAccess levelAccess = m_texture2DArray->getRefTexture().getLevel(level);

				for (int layer = 0; layer < levelAccess.getDepth(); layer++)
				{
					float	fA		= layer*layerStep + level*levelStep;
					float	fB		= 1.0f-fA;
					Vec4	colorA	= cBias + cScale*Vec4(fA, fB, fA, fB);
					Vec4	colorB	= cBias + cScale*Vec4(fB, fA, fB, fA);

					tcu::fillWithGrid(tcu::getSubregion(levelAccess, 0, 0, layer, levelAccess.getWidth(), levelAccess.getHeight(), 1), de::max(1, baseCellSize>>level), colorA, colorB);
				}
			}
			m_texture2DArray->upload();

			// Compute LOD.
			float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*m_textureSpec.width	/ (float)viewportSize[0];
			float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*m_textureSpec.height	/ (float)viewportSize[1];
			m_lookupParams.lod = computeLodFromDerivates(dudx, 0.0f, 0.0f, dvdy);

			// Append to texture list.
			m_textures.push_back(gls::TextureBinding(m_texture2DArray, m_textureSpec.sampler));
			break;
		}

		case TEXTURETYPE_3D:
		{
			float	levelStep		= isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1);
			Vec4	cScale			= fmtInfo.valueMax-fmtInfo.valueMin;
			Vec4	cBias			= fmtInfo.valueMin;
			int		baseCellSize	= de::min(de::min(m_textureSpec.width/2, m_textureSpec.height/2), m_textureSpec.depth/2);

			m_texture3D = new glu::Texture3D(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth);
			for (int level = 0; level < m_textureSpec.numLevels; level++)
			{
				float	fA		= level*levelStep;
				float	fB		= 1.0f-fA;
				Vec4	colorA	= cBias + cScale*Vec4(fA, fB, fA, fB);
				Vec4	colorB	= cBias + cScale*Vec4(fB, fA, fB, fA);

				m_texture3D->getRefTexture().allocLevel(level);
				tcu::fillWithGrid(m_texture3D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB);
			}
			m_texture3D->upload();

			// Compute LOD.
			float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*m_textureSpec.width		/ (float)viewportSize[0];
			float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*m_textureSpec.height		/ (float)viewportSize[1];
			float dwdx = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*m_textureSpec.depth	/ (float)viewportSize[0];
			float dwdy = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*m_textureSpec.depth	/ (float)viewportSize[1];
			m_lookupParams.lod = computeLodFromDerivates(dudx, 0.0f, dwdx, 0.0f, dvdy, dwdy);

			// Append to texture list.
			m_textures.push_back(gls::TextureBinding(m_texture3D, m_textureSpec.sampler));
			break;
		}

		default:
			DE_ASSERT(DE_FALSE);
	}

	// Set lookup scale & bias
	m_lookupParams.scale	= fmtInfo.lookupScale;
	m_lookupParams.bias		= fmtInfo.lookupBias;
	m_lookupParams.offset	= m_lookupSpec.offset;
}

void ShaderTextureFunctionCase::initShaderSources (void)
{
	Function			function			= m_lookupSpec.function;
	bool				isVtxCase			= m_isVertexCase;
	bool				isProj				= functionHasProj(function);
	bool				isGrad				= functionHasGrad(function);
	bool				isShadow			= m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE;
	bool				is2DProj4			= !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD);
	bool				isIntCoord			= function == FUNCTION_TEXELFETCH;
	bool				hasLodBias			= functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias;
	int					texCoordComps		= m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3;
	int					extraCoordComps		= (isProj ? (is2DProj4 ? 2 : 1) : 0) + (isShadow ? 1 : 0);
	glu::DataType		coordType			= glu::getDataTypeFloatVec(texCoordComps+extraCoordComps);
	glu::Precision		coordPrec			= glu::PRECISION_HIGHP;
	const char*			coordTypeName		= glu::getDataTypeName(coordType);
	const char*			coordPrecName		= glu::getPrecisionName(coordPrec);
	tcu::TextureFormat	texFmt				= glu::mapGLInternalFormat(m_textureSpec.format);
	glu::DataType		samplerType			= glu::TYPE_LAST;
	glu::DataType		gradType			= (m_textureSpec.type == TEXTURETYPE_CUBE_MAP || m_textureSpec.type == TEXTURETYPE_3D) ? glu::TYPE_FLOAT_VEC3 : glu::TYPE_FLOAT_VEC2;
	const char*			gradTypeName		= glu::getDataTypeName(gradType);
	const char*			baseFuncName		= DE_NULL;

	DE_ASSERT(!isGrad || !hasLodBias);

	switch (m_textureSpec.type)
	{
		case TEXTURETYPE_2D:		samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW		: glu::getSampler2DType(texFmt);		break;
		case TEXTURETYPE_CUBE_MAP:	samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW		: glu::getSamplerCubeType(texFmt);		break;
		case TEXTURETYPE_2D_ARRAY:	samplerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW	: glu::getSampler2DArrayType(texFmt);	break;
		case TEXTURETYPE_3D:		DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt);									break;
		default:
			DE_ASSERT(DE_FALSE);
	}

	switch (m_lookupSpec.function)
	{
		case FUNCTION_TEXTURE:			baseFuncName = "texture";			break;
		case FUNCTION_TEXTUREPROJ:		baseFuncName = "textureProj";		break;
		case FUNCTION_TEXTUREPROJ3:		baseFuncName = "textureProj";		break;
		case FUNCTION_TEXTURELOD:		baseFuncName = "textureLod";		break;
		case FUNCTION_TEXTUREPROJLOD:	baseFuncName = "textureProjLod";	break;
		case FUNCTION_TEXTUREPROJLOD3:	baseFuncName = "textureProjLod";	break;
		case FUNCTION_TEXTUREGRAD:		baseFuncName = "textureGrad";		break;
		case FUNCTION_TEXTUREPROJGRAD:	baseFuncName = "textureProjGrad";	break;
		case FUNCTION_TEXTUREPROJGRAD3:	baseFuncName = "textureProjGrad";	break;
		case FUNCTION_TEXELFETCH:		baseFuncName = "texelFetch";		break;
		default:
			DE_ASSERT(DE_FALSE);
	}

	std::ostringstream	vert;
	std::ostringstream	frag;
	std::ostringstream&	op		= isVtxCase ? vert : frag;

	vert << "#version 300 es\n"
		 << "in highp vec4 a_position;\n"
		 << "in " << coordPrecName << " " << coordTypeName << " a_in0;\n";

	if (isGrad)
	{
		vert << "in " << coordPrecName << " " << gradTypeName << " a_in1;\n";
		vert << "in " << coordPrecName << " " << gradTypeName << " a_in2;\n";
	}
	else if (hasLodBias)
		vert << "in " << coordPrecName << " float a_in1;\n";

	frag << "#version 300 es\n"
		 << "layout(location = 0) out mediump vec4 o_color;\n";

	if (isVtxCase)
	{
		vert << "out mediump vec4 v_color;\n";
		frag << "in mediump vec4 v_color;\n";
	}
	else
	{
		vert << "out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n";
		frag << "in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n";

		if (isGrad)
		{
			vert << "out " << coordPrecName << " " << gradTypeName << " v_gradX;\n";
			vert << "out " << coordPrecName << " " << gradTypeName << " v_gradY;\n";
			frag << "in " << coordPrecName << " " << gradTypeName << " v_gradX;\n";
			frag << "in " << coordPrecName << " " << gradTypeName << " v_gradY;\n";
		}

		if (hasLodBias)
		{
			vert << "out " << coordPrecName << " float v_lodBias;\n";
			frag << "in " << coordPrecName << " float v_lodBias;\n";
		}
	}

	// Uniforms
	op << "uniform highp " << glu::getDataTypeName(samplerType) << " u_sampler;\n"
	   << "uniform highp vec4 u_scale;\n"
	   << "uniform highp vec4 u_bias;\n";

	vert << "\nvoid main()\n{\n"
		 << "\tgl_Position = a_position;\n";
	frag << "\nvoid main()\n{\n";

	if (isVtxCase)
		vert << "\tv_color = ";
	else
		frag << "\to_color = ";

	// Op.
	{
		const char*	texCoord	= isVtxCase ? "a_in0" : "v_texCoord";
		const char* gradX		= isVtxCase ? "a_in1" : "v_gradX";
		const char* gradY		= isVtxCase ? "a_in2" : "v_gradY";
		const char*	lodBias		= isVtxCase ? "a_in1" : "v_lodBias";

		op << "vec4(" << baseFuncName;
		if (m_lookupSpec.useOffset)
			op << "Offset";
		op << "(u_sampler, ";

		if (isIntCoord)
			op << "ivec" << (texCoordComps+extraCoordComps) << "(";

		op << texCoord;

		if (isIntCoord)
			op << ")";

		if (isGrad)
			op << ", " << gradX << ", " << gradY;

		if (functionHasLod(function))
		{
			if (isIntCoord)
				op << ", int(" << lodBias << ")";
			else
				op << ", " << lodBias;
		}

		if (m_lookupSpec.useOffset)
		{
			int offsetComps = m_textureSpec.type == TEXTURETYPE_3D ? 3 : 2;

			op << ", ivec" << offsetComps << "(";
			for (int ndx = 0; ndx < offsetComps; ndx++)
			{
				if (ndx != 0)
					op << ", ";
				op << m_lookupSpec.offset[ndx];
			}
			op << ")";
		}

		if (m_lookupSpec.useBias)
			op << ", " << lodBias;

		op << ")";

		if (isShadow)
			op << ", 0.0, 0.0, 1.0)";
		else
			op << ")*u_scale + u_bias";

		op << ";\n";
	}

	if (isVtxCase)
		frag << "\to_color = v_color;\n";
	else
	{
		vert << "\tv_texCoord = a_in0;\n";

		if (isGrad)
		{
			vert << "\tv_gradX = a_in1;\n";
			vert << "\tv_gradY = a_in2;\n";
		}
		else if (hasLodBias)
			vert << "\tv_lodBias = a_in1;\n";
	}

	vert << "}\n";
	frag << "}\n";

	m_vertShaderSource = vert.str();
	m_fragShaderSource = frag.str();
}

void ShaderTextureFunctionCase::deinit (void)
{
	gls::ShaderRenderCase::deinit();

	delete m_texture2D;
	delete m_textureCube;
	delete m_texture2DArray;
	delete m_texture3D;

	m_texture2D			= DE_NULL;
	m_textureCube		= DE_NULL;
	m_texture2DArray	= DE_NULL;
	m_texture3D			= DE_NULL;
}

void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&)
{
	const glw::Functions& gl = m_renderCtx.getFunctions();
	gl.uniform1i(gl.getUniformLocation(programID, "u_sampler"),	0);
	gl.uniform4fv(gl.getUniformLocation(programID, "u_scale"),	1, m_lookupParams.scale.getPtr());
	gl.uniform4fv(gl.getUniformLocation(programID, "u_bias"),	1, m_lookupParams.bias.getPtr());
}

class TextureSizeCase : public TestCase
{
public:
						TextureSizeCase		(Context& context, const char* name, const char* desc, const char* samplerType, const TextureSpec& texture, bool isVertexCase);
						~TextureSizeCase	(void);

	void				deinit				(void);
	IterateResult		iterate				(void);

private:
	struct TestSize
	{
		tcu::IVec3	textureSize;
		int			lod;
		int			lodBase;
		tcu::IVec3	expectedSize;
	};

	bool				initShader			(void);
	void				freeShader			(void);
	bool				testTextureSize		(const TestSize&);
	std::string			genVertexShader		(void) const;
	std::string			genFragmentShader	(void) const;
	glw::GLenum			getGLTextureTarget	(void) const;

	const char*			m_samplerTypeStr;
	const TextureSpec	m_textureSpec;
	const bool			m_isVertexCase;
	const bool			m_has3DSize;
	glu::ShaderProgram*	m_program;
	int					m_iterationCounter;
};

TextureSizeCase::TextureSizeCase (Context& context, const char* name, const char* desc, const char* samplerType, const TextureSpec& texture, bool isVertexCase)
	: TestCase			(context, name, desc)
	, m_samplerTypeStr	(samplerType)
	, m_textureSpec		(texture)
	, m_isVertexCase	(isVertexCase)
	, m_has3DSize		(texture.type == TEXTURETYPE_3D || texture.type == TEXTURETYPE_2D_ARRAY)
	, m_program			(DE_NULL)
	, m_iterationCounter(0)
{
}

TextureSizeCase::~TextureSizeCase (void)
{
	deinit();
}

void TextureSizeCase::deinit (void)
{
	freeShader();
}

TestCase::IterateResult TextureSizeCase::iterate (void)
{
	const int currentIteration = m_iterationCounter++;
	const TestSize testSizes[] =
	{
		{ tcu::IVec3(1, 2, 1),			1,		0,	tcu::IVec3(1, 1, 1)			},
		{ tcu::IVec3(1, 2, 1),			0,		0,	tcu::IVec3(1, 2, 1)			},

		{ tcu::IVec3(1, 3, 2),			0,		0,	tcu::IVec3(1, 3, 2)			},
		{ tcu::IVec3(1, 3, 2),			1,		0,	tcu::IVec3(1, 1, 1)			},

		{ tcu::IVec3(100, 31, 18),		0,		0,	tcu::IVec3(100, 31, 18)		},
		{ tcu::IVec3(100, 31, 18),		1,		0,	tcu::IVec3(50, 15, 9)		},
		{ tcu::IVec3(100, 31, 18),		2,		0,	tcu::IVec3(25, 7, 4)		},
		{ tcu::IVec3(100, 31, 18),		3,		0,	tcu::IVec3(12, 3, 2)		},
		{ tcu::IVec3(100, 31, 18),		4,		0,	tcu::IVec3(6, 1, 1)			},
		{ tcu::IVec3(100, 31, 18),		5,		0,	tcu::IVec3(3, 1, 1)			},
		{ tcu::IVec3(100, 31, 18),		6,		0,	tcu::IVec3(1, 1, 1)			},

		{ tcu::IVec3(100, 128, 32),		0,		0,	tcu::IVec3(100, 128, 32)	},
		{ tcu::IVec3(100, 128, 32),		1,		0,	tcu::IVec3(50, 64, 16)		},
		{ tcu::IVec3(100, 128, 32),		2,		0,	tcu::IVec3(25, 32, 8)		},
		{ tcu::IVec3(100, 128, 32),		3,		0,	tcu::IVec3(12, 16, 4)		},
		{ tcu::IVec3(100, 128, 32),		4,		0,	tcu::IVec3(6, 8, 2)			},
		{ tcu::IVec3(100, 128, 32),		5,		0,	tcu::IVec3(3, 4, 1)			},
		{ tcu::IVec3(100, 128, 32),		6,		0,	tcu::IVec3(1, 2, 1)			},
		{ tcu::IVec3(100, 128, 32),		7,		0,	tcu::IVec3(1, 1, 1)			},

