/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Functional rasterization tests. *//*--------------------------------------------------------------------*/ #include "es3fRasterizationTests.hpp" #include "glsRasterizationTestUtil.hpp" #include "tcuSurface.hpp" #include "tcuRenderTarget.hpp" #include "tcuVectorUtil.hpp" #include "tcuStringTemplate.hpp" #include "tcuTextureUtil.hpp" #include "tcuResultCollector.hpp" #include "gluShaderProgram.hpp" #include "gluRenderContext.hpp" #include "gluPixelTransfer.hpp" #include "gluStrUtil.hpp" #include "gluTextureUtil.hpp" #include "deStringUtil.hpp" #include "deRandom.hpp" #include "glwFunctions.hpp" #include "glwEnums.hpp" #include <vector> namespace deqp { namespace gles3 { namespace Functional { namespace { using namespace gls::RasterizationTestUtil; static const char* const s_shaderVertexTemplate = "#version 300 es\n" "in highp vec4 a_position;\n" "in highp vec4 a_color;\n" "${INTERPOLATION}out highp vec4 v_color;\n" "uniform highp float u_pointSize;\n" "void main ()\n" "{\n" " gl_Position = a_position;\n" " gl_PointSize = u_pointSize;\n" " v_color = a_color;\n" "}\n"; static const char* const s_shaderFragmentTemplate = "#version 300 es\n" "layout(location = 0) out highp vec4 fragColor;\n" "${INTERPOLATION}in highp vec4 v_color;\n" "void main ()\n" "{\n" " fragColor = v_color;\n" "}\n"; enum InterpolationCaseFlags { INTERPOLATIONFLAGS_NONE = 0, INTERPOLATIONFLAGS_PROJECTED = (1 << 1), INTERPOLATIONFLAGS_FLATSHADE = (1 << 2), }; enum PrimitiveWideness { PRIMITIVEWIDENESS_NARROW = 0, PRIMITIVEWIDENESS_WIDE, PRIMITIVEWIDENESS_LAST }; static tcu::PixelFormat getInternalFormatPixelFormat (glw::GLenum internalFormat) { const tcu::IVec4 bitDepth = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(internalFormat)); return tcu::PixelFormat(bitDepth.x(), bitDepth.y(), bitDepth.z(), bitDepth.w()); } class BaseRenderingCase : public TestCase { public: enum RenderTarget { RENDERTARGET_DEFAULT = 0, RENDERTARGET_TEXTURE_2D, RENDERTARGET_RBO_SINGLESAMPLE, RENDERTARGET_RBO_MULTISAMPLE, RENDERTARGET_LAST }; enum { DEFAULT_RENDER_SIZE = 256, SAMPLE_COUNT_MAX = -2, }; BaseRenderingCase (Context& context, const char* name, const char* desc, RenderTarget target, int numSamples, int renderSize); ~BaseRenderingCase (void); virtual void init (void); void deinit (void); protected: void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLenum primitiveType); void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec4>& coloDrata, glw::GLenum primitiveType); virtual float getLineWidth (void) const; virtual float getPointSize (void) const; const tcu::PixelFormat& getPixelFormat (void) const; const int m_renderSize; int m_numSamples; int m_subpixelBits; bool m_flatshade; const int m_numRequestedSamples; private: const RenderTarget m_renderTarget; const glw::GLenum m_fboInternalFormat; const tcu::PixelFormat m_pixelFormat; glu::ShaderProgram* m_shader; glw::GLuint m_fbo; glw::GLuint m_texture; glw::GLuint m_rbo; glw::GLuint m_blitDstFbo; glw::GLuint m_blitDstRbo; }; BaseRenderingCase::BaseRenderingCase (Context& context, const char* name, const char* desc, RenderTarget target, int numSamples, int renderSize) : TestCase (context, name, desc) , m_renderSize (renderSize) , m_numSamples (-1) , m_subpixelBits (-1) , m_flatshade (false) , m_numRequestedSamples (numSamples) , m_renderTarget (target) , m_fboInternalFormat (GL_RGBA8) , m_pixelFormat ((m_renderTarget == RENDERTARGET_DEFAULT) ? (m_context.getRenderTarget().getPixelFormat()) : (getInternalFormatPixelFormat(m_fboInternalFormat))) , m_shader (DE_NULL) , m_fbo (0) , m_texture (0) , m_rbo (0) , m_blitDstFbo (0) , m_blitDstRbo (0) { DE_ASSERT(m_renderTarget < RENDERTARGET_LAST); DE_ASSERT((m_numRequestedSamples == -1) == (m_renderTarget != RENDERTARGET_RBO_MULTISAMPLE)); } BaseRenderingCase::~BaseRenderingCase (void) { deinit(); } void BaseRenderingCase::init (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const int width = m_context.getRenderTarget().getWidth(); const int height = m_context.getRenderTarget().getHeight(); int msaaTargetSamples = -1; // Requirements if (m_renderTarget == RENDERTARGET_DEFAULT && (width < m_renderSize || height < m_renderSize)) throw tcu::NotSupportedError(std::string("Render