		// pow 2
		{ tcu::IVec3(128, 64, 32),		0,		0,	tcu::IVec3(128, 64, 32)		},
		{ tcu::IVec3(128, 64, 32),		1,		0,	tcu::IVec3(64, 32, 16)		},
		{ tcu::IVec3(128, 64, 32),		2,		0,	tcu::IVec3(32, 16, 8)		},
		{ tcu::IVec3(128, 64, 32),		3,		0,	tcu::IVec3(16, 8, 4)		},
		{ tcu::IVec3(128, 64, 32),		4,		0,	tcu::IVec3(8, 4, 2)			},
		{ tcu::IVec3(128, 64, 32),		5,		0,	tcu::IVec3(4, 2, 1)			},
		{ tcu::IVec3(128, 64, 32),		6,		0,	tcu::IVec3(2, 1, 1)			},
		{ tcu::IVec3(128, 64, 32),		7,		0,	tcu::IVec3(1, 1, 1)			},

		// w == h
		{ tcu::IVec3(1, 1, 1),			0,		0,	tcu::IVec3(1, 1, 1)			},
		{ tcu::IVec3(64, 64, 64),		0,		0,	tcu::IVec3(64, 64, 64)		},
		{ tcu::IVec3(64, 64, 64),		1,		0,	tcu::IVec3(32, 32, 32)		},
		{ tcu::IVec3(64, 64, 64),		2,		0,	tcu::IVec3(16, 16, 16)		},
		{ tcu::IVec3(64, 64, 64),		3,		0,	tcu::IVec3(8, 8, 8)			},
		{ tcu::IVec3(64, 64, 64),		4,		0,	tcu::IVec3(4, 4, 4)			},

		// with lod base
		{ tcu::IVec3(100, 31, 18),		3,		1,	tcu::IVec3(6, 1, 1)			},
		{ tcu::IVec3(128, 64, 32),		3,		1,	tcu::IVec3(8, 4, 2)			},
		{ tcu::IVec3(64, 64, 64),		1,		1,	tcu::IVec3(16, 16, 16)		},

	};
	const int lastIterationIndex = DE_LENGTH_OF_ARRAY(testSizes) + 1;

	if (currentIteration == 0)
	{
		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
		return initShader() ? CONTINUE : STOP;
	}
	else if (currentIteration == lastIterationIndex)
	{
		freeShader();
		return STOP;
	}
	else
	{
		if (!testTextureSize(testSizes[currentIteration - 1]))
			if (m_testCtx.getTestResult() != QP_TEST_RESULT_FAIL)
				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got unexpected texture size");
		return CONTINUE;
	}
}

bool TextureSizeCase::initShader (void)
{
	const std::string		vertSrc = genVertexShader();
	const std::string		fragSrc = genFragmentShader();

	DE_ASSERT(m_program == DE_NULL);
	m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertSrc, fragSrc));
	m_context.getTestContext().getLog() << *m_program;

	if (!m_program->isOk())
	{
		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Shader failed");
		return false;
	}

	return true;
}

void TextureSizeCase::freeShader (void)
{
	delete m_program;
	m_program = DE_NULL;
}

bool TextureSizeCase::testTextureSize (const TestSize& testSize)
{
	using tcu::TestLog;

	const tcu::Vec4 triangle[3] = // covers entire viewport
	{
		tcu::Vec4(-1, -1, 0, 1),
		tcu::Vec4( 4, -1, 0, 1),
		tcu::Vec4(-1,  4, 0, 1),
	};

	const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();

	const glw::GLint		positionLoc		= gl.getAttribLocation	(m_program->getProgram(), "a_position");
	const glw::GLint		samplerLoc		= gl.getUniformLocation	(m_program->getProgram(), "u_sampler");
	const glw::GLint		sizeLoc			= gl.getUniformLocation	(m_program->getProgram(), "u_texSize");
	const glw::GLint		lodLoc			= gl.getUniformLocation	(m_program->getProgram(), "u_lod");
	const glw::GLenum		textureTarget	= getGLTextureTarget	();
	const bool				isSquare		= testSize.textureSize.x() == testSize.textureSize.y();
	const bool				is2DLodValid	= (testSize.textureSize.x() >> (testSize.lod + testSize.lodBase)) != 0 || (testSize.textureSize.y() >> (testSize.lod + testSize.lodBase)) != 0;
	bool					success			= true;
	glw::GLenum				errorValue;

	// Skip incompatible cases
	if (m_textureSpec.type == TEXTURETYPE_CUBE_MAP && !isSquare)
		return true;
	if (m_textureSpec.type == TEXTURETYPE_2D && !is2DLodValid)
		return true;
	if (m_textureSpec.type == TEXTURETYPE_2D_ARRAY && !is2DLodValid)
		return true;

	// setup rendering

	gl.useProgram				(m_program->getProgram());
	gl.uniform1i				(samplerLoc, 0);
	gl.clearColor				(0.5f, 0.5f, 0.5f, 1.0f);
	gl.viewport					(0, 0, 1, 1);
	gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
	gl.enableVertexAttribArray	(positionLoc);

	// setup texture
	{
		const int	maxLevel	= testSize.lod + testSize.lodBase;
		const int	levels		= maxLevel + 1;
		glw::GLuint texId		= 0;

		// gen texture
		gl.genTextures(1, &texId);
		gl.bindTexture(textureTarget, texId);
		gl.texParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
		gl.texParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
		gl.texParameteri(textureTarget, GL_TEXTURE_BASE_LEVEL, testSize.lodBase);

		// set up texture

		switch (m_textureSpec.type)
		{
			case TEXTURETYPE_3D:
			{
				m_context.getTestContext().getLog() << TestLog::Message << "Testing image size " << testSize.textureSize.x() << "x" << testSize.textureSize.y() << "x" << testSize.textureSize.z() << TestLog::EndMessage;
				m_context.getTestContext().getLog() << TestLog::Message << "Lod: " << testSize.lod << ", base level: " << testSize.lodBase << TestLog::EndMessage;
				m_context.getTestContext().getLog() << TestLog::Message << "Expecting: " << testSize.expectedSize.x() << "x" << testSize.expectedSize.y() << "x" << testSize.expectedSize.z() << TestLog::EndMessage;

				gl.uniform3iv(sizeLoc, 1, testSize.expectedSize.m_data);
				gl.uniform1iv(lodLoc,  1, &testSize.lod);

				gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y(), testSize.textureSize.z());
				break;
			}

			case TEXTURETYPE_2D:
			case TEXTURETYPE_CUBE_MAP:
			{
				m_context.getTestContext().getLog() << TestLog::Message << "Testing image size " << testSize.textureSize.x() << "x" << testSize.textureSize.y() << TestLog::EndMessage;
				m_context.getTestContext().getLog() << TestLog::Message << "Lod: " << testSize.lod << ", base level: " << testSize.lodBase << TestLog::EndMessage;
				m_context.getTestContext().getLog() << TestLog::Message << "Expecting: " << testSize.expectedSize.x() << "x" << testSize.expectedSize.y() << TestLog::EndMessage;

				gl.uniform2iv(sizeLoc, 1, testSize.expectedSize.m_data);
				gl.uniform1iv(lodLoc,  1, &testSize.lod);

				gl.texStorage2D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y());
				break;
			}

			case TEXTURETYPE_2D_ARRAY:
			{
				tcu::IVec3 expectedSize(testSize.expectedSize.x(), testSize.expectedSize.y(), testSize.textureSize.z());

				m_context.getTestContext().getLog() << TestLog::Message << "Testing image size " << testSize.textureSize.x() << "x" << testSize.textureSize.y() << " with " << testSize.textureSize.z() << " layer(s)" << TestLog::EndMessage;
				m_context.getTestContext().getLog() << TestLog::Message << "Lod: " << testSize.lod << ", base level: " << testSize.lodBase << TestLog::EndMessage;
				m_context.getTestContext().getLog() << TestLog::Message << "Expecting: " << testSize.expectedSize.x() << "x" << testSize.expectedSize.y() << " and " << testSize.textureSize.z() << " layer(s)" << TestLog::EndMessage;

				gl.uniform3iv(sizeLoc, 1, expectedSize.m_data);
				gl.uniform1iv(lodLoc,  1, &testSize.lod);

				gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y(), testSize.textureSize.z());
				break;
			}

			default:
			{
				DE_ASSERT(false);
				break;
			}
		}

		errorValue = gl.getError();
		if (errorValue == GL_OUT_OF_MEMORY)
		{
			throw glu::OutOfMemoryError("Failed to allocate texture, got GL_OUT_OF_MEMORY.", "TexStorageXD", __FILE__, __LINE__);
		}
		else if (errorValue != GL_NO_ERROR)
		{
			// error is a failure too
			m_context.getTestContext().getLog() << tcu::TestLog::Message << "Failed, got " << glu::getErrorStr(errorValue) << "." << tcu::TestLog::EndMessage;
			success = false;
		}
		else
		{
			// test
			const float			colorTolerance = 0.1f;
			tcu::TextureLevel	sample			(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), 1, 1);
			tcu::Vec4			outputColor;

			gl.clear			(GL_COLOR_BUFFER_BIT);
			gl.drawArrays		(GL_TRIANGLES, 0, 3);
			gl.finish			();

			glu::readPixels		(m_context.getRenderContext(), 0, 0, sample.getAccess());

			outputColor = sample.getAccess().getPixel(0, 0);

			if (outputColor.x() >= 1.0f - colorTolerance &&
				outputColor.y() >= 1.0f - colorTolerance &&
				outputColor.z() >= 1.0f - colorTolerance)
			{
				// success
				m_context.getTestContext().getLog() << TestLog::Message << "Passed" << TestLog::EndMessage;
			}
			else
			{
				// failure
				m_context.getTestContext().getLog() << TestLog::Message << "Failed" << TestLog::EndMessage;
				success = false;
			}
		}

		// empty line to format log nicely
		m_context.getTestContext().getLog() << TestLog::Message << TestLog::EndMessage;

		// free
		gl.bindTexture		(textureTarget, 0);
		gl.deleteTextures	(1, &texId);
	}

	gl.useProgram(0);

	return success;
}

std::string TextureSizeCase::genVertexShader() const
{
	std::ostringstream	vert;

	vert << "#version 300 es\n"
			<< "in highp vec4 a_position;\n";

	if (m_isVertexCase)
	{
		vert << "out mediump vec4 v_color;\n";
		vert << "uniform highp " << m_samplerTypeStr << " u_sampler;\n";
		vert << "uniform highp ivec" << (m_has3DSize ? 3 : 2) << " u_texSize;\n";
		vert << "uniform highp int u_lod;\n";
	}

	vert << "void main()\n{\n";

	if (m_isVertexCase)
		vert << "	v_color = (textureSize(u_sampler, u_lod) == u_texSize ? vec4(1.0, 1.0, 1.0, 1.0) : vec4(0.0, 0.0, 0.0, 1.0));\n";

	vert << "	gl_Position = a_position;\n"
			<< "}\n";

	return vert.str();
}

std::string TextureSizeCase::genFragmentShader() const
{
	std::ostringstream	frag;

	frag << "#version 300 es\n"
			<< "layout(location = 0) out mediump vec4 o_color;\n";

	if (m_isVertexCase)
			frag << "in mediump vec4 v_color;\n";

	if (!m_isVertexCase)
	{
		frag << "uniform highp " << m_samplerTypeStr << " u_sampler;\n";
		frag << "uniform highp ivec" << (m_has3DSize ? 3 : 2) << " u_texSize;\n";
		frag << "uniform highp int u_lod;\n";
	}

	frag << "void main()\n{\n";

	if (!m_isVertexCase)
		frag << "	o_color = (textureSize(u_sampler, u_lod) == u_texSize ? vec4(1.0, 1.0, 1.0, 1.0) : vec4(0.0, 0.0, 0.0, 1.0));\n";
	else
		frag << "	o_color = v_color;\n";

	frag << "}\n";

	return frag.str();
}

glw::GLenum TextureSizeCase::getGLTextureTarget() const
{
	switch (m_textureSpec.type)
	{
		case TEXTURETYPE_2D:		return GL_TEXTURE_2D;		break;
		case TEXTURETYPE_CUBE_MAP:	return GL_TEXTURE_CUBE_MAP;	break;
		case TEXTURETYPE_2D_ARRAY:	return GL_TEXTURE_2D_ARRAY;	break;
		case TEXTURETYPE_3D:		return GL_TEXTURE_3D;		break;
		default:					DE_ASSERT(DE_FALSE);		break;
	}
	return 0;
}

ShaderTextureFunctionTests::ShaderTextureFunctionTests (Context& context)
	: TestCaseGroup(context, "texture_functions", "Texture Access Function Tests")
{
}

ShaderTextureFunctionTests::~ShaderTextureFunctionTests (void)
{
}

enum CaseFlags
{
	VERTEX		= (1<<0),
	FRAGMENT	= (1<<1),
	BOTH		= VERTEX|FRAGMENT
};

struct TexFuncCaseSpec
{
	const char*			name;
	TextureLookupSpec	lookupSpec;
	TextureSpec			texSpec;
	TexEvalFunc			evalFunc;
	deUint32			flags;
};

#define CASE_SPEC(NAME, FUNC, MINCOORD, MAXCOORD, USEBIAS, MINLOD, MAXLOD, USEOFFSET, OFFSET, TEXSPEC, EVALFUNC, FLAGS) \
	{ #NAME, TextureLookupSpec(FUNC, MINCOORD, MAXCOORD, USEBIAS, MINLOD, MAXLOD, tcu::Vec3(0.0f), tcu::Vec3(0.0f), tcu::Vec3(0.0f), tcu::Vec3(0.0f), USEOFFSET, OFFSET), TEXSPEC, EVALFUNC, FLAGS }
#define GRAD_CASE_SPEC(NAME, FUNC, MINCOORD, MAXCOORD, MINDX, MAXDX, MINDY, MAXDY, USEOFFSET, OFFSET, TEXSPEC, EVALFUNC, FLAGS) \
	{ #NAME, TextureLookupSpec(FUNC, MINCOORD, MAXCOORD, false, 0.0f, 0.0f, MINDX, MAXDX, MINDY, MAXDY, USEOFFSET, OFFSET), TEXSPEC, EVALFUNC, FLAGS }

static void createCaseGroup (TestCaseGroup* parent, const char* groupName, const char* groupDesc, const TexFuncCaseSpec* cases, int numCases)
{
	tcu::TestCaseGroup* group = new tcu::TestCaseGroup(parent->getTestContext(), groupName, groupDesc);
	parent->addChild(group);

	for (int ndx = 0; ndx < numCases; ndx++)
	{
		std::string name = cases[ndx].name;
		if (cases[ndx].flags & VERTEX)
			group->addChild(new ShaderTextureFunctionCase(parent->getContext(), (name + "_vertex").c_str(), "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, true));
		if (cases[ndx].flags & FRAGMENT)
			group->addChild(new ShaderTextureFunctionCase(parent->getContext(), (name + "_fragment").c_str(), "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, false));
	}
}

void ShaderTextureFunctionTests::init (void)
{
	// Samplers
	static const tcu::Sampler	samplerNearestNoMipmap	(tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
														 tcu::Sampler::NEAREST, tcu::Sampler::NEAREST,
														 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE,
														 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */);
	static const tcu::Sampler	samplerLinearNoMipmap	(tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
														 tcu::Sampler::LINEAR, tcu::Sampler::LINEAR,
														 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE,
														 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */);
	static const tcu::Sampler	samplerNearestMipmap	(tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
														 tcu::Sampler::NEAREST_MIPMAP_NEAREST, tcu::Sampler::NEAREST,
														 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE,
														 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */);
	static const tcu::Sampler	samplerLinearMipmap		(tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
														 tcu::Sampler::LINEAR_MIPMAP_NEAREST, tcu::Sampler::LINEAR,
														 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE,
														 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */);

	static const tcu::Sampler	samplerShadowNoMipmap	(tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
														 tcu::Sampler::NEAREST, tcu::Sampler::NEAREST,
														 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_LESS,
														 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */);
	static const tcu::Sampler	samplerShadowMipmap		(tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
														 tcu::Sampler::NEAREST_MIPMAP_NEAREST, tcu::Sampler::NEAREST,
														 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_LESS,
														 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */);

	static const tcu::Sampler	samplerTexelFetch		(tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
														 tcu::Sampler::NEAREST_MIPMAP_NEAREST, tcu::Sampler::NEAREST,
														 0.0f /* LOD threshold */, false /* non-normalized coords */, tcu::Sampler::COMPAREMODE_NONE,
														 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */);

	// Default textures.
	//												Type					Format					W		H		D	L	Sampler
	static const TextureSpec tex2DFixed				(TEXTURETYPE_2D,		GL_RGBA8,				256,	256,	1,	1,	samplerLinearNoMipmap);
	static const TextureSpec tex2DFloat				(TEXTURETYPE_2D,		GL_RGBA16F,				256,	256,	1,	1,	samplerLinearNoMipmap);
	static const TextureSpec tex2DInt				(TEXTURETYPE_2D,		GL_RGBA8I,				256,	256,	1,	1,	samplerNearestNoMipmap);
	static const TextureSpec tex2DUint				(TEXTURETYPE_2D,		GL_RGBA8UI,				256,	256,	1,	1,	samplerNearestNoMipmap);
	static const TextureSpec tex2DMipmapFixed		(TEXTURETYPE_2D,		GL_RGBA8,				256,	256,	1,	9,	samplerLinearMipmap);
	static const TextureSpec tex2DMipmapFloat		(TEXTURETYPE_2D,		GL_RGBA16F,				256,	256,	1,	9,	samplerLinearMipmap);
	static const TextureSpec tex2DMipmapInt			(TEXTURETYPE_2D,		GL_RGBA8I,				256,	256,	1,	9,	samplerNearestMipmap);
	static const TextureSpec tex2DMipmapUint		(TEXTURETYPE_2D,		GL_RGBA8UI,				256,	256,	1,	9,	samplerNearestMipmap);

	static const TextureSpec tex2DShadow			(TEXTURETYPE_2D,		GL_DEPTH_COMPONENT16,	256,	256,	1,	9,	samplerShadowNoMipmap);
	static const TextureSpec tex2DMipmapShadow		(TEXTURETYPE_2D,		GL_DEPTH_COMPONENT16,	256,	256,	1,	9,	samplerShadowMipmap);

	static const TextureSpec tex2DTexelFetchFixed	(TEXTURETYPE_2D,		GL_RGBA8,				256,	256,	1,	9,	samplerTexelFetch);
	static const TextureSpec tex2DTexelFetchFloat	(TEXTURETYPE_2D,		GL_RGBA16F,				256,	256,	1,	9,	samplerTexelFetch);
	static const TextureSpec tex2DTexelFetchInt		(TEXTURETYPE_2D,		GL_RGBA8I,				256,	256,	1,	9,	samplerTexelFetch);
	static const TextureSpec tex2DTexelFetchUint	(TEXTURETYPE_2D,		GL_RGBA8UI,				256,	256,	1,	9,	samplerTexelFetch);

	static const TextureSpec texCubeFixed			(TEXTURETYPE_CUBE_MAP,	GL_RGBA8,	256,	256,	1,	1,	samplerLinearNoMipmap);
	static const TextureSpec texCubeFloat			(TEXTURETYPE_CUBE_MAP,	GL_RGBA16F,	256,	256,	1,	1,	samplerLinearNoMipmap);
	static const TextureSpec texCubeInt				(TEXTURETYPE_CUBE_MAP,	GL_RGBA8I,	256,	256,	1,	1,	samplerNearestNoMipmap);
	static const TextureSpec texCubeUint			(TEXTURETYPE_CUBE_MAP,	GL_RGBA8UI,	256,	256,	1,	1,	samplerNearestNoMipmap);
	static const TextureSpec texCubeMipmapFixed		(TEXTURETYPE_CUBE_MAP,	GL_RGBA8,	256,	256,	1,	9,	samplerLinearMipmap);
	static const TextureSpec texCubeMipmapFloat		(TEXTURETYPE_CUBE_MAP,	GL_RGBA16F,	128,	128,	1,	8,	samplerLinearMipmap);
	static const TextureSpec texCubeMipmapInt		(TEXTURETYPE_CUBE_MAP,	GL_RGBA8I,	256,	256,	1,	9,	samplerNearestMipmap);
	static const TextureSpec texCubeMipmapUint		(TEXTURETYPE_CUBE_MAP,	GL_RGBA8UI,	256,	256,	1,	9,	samplerNearestMipmap);

	static const TextureSpec texCubeShadow			(TEXTURETYPE_CUBE_MAP,	GL_DEPTH_COMPONENT16,	256,	256,	1,	1,	samplerShadowNoMipmap);
	static const TextureSpec texCubeMipmapShadow	(TEXTURETYPE_CUBE_MAP,	GL_DEPTH_COMPONENT16,	256,	256,	1,	9,	samplerShadowMipmap);

	static const TextureSpec tex2DArrayFixed		(TEXTURETYPE_2D_ARRAY,	GL_RGBA8,	128,	128,	4,	1,	samplerLinearNoMipmap);
	static const TextureSpec tex2DArrayFloat		(TEXTURETYPE_2D_ARRAY,	GL_RGBA16F,	128,	128,	4,	1,	samplerLinearNoMipmap);
	static const TextureSpec tex2DArrayInt			(TEXTURETYPE_2D_ARRAY,	GL_RGBA8I,	128,	128,	4,	1,	samplerNearestNoMipmap);
	static const TextureSpec tex2DArrayUint			(TEXTURETYPE_2D_ARRAY,	GL_RGBA8UI,	128,	128,	4,	1,	samplerNearestNoMipmap);
	static const TextureSpec tex2DArrayMipmapFixed	(TEXTURETYPE_2D_ARRAY,	GL_RGBA8,	128,	128,	4,	8,	samplerLinearMipmap);
	static const TextureSpec tex2DArrayMipmapFloat	(TEXTURETYPE_2D_ARRAY,	GL_RGBA16F,	128,	128,	4,	8,	samplerLinearMipmap);
	static const TextureSpec tex2DArrayMipmapInt	(TEXTURETYPE_2D_ARRAY,	GL_RGBA8I,	128,	128,	4,	8,	samplerNearestMipmap);
	static const TextureSpec tex2DArrayMipmapUint	(TEXTURETYPE_2D_ARRAY,	GL_RGBA8UI,	128,	128,	4,	8,	samplerNearestMipmap);

	static const TextureSpec tex2DArrayShadow		(TEXTURETYPE_2D_ARRAY,	GL_DEPTH_COMPONENT16,	128,	128,	4,	1,	samplerShadowNoMipmap);
	static const TextureSpec tex2DArrayMipmapShadow	(TEXTURETYPE_2D_ARRAY,	GL_DEPTH_COMPONENT16,	128,	128,	4,	8,	samplerShadowMipmap);

	static const TextureSpec tex2DArrayTexelFetchFixed	(TEXTURETYPE_2D_ARRAY,	GL_RGBA8,	128,	128,	4,	8,	samplerTexelFetch);
	static const TextureSpec tex2DArrayTexelFetchFloat	(TEXTURETYPE_2D_ARRAY,	GL_RGBA16F,	128,	128,	4,	8,	samplerTexelFetch);
	static const TextureSpec tex2DArrayTexelFetchInt	(TEXTURETYPE_2D_ARRAY,	GL_RGBA8I,	128,	128,	4,	8,	samplerTexelFetch);
	static const TextureSpec tex2DArrayTexelFetchUint	(TEXTURETYPE_2D_ARRAY,	GL_RGBA8UI,	128,	128,	4,	8,	samplerTexelFetch);

	static const TextureSpec tex3DFixed				(TEXTURETYPE_3D,		GL_RGBA8,	64,		32,		32,	1,	samplerLinearNoMipmap);
	static const TextureSpec tex3DFloat				(TEXTURETYPE_3D,		GL_RGBA16F,	64,		32,		32,	1,	samplerLinearNoMipmap);
	static const TextureSpec tex3DInt				(TEXTURETYPE_3D,		GL_RGBA8I,	64,		32,		32,	1,	samplerNearestNoMipmap);
	static const TextureSpec tex3DUint				(TEXTURETYPE_3D,		GL_RGBA8UI,	64,		32,		32,	1,	samplerNearestNoMipmap);
	static const TextureSpec tex3DMipmapFixed		(TEXTURETYPE_3D,		GL_RGBA8,	64,		32,		32,	7,	samplerLinearMipmap);
	static const TextureSpec tex3DMipmapFloat		(TEXTURETYPE_3D,		GL_RGBA16F,	64,		32,		32,	7,	samplerLinearMipmap);
	static const TextureSpec tex3DMipmapInt			(TEXTURETYPE_3D,		GL_RGBA8I,	64,		32,		32,	7,	samplerNearestMipmap);
	static const TextureSpec tex3DMipmapUint		(TEXTURETYPE_3D,		GL_RGBA8UI,	64,		32,		32,	7,	samplerNearestMipmap);

	static const TextureSpec tex3DTexelFetchFixed	(TEXTURETYPE_3D,		GL_RGBA8,	64,		32,		32,	7,	samplerTexelFetch);
	static const TextureSpec tex3DTexelFetchFloat	(TEXTURETYPE_3D,		GL_RGBA16F,	64,		32,		32,	7,	samplerTexelFetch);
	static const TextureSpec tex3DTexelFetchInt		(TEXTURETYPE_3D,		GL_RGBA8I,	64,		32,		32,	7,	samplerTexelFetch);
	static const TextureSpec tex3DTexelFetchUint	(TEXTURETYPE_3D,		GL_RGBA8UI,	64,		32,		32,	7,	samplerTexelFetch);

	// texture() cases
	static const TexFuncCaseSpec textureCases[] =
	{
		//		  Name							Function			MinCoord							MaxCoord							Bias?	MinLod	MaxLod	Offset?	Offset		Format					EvalFunc				Flags
		CASE_SPEC(sampler2d_fixed,				FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DFixed,				evalTexture2D,			VERTEX),
		CASE_SPEC(sampler2d_fixed,				FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DMipmapFixed,		evalTexture2D,			FRAGMENT),
		CASE_SPEC(sampler2d_float,				FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DFloat,				evalTexture2D,			VERTEX),
		CASE_SPEC(sampler2d_float,				FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DMipmapFloat,		evalTexture2D,			FRAGMENT),
		CASE_SPEC(isampler2d,					FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DInt,				evalTexture2D,			VERTEX),
		CASE_SPEC(isampler2d,					FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DMipmapInt,			evalTexture2D,			FRAGMENT),
		CASE_SPEC(usampler2d,					FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DUint,				evalTexture2D,			VERTEX),
		CASE_SPEC(usampler2d,					FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DMipmapUint,		evalTexture2D,			FRAGMENT),

		CASE_SPEC(sampler2d_bias_fixed,			FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DMipmapFixed,		evalTexture2DBias,		FRAGMENT),
		CASE_SPEC(sampler2d_bias_float,			FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DMipmapFloat,		evalTexture2DBias,		FRAGMENT),
		CASE_SPEC(isampler2d_bias,				FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DMipmapInt,			evalTexture2DBias,		FRAGMENT),
		CASE_SPEC(usampler2d_bias,				FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DMipmapUint,		evalTexture2DBias,		FRAGMENT),

		CASE_SPEC(samplercube_fixed,			FUNCTION_TEXTURE,	Vec4(-1.0f, -1.0f,  1.01f,  0.0f),	Vec4( 1.0f,  1.0f,  1.01f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	texCubeFixed,			evalTextureCube,		VERTEX),
		CASE_SPEC(samplercube_fixed,			FUNCTION_TEXTURE,	Vec4(-1.0f, -1.0f,  1.01f,  0.0f),	Vec4( 1.0f,  1.0f,  1.01f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	texCubeMipmapFixed,		evalTextureCube,		FRAGMENT),
		CASE_SPEC(samplercube_float,			FUNCTION_TEXTURE,	Vec4(-1.0f, -1.0f, -1.01f,  0.0f),	Vec4( 1.0f,  1.0f, -1.01f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	texCubeFloat,			evalTextureCube,		VERTEX),
		CASE_SPEC(samplercube_float,			FUNCTION_TEXTURE,	Vec4(-1.0f, -1.0f, -1.01f,  0.0f),	Vec4( 1.0f,  1.0f, -1.01f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	texCubeMipmapFloat,		evalTextureCube,		FRAGMENT),
		CASE_SPEC(isamplercube,					FUNCTION_TEXTURE,	Vec4(-1.0f, -1.0f,  1.01f,  0.0f),	Vec4( 1.0f,  1.0f,  1.01f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	texCubeInt,				evalTextureCube,		VERTEX),
		CASE_SPEC(isamplercube,					FUNCTION_TEXTURE,	Vec4(-1.0f, -1.0f,  1.01f,  0.0f),	Vec4( 1.0f,  1.0f,  1.01f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	texCubeMipmapInt,		evalTextureCube,		FRAGMENT),
		CASE_SPEC(usamplercube,					FUNCTION_TEXTURE,	Vec4(-1.0f, -1.0f, -1.01f,  0.0f),	Vec4( 1.0f,  1.0f, -1.01f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	texCubeUint,			evalTextureCube,		VERTEX),
		CASE_SPEC(usamplercube,					FUNCTION_TEXTURE,	Vec4(-1.0f, -1.0f, -1.01f,  0.0f),	Vec4( 1.0f,  1.0f, -1.01f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	texCubeMipmapUint,		evalTextureCube,		FRAGMENT),

		CASE_SPEC(samplercube_bias_fixed,		FUNCTION_TEXTURE,	Vec4(-1.0f, -1.0f,  1.01f,  0.0f),	Vec4( 1.0f,  1.0f,  1.01f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	texCubeMipmapFixed,		evalTextureCubeBias,	FRAGMENT),
		CASE_SPEC(samplercube_bias_float,		FUNCTION_TEXTURE,	Vec4(-1.0f, -1.0f, -1.01f,  0.0f),	Vec4( 1.0f,  1.0f, -1.01f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	texCubeMipmapFloat,		evalTextureCubeBias,	FRAGMENT),
		CASE_SPEC(isamplercube_bias,			FUNCTION_TEXTURE,	Vec4(-1.0f, -1.0f,  1.01f,  0.0f),	Vec4( 1.0f,  1.0f,  1.01f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	texCubeMipmapInt,		evalTextureCubeBias,	FRAGMENT),
		CASE_SPEC(usamplercube_bias,			FUNCTION_TEXTURE,	Vec4(-1.0f, -1.0f, -1.01f,  0.0f),	Vec4( 1.0f,  1.0f, -1.01f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	texCubeMipmapUint,		evalTextureCubeBias,	FRAGMENT),