target size must be at least ") + de::toString(m_renderSize) + "x" + de::toString(m_renderSize)); if (m_renderTarget == RENDERTARGET_RBO_MULTISAMPLE) { glw::GLint maxSampleCount = 0; gl.getInternalformativ(GL_RENDERBUFFER, m_fboInternalFormat, GL_SAMPLES, 1, &maxSampleCount); if (m_numRequestedSamples == SAMPLE_COUNT_MAX) msaaTargetSamples = maxSampleCount; else if (maxSampleCount >= m_numRequestedSamples) msaaTargetSamples = m_numRequestedSamples; else throw tcu::NotSupportedError("Test requires " + de::toString(m_numRequestedSamples) + "x msaa rbo"); } // Gen shader { tcu::StringTemplate vertexSource (s_shaderVertexTemplate); tcu::StringTemplate fragmentSource (s_shaderFragmentTemplate); std::map<std::string, std::string> params; params["INTERPOLATION"] = (m_flatshade) ? ("flat ") : (""); m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params))); if (!m_shader->isOk()) throw tcu::TestError("could not create shader"); } // Fbo if (m_renderTarget != RENDERTARGET_DEFAULT) { glw::GLenum error; gl.genFramebuffers(1, &m_fbo); gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); switch (m_renderTarget) { case RENDERTARGET_TEXTURE_2D: { gl.genTextures(1, &m_texture); gl.bindTexture(GL_TEXTURE_2D, m_texture); gl.texStorage2D(GL_TEXTURE_2D, 1, m_fboInternalFormat, m_renderSize, m_renderSize); error = gl.getError(); if (error == GL_OUT_OF_MEMORY) throw tcu::NotSupportedError("could not create target texture, got out of memory"); else if (error != GL_NO_ERROR) throw tcu::TestError("got " + de::toString(glu::getErrorStr(error))); gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0); break; } case RENDERTARGET_RBO_SINGLESAMPLE: case RENDERTARGET_RBO_MULTISAMPLE: { gl.genRenderbuffers(1, &m_rbo); gl.bindRenderbuffer(GL_RENDERBUFFER, m_rbo); if (m_renderTarget == RENDERTARGET_RBO_SINGLESAMPLE) gl.renderbufferStorage(GL_RENDERBUFFER, m_fboInternalFormat, m_renderSize, m_renderSize); else if (m_renderTarget == RENDERTARGET_RBO_MULTISAMPLE) gl.renderbufferStorageMultisample(GL_RENDERBUFFER, msaaTargetSamples, m_fboInternalFormat, m_renderSize, m_renderSize); else DE_ASSERT(false); error = gl.getError(); if (error == GL_OUT_OF_MEMORY) throw tcu::NotSupportedError("could not create target texture, got out of memory"); else if (error != GL_NO_ERROR) throw tcu::TestError("got " + de::toString(glu::getErrorStr(error))); gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_rbo); break; } default: DE_ASSERT(false); } } // Resolve (blitFramebuffer) target fbo for MSAA targets if (m_renderTarget == RENDERTARGET_RBO_MULTISAMPLE) { glw::GLenum error; gl.genFramebuffers(1, &m_blitDstFbo); gl.bindFramebuffer(GL_FRAMEBUFFER, m_blitDstFbo); gl.genRenderbuffers(1, &m_blitDstRbo); gl.bindRenderbuffer(GL_RENDERBUFFER, m_blitDstRbo); gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, m_renderSize, m_renderSize); error = gl.getError(); if (error == GL_OUT_OF_MEMORY) throw tcu::NotSupportedError("could not create blit target, got out of memory"); else if (error != GL_NO_ERROR) throw tcu::TestError("got " + de::toString(glu::getErrorStr(error))); gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_blitDstRbo); // restore state gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); } // Query info if (m_renderTarget == RENDERTARGET_DEFAULT) m_numSamples = m_context.getRenderTarget().getNumSamples(); else if (m_renderTarget == RENDERTARGET_RBO_MULTISAMPLE) { m_numSamples = -1; gl.bindRenderbuffer(GL_RENDERBUFFER, m_rbo); gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &m_numSamples); GLU_EXPECT_NO_ERROR(gl.getError(), "get RENDERBUFFER_SAMPLES"); } else m_numSamples = 0; gl.getIntegerv(GL_SUBPIXEL_BITS, &m_subpixelBits); m_testCtx.getLog() << tcu::TestLog::Message << "Sample count = " << m_numSamples << tcu::TestLog::EndMessage; m_testCtx.getLog() << tcu::TestLog::Message << "SUBPIXEL_BITS = " << m_subpixelBits << tcu::TestLog::EndMessage; } void BaseRenderingCase::deinit (void) { if (m_shader) { delete m_shader; m_shader = DE_NULL; } if (m_fbo) { m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_fbo); m_fbo = 0; } if (m_rbo) { m_context.getRenderContext().getFunctions().deleteRenderbuffers(1, &m_rbo); m_rbo = 0; } if (m_texture) { m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texture); m_texture = 0; } if (m_blitDstFbo) { m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_blitDstFbo); m_blitDstFbo = 0; } if (m_blitDstRbo) { m_context.getRenderContext().getFunctions().deleteRenderbuffers(1, &m_blitDstRbo); m_blitDstRbo = 0; } } void BaseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLenum primitiveType) { // default to color white const std::vector<tcu::Vec4> colorData(vertexData.size(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); drawPrimitives(result, vertexData, colorData, primitiveType); } void BaseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec4>& colorData, glw::GLenum primitiveType) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); const glw::GLint pointSizeLoc = gl.getUniformLocation(m_shader->getProgram(), "u_pointSize"); gl.clearColor (0, 0, 0, 1); gl.clear (GL_COLOR_BUFFER_BIT); gl.viewport (0, 0, m_renderSize, m_renderSize); gl.useProgram (m_shader->getProgram()); gl.enableVertexAttribArray (positionLoc); gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &vertexData[0]); gl.enableVertexAttribArray (colorLoc); gl.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, 0, &colorData[0]); gl.uniform1f (pointSizeLoc, getPointSize()); gl.lineWidth (getLineWidth()); gl.drawArrays (primitiveType, 0, (glw::GLsizei)vertexData.size()); gl.disableVertexAttribArray (colorLoc); gl.disableVertexAttribArray (positionLoc); gl.useProgram (0); gl.finish (); GLU_EXPECT_NO_ERROR (gl.getError(), "draw primitives"); // read pixels if (m_renderTarget == RENDERTARGET_RBO_MULTISAMPLE) { // resolve msaa gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo); gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_blitDstFbo); gl.blitFramebuffer(0, 0, m_renderSize, m_renderSize, 0, 0, m_renderSize, m_renderSize, GL_COLOR_BUFFER_BIT, GL_NEAREST); GLU_EXPECT_NO_ERROR(gl.getError(), "blit"); // read resolved gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_blitDstFbo); glu::readPixels(m_context.getRenderContext(), 0, 0, result.getAccess()); GLU_EXPECT_NO_ERROR(gl.getError(), "read pixels"); gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); } else { glu::readPixels(m_context.getRenderContext(), 0, 0, result.getAccess()); GLU_EXPECT_NO_ERROR (gl.getError(), "read pixels"); } } float BaseRenderingCase::getLineWidth (void) const { return 1.0f; } float BaseRenderingCase::getPointSize (void) const { return 1.0f; } const tcu::PixelFormat& BaseRenderingCase::getPixelFormat (void) const { return m_pixelFormat; } class BaseTriangleCase : public BaseRenderingCase { public: BaseTriangleCase (Context& context, const char* name, const char* desc, glw::GLenum primitiveDrawType, BaseRenderingCase::RenderTarget renderTarget, int numSamples); ~BaseTriangleCase (void); IterateResult iterate (void); private: virtual void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriangle>& outTriangles) = DE_NULL; int m_iteration; const int m_iterationCount; const glw::GLenum m_primitiveDrawType; bool m_allIterationsPassed; }; BaseTriangleCase::BaseTriangleCase (Context& context, const char* name, const char* desc, glw::GLenum primitiveDrawType, BaseRenderingCase::RenderTarget renderTarget, int numSamples) : BaseRenderingCase (context, name, desc, renderTarget, numSamples, DEFAULT_RENDER_SIZE) , m_iteration (0) , m_iterationCount (3) , m_primitiveDrawType (primitiveDrawType) , m_allIterationsPassed (true) { } BaseTriangleCase::~BaseTriangleCase (void) { } BaseTriangleCase::IterateResult BaseTriangleCase::iterate (void) { const std::string iterationDescription = "Test iteration " + de::toString(m_iteration+1) + " / " + de::toString(m_iterationCount); const tcu::ScopedLogSection section (m_testCtx.getLog(), iterationDescription, iterationDescription); tcu::Surface resultImage (m_renderSize, m_renderSize); std::vector<tcu::Vec4> drawBuffer; std::vector<TriangleSceneSpec::SceneTriangle> triangles; generateTriangles(m_iteration, drawBuffer, triangles); // draw image drawPrimitives(resultImage, drawBuffer, m_primitiveDrawType); // compare { bool compareOk; RasterizationArguments args; TriangleSceneSpec scene; args.numSamples = m_numSamples; args.subpixelBits = m_subpixelBits; args.redBits = getPixelFormat().redBits; args.greenBits = getPixelFormat().greenBits; args.blueBits = getPixelFormat().blueBits; scene.triangles.swap(triangles); compareOk = verifyTriangleGroupRasterization(resultImage, scene, args, m_testCtx.getLog()); if (!compareOk) m_allIterationsPassed = false; } // result if (++m_iteration == m_iterationCount) { if (m_allIterationsPassed) m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); else m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Incorrect rasterization"); return STOP; } else return CONTINUE; } class BaseLineCase : public BaseRenderingCase { public: BaseLineCase (Context& context, const char* name, const char* desc, glw::GLenum primitiveDrawType, PrimitiveWideness wideness, BaseRenderingCase::RenderTarget renderTarget, int numSamples); ~BaseLineCase (void); void init (void); IterateResult iterate (void); float getLineWidth (void) const; private: virtual void generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSceneSpec::SceneLine>& outLines) = DE_NULL; int m_iteration; const int m_iterationCount; const glw::GLenum m_primitiveDrawType; const PrimitiveWideness m_primitiveWideness; bool m_allIterationsPassed; bool m_multisampleRelaxationRequired; float m_maxLineWidth; std::vector<float> m_lineWidths; }; BaseLineCase::BaseLineCase (Context& context, const char* name, const char* desc, glw::GLenum primitiveDrawType, PrimitiveWideness wideness, BaseRenderingCase::RenderTarget renderTarget, int numSamples) : BaseRenderingCase (context, name, desc, renderTarget, numSamples, DEFAULT_RENDER_SIZE) , m_iteration (0) , m_iterationCount (3) , m_primitiveDrawType (primitiveDrawType) , m_primitiveWideness (wideness) , m_allIterationsPassed (true) , m_multisampleRelaxationRequired (false) , m_maxLineWidth (1.0f) { DE_ASSERT(m_primitiveWideness < PRIMITIVEWIDENESS_LAST); } BaseLineCase::~BaseLineCase (void) { } void BaseLineCase::init (void) { // create line widths if (m_primitiveWideness == PRIMITIVEWIDENESS_NARROW) { m_lineWidths.resize(m_iterationCount, 1.0f); } else if (m_primitiveWideness == PRIMITIVEWIDENESS_WIDE) { float range[2] = { 0.0f, 0.0f }; m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range); m_testCtx.getLog() << tcu::TestLog::Message << "ALIASED_LINE_WIDTH_RANGE = [" << range[0] << ", " << range[1] << "]" << tcu::TestLog::EndMessage; // no wide line support if (range[1] <= 1.0f) throw tcu::NotSupportedError("wide line support required"); // set hand picked sizes m_lineWidths.push_back(5.0f); m_lineWidths.push_back(10.0f); m_lineWidths.push_back(range[1]); DE_ASSERT((int)m_lineWidths.size() == m_iterationCount); m_maxLineWidth = range[1]; } else DE_ASSERT(false); // init parent BaseRenderingCase::init(); } BaseLineCase::IterateResult BaseLineCase::iterate (void) { const std::string iterationDescription = "Test iteration " + de::toString(m_iteration+1) + " / " + de::toString(m_iterationCount); const tcu::ScopedLogSection section (m_testCtx.getLog(), iterationDescription, iterationDescription); const float lineWidth = getLineWidth(); tcu::Surface resultImage (m_renderSize, m_renderSize); std::vector<tcu::Vec4> drawBuffer; std::vector<LineSceneSpec::SceneLine> lines; // supported? if (lineWidth <= m_maxLineWidth) { // gen data generateLines(m_iteration, drawBuffer, lines); // draw image drawPrimitives(resultImage, drawBuffer, m_primitiveDrawType); // compare { bool compareOk; RasterizationArguments args; LineSceneSpec scene; args.numSamples = m_numSamples; args.subpixelBits = m_subpixelBits; args.redBits = getPixelFormat().redBits; args.greenBits = getPixelFormat().greenBits; args.blueBits = getPixelFormat().blueBits; scene.lines.swap(lines); scene.lineWidth = lineWidth; compareOk = verifyLineGroupRasterization(resultImage, scene, args, m_testCtx.getLog()); // multisampled wide lines might not be supported if (scene.lineWidth != 1.0f && m_numSamples > 1 && !compareOk) { m_multisampleRelaxationRequired = true; compareOk = true; } if (!compareOk) m_allIterationsPassed = false; } } else m_testCtx.getLog() << tcu::TestLog::Message << "Line width " << lineWidth << " not supported, skipping iteration." << tcu::TestLog::EndMessage; // result if (++m_iteration == m_iterationCount) { if (m_allIterationsPassed && m_multisampleRelaxationRequired) m_testCtx.setTestResult(QP_TEST_RESULT_COMPATIBILITY_WARNING, "Rasterization of multisampled wide lines failed"); else if (m_allIterationsPassed) m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); else m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Incorrect rasterization"); return STOP; } else return CONTINUE; } float BaseLineCase::getLineWidth (void) const { return m_lineWidths[m_iteration]; } class PointCase : public BaseRenderingCase { public: PointCase (Context& context, const char* name, const char* desc, PrimitiveWideness wideness, BaseRenderingCase::RenderTarget renderTarget = RENDERTARGET_DEFAULT, int numSamples = -1); ~PointCase (void); void init (void); IterateResult iterate (void); protected: float getPointSize (void) const; private: void generatePoints (int iteration, std::vector<tcu::Vec4>& outData, std::vector<PointSceneSpec::ScenePoint>& outPoints); int m_iteration; const int m_iterationCount; const PrimitiveWideness m_primitiveWideness; bool m_allIterationsPassed; float m_maxPointSize; std::vector<float> m_pointSizes; }; PointCase::PointCase (Context& context, const char* name, const char* desc, PrimitiveWideness wideness, BaseRenderingCase::RenderTarget renderTarget, int numSamples) : BaseRenderingCase (context, name, desc, renderTarget, numSamples, DEFAULT_RENDER_SIZE) , m_iteration (0) , m_iterationCount (3) , m_primitiveWideness (wideness) , m_allIterationsPassed (true) , m_maxPointSize (1.0f) { } PointCase::~PointCase (void) { } void PointCase::init (void) { // create point sizes if (m_primitiveWideness == PRIMITIVEWIDENESS_NARROW) { m_pointSizes.resize(m_iterationCount, 1.0f); } else if (m_primitiveWideness == PRIMITIVEWIDENESS_WIDE) { float range[2] = { 0.0f, 0.0f }; m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_POINT_SIZE_RANGE, range); m_testCtx.getLog() << tcu::TestLog::Message << "GL_ALIASED_POINT_SIZE_RANGE = [" << range[0] << ", " << range[1] << "]" << tcu::TestLog::EndMessage; // no wide line support if (range[1] <= 1.0f) throw tcu::NotSupportedError("wide point support required"); // set hand picked sizes m_pointSizes.push_back(10.0f); m_pointSizes.push_back(25.0f); m_pointSizes.push_back(range[1]); DE_ASSERT((int)m_pointSizes.size() == m_iterationCount); m_maxPointSize = range[1]; } else DE_ASSERT(false); // init parent BaseRenderingCase::init(); } PointCase::IterateResult PointCase::iterate (void) { const std::string iterationDescription = "Test iteration " + de::toString(m_iteration+1) + " / " + de::toString(m_iterationCount); const tcu::ScopedLogSection section (m_testCtx.getLog(), iterationDescription, iterationDescription); const float pointSize = getPointSize(); tcu::Surface resultImage (m_renderSize, m_renderSize); std::vector<tcu::Vec4> drawBuffer; std::vector<PointSceneSpec::ScenePoint> points; // supported? if (pointSize <= m_maxPointSize) { // gen data generatePoints(m_iteration, drawBuffer, points); // draw image drawPrimitives(resultImage, drawBuffer, GL_POINTS); // compare { bool compareOk; RasterizationArguments args; PointSceneSpec scene; args.numSamples = m_numSamples; args.subpixelBits = m_subpixelBits; args.redBits = getPixelFormat().redBits; args.greenBits = getPixelFormat().greenBits; args.blueBits = getPixelFormat().blueBits; scene.points.swap(points); compareOk = verifyPointGroupRasterization(resultImage, scene, args, m_testCtx.getLog()); if (!compareOk) m_allIterationsPassed = false; } } else m_testCtx.getLog() << tcu::TestLog::Message << "Point size " << pointSize << " not supported, skipping iteration." << tcu::TestLog::EndMessage; // result if (++m_iteration == m_iterationCount) { if (m_allIterationsPassed) m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); else m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Incorrect rasterization"); return STOP; } else return CONTINUE; } float PointCase::getPointSize (void) const { return m_pointSizes[m_iteration]; } void PointCase::generatePoints (int iteration, std::vector<tcu::Vec4>& outData, std::vector<PointSceneSpec::ScenePoint>& outPoints) { outData.resize(6); switch (iteration) { case 0: // \note: these values are chosen arbitrarily outData[0] = tcu::Vec4( 0.2f, 0.8f, 0.0f, 1.0f); outData[1] = tcu::Vec4( 0.5f, 0.2f, 0.0f, 1.0f); outData[2] = tcu::Vec4( 0.5f, 0.3f, 0.0f, 1.0f); outData[3] = tcu::Vec4(-0.5f, 0.2f, 0.0f, 1.0f); outData[4] = tcu::Vec4(-0.2f, -0.4f, 0.0f, 1.0f); outData[5] = tcu::Vec4(-0.4f, 0.2f, 0.0f, 1.0f); break; case 1: outData[0] = tcu::Vec4(-0.499f, 0.128f, 0.0f, 1.0f); outData[1] = tcu::Vec4(-0.501f, -0.3f, 0.0f, 1.0f); outData[2] = tcu::Vec4( 0.11f, -0.2f, 0.0f, 1.0f); outData[3] = tcu::Vec4( 0.11f, 0.2f, 0.0f, 1.0f); outData[4] = tcu::Vec4( 0.88f, 0.9f, 0.0f, 1.0f); outData[5] = tcu::Vec4( 0.4f, 1.2f, 0.0f, 1.0f); break; case 2: outData[0] = tcu::Vec4( -0.9f, -0.3f, 0.0f, 1.0f); outData[1] = tcu::Vec4( 0.3f, -0.9f, 0.0f, 1.0f); outData[2] = tcu::Vec4( -0.4f, -0.1f, 0.0f, 1.0f); outData[3] = tcu::Vec4(-0.11f, 0.2f, 0.0f, 1.0f); outData[4] = tcu::Vec4( 0.88f, 0.7f, 0.0f, 1.0f); outData[5] = tcu::Vec4( -0.4f, 0.4f, 0.0f, 1.0f); break; } outPoints.resize(outData.size()); for (int pointNdx = 0; pointNdx < (int)outPoints.size(); ++pointNdx) { outPoints[pointNdx].position = outData[pointNdx]; outPoints[pointNdx].pointSize = getPointSize(); } // log m_testCtx.getLog() << tcu::TestLog::Message << "Rendering " << outPoints.size() << " point(s): (point size = " << getPointSize() << ")" << tcu::TestLog::EndMessage; for (int pointNdx = 0; pointNdx < (int)outPoints.size(); ++pointNdx) m_testCtx.getLog() << tcu::TestLog::Message << "Point " << (pointNdx+1) << ":\t" << outPoints[pointNdx].position << tcu::TestLog::EndMessage; } class TrianglesCase : public BaseTriangleCase { public: TrianglesCase (Context& context, const char* name, const char* desc, BaseRenderingCase::RenderTarget renderTarget = RENDERTARGET_DEFAULT, int numSamples = -1); ~TrianglesCase (void); void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriangle>& outTriangles); }; TrianglesCase::TrianglesCase (Context& context, const char* name, const char* desc, BaseRenderingCase::RenderTarget renderTarget, int numSamples) : BaseTriangleCase(context, name, desc, GL_TRIANGLES, renderTarget, numSamples) { } TrianglesCase::~TrianglesCase (void) { } void TrianglesCase::generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriangle>& outTriangles) { outData.resize(6); switch (iteration) { case 0: // \note: these values are chosen arbitrarily outData[0] = tcu::Vec4( 0.2f, 0.8f, 0.0f, 1.0f); outData[1] = tcu::Vec4( 0.5f, 0.2f, 0.0f, 1.0f); outData[2] = tcu::Vec4( 0.5f, 0.3f, 0.0f, 1.0f); outData[3] = tcu::Vec4(-0.5f, 0.2f, 0.0f, 1.0f); outData[4] = tcu::Vec4(-1.5f, -0.4f, 0.0f, 1.0f); outData[5] = tcu::Vec4(-0.4f, 0.2f, 0.0f, 1.0f); break; case 1: outData[0] = tcu::Vec4(-0.499f, 0.128f, 0.0f, 1.0f); outData[1] = tcu::Vec4(-0.501f, -0.3f, 0.0f, 1.0f); outData[2] = tcu::Vec4( 0.11f, -0.2f, 0.0f, 1.0f); outData[3] = tcu::Vec4( 0.11f, 0.2f, 0.0f, 1.0f); outData[4] = tcu::Vec4( 0.88f, 0.9f, 0.0f, 1.0f); outData[5] = tcu::Vec4( 0.4f, 1.2f, 0.0f, 1.0f); break; case 2: outData[0] = tcu::Vec4( -0.9f, -0.3f, 0.0f, 1.0f); outData[1] = tcu::Vec4( 1.1f, -0.9f, 0.0f, 1.0f); outData[2] = tcu::Vec4( -1.1f, -0.1f, 0.0f, 1.0f); outData[3] = tcu::Vec4(-0.11f, 0.2f, 0.0f, 1.0f); outData[4] = tcu::Vec4( 0.88f, 0.7f, 0.0f, 1.0f); outData[5] = tcu::Vec4( -0.4f, 0.4f, 0.0f, 1.0f); break; } outTriangles.resize(2); outTriangles[0].positions[0] = outData[0]; outTriangles[0].sharedEdge[0] = false; outTriangles[0].positions[1] = outData[1]; outTriangles[0].sharedEdge[1] = false; outTriangles[0].positions[2] = outData[2]; outTriangles[0].sharedEdge[2] = false; outTriangles[1].positions[0] = outData[3]; outTriangles[1].sharedEdge[0] = false; outTriangles[1].positions[1] = outData[4]; outTriangles[1].sharedEdge[1] = false; outTriangles[1].positions[2] = outData[5]; outTriangles[1].sharedEdge[2] = false; // log m_testCtx.getLog() << tcu::TestLog::Message << "Rendering " << outTriangles.size() << " triangle(s):" << tcu::TestLog::EndMessage; for (int triangleNdx = 0; triangleNdx < (int)outTriangles.size(); ++triangleNdx) { m_testCtx.getLog() << tcu::TestLog::Message << "Triangle " << (triangleNdx+1) << ":" << "\n\t" << outTriangles[triangleNdx].positions[0] << "\n\t" << outTriangles[triangleNdx].positions[1] << "\n\t" << outTriangles[triangleNdx].positions[2] << tcu::TestLog::EndMessage; } } class TriangleStripCase : public BaseTriangleCase { public: TriangleStripCase (Context& context, const