		CASE_SPEC(sampler2darray_fixed,			FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DArrayFixed,		evalTexture2DArray,		VERTEX),
		CASE_SPEC(sampler2darray_fixed,			FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DArrayMipmapFixed,	evalTexture2DArray,		FRAGMENT),
		CASE_SPEC(sampler2darray_float,			FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DArrayFloat,		evalTexture2DArray,		VERTEX),
		CASE_SPEC(sampler2darray_float,			FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DArrayMipmapFloat,	evalTexture2DArray,		FRAGMENT),
		CASE_SPEC(isampler2darray,				FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DArrayInt,			evalTexture2DArray,		VERTEX),
		CASE_SPEC(isampler2darray,				FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DArrayMipmapInt,	evalTexture2DArray,		FRAGMENT),
		CASE_SPEC(usampler2darray,				FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DArrayUint,			evalTexture2DArray,		VERTEX),
		CASE_SPEC(usampler2darray,				FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DArrayMipmapUint,	evalTexture2DArray,		FRAGMENT),

		CASE_SPEC(sampler2darray_bias_fixed,	FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DArrayMipmapFixed,	evalTexture2DArrayBias,	FRAGMENT),
		CASE_SPEC(sampler2darray_bias_float,	FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DArrayMipmapFloat,	evalTexture2DArrayBias,	FRAGMENT),
		CASE_SPEC(isampler2darray_bias,			FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DArrayMipmapInt,	evalTexture2DArrayBias,	FRAGMENT),
		CASE_SPEC(usampler2darray_bias,			FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DArrayMipmapUint,	evalTexture2DArrayBias,	FRAGMENT),

		CASE_SPEC(sampler3d_fixed,				FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DFixed,				evalTexture3D,			VERTEX),
		CASE_SPEC(sampler3d_fixed,				FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DMipmapFixed,		evalTexture3D,			FRAGMENT),
		CASE_SPEC(sampler3d_float,				FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DFloat,				evalTexture3D,			VERTEX),
		CASE_SPEC(sampler3d_float,				FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DMipmapFloat,		evalTexture3D,			FRAGMENT),
		CASE_SPEC(isampler3d,					FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DInt,				evalTexture3D,			VERTEX),
		CASE_SPEC(isampler3d,					FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DMipmapInt,			evalTexture3D,			FRAGMENT),
		CASE_SPEC(usampler3d,					FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DUint,				evalTexture3D,			VERTEX),
		CASE_SPEC(usampler3d,					FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DMipmapUint,		evalTexture3D,			FRAGMENT),

		CASE_SPEC(sampler3d_bias_fixed,			FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	true,	-2.0f,	1.0f,	false,	IVec3(0),	tex3DMipmapFixed,		evalTexture3DBias,		FRAGMENT),
		CASE_SPEC(sampler3d_bias_float,			FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	true,	-2.0f,	1.0f,	false,	IVec3(0),	tex3DMipmapFloat,		evalTexture3DBias,		FRAGMENT),
		CASE_SPEC(isampler3d_bias,				FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex3DMipmapInt,			evalTexture3DBias,		FRAGMENT),
		CASE_SPEC(usampler3d_bias,				FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex3DMipmapUint,		evalTexture3DBias,		FRAGMENT),

		CASE_SPEC(sampler2dshadow,				FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  1.0f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DShadow,			evalTexture2DShadow,			VERTEX),
		CASE_SPEC(sampler2dshadow,				FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  1.0f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DMipmapShadow,		evalTexture2DShadow,			FRAGMENT),
		CASE_SPEC(sampler2dshadow_bias,			FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  1.0f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DMipmapShadow,		evalTexture2DShadowBias,		FRAGMENT),

		CASE_SPEC(samplercubeshadow,			FUNCTION_TEXTURE,	Vec4(-1.0f, -1.0f,  1.01f,  0.0f),	Vec4( 1.0f,  1.0f,  1.01f,  1.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	texCubeShadow,			evalTextureCubeShadow,			VERTEX),
		CASE_SPEC(samplercubeshadow,			FUNCTION_TEXTURE,	Vec4(-1.0f, -1.0f,  1.01f,  0.0f),	Vec4( 1.0f,  1.0f,  1.01f,  1.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	texCubeMipmapShadow,	evalTextureCubeShadow,			FRAGMENT),
		CASE_SPEC(samplercubeshadow_bias,		FUNCTION_TEXTURE,	Vec4(-1.0f, -1.0f,  1.01f,  0.0f),	Vec4( 1.0f,  1.0f,  1.01f,  1.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	texCubeMipmapShadow,	evalTextureCubeShadowBias,		FRAGMENT),

		CASE_SPEC(sampler2darrayshadow,			FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  1.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DArrayShadow,		evalTexture2DArrayShadow,		VERTEX),
		CASE_SPEC(sampler2darrayshadow,			FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  1.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DArrayMipmapShadow,	evalTexture2DArrayShadow,		FRAGMENT)

		// Not in spec.
//		CASE_SPEC(sampler2darrayshadow_bias,	(FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  1.0f),	true,	-2.0f,	2.0f,	Vec2(0.0f),	Vec2(0.0f), false,	IVec3(0)),	tex2DArrayMipmapShadow,	evalTexture2DArrayShadowBias,	FRAGMENT)
	};
	createCaseGroup(this, "texture", "texture() Tests", textureCases, DE_LENGTH_OF_ARRAY(textureCases));

	// textureOffset() cases
	// \note _bias variants are not using mipmap thanks to wide allowed range for LOD computation
	static const TexFuncCaseSpec textureOffsetCases[] =
	{
		//		  Name							Function			MinCoord							MaxCoord							Bias?	MinLod	MaxLod	Offset?	Offset				Format					EvalFunc						Flags
		CASE_SPEC(sampler2d_fixed,				FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DFixed,				evalTexture2DOffset,			VERTEX),
		CASE_SPEC(sampler2d_fixed,				FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapFixed,		evalTexture2DOffset,			FRAGMENT),
		CASE_SPEC(sampler2d_float,				FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DFloat,				evalTexture2DOffset,			VERTEX),
		CASE_SPEC(sampler2d_float,				FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapFloat,		evalTexture2DOffset,			FRAGMENT),
		CASE_SPEC(isampler2d,					FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DInt,				evalTexture2DOffset,			VERTEX),
		CASE_SPEC(isampler2d,					FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapInt,			evalTexture2DOffset,			FRAGMENT),
		CASE_SPEC(usampler2d,					FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DUint,				evalTexture2DOffset,			VERTEX),
		CASE_SPEC(usampler2d,					FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapUint,		evalTexture2DOffset,			FRAGMENT),

		CASE_SPEC(sampler2d_bias_fixed,			FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	true,	-2.0f,	2.0f,	true,	IVec3(-8, 7, 0),	tex2DFixed,				evalTexture2DOffsetBias,		FRAGMENT),
		CASE_SPEC(sampler2d_bias_float,			FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	true,	-2.0f,	2.0f,	true,	IVec3(7, -8, 0),	tex2DFloat,				evalTexture2DOffsetBias,		FRAGMENT),
		CASE_SPEC(isampler2d_bias,				FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	true,	-2.0f,	2.0f,	true,	IVec3(-8, 7, 0),	tex2DInt,				evalTexture2DOffsetBias,		FRAGMENT),
		CASE_SPEC(usampler2d_bias,				FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	true,	-2.0f,	2.0f,	true,	IVec3(7, -8, 0),	tex2DUint,				evalTexture2DOffsetBias,		FRAGMENT),

		CASE_SPEC(sampler2darray_fixed,			FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DArrayFixed,		evalTexture2DArrayOffset,		VERTEX),
		CASE_SPEC(sampler2darray_fixed,			FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DArrayMipmapFixed,	evalTexture2DArrayOffset,		FRAGMENT),
		CASE_SPEC(sampler2darray_float,			FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DArrayFloat,		evalTexture2DArrayOffset,		VERTEX),
		CASE_SPEC(sampler2darray_float,			FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DArrayMipmapFloat,	evalTexture2DArrayOffset,		FRAGMENT),
		CASE_SPEC(isampler2darray,				FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DArrayInt,			evalTexture2DArrayOffset,		VERTEX),
		CASE_SPEC(isampler2darray,				FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DArrayMipmapInt,	evalTexture2DArrayOffset,		FRAGMENT),
		CASE_SPEC(usampler2darray,				FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DArrayUint,			evalTexture2DArrayOffset,		VERTEX),
		CASE_SPEC(usampler2darray,				FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DArrayMipmapUint,	evalTexture2DArrayOffset,		FRAGMENT),

		CASE_SPEC(sampler2darray_bias_fixed,	FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	true,	-2.0f,	2.0f,	true,	IVec3(-8, 7, 0),	tex2DArrayFixed,		evalTexture2DArrayOffsetBias,	FRAGMENT),
		CASE_SPEC(sampler2darray_bias_float,	FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	true,	-2.0f,	2.0f,	true,	IVec3(7, -8, 0),	tex2DArrayFloat,		evalTexture2DArrayOffsetBias,	FRAGMENT),
		CASE_SPEC(isampler2darray_bias,			FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	true,	-2.0f,	2.0f,	true,	IVec3(-8, 7, 0),	tex2DArrayInt,			evalTexture2DArrayOffsetBias,	FRAGMENT),
		CASE_SPEC(usampler2darray_bias,			FUNCTION_TEXTURE,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	true,	-2.0f,	2.0f,	true,	IVec3(7, -8, 0),	tex2DArrayUint,			evalTexture2DArrayOffsetBias,	FRAGMENT),

		CASE_SPEC(sampler3d_fixed,				FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 3),	tex3DFixed,				evalTexture3DOffset,			VERTEX),
		CASE_SPEC(sampler3d_fixed,				FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(7, 3, -8),	tex3DMipmapFixed,		evalTexture3DOffset,			FRAGMENT),
		CASE_SPEC(sampler3d_float,				FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(3, -8, 7),	tex3DFloat,				evalTexture3DOffset,			VERTEX),
		CASE_SPEC(sampler3d_float,				FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 3),	tex3DMipmapFloat,		evalTexture3DOffset,			FRAGMENT),
		CASE_SPEC(isampler3d,					FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(7, 3, -8),	tex3DInt,				evalTexture3DOffset,			VERTEX),
		CASE_SPEC(isampler3d,					FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(3, -8, 7),	tex3DMipmapInt,			evalTexture3DOffset,			FRAGMENT),
		CASE_SPEC(usampler3d,					FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 3),	tex3DUint,				evalTexture3DOffset,			VERTEX),
		CASE_SPEC(usampler3d,					FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(7, 3, -8),	tex3DMipmapUint,		evalTexture3DOffset,			FRAGMENT),

		CASE_SPEC(sampler3d_bias_fixed,			FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	true,	-2.0f,	1.0f,	true,	IVec3(-8, 7, 3),	tex3DFixed,				evalTexture3DOffsetBias,		FRAGMENT),
		CASE_SPEC(sampler3d_bias_float,			FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	true,	-2.0f,	1.0f,	true,	IVec3(7, 3, -8),	tex3DFloat,				evalTexture3DOffsetBias,		FRAGMENT),
		CASE_SPEC(isampler3d_bias,				FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	true,	-2.0f,	2.0f,	true,	IVec3(3, -8, 7),	tex3DInt,				evalTexture3DOffsetBias,		FRAGMENT),
		CASE_SPEC(usampler3d_bias,				FUNCTION_TEXTURE,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	true,	-2.0f,	2.0f,	true,	IVec3(-8, 7, 3),	tex3DUint,				evalTexture3DOffsetBias,		FRAGMENT),

		CASE_SPEC(sampler2dshadow,				FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  1.0f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DShadow,			evalTexture2DShadowOffset,		VERTEX),
		CASE_SPEC(sampler2dshadow,				FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  1.0f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapShadow,		evalTexture2DShadowOffset,		FRAGMENT),
		CASE_SPEC(sampler2dshadow_bias,			FUNCTION_TEXTURE,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  1.0f,  0.0f),	true,	-2.0f,	2.0f,	true,	IVec3(-8, 7, 0),	tex2DShadow,			evalTexture2DShadowOffsetBias,	FRAGMENT)
	};
	createCaseGroup(this, "textureoffset", "textureOffset() Tests", textureOffsetCases, DE_LENGTH_OF_ARRAY(textureOffsetCases));

	// textureProj() cases
	// \note Currently uses constant divider!
	static const TexFuncCaseSpec textureProjCases[] =
	{
		//		  Name							Function				MinCoord							MaxCoord							Bias?	MinLod	MaxLod	Offset?	Offset		Format					EvalFunc				Flags
		CASE_SPEC(sampler2d_vec3_fixed,			FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DFixed,				evalTexture2DProj3,		VERTEX),
		CASE_SPEC(sampler2d_vec3_fixed,			FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DMipmapFixed,		evalTexture2DProj3,		FRAGMENT),
		CASE_SPEC(sampler2d_vec3_float,			FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DFloat,				evalTexture2DProj3,		VERTEX),
		CASE_SPEC(sampler2d_vec3_float,			FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DMipmapFloat,		evalTexture2DProj3,		FRAGMENT),
		CASE_SPEC(isampler2d_vec3,				FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DInt,				evalTexture2DProj3,		VERTEX),
		CASE_SPEC(isampler2d_vec3,				FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DMipmapInt,			evalTexture2DProj3,		FRAGMENT),
		CASE_SPEC(usampler2d_vec3,				FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DUint,				evalTexture2DProj3,		VERTEX),
		CASE_SPEC(usampler2d_vec3,				FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DMipmapUint,		evalTexture2DProj3,		FRAGMENT),

		CASE_SPEC(sampler2d_vec3_bias_fixed,	FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DMipmapFixed,		evalTexture2DProj3Bias,	FRAGMENT),
		CASE_SPEC(sampler2d_vec3_bias_float,	FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DMipmapFloat,		evalTexture2DProj3Bias,	FRAGMENT),
		CASE_SPEC(isampler2d_vec3_bias,			FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DMipmapInt,			evalTexture2DProj3Bias,	FRAGMENT),
		CASE_SPEC(usampler2d_vec3_bias,			FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DMipmapUint,		evalTexture2DProj3Bias,	FRAGMENT),

		CASE_SPEC(sampler2d_vec4_fixed,			FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DFixed,				evalTexture2DProj,		VERTEX),
		CASE_SPEC(sampler2d_vec4_fixed,			FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DMipmapFixed,		evalTexture2DProj,		FRAGMENT),
		CASE_SPEC(sampler2d_vec4_float,			FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DFloat,				evalTexture2DProj,		VERTEX),
		CASE_SPEC(sampler2d_vec4_float,			FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DMipmapFloat,		evalTexture2DProj,		FRAGMENT),
		CASE_SPEC(isampler2d_vec4,				FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DInt,				evalTexture2DProj,		VERTEX),
		CASE_SPEC(isampler2d_vec4,				FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DMipmapInt,			evalTexture2DProj,		FRAGMENT),
		CASE_SPEC(usampler2d_vec4,				FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DUint,				evalTexture2DProj,		VERTEX),
		CASE_SPEC(usampler2d_vec4,				FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DMipmapUint,		evalTexture2DProj,		FRAGMENT),

		CASE_SPEC(sampler2d_vec4_bias_fixed,	FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DMipmapFixed,		evalTexture2DProjBias,	FRAGMENT),
		CASE_SPEC(sampler2d_vec4_bias_float,	FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DMipmapFloat,		evalTexture2DProjBias,	FRAGMENT),
		CASE_SPEC(isampler2d_vec4_bias,			FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DMipmapInt,			evalTexture2DProjBias,	FRAGMENT),
		CASE_SPEC(usampler2d_vec4_bias,			FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DMipmapUint,		evalTexture2DProjBias,	FRAGMENT),

		CASE_SPEC(sampler3d_fixed,				FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DFixed,				evalTexture3DProj,		VERTEX),
		CASE_SPEC(sampler3d_fixed,				FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DMipmapFixed,		evalTexture3DProj,		FRAGMENT),
		CASE_SPEC(sampler3d_float,				FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DFloat,				evalTexture3DProj,		VERTEX),
		CASE_SPEC(sampler3d_float,				FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DMipmapFloat,		evalTexture3DProj,		FRAGMENT),
		CASE_SPEC(isampler3d,					FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DInt,				evalTexture3DProj,		VERTEX),
		CASE_SPEC(isampler3d,					FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DMipmapInt,			evalTexture3DProj,		FRAGMENT),
		CASE_SPEC(usampler3d,					FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DUint,				evalTexture3DProj,		VERTEX),
		CASE_SPEC(usampler3d,					FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DMipmapUint,		evalTexture3DProj,		FRAGMENT),

		CASE_SPEC(sampler3d_bias_fixed,			FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	true,	-2.0f,	1.0f,	false,	IVec3(0),	tex3DMipmapFixed,		evalTexture3DProjBias,	FRAGMENT),
		CASE_SPEC(sampler3d_bias_float,			FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	true,	-2.0f,	1.0f,	false,	IVec3(0),	tex3DMipmapFloat,		evalTexture3DProjBias,	FRAGMENT),
		CASE_SPEC(isampler3d_bias,				FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex3DMipmapInt,			evalTexture3DProjBias,	FRAGMENT),
		CASE_SPEC(usampler3d_bias,				FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex3DMipmapUint,		evalTexture3DProjBias,	FRAGMENT),

		CASE_SPEC(sampler2dshadow,				FUNCTION_TEXTUREPROJ,	Vec4( 0.2f, 0.6f,  0.0f,  1.5f),	Vec4(-2.25f, -3.45f, 1.5f,  1.5f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DShadow,			evalTexture2DShadowProj,		VERTEX),
		CASE_SPEC(sampler2dshadow,				FUNCTION_TEXTUREPROJ,	Vec4( 0.2f, 0.6f,  0.0f,  1.5f),	Vec4(-2.25f, -3.45f, 1.5f,  1.5f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DMipmapShadow,		evalTexture2DShadowProj,		FRAGMENT),
		CASE_SPEC(sampler2dshadow_bias,			FUNCTION_TEXTUREPROJ,	Vec4( 0.2f, 0.6f,  0.0f,  1.5f),	Vec4(-2.25f, -3.45f, 1.5f,  1.5f),	true,	-2.0f,	2.0f,	false,	IVec3(0),	tex2DMipmapShadow,		evalTexture2DShadowProjBias,	FRAGMENT)
	};
	createCaseGroup(this, "textureproj", "textureProj() Tests", textureProjCases, DE_LENGTH_OF_ARRAY(textureProjCases));

	// textureProjOffset() cases
	// \note Currently uses constant divider!
	static const TexFuncCaseSpec textureProjOffsetCases[] =
	{
		//		  Name							Function				MinCoord							MaxCoord							Bias?	MinLod	MaxLod	Offset?	Offset				Format					EvalFunc						Flags
		CASE_SPEC(sampler2d_vec3_fixed,			FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DFixed,				evalTexture2DProj3Offset,		VERTEX),
		CASE_SPEC(sampler2d_vec3_fixed,			FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapFixed,		evalTexture2DProj3Offset,		FRAGMENT),
		CASE_SPEC(sampler2d_vec3_float,			FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DFloat,				evalTexture2DProj3Offset,		VERTEX),
		CASE_SPEC(sampler2d_vec3_float,			FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapFloat,		evalTexture2DProj3Offset,		FRAGMENT),
		CASE_SPEC(isampler2d_vec3,				FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DInt,				evalTexture2DProj3Offset,		VERTEX),
		CASE_SPEC(isampler2d_vec3,				FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapInt,			evalTexture2DProj3Offset,		FRAGMENT),
		CASE_SPEC(usampler2d_vec3,				FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DUint,				evalTexture2DProj3Offset,		VERTEX),
		CASE_SPEC(usampler2d_vec3,				FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapUint,		evalTexture2DProj3Offset,		FRAGMENT),

		CASE_SPEC(sampler2d_vec3_bias_fixed,	FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	true,	-2.0f,	2.0f,	true,	IVec3(-8, 7, 0),	tex2DFixed,				evalTexture2DProj3OffsetBias,	FRAGMENT),
		CASE_SPEC(sampler2d_vec3_bias_float,	FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	true,	-2.0f,	2.0f,	true,	IVec3(7, -8, 0),	tex2DFloat,				evalTexture2DProj3OffsetBias,	FRAGMENT),
		CASE_SPEC(isampler2d_vec3_bias,			FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	true,	-2.0f,	2.0f,	true,	IVec3(-8, 7, 0),	tex2DInt,				evalTexture2DProj3OffsetBias,	FRAGMENT),
		CASE_SPEC(usampler2d_vec3_bias,			FUNCTION_TEXTUREPROJ3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	true,	-2.0f,	2.0f,	true,	IVec3(7, -8, 0),	tex2DUint,				evalTexture2DProj3OffsetBias,	FRAGMENT),

		CASE_SPEC(sampler2d_vec4_fixed,			FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DFixed,				evalTexture2DProjOffset,		VERTEX),
		CASE_SPEC(sampler2d_vec4_fixed,			FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapFixed,		evalTexture2DProjOffset,		FRAGMENT),
		CASE_SPEC(sampler2d_vec4_float,			FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DFloat,				evalTexture2DProjOffset,		VERTEX),
		CASE_SPEC(sampler2d_vec4_float,			FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapFloat,		evalTexture2DProjOffset,		FRAGMENT),
		CASE_SPEC(isampler2d_vec4,				FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DInt,				evalTexture2DProjOffset,		VERTEX),
		CASE_SPEC(isampler2d_vec4,				FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapInt,			evalTexture2DProjOffset,		FRAGMENT),
		CASE_SPEC(usampler2d_vec4,				FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DUint,				evalTexture2DProjOffset,		VERTEX),
		CASE_SPEC(usampler2d_vec4,				FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapUint,		evalTexture2DProjOffset,		FRAGMENT),

		CASE_SPEC(sampler2d_vec4_bias_fixed,	FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	true,	-2.0f,	2.0f,	true,	IVec3(-8, 7, 0),	tex2DFixed,				evalTexture2DProjOffsetBias,	FRAGMENT),
		CASE_SPEC(sampler2d_vec4_bias_float,	FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	true,	-2.0f,	2.0f,	true,	IVec3(7, -8, 0),	tex2DFloat,				evalTexture2DProjOffsetBias,	FRAGMENT),
		CASE_SPEC(isampler2d_vec4_bias,			FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	true,	-2.0f,	2.0f,	true,	IVec3(-8, 7, 0),	tex2DInt,				evalTexture2DProjOffsetBias,	FRAGMENT),
		CASE_SPEC(usampler2d_vec4_bias,			FUNCTION_TEXTUREPROJ,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	true,	-2.0f,	2.0f,	true,	IVec3(7, -8, 0),	tex2DUint,				evalTexture2DProjOffsetBias,	FRAGMENT),

		CASE_SPEC(sampler3d_fixed,				FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 3),	tex3DFixed,				evalTexture3DProjOffset,		VERTEX),
		CASE_SPEC(sampler3d_fixed,				FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	0.0f,	0.0f,	true,	IVec3(7, 3, -8),	tex3DMipmapFixed,		evalTexture3DProjOffset,		FRAGMENT),
		CASE_SPEC(sampler3d_float,				FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	0.0f,	0.0f,	true,	IVec3(3, -8, 7),	tex3DFloat,				evalTexture3DProjOffset,		VERTEX),
		CASE_SPEC(sampler3d_float,				FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 3),	tex3DMipmapFloat,		evalTexture3DProjOffset,		FRAGMENT),
		CASE_SPEC(isampler3d,					FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	0.0f,	0.0f,	true,	IVec3(7, 3, -8),	tex3DInt,				evalTexture3DProjOffset,		VERTEX),
		CASE_SPEC(isampler3d,					FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	0.0f,	0.0f,	true,	IVec3(3, -8, 7),	tex3DMipmapInt,			evalTexture3DProjOffset,		FRAGMENT),
		CASE_SPEC(usampler3d,					FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 3),	tex3DUint,				evalTexture3DProjOffset,		VERTEX),
		CASE_SPEC(usampler3d,					FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	0.0f,	0.0f,	true,	IVec3(7, 3, -8),	tex3DMipmapUint,		evalTexture3DProjOffset,		FRAGMENT),

		CASE_SPEC(sampler3d_bias_fixed,			FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	true,	-2.0f,	2.0f,	true,	IVec3(-8, 7, 3),	tex3DFixed,				evalTexture3DProjOffsetBias,	FRAGMENT),
		CASE_SPEC(sampler3d_bias_float,			FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	true,	-2.0f,	2.0f,	true,	IVec3(7, 3, -8),	tex3DFloat,				evalTexture3DProjOffsetBias,	FRAGMENT),
		CASE_SPEC(isampler3d_bias,				FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	true,	-2.0f,	2.0f,	true,	IVec3(3, -8, 7),	tex3DInt,				evalTexture3DProjOffsetBias,	FRAGMENT),
		CASE_SPEC(usampler3d_bias,				FUNCTION_TEXTUREPROJ,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	true,	-2.0f,	2.0f,	true,	IVec3(-8, 7, 3),	tex3DUint,				evalTexture3DProjOffsetBias,	FRAGMENT),

		CASE_SPEC(sampler2dshadow,				FUNCTION_TEXTUREPROJ,	Vec4( 0.2f, 0.6f,  0.0f,  1.5f),	Vec4(-2.25f, -3.45f, 1.5f,  1.5f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DShadow,			evalTexture2DShadowProjOffset,		VERTEX),
		CASE_SPEC(sampler2dshadow,				FUNCTION_TEXTUREPROJ,	Vec4( 0.2f, 0.6f,  0.0f,  1.5f),	Vec4(-2.25f, -3.45f, 1.5f,  1.5f),	false,	0.0f,	0.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapShadow,		evalTexture2DShadowProjOffset,		FRAGMENT),
		CASE_SPEC(sampler2dshadow_bias,			FUNCTION_TEXTUREPROJ,	Vec4( 0.2f, 0.6f,  0.0f,  1.5f),	Vec4(-2.25f, -3.45f, 1.5f,  1.5f),	true,	-2.0f,	2.0f,	true,	IVec3(-8, 7, 0),	tex2DShadow,			evalTexture2DShadowProjOffsetBias,	FRAGMENT)
	};
	createCaseGroup(this, "textureprojoffset", "textureOffsetProj() Tests", textureProjOffsetCases, DE_LENGTH_OF_ARRAY(textureProjOffsetCases));

	// textureLod() cases
	static const TexFuncCaseSpec textureLodCases[] =
	{
		//		  Name							Function				MinCoord							MaxCoord							Bias?	MinLod	MaxLod	Offset?	Offset		Format					EvalFunc				Flags
		CASE_SPEC(sampler2d_fixed,				FUNCTION_TEXTURELOD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	tex2DMipmapFixed,		evalTexture2DLod,		BOTH),
		CASE_SPEC(sampler2d_float,				FUNCTION_TEXTURELOD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	tex2DMipmapFloat,		evalTexture2DLod,		BOTH),
		CASE_SPEC(isampler2d,					FUNCTION_TEXTURELOD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	tex2DMipmapInt,			evalTexture2DLod,		BOTH),
		CASE_SPEC(usampler2d,					FUNCTION_TEXTURELOD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	tex2DMipmapUint,		evalTexture2DLod,		BOTH),

		CASE_SPEC(samplercube_fixed,			FUNCTION_TEXTURELOD,	Vec4(-1.0f, -1.0f,  1.01f,  0.0f),	Vec4( 1.0f,  1.0f,  1.01f,  0.0f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	texCubeMipmapFixed,		evalTextureCubeLod,		BOTH),
		CASE_SPEC(samplercube_float,			FUNCTION_TEXTURELOD,	Vec4(-1.0f, -1.0f, -1.01f,  0.0f),	Vec4( 1.0f,  1.0f, -1.01f,  0.0f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	texCubeMipmapFloat,		evalTextureCubeLod,		BOTH),
		CASE_SPEC(isamplercube,					FUNCTION_TEXTURELOD,	Vec4(-1.0f, -1.0f,  1.01f,  0.0f),	Vec4( 1.0f,  1.0f,  1.01f,  0.0f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	texCubeMipmapInt,		evalTextureCubeLod,		BOTH),
		CASE_SPEC(usamplercube,					FUNCTION_TEXTURELOD,	Vec4(-1.0f, -1.0f, -1.01f,  0.0f),	Vec4( 1.0f,  1.0f, -1.01f,  0.0f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	texCubeMipmapUint,		evalTextureCubeLod,		BOTH),

		CASE_SPEC(sampler2darray_fixed,			FUNCTION_TEXTURELOD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	-1.0f,	8.0f,	false,	IVec3(0),	tex2DArrayMipmapFixed,	evalTexture2DArrayLod,	BOTH),
		CASE_SPEC(sampler2darray_float,			FUNCTION_TEXTURELOD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	-1.0f,	8.0f,	false,	IVec3(0),	tex2DArrayMipmapFloat,	evalTexture2DArrayLod,	BOTH),
		CASE_SPEC(isampler2darray,				FUNCTION_TEXTURELOD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	-1.0f,	8.0f,	false,	IVec3(0),	tex2DArrayMipmapInt,	evalTexture2DArrayLod,	BOTH),
		CASE_SPEC(usampler2darray,				FUNCTION_TEXTURELOD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	-1.0f,	8.0f,	false,	IVec3(0),	tex2DArrayMipmapUint,	evalTexture2DArrayLod,	BOTH),