char* name, const char* desc, BaseRenderingCase::RenderTarget renderTarget = RENDERTARGET_DEFAULT, int numSamples = -1); void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriangle>& outTriangles); }; TriangleStripCase::TriangleStripCase (Context& context, const char* name, const char* desc, BaseRenderingCase::RenderTarget renderTarget, int numSamples) : BaseTriangleCase(context, name, desc, GL_TRIANGLE_STRIP, renderTarget, numSamples) { } void TriangleStripCase::generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriangle>& outTriangles) { outData.resize(5); switch (iteration) { case 0: // \note: these values are chosen arbitrarily outData[0] = tcu::Vec4(-0.504f, 0.8f, 0.0f, 1.0f); outData[1] = tcu::Vec4(-0.2f, -0.2f, 0.0f, 1.0f); outData[2] = tcu::Vec4(-0.2f, 0.199f, 0.0f, 1.0f); outData[3] = tcu::Vec4( 0.5f, 0.201f, 0.0f, 1.0f); outData[4] = tcu::Vec4( 1.5f, 0.4f, 0.0f, 1.0f); break; case 1: outData[0] = tcu::Vec4(-0.499f, 0.129f, 0.0f, 1.0f); outData[1] = tcu::Vec4(-0.501f, -0.3f, 0.0f, 1.0f); outData[2] = tcu::Vec4( 0.11f, -0.2f, 0.0f, 1.0f); outData[3] = tcu::Vec4( 0.11f, -0.31f, 0.0f, 1.0f); outData[4] = tcu::Vec4( 0.88f, 0.9f, 0.0f, 1.0f); break; case 2: outData[0] = tcu::Vec4( -0.9f, -0.3f, 0.0f, 1.0f); outData[1] = tcu::Vec4( 1.1f, -0.9f, 0.0f, 1.0f); outData[2] = tcu::Vec4(-0.87f, -0.1f, 0.0f, 1.0f); outData[3] = tcu::Vec4(-0.11f, 0.19f, 0.0f, 1.0f); outData[4] = tcu::Vec4( 0.88f, 0.7f, 0.0f, 1.0f); break; } outTriangles.resize(3); outTriangles[0].positions[0] = outData[0]; outTriangles[0].sharedEdge[0] = false; outTriangles[0].positions[1] = outData[1]; outTriangles[0].sharedEdge[1] = true; outTriangles[0].positions[2] = outData[2]; outTriangles[0].sharedEdge[2] = false; outTriangles[1].positions[0] = outData[2]; outTriangles[1].sharedEdge[0] = true; outTriangles[1].positions[1] = outData[1]; outTriangles[1].sharedEdge[1] = false; outTriangles[1].positions[2] = outData[3]; outTriangles[1].sharedEdge[2] = true; outTriangles[2].positions[0] = outData[2]; outTriangles[2].sharedEdge[0] = true; outTriangles[2].positions[1] = outData[3]; outTriangles[2].sharedEdge[1] = false; outTriangles[2].positions[2] = outData[4]; outTriangles[2].sharedEdge[2] = false; // log m_testCtx.getLog() << tcu::TestLog::Message << "Rendering triangle strip, " << outData.size() << " vertices." << tcu::TestLog::EndMessage; for (int vtxNdx = 0; vtxNdx < (int)outData.size(); ++vtxNdx) { m_testCtx.getLog() << tcu::TestLog::Message << "\t" << outData[vtxNdx] << tcu::TestLog::EndMessage; } } class TriangleFanCase : public BaseTriangleCase { public: TriangleFanCase (Context& context, const char* name, const char* desc, BaseRenderingCase::RenderTarget renderTarget = RENDERTARGET_DEFAULT, int numSamples = -1); void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriangle>& outTriangles); }; TriangleFanCase::TriangleFanCase (Context& context, const char* name, const char* desc, BaseRenderingCase::RenderTarget renderTarget, int numSamples) : BaseTriangleCase(context, name, desc, GL_TRIANGLE_FAN, renderTarget, numSamples) { } void TriangleFanCase::generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriangle>& outTriangles) { outData.resize(5); switch (iteration) { case 0: // \note: these values are chosen arbitrarily outData[0] = tcu::Vec4( 0.01f, 0.0f, 0.0f, 1.0f); outData[1] = tcu::Vec4( 0.5f, 0.2f, 0.0f, 1.0f); outData[2] = tcu::Vec4( 0.46f, 0.3f, 0.0f, 1.0f); outData[3] = tcu::Vec4(-0.5f, 0.2f, 0.0f, 1.0f); outData[4] = tcu::Vec4(-1.5f, -0.4f, 0.0f, 1.0f); break; case 1: outData[0] = tcu::Vec4(-0.499f, 0.128f, 0.0f, 1.0f); outData[1] = tcu::Vec4(-0.501f, -0.3f, 0.0f, 1.0f); outData[2] = tcu::Vec4( 0.11f, -0.2f, 0.0f, 1.0f); outData[3] = tcu::Vec4( 0.11f, 0.2f, 0.0f, 1.0f); outData[4] = tcu::Vec4( 0.88f, 0.9f, 0.0f, 1.0f); break; case 2: outData[0] = tcu::Vec4( -0.9f, -0.3f, 0.0f, 1.0f); outData[1] = tcu::Vec4( 1.1f, -0.9f, 0.0f, 1.0f); outData[2] = tcu::Vec4( 0.7f, -0.1f, 0.0f, 1.0f); outData[3] = tcu::Vec4( 0.11f, 0.2f, 0.0f, 1.0f); outData[4] = tcu::Vec4( 0.88f, 0.7f, 0.0f, 