		CASE_SPEC(sampler3d_fixed,				FUNCTION_TEXTURELOD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	-1.0f,	7.0f,	false,	IVec3(0),	tex3DMipmapFixed,		evalTexture3DLod,		BOTH),
		CASE_SPEC(sampler3d_float,				FUNCTION_TEXTURELOD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	-1.0f,	7.0f,	false,	IVec3(0),	tex3DMipmapFloat,		evalTexture3DLod,		BOTH),
		CASE_SPEC(isampler3d,					FUNCTION_TEXTURELOD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	-1.0f,	7.0f,	false,	IVec3(0),	tex3DMipmapInt,			evalTexture3DLod,		BOTH),
		CASE_SPEC(usampler3d,					FUNCTION_TEXTURELOD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	-1.0f,	7.0f,	false,	IVec3(0),	tex3DMipmapUint,		evalTexture3DLod,		BOTH),

		CASE_SPEC(sampler2dshadow,				FUNCTION_TEXTURELOD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  1.0f,  0.0f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	tex2DMipmapShadow,		evalTexture2DShadowLod,	BOTH)
	};
	createCaseGroup(this, "texturelod", "textureLod() Tests", textureLodCases, DE_LENGTH_OF_ARRAY(textureLodCases));

	// textureLodOffset() cases
	static const TexFuncCaseSpec textureLodOffsetCases[] =
	{
		//		  Name							Function				MinCoord							MaxCoord							Bias?	MinLod	MaxLod	Offset?	Offset				Format					EvalFunc						Flags
		CASE_SPEC(sampler2d_fixed,				FUNCTION_TEXTURELOD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	-1.0f,	9.0f,	true,	IVec3(-8, 7, 0),	tex2DMipmapFixed,		evalTexture2DLodOffset,			BOTH),
		CASE_SPEC(sampler2d_float,				FUNCTION_TEXTURELOD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	-1.0f,	9.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapFloat,		evalTexture2DLodOffset,			BOTH),
		CASE_SPEC(isampler2d,					FUNCTION_TEXTURELOD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	-1.0f,	9.0f,	true,	IVec3(-8, 7, 0),	tex2DMipmapInt,			evalTexture2DLodOffset,			BOTH),
		CASE_SPEC(usampler2d,					FUNCTION_TEXTURELOD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	false,	-1.0f,	9.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapUint,		evalTexture2DLodOffset,			BOTH),

		CASE_SPEC(sampler2darray_fixed,			FUNCTION_TEXTURELOD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	-1.0f,	8.0f,	true,	IVec3(-8, 7, 0),	tex2DArrayMipmapFixed,	evalTexture2DArrayLodOffset,	BOTH),
		CASE_SPEC(sampler2darray_float,			FUNCTION_TEXTURELOD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	-1.0f,	8.0f,	true,	IVec3(7, -8, 0),	tex2DArrayMipmapFloat,	evalTexture2DArrayLodOffset,	BOTH),
		CASE_SPEC(isampler2darray,				FUNCTION_TEXTURELOD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	-1.0f,	8.0f,	true,	IVec3(-8, 7, 0),	tex2DArrayMipmapInt,	evalTexture2DArrayLodOffset,	BOTH),
		CASE_SPEC(usampler2darray,				FUNCTION_TEXTURELOD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	false,	-1.0f,	8.0f,	true,	IVec3(7, -8, 0),	tex2DArrayMipmapUint,	evalTexture2DArrayLodOffset,	BOTH),

		CASE_SPEC(sampler3d_fixed,				FUNCTION_TEXTURELOD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	-1.0f,	7.0f,	true,	IVec3(-8, 7, 3),	tex3DMipmapFixed,		evalTexture3DLodOffset,			BOTH),
		CASE_SPEC(sampler3d_float,				FUNCTION_TEXTURELOD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	-1.0f,	7.0f,	true,	IVec3(7, 3, -8),	tex3DMipmapFloat,		evalTexture3DLodOffset,			BOTH),
		CASE_SPEC(isampler3d,					FUNCTION_TEXTURELOD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	-1.0f,	7.0f,	true,	IVec3(3, -8, 7),	tex3DMipmapInt,			evalTexture3DLodOffset,			BOTH),
		CASE_SPEC(usampler3d,					FUNCTION_TEXTURELOD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	false,	-1.0f,	7.0f,	true,	IVec3(-8, 7, 3),	tex3DMipmapUint,		evalTexture3DLodOffset,			BOTH),

		CASE_SPEC(sampler2dshadow,				FUNCTION_TEXTURELOD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  1.0f,  0.0f),	false,	-1.0f,	9.0f,	true,	IVec3(-8, 7, 0),	tex2DMipmapShadow,		evalTexture2DShadowLodOffset,	BOTH)
	};
	createCaseGroup(this, "texturelodoffset", "textureLodOffset() Tests", textureLodOffsetCases, DE_LENGTH_OF_ARRAY(textureLodOffsetCases));

	// textureProjLod() cases
	static const TexFuncCaseSpec textureProjLodCases[] =
	{
		//		  Name							Function					MinCoord							MaxCoord							Bias?	MinLod	MaxLod	Offset?	Offset		Format					EvalFunc					Flags
		CASE_SPEC(sampler2d_vec3_fixed,			FUNCTION_TEXTUREPROJLOD3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	tex2DMipmapFixed,		evalTexture2DProjLod3,		BOTH),
		CASE_SPEC(sampler2d_vec3_float,			FUNCTION_TEXTUREPROJLOD3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	tex2DMipmapFloat,		evalTexture2DProjLod3,		BOTH),
		CASE_SPEC(isampler2d_vec3,				FUNCTION_TEXTUREPROJLOD3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	tex2DMipmapInt,			evalTexture2DProjLod3,		BOTH),
		CASE_SPEC(usampler2d_vec3,				FUNCTION_TEXTUREPROJLOD3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	tex2DMipmapUint,		evalTexture2DProjLod3,		BOTH),

		CASE_SPEC(sampler2d_vec4_fixed,			FUNCTION_TEXTUREPROJLOD,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	tex2DMipmapFixed,		evalTexture2DProjLod,		BOTH),
		CASE_SPEC(sampler2d_vec4_float,			FUNCTION_TEXTUREPROJLOD,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	tex2DMipmapFloat,		evalTexture2DProjLod,		BOTH),
		CASE_SPEC(isampler2d_vec4,				FUNCTION_TEXTUREPROJLOD,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	tex2DMipmapInt,			evalTexture2DProjLod,		BOTH),
		CASE_SPEC(usampler2d_vec4,				FUNCTION_TEXTUREPROJLOD,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	tex2DMipmapUint,		evalTexture2DProjLod,		BOTH),

		CASE_SPEC(sampler3d_fixed,				FUNCTION_TEXTUREPROJLOD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	-1.0f,	7.0f,	false,	IVec3(0),	tex3DMipmapFixed,		evalTexture3DProjLod,		BOTH),
		CASE_SPEC(sampler3d_float,				FUNCTION_TEXTUREPROJLOD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	-1.0f,	7.0f,	false,	IVec3(0),	tex3DMipmapFloat,		evalTexture3DProjLod,		BOTH),
		CASE_SPEC(isampler3d,					FUNCTION_TEXTUREPROJLOD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	-1.0f,	7.0f,	false,	IVec3(0),	tex3DMipmapInt,			evalTexture3DProjLod,		BOTH),
		CASE_SPEC(usampler3d,					FUNCTION_TEXTUREPROJLOD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	-1.0f,	7.0f,	false,	IVec3(0),	tex3DMipmapUint,		evalTexture3DProjLod,		BOTH),

		CASE_SPEC(sampler2dshadow,				FUNCTION_TEXTUREPROJLOD,	Vec4( 0.2f, 0.6f,  0.0f,  1.5f),	Vec4(-2.25f, -3.45f, 1.5f,  1.5f),	false,	-1.0f,	9.0f,	false,	IVec3(0),	tex2DMipmapShadow,		evalTexture2DShadowProjLod,	BOTH)
	};
	createCaseGroup(this, "textureprojlod", "textureProjLod() Tests", textureProjLodCases, DE_LENGTH_OF_ARRAY(textureProjLodCases));

	// textureProjLodOffset() cases
	static const TexFuncCaseSpec textureProjLodOffsetCases[] =
	{
		//		  Name							Function					MinCoord							MaxCoord							Bias?	MinLod	MaxLod	Offset?	Offset				Format					EvalFunc								Flags
		CASE_SPEC(sampler2d_vec3_fixed,			FUNCTION_TEXTUREPROJLOD3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	-1.0f,	9.0f,	true,	IVec3(-8, 7, 0),	tex2DMipmapFixed,		evalTexture2DProjLod3Offset,	BOTH),
		CASE_SPEC(sampler2d_vec3_float,			FUNCTION_TEXTUREPROJLOD3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	-1.0f,	9.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapFloat,		evalTexture2DProjLod3Offset,	BOTH),
		CASE_SPEC(isampler2d_vec3,				FUNCTION_TEXTUREPROJLOD3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	-1.0f,	9.0f,	true,	IVec3(-8, 7, 0),	tex2DMipmapInt,			evalTexture2DProjLod3Offset,	BOTH),
		CASE_SPEC(usampler2d_vec3,				FUNCTION_TEXTUREPROJLOD3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	false,	-1.0f,	9.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapUint,		evalTexture2DProjLod3Offset,	BOTH),

		CASE_SPEC(sampler2d_vec4_fixed,			FUNCTION_TEXTUREPROJLOD,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	-1.0f,	9.0f,	true,	IVec3(-8, 7, 0),	tex2DMipmapFixed,		evalTexture2DProjLodOffset,		BOTH),
		CASE_SPEC(sampler2d_vec4_float,			FUNCTION_TEXTUREPROJLOD,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	-1.0f,	9.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapFloat,		evalTexture2DProjLodOffset,		BOTH),
		CASE_SPEC(isampler2d_vec4,				FUNCTION_TEXTUREPROJLOD,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	-1.0f,	9.0f,	true,	IVec3(-8, 7, 0),	tex2DMipmapInt,			evalTexture2DProjLodOffset,		BOTH),
		CASE_SPEC(usampler2d_vec4,				FUNCTION_TEXTUREPROJLOD,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	false,	-1.0f,	9.0f,	true,	IVec3(7, -8, 0),	tex2DMipmapUint,		evalTexture2DProjLodOffset,		BOTH),

		CASE_SPEC(sampler3d_fixed,				FUNCTION_TEXTUREPROJLOD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	-1.0f,	7.0f,	true,	IVec3(-8, 7, 3),	tex3DMipmapFixed,		evalTexture3DProjLodOffset,		BOTH),
		CASE_SPEC(sampler3d_float,				FUNCTION_TEXTUREPROJLOD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	-1.0f,	7.0f,	true,	IVec3(7, 3, -8),	tex3DMipmapFloat,		evalTexture3DProjLodOffset,		BOTH),
		CASE_SPEC(isampler3d,					FUNCTION_TEXTUREPROJLOD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	-1.0f,	7.0f,	true,	IVec3(3, -8, 7),	tex3DMipmapInt,			evalTexture3DProjLodOffset,		BOTH),
		CASE_SPEC(usampler3d,					FUNCTION_TEXTUREPROJLOD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	false,	-1.0f,	7.0f,	true,	IVec3(-8, 7, 3),	tex3DMipmapUint,		evalTexture3DProjLodOffset,		BOTH),

		CASE_SPEC(sampler2dshadow,				FUNCTION_TEXTUREPROJLOD,	Vec4( 0.2f, 0.6f,  0.0f,  1.5f),	Vec4(-2.25f, -3.45f, 1.5f,  1.5f),	false,	-1.0f,	9.0f,	true,	IVec3(-8, 7, 0),	tex2DMipmapShadow,		evalTexture2DShadowProjLodOffset,	BOTH)
	};
	createCaseGroup(this, "textureprojlodoffset", "textureProjLodOffset() Tests", textureProjLodOffsetCases, DE_LENGTH_OF_ARRAY(textureProjLodOffsetCases));

	// textureGrad() cases
	// \note Only one of dudx, dudy, dvdx, dvdy is non-zero since spec allows approximating p from derivates by various methods.
	static const TexFuncCaseSpec textureGradCases[] =
	{
		//		  Name							Function				MinCoord							MaxCoord							MinDx						MaxDx						MinDy						MaxDy						Offset?	Offset		Format					EvalFunc				Flags
		GRAD_CASE_SPEC(sampler2d_fixed,			FUNCTION_TEXTUREGRAD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	tex2DMipmapFixed,		evalTexture2DGrad,		BOTH),
		GRAD_CASE_SPEC(sampler2d_float,			FUNCTION_TEXTUREGRAD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f, -0.2f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	tex2DMipmapFloat,		evalTexture2DGrad,		BOTH),
		GRAD_CASE_SPEC(isampler2d,				FUNCTION_TEXTUREGRAD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3(-0.2f,  0.0f,  0.0f),	false,	IVec3(0),	tex2DMipmapInt,			evalTexture2DGrad,		BOTH),
		GRAD_CASE_SPEC(usampler2d,				FUNCTION_TEXTUREGRAD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.2f,  0.0f),	false,	IVec3(0),	tex2DMipmapUint,		evalTexture2DGrad,		BOTH),

		GRAD_CASE_SPEC(samplercube_fixed,		FUNCTION_TEXTUREGRAD,	Vec4(-1.0f, -1.0f,  1.01f,  0.0f),	Vec4( 1.0f,  1.0f,  1.01f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	texCubeMipmapFixed,		evalTextureCubeGrad,	BOTH),
		GRAD_CASE_SPEC(samplercube_float,		FUNCTION_TEXTUREGRAD,	Vec4(-1.0f, -1.0f, -1.01f,  0.0f),	Vec4( 1.0f,  1.0f, -1.01f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f, -0.2f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	texCubeMipmapFloat,		evalTextureCubeGrad,	BOTH),
		GRAD_CASE_SPEC(isamplercube,			FUNCTION_TEXTUREGRAD,	Vec4(-1.0f, -1.0f,  1.01f,  0.0f),	Vec4( 1.0f,  1.0f,  1.01f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3(-0.2f,  0.0f,  0.0f),	false,	IVec3(0),	texCubeMipmapInt,		evalTextureCubeGrad,	BOTH),
		GRAD_CASE_SPEC(usamplercube,			FUNCTION_TEXTUREGRAD,	Vec4(-1.0f, -1.0f, -1.01f,  0.0f),	Vec4( 1.0f,  1.0f, -1.01f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.2f,  0.0f),	false,	IVec3(0),	texCubeMipmapUint,		evalTextureCubeGrad,	BOTH),

		GRAD_CASE_SPEC(sampler2darray_fixed,	FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	tex2DArrayMipmapFixed,	evalTexture2DArrayGrad,	BOTH),
		GRAD_CASE_SPEC(sampler2darray_float,	FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f, -0.2f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	tex2DArrayMipmapFloat,	evalTexture2DArrayGrad,	BOTH),
		GRAD_CASE_SPEC(isampler2darray,			FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3(-0.2f,  0.0f,  0.0f),	false,	IVec3(0),	tex2DArrayMipmapInt,	evalTexture2DArrayGrad,	BOTH),
		GRAD_CASE_SPEC(usampler2darray,			FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.2f,  0.0f),	false,	IVec3(0),	tex2DArrayMipmapUint,	evalTexture2DArrayGrad,	BOTH),

		GRAD_CASE_SPEC(sampler3d_fixed,			FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	tex3DMipmapFixed,		evalTexture3DGrad,		BOTH),
		GRAD_CASE_SPEC(sampler3d_float,			FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f, -0.2f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	tex3DMipmapFloat,		evalTexture3DGrad,		VERTEX),
		GRAD_CASE_SPEC(sampler3d_float,			FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.2f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	tex3DMipmapFloat,		evalTexture3DGrad,		FRAGMENT),
		GRAD_CASE_SPEC(isampler3d,				FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3(-0.2f,  0.0f,  0.0f),	false,	IVec3(0),	tex3DMipmapInt,			evalTexture3DGrad,		BOTH),
		GRAD_CASE_SPEC(usampler3d,				FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.2f,  0.0f),	false,	IVec3(0),	tex3DMipmapUint,		evalTexture3DGrad,		VERTEX),
		GRAD_CASE_SPEC(usampler3d,				FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f, -0.2f),	false,	IVec3(0),	tex3DMipmapUint,		evalTexture3DGrad,		FRAGMENT),

		GRAD_CASE_SPEC(sampler2dshadow,			FUNCTION_TEXTUREGRAD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  1.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	tex2DMipmapShadow,		evalTexture2DShadowGrad,		BOTH),
		GRAD_CASE_SPEC(samplercubeshadow,		FUNCTION_TEXTUREGRAD,	Vec4(-1.0f, -1.0f,  1.01f,  0.0f),	Vec4( 1.0f,  1.0f,  1.01f,  1.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.2f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	texCubeMipmapShadow,	evalTextureCubeShadowGrad,		BOTH),
		GRAD_CASE_SPEC(sampler2darrayshadow,	FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  1.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	false,	IVec3(0),	tex2DArrayMipmapShadow,	evalTexture2DArrayShadowGrad,	VERTEX),
		GRAD_CASE_SPEC(sampler2darrayshadow,	FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  1.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f, -0.2f,  0.0f),	false,	IVec3(0),	tex2DArrayMipmapShadow,	evalTexture2DArrayShadowGrad,	FRAGMENT)
	};
	createCaseGroup(this, "texturegrad", "textureGrad() Tests", textureGradCases, DE_LENGTH_OF_ARRAY(textureGradCases));

	// textureGradOffset() cases
	static const TexFuncCaseSpec textureGradOffsetCases[] =
	{
		//		  Name							Function				MinCoord							MaxCoord							MinDx						MaxDx						MinDy						MaxDy						Offset?	Offset				Format					EvalFunc							Flags
		GRAD_CASE_SPEC(sampler2d_fixed,			FUNCTION_TEXTUREGRAD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	true,	IVec3(-8, 7, 0),	tex2DMipmapFixed,		evalTexture2DGradOffset,			BOTH),
		GRAD_CASE_SPEC(sampler2d_float,			FUNCTION_TEXTUREGRAD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f, -0.2f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	true,	IVec3(7, -8, 0),	tex2DMipmapFloat,		evalTexture2DGradOffset,			BOTH),
		GRAD_CASE_SPEC(isampler2d,				FUNCTION_TEXTUREGRAD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3(-0.2f,  0.0f,  0.0f),	true,	IVec3(-8, 7, 0),	tex2DMipmapInt,			evalTexture2DGradOffset,			BOTH),
		GRAD_CASE_SPEC(usampler2d,				FUNCTION_TEXTUREGRAD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.2f,  0.0f),	true,	IVec3(7, -8, 0),	tex2DMipmapUint,		evalTexture2DGradOffset,			BOTH),

		GRAD_CASE_SPEC(sampler2darray_fixed,	FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	true,	IVec3(-8, 7, 0),	tex2DArrayMipmapFixed,	evalTexture2DArrayGradOffset,		BOTH),
		GRAD_CASE_SPEC(sampler2darray_float,	FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f, -0.2f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	true,	IVec3(7, -8, 0),	tex2DArrayMipmapFloat,	evalTexture2DArrayGradOffset,		BOTH),
		GRAD_CASE_SPEC(isampler2darray,			FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3(-0.2f,  0.0f,  0.0f),	true,	IVec3(-8, 7, 0),	tex2DArrayMipmapInt,	evalTexture2DArrayGradOffset,		BOTH),
		GRAD_CASE_SPEC(usampler2darray,			FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.2f,  0.0f),	true,	IVec3(7, -8, 0),	tex2DArrayMipmapUint,	evalTexture2DArrayGradOffset,		BOTH),

		GRAD_CASE_SPEC(sampler3d_fixed,			FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	true,	IVec3(-8, 7, 3),	tex3DMipmapFixed,		evalTexture3DGradOffset,			BOTH),
		GRAD_CASE_SPEC(sampler3d_float,			FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f, -0.2f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	true,	IVec3(7, 3, -8),	tex3DMipmapFloat,		evalTexture3DGradOffset,			VERTEX),
		GRAD_CASE_SPEC(sampler3d_float,			FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.2f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	true,	IVec3(3, -8, 7),	tex3DMipmapFloat,		evalTexture3DGradOffset,			FRAGMENT),
		GRAD_CASE_SPEC(isampler3d,				FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3(-0.2f,  0.0f,  0.0f),	true,	IVec3(-8, 7, 3),	tex3DMipmapInt,			evalTexture3DGradOffset,			BOTH),
		GRAD_CASE_SPEC(usampler3d,				FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.2f,  0.0f),	true,	IVec3(7, 3, -8),	tex3DMipmapUint,		evalTexture3DGradOffset,			VERTEX),
		GRAD_CASE_SPEC(usampler3d,				FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -1.4f,  0.1f,  0.0f),	Vec4( 1.5f,  2.3f,  2.3f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f, -0.2f),	true,	IVec3(3, -8, 7),	tex3DMipmapUint,		evalTexture3DGradOffset,			FRAGMENT),

		GRAD_CASE_SPEC(sampler2dshadow,			FUNCTION_TEXTUREGRAD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  1.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	true,	IVec3(-8, 7, 0),	tex2DMipmapShadow,		evalTexture2DShadowGradOffset,		VERTEX),
		GRAD_CASE_SPEC(sampler2dshadow,			FUNCTION_TEXTUREGRAD,	Vec4(-0.2f, -0.4f,  0.0f,  0.0f),	Vec4( 1.5f,  2.3f,  1.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.2f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	true,	IVec3(7, -8, 0),	tex2DMipmapShadow,		evalTexture2DShadowGradOffset,		FRAGMENT),
		GRAD_CASE_SPEC(sampler2darrayshadow,	FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  1.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	true,	IVec3(-8, 7, 0),	tex2DArrayMipmapShadow,	evalTexture2DArrayShadowGradOffset,	VERTEX),
		GRAD_CASE_SPEC(sampler2darrayshadow,	FUNCTION_TEXTUREGRAD,	Vec4(-1.2f, -0.4f,  -0.5f,  0.0f),	Vec4( 1.5f,  2.3f,  3.5f,  1.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f, -0.2f,  0.0f),	true,	IVec3(7, -8, 0),	tex2DArrayMipmapShadow,	evalTexture2DArrayShadowGradOffset,	FRAGMENT)
	};
	createCaseGroup(this, "texturegradoffset", "textureGradOffset() Tests", textureGradOffsetCases, DE_LENGTH_OF_ARRAY(textureGradOffsetCases));

	// textureProjGrad() cases
	static const TexFuncCaseSpec textureProjGradCases[] =
	{
		//		  Name							Function					MinCoord							MaxCoord							MinDx						MaxDx						MinDy						MaxDy						Offset?	Offset		Format					EvalFunc					Flags
		GRAD_CASE_SPEC(sampler2d_vec3_fixed,	FUNCTION_TEXTUREPROJGRAD3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	tex2DMipmapFixed,		evalTexture2DProjGrad3,		BOTH),
		GRAD_CASE_SPEC(sampler2d_vec3_float,	FUNCTION_TEXTUREPROJGRAD3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f, -0.2f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	tex2DMipmapFloat,		evalTexture2DProjGrad3,		BOTH),
		GRAD_CASE_SPEC(isampler2d_vec3,			FUNCTION_TEXTUREPROJGRAD3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3(-0.2f,  0.0f,  0.0f),	false,	IVec3(0),	tex2DMipmapInt,			evalTexture2DProjGrad3,		BOTH),
		GRAD_CASE_SPEC(usampler2d_vec3,			FUNCTION_TEXTUREPROJGRAD3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.2f,  0.0f),	false,	IVec3(0),	tex2DMipmapUint,		evalTexture2DProjGrad3,		BOTH),

		GRAD_CASE_SPEC(sampler2d_vec4_fixed,	FUNCTION_TEXTUREPROJGRAD,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	tex2DMipmapFixed,		evalTexture2DProjGrad,		BOTH),
		GRAD_CASE_SPEC(sampler2d_vec4_float,	FUNCTION_TEXTUREPROJGRAD,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f, -0.2f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	tex2DMipmapFloat,		evalTexture2DProjGrad,		BOTH),
		GRAD_CASE_SPEC(isampler2d_vec4,			FUNCTION_TEXTUREPROJGRAD,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3(-0.2f,  0.0f,  0.0f),	false,	IVec3(0),	tex2DMipmapInt,			evalTexture2DProjGrad,		BOTH),
		GRAD_CASE_SPEC(usampler2d_vec4,			FUNCTION_TEXTUREPROJGRAD,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.2f,  0.0f),	false,	IVec3(0),	tex2DMipmapUint,		evalTexture2DProjGrad,		BOTH),

		GRAD_CASE_SPEC(sampler3d_fixed,			FUNCTION_TEXTUREPROJGRAD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	tex3DMipmapFixed,		evalTexture3DProjGrad,		BOTH),
		GRAD_CASE_SPEC(sampler3d_float,			FUNCTION_TEXTUREPROJGRAD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f, -0.2f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	tex3DMipmapFloat,		evalTexture3DProjGrad,		VERTEX),
		GRAD_CASE_SPEC(sampler3d_float,			FUNCTION_TEXTUREPROJGRAD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.2f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	tex3DMipmapFloat,		evalTexture3DProjGrad,		FRAGMENT),
		GRAD_CASE_SPEC(isampler3d,				FUNCTION_TEXTUREPROJGRAD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3(-0.2f,  0.0f,  0.0f),	false,	IVec3(0),	tex3DMipmapInt,			evalTexture3DProjGrad,		BOTH),
		GRAD_CASE_SPEC(usampler3d,				FUNCTION_TEXTUREPROJGRAD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.2f,  0.0f),	false,	IVec3(0),	tex3DMipmapUint,		evalTexture3DProjGrad,		VERTEX),
		GRAD_CASE_SPEC(usampler3d,				FUNCTION_TEXTUREPROJGRAD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f, -0.2f),	false,	IVec3(0),	tex3DMipmapUint,		evalTexture3DProjGrad,		FRAGMENT),

		GRAD_CASE_SPEC(sampler2dshadow,			FUNCTION_TEXTUREPROJGRAD,	Vec4( 0.2f, 0.6f,  0.0f,  -1.5f),	Vec4(-2.25f, -3.45f, -1.5f, -1.5f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	false,	IVec3(0),	tex2DMipmapShadow,		evalTexture2DShadowProjGrad,	VERTEX),
		GRAD_CASE_SPEC(sampler2dshadow,			FUNCTION_TEXTUREPROJGRAD,	Vec4( 0.2f, 0.6f,  0.0f,  -1.5f),	Vec4(-2.25f, -3.45f, -1.5f, -1.5f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f, -0.2f,  0.0f),	false,	IVec3(0),	tex2DMipmapShadow,		evalTexture2DShadowProjGrad,	FRAGMENT)
	};
	createCaseGroup(this, "textureprojgrad", "textureProjGrad() Tests", textureProjGradCases, DE_LENGTH_OF_ARRAY(textureProjGradCases));

	// textureProjGradOffset() cases
	static const TexFuncCaseSpec textureProjGradOffsetCases[] =
	{
		//		  Name							Function					MinCoord							MaxCoord							MinDx						MaxDx						MinDy						MaxDy						Offset?	Offset				Format					EvalFunc							Flags
		GRAD_CASE_SPEC(sampler2d_vec3_fixed,	FUNCTION_TEXTUREPROJGRAD3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	true,	IVec3(-8, 7, 0),	tex2DMipmapFixed,		evalTexture2DProjGrad3Offset,		BOTH),
		GRAD_CASE_SPEC(sampler2d_vec3_float,	FUNCTION_TEXTUREPROJGRAD3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f, -0.2f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	true,	IVec3(7, -8, 0),	tex2DMipmapFloat,		evalTexture2DProjGrad3Offset,		BOTH),
		GRAD_CASE_SPEC(isampler2d_vec3,			FUNCTION_TEXTUREPROJGRAD3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3(-0.2f,  0.0f,  0.0f),	true,	IVec3(-8, 7, 0),	tex2DMipmapInt,			evalTexture2DProjGrad3Offset,		BOTH),
		GRAD_CASE_SPEC(usampler2d_vec3,			FUNCTION_TEXTUREPROJGRAD3,	Vec4(-0.3f, -0.6f,  1.5f,  0.0f),	Vec4(2.25f, 3.45f,  1.5f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.2f,  0.0f),	true,	IVec3(7, -8, 0),	tex2DMipmapUint,		evalTexture2DProjGrad3Offset,		BOTH),

		GRAD_CASE_SPEC(sampler2d_vec4_fixed,	FUNCTION_TEXTUREPROJGRAD,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	true,	IVec3(-8, 7, 0),	tex2DMipmapFixed,		evalTexture2DProjGradOffset,		BOTH),
		GRAD_CASE_SPEC(sampler2d_vec4_float,	FUNCTION_TEXTUREPROJGRAD,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f, -0.2f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	true,	IVec3(7, -8, 0),	tex2DMipmapFloat,		evalTexture2DProjGradOffset,		BOTH),
		GRAD_CASE_SPEC(isampler2d_vec4,			FUNCTION_TEXTUREPROJGRAD,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3(-0.2f,  0.0f,  0.0f),	true,	IVec3(-8, 7, 0),	tex2DMipmapInt,			evalTexture2DProjGradOffset,		BOTH),
		GRAD_CASE_SPEC(usampler2d_vec4,			FUNCTION_TEXTUREPROJGRAD,	Vec4(-0.3f, -0.6f,  0.0f,  1.5f),	Vec4(2.25f, 3.45f,  0.0f,  1.5f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.2f,  0.0f),	true,	IVec3(7, -8, 0),	tex2DMipmapUint,		evalTexture2DProjGradOffset,		BOTH),

		GRAD_CASE_SPEC(sampler3d_fixed,			FUNCTION_TEXTUREPROJGRAD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	true,	IVec3(-8, 7, 3),	tex3DMipmapFixed,		evalTexture3DProjGradOffset,		BOTH),
		GRAD_CASE_SPEC(sampler3d_float,			FUNCTION_TEXTUREPROJGRAD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f, -0.2f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	true,	IVec3(7, 3, -8),	tex3DMipmapFloat,		evalTexture3DProjGradOffset,		VERTEX),
		GRAD_CASE_SPEC(sampler3d_float,			FUNCTION_TEXTUREPROJGRAD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.2f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	true,	IVec3(3, -8, 7),	tex3DMipmapFloat,		evalTexture3DProjGradOffset,		FRAGMENT),
		GRAD_CASE_SPEC(isampler3d,				FUNCTION_TEXTUREPROJGRAD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3(-0.2f,  0.0f,  0.0f),	true,	IVec3(-8, 7, 3),	tex3DMipmapInt,			evalTexture3DProjGradOffset,		BOTH),
		GRAD_CASE_SPEC(usampler3d,				FUNCTION_TEXTUREPROJGRAD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.2f,  0.0f),	true,	IVec3(7, 3, -8),	tex3DMipmapUint,		evalTexture3DProjGradOffset,		VERTEX),
		GRAD_CASE_SPEC(usampler3d,				FUNCTION_TEXTUREPROJGRAD,	Vec4(0.9f, 1.05f, -0.08f, -0.75f),	Vec4(-1.13f, -1.7f, -1.7f, -0.75f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f, -0.2f),	true,	IVec3(3, -8, 7),	tex3DMipmapUint,		evalTexture3DProjGradOffset,		FRAGMENT),

		GRAD_CASE_SPEC(sampler2dshadow,			FUNCTION_TEXTUREPROJGRAD,	Vec4( 0.2f, 0.6f,  0.0f,  -1.5f),	Vec4(-2.25f, -3.45f, -1.5f, -1.5f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.2f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	true,	IVec3(-8, 7, 0),	tex2DMipmapShadow,		evalTexture2DShadowProjGradOffset,	VERTEX),
		GRAD_CASE_SPEC(sampler2dshadow,			FUNCTION_TEXTUREPROJGRAD,	Vec4( 0.2f, 0.6f,  0.0f,  -1.5f),	Vec4(-2.25f, -3.45f, -1.5f, -1.5f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f,  0.0f,  0.0f),	Vec3( 0.0f, -0.2f,  0.0f),	true,	IVec3(7, -8, 0),	tex2DMipmapShadow,		evalTexture2DShadowProjGradOffset,	FRAGMENT)
	};
	createCaseGroup(this, "textureprojgradoffset", "textureProjGradOffset() Tests", textureProjGradOffsetCases, DE_LENGTH_OF_ARRAY(textureProjGradOffsetCases));

	// texelFetch() cases
	// \note Level is constant across quad
	static const TexFuncCaseSpec texelFetchCases[] =
	{
		//		  Name							Function				MinCoord							MaxCoord						Bias?	MinLod	MaxLod	Offset?	Offset		Format						EvalFunc				Flags
		CASE_SPEC(sampler2d_fixed,				FUNCTION_TEXELFETCH,	Vec4(0.0f, 0.0f, 0.0f, 0.0f),	Vec4(255.9f, 255.9f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DTexelFetchFixed,		evalTexelFetch2D,		BOTH),
		CASE_SPEC(sampler2d_float,				FUNCTION_TEXELFETCH,	Vec4(0.0f, 0.0f, 0.0f, 0.0f),	Vec4(127.9f, 127.9f,  0.0f,  0.0f),	false,	1.0f,	1.0f,	false,	IVec3(0),	tex2DTexelFetchFloat,		evalTexelFetch2D,		BOTH),
		CASE_SPEC(isampler2d,					FUNCTION_TEXELFETCH,	Vec4(0.0f, 0.0f, 0.0f, 0.0f),	Vec4( 63.9f,  63.9f,  0.0f,  0.0f),	false,	2.0f,	2.0f,	false,	IVec3(0),	tex2DTexelFetchInt,			evalTexelFetch2D,		BOTH),
		CASE_SPEC(usampler2d,					FUNCTION_TEXELFETCH,	Vec4(0.0f, 0.0f, 0.0f, 0.0f),	Vec4( 15.9f,  15.9f,  0.0f,  0.0f),	false,	4.0f,	4.0f,	false,	IVec3(0),	tex2DTexelFetchUint,		evalTexelFetch2D,		BOTH),

		CASE_SPEC(sampler2darray_fixed,			FUNCTION_TEXELFETCH,	Vec4(0.0f, 0.0f, 0.0f, 0.0f),	Vec4(127.9f, 127.9f,  3.9f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex2DArrayTexelFetchFixed,	evalTexelFetch2DArray,	BOTH),
		CASE_SPEC(sampler2darray_float,			FUNCTION_TEXELFETCH,	Vec4(0.0f, 0.0f, 0.0f, 0.0f),	Vec4( 63.9f,  63.9f,  3.9f,  0.0f),	false,	1.0f,	1.0f,	false,	IVec3(0),	tex2DArrayTexelFetchFloat,	evalTexelFetch2DArray,	BOTH),
		CASE_SPEC(isampler2darray,				FUNCTION_TEXELFETCH,	Vec4(0.0f, 0.0f, 0.0f, 0.0f),	Vec4( 31.9f,  31.9f,  3.9f,  0.0f),	false,	2.0f,	2.0f,	false,	IVec3(0),	tex2DArrayTexelFetchInt,	evalTexelFetch2DArray,	BOTH),
		CASE_SPEC(usampler2darray,				FUNCTION_TEXELFETCH,	Vec4(0.0f, 0.0f, 0.0f, 0.0f),	Vec4( 15.9f,  15.9f,  3.9f,  0.0f),	false,	3.0f,	3.0f,	false,	IVec3(0),	tex2DArrayTexelFetchUint,	evalTexelFetch2DArray,	BOTH),

		CASE_SPEC(sampler3d_fixed,				FUNCTION_TEXELFETCH,	Vec4(0.0f, 0.0f, 0.0f, 0.0f),	Vec4(63.9f,  31.9f,  31.9f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DTexelFetchFixed,		evalTexelFetch3D,		BOTH),
		CASE_SPEC(sampler3d_float,				FUNCTION_TEXELFETCH,	Vec4(0.0f, 0.0f, 0.0f, 0.0f),	Vec4(31.9f,  15.9f,  15.9f,  0.0f),	false,	1.0f,	1.0f,	false,	IVec3(0),	tex3DTexelFetchFloat,		evalTexelFetch3D,		BOTH),
		CASE_SPEC(isampler3d,					FUNCTION_TEXELFETCH,	Vec4(0.0f, 0.0f, 0.0f, 0.0f),	Vec4(15.9f,   7.9f,   7.9f,  0.0f),	false,	2.0f,	2.0f,	false,	IVec3(0),	tex3DTexelFetchInt,			evalTexelFetch3D,		BOTH),
		CASE_SPEC(usampler3d,					FUNCTION_TEXELFETCH,	Vec4(0.0f, 0.0f, 0.0f, 0.0f),	Vec4(63.9f,  31.9f,  31.9f,  0.0f),	false,	0.0f,	0.0f,	false,	IVec3(0),	tex3DTexelFetchUint,		evalTexelFetch3D,		BOTH)
	};
	createCaseGroup(this, "texelfetch", "texelFetch() Tests", texelFetchCases, DE_LENGTH_OF_ARRAY(texelFetchCases));

	// texelFetchOffset() cases
	static const TexFuncCaseSpec texelFetchOffsetCases[] =
	{
		//		  Name							Function				MinCoord							MaxCoord						Bias?	MinLod	MaxLod	Offset?	Offset		Format						EvalFunc				Flags
		CASE_SPEC(sampler2d_fixed,				FUNCTION_TEXELFETCH,	Vec4( 8.0f, -7.0f, 0.0f, 0.0f),	Vec4(263.9f, 248.9f,  0.0f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DTexelFetchFixed,		evalTexelFetch2D,		BOTH),
		CASE_SPEC(sampler2d_float,				FUNCTION_TEXELFETCH,	Vec4(-7.0f,  8.0f, 0.0f, 0.0f),	Vec4(120.9f, 135.9f,  0.0f,  0.0f),	false,	1.0f,	1.0f,	true,	IVec3(7, -8, 0),	tex2DTexelFetchFloat,		evalTexelFetch2D,		BOTH),
		CASE_SPEC(isampler2d,					FUNCTION_TEXELFETCH,	Vec4( 8.0f, -7.0f, 0.0f, 0.0f),	Vec4( 71.9f,  56.9f,  0.0f,  0.0f),	false,	2.0f,	2.0f,	true,	IVec3(-8, 7, 0),	tex2DTexelFetchInt,			evalTexelFetch2D,		BOTH),
		CASE_SPEC(usampler2d,					FUNCTION_TEXELFETCH,	Vec4(-7.0f,  8.0f, 0.0f, 0.0f),	Vec4(  8.9f,  23.9f,  0.0f,  0.0f),	false,	4.0f,	4.0f,	true,	IVec3(7, -8, 0),	tex2DTexelFetchUint,		evalTexelFetch2D,		BOTH),

		CASE_SPEC(sampler2darray_fixed,			FUNCTION_TEXELFETCH,	Vec4( 8.0f, -7.0f, 0.0f, 0.0f),	Vec4(135.9f, 120.9f,  3.9f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 0),	tex2DArrayTexelFetchFixed,	evalTexelFetch2DArray,	BOTH),
		CASE_SPEC(sampler2darray_float,			FUNCTION_TEXELFETCH,	Vec4(-7.0f,  8.0f, 0.0f, 0.0f),	Vec4( 56.9f,  71.9f,  3.9f,  0.0f),	false,	1.0f,	1.0f,	true,	IVec3(7, -8, 0),	tex2DArrayTexelFetchFloat,	evalTexelFetch2DArray,	BOTH),
		CASE_SPEC(isampler2darray,				FUNCTION_TEXELFETCH,	Vec4( 8.0f, -7.0f, 0.0f, 0.0f),	Vec4( 39.9f,  24.9f,  3.9f,  0.0f),	false,	2.0f,	2.0f,	true,	IVec3(-8, 7, 0),	tex2DArrayTexelFetchInt,	evalTexelFetch2DArray,	BOTH),
		CASE_SPEC(usampler2darray,				FUNCTION_TEXELFETCH,	Vec4(-7.0f,  8.0f, 0.0f, 0.0f),	Vec4(  8.9f,  23.9f,  3.9f,  0.0f),	false,	3.0f,	3.0f,	true,	IVec3(7, -8, 0),	tex2DArrayTexelFetchUint,	evalTexelFetch2DArray,	BOTH),

		CASE_SPEC(sampler3d_fixed,				FUNCTION_TEXELFETCH,	Vec4( 8.0f, -7.0f, -3.0f, 0.0f),Vec4(71.9f,  24.9f,  28.9f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 3),	tex3DTexelFetchFixed,		evalTexelFetch3D,		BOTH),
		CASE_SPEC(sampler3d_float,				FUNCTION_TEXELFETCH,	Vec4(-7.0f, -3.0f,  8.0f, 0.0f),Vec4(24.9f,  12.9f,  23.9f,  0.0f),	false,	1.0f,	1.0f,	true,	IVec3(7, 3, -8),	tex3DTexelFetchFloat,		evalTexelFetch3D,		BOTH),
		CASE_SPEC(isampler3d,					FUNCTION_TEXELFETCH,	Vec4(-3.0f,  8.0f, -7.0f, 0.0f),Vec4(12.9f,  15.9f,   0.9f,  0.0f),	false,	2.0f,	2.0f,	true,	IVec3(3, -8, 7),	tex3DTexelFetchInt,			evalTexelFetch3D,		BOTH),
		CASE_SPEC(usampler3d,					FUNCTION_TEXELFETCH,	Vec4( 8.0f, -7.0f, -3.0f, 0.0f),Vec4(71.9f,  24.9f,  28.9f,  0.0f),	false,	0.0f,	0.0f,	true,	IVec3(-8, 7, 3),	tex3DTexelFetchUint,		evalTexelFetch3D,		BOTH)
	};
	createCaseGroup(this, "texelfetchoffset", "texelFetchOffset() Tests", texelFetchOffsetCases, DE_LENGTH_OF_ARRAY(texelFetchOffsetCases));

	// textureSize() cases
	{
		struct TextureSizeCaseSpec
		{
			const char* name;
			const char* samplerName;
			TextureSpec textureSpec;
		} textureSizeCases[] =
		{
			{ "sampler2d_fixed",			"sampler2D",				tex2DFixed			},
			{ "sampler2d_float",			"sampler2D",				tex2DFloat			},
			{ "isampler2d",					"isampler2D",				tex2DInt			},
			{ "usampler2d",					"usampler2D",				tex2DUint			},
			{ "sampler2dshadow",			"sampler2DShadow",			tex2DShadow			},
			{ "sampler3d_fixed",			"sampler3D",				tex3DFixed			},
			{ "sampler3d_float",			"sampler3D",				tex3DFloat			},
			{ "isampler3d",					"isampler3D",				tex3DInt			},
			{ "usampler3d",					"usampler3D",				tex3DUint			},
			{ "samplercube_fixed",			"samplerCube",				texCubeFixed		},
			{ "samplercube_float",			"samplerCube",				texCubeFloat		},
			{ "isamplercube",				"isamplerCube",				texCubeInt			},
			{ "usamplercube",				"usamplerCube",				texCubeUint			},
			{ "samplercubeshadow",			"samplerCubeShadow",		texCubeShadow		},
			{ "sampler2darray_fixed",		"sampler2DArray",			tex2DArrayFixed		},
			{ "sampler2darray_float",		"sampler2DArray",			tex2DArrayFloat		},
			{ "isampler2darray",			"isampler2DArray",			tex2DArrayInt		},
			{ "usampler2darray",			"usampler2DArray",			tex2DArrayUint		},
			{ "sampler2darrayshadow",		"sampler2DArrayShadow",		tex2DArrayShadow	},
		};

		tcu::TestCaseGroup* group = new tcu::TestCaseGroup(m_testCtx, "texturesize", "textureSize() Tests");
		addChild(group);

		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(textureSizeCases); ++ndx)
		{
			group->addChild(new TextureSizeCase(m_context, (std::string(textureSizeCases[ndx].name) + "_vertex").c_str(),   "", textureSizeCases[ndx].samplerName, textureSizeCases[ndx].textureSpec, true));
			group->addChild(new TextureSizeCase(m_context, (std::string(textureSizeCases[ndx].name) + "_fragment").c_str(), "", textureSizeCases[ndx].samplerName, textureSizeCases[ndx].textureSpec, false));
		}
	}

	// Negative cases.
	{
		gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
		std::vector<tcu::TestNode*> negativeCases = library.loadShaderFile("shaders/invalid_texture_functions.test");

		tcu::TestCaseGroup* group = new tcu::TestCaseGroup(m_testCtx, "invalid", "Invalid texture function usage", negativeCases);
		addChild(group);
	}
}

} // Functional
} // gles3
} // deqp