1.0f); break; } outTriangles.resize(3); outTriangles[0].positions[0] = outData[0]; outTriangles[0].sharedEdge[0] = false; outTriangles[0].positions[1] = outData[1]; outTriangles[0].sharedEdge[1] = false; outTriangles[0].positions[2] = outData[2]; outTriangles[0].sharedEdge[2] = true; outTriangles[1].positions[0] = outData[0]; outTriangles[1].sharedEdge[0] = true; outTriangles[1].positions[1] = outData[2]; outTriangles[1].sharedEdge[1] = false; outTriangles[1].positions[2] = outData[3]; outTriangles[1].sharedEdge[2] = true; outTriangles[2].positions[0] = outData[0]; outTriangles[2].sharedEdge[0] = true; outTriangles[2].positions[1] = outData[3]; outTriangles[2].sharedEdge[1] = false; outTriangles[2].positions[2] = outData[4]; outTriangles[2].sharedEdge[2] = false; // log m_testCtx.getLog() << tcu::TestLog::Message << "Rendering triangle fan, " << outData.size() << " vertices." << tcu::TestLog::EndMessage; for (int vtxNdx = 0; vtxNdx < (int)outData.size(); ++vtxNdx) { m_testCtx.getLog() << tcu::TestLog::Message << "\t" << outData[vtxNdx] << tcu::TestLog::EndMessage; } } class LinesCase : public BaseLineCase { public: LinesCase (Context& context, const char* name, const char* desc, PrimitiveWideness wideness, BaseRenderingCase::RenderTarget renderTarget = RENDERTARGET_DEFAULT, int numSamples = -1); void generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSceneSpec::SceneLine>& outLines); }; LinesCase::LinesCase (Context& context, const char* name, const char* desc, PrimitiveWideness wideness, BaseRenderingCase::RenderTarget renderTarget, int numSamples) : BaseLineCase(context, name, desc, GL_LINES, wideness, renderTarget, numSamples) { } void LinesCase::generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSceneSpec::SceneLine>& outLines) { outData.resize(6); switch (iteration) { case 0: // \note: these values are chosen arbitrarily outData[0] = tcu::Vec4( 0.01f, 0.0f, 0.0f, 1.0f); outData[1] = tcu::Vec4( 0.5f, 0.2f, 0.0f, 1.0f); outData[2] = tcu::Vec4( 0.46f, 0.3f, 0.0f, 1.0f); outData[3] = tcu::Vec4(-0.3f, 0.2f, 0.0f, 1.0f); outData[4] = tcu::Vec4(-1.5f, -0.4f, 0.0f, 1.0f); outData[5] = tcu::Vec4( 0.1f, 0.5f, 0.0f, 1.0f); break; case 1: outData[0] = tcu::Vec4(-0.499f, 0.128f, 0.0f, 1.0f); outData[1] = tcu::Vec4(-0.501f, -0.3f, 0.0f, 1.0f); outData[2] = tcu::Vec4( 0.11f, -0.2f, 0.0f, 1.0f); outData[3] = tcu::Vec4( 0.11f, 0.2f, 0.0f, 1.0f); outData[4] = tcu::Vec4( 0.88f, 0.9f, 0.0f, 1.0f); outData[5] = tcu::Vec4( 0.18f, -0.2f, 0.0f, 1.0f); break; case 2: outData[0] = tcu::Vec4( -0.9f, -0.3f, 0.0f, 1.0f); outData[1] = tcu::Vec4( 1.1f, -0.9f, 0.0f, 1.0f); outData[2] = tcu::Vec4( 0.7f, -0.1f, 0.0f, 1.0f); outData[3] = tcu::Vec4( 0.11f, 0.2f, 0.0f, 1.0f); outData[4] = tcu::Vec4( 0.88f, 0.7f, 0.0f, 1.0f); outData[5] = tcu::Vec4( 0.8f, -0.7f, 0.0f, 1.0f); break; } outLines.resize(3); outLines[0].positions[0] = outData[0]; outLines[0].positions[1] = outData[1]; outLines[1].positions[0] = outData[2]; outLines[1].positions[1] = outData[3]; outLines[2].positions[0] = outData[4]; outLines[2].positions[1] = outData[5]; // log m_testCtx.getLog() << tcu::TestLog::Message << "Rendering " << outLines.size() << " lines(s): (width = " << getLineWidth() << ")" << tcu::TestLog::EndMessage; for (int lineNdx = 0; lineNdx < (int)outLines.size(); ++lineNdx) { m_testCtx.getLog() << tcu::TestLog::Message << "Line " << (lineNdx+1) << ":" << "\n\t" << outLines[lineNdx].positions[0] << "\n\t" << outLines[lineNdx].positions[1] << tcu::TestLog::EndMessage; } } class LineStripCase : public BaseLineCase { public: LineStripCase (Context& context, const char* name, const char* desc, PrimitiveWideness wideness, BaseRenderingCase::RenderTarget renderTarget = RENDERTARGET_DEFAULT, int numSamples = -1); void generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSceneSpec::SceneLine>& outLines); }; LineStripCase::LineStripCase (Context& context, const char* name, const char* desc, PrimitiveWideness wideness, BaseRenderingCase::RenderTarget renderTarget, int numSamples) : BaseLineCase(context, name, desc, GL_LINE_STRIP, wideness, renderTarget, numSamples) { } void LineStripCase::generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSceneSpec::SceneLine>& outLines) { outData.resize(4); switch (iteration) { case 0: // \note: these values are chosen arbitrarily outData[0] = tcu::Vec4( 0.01f, 0.0f, 0.0f, 1.0f); outData[1] = tcu::Vec4( 0.5f, 0.2f, 0.0f, 1.0f); outData[2] = tcu::Vec4( 0.46f, 0.3f, 0.0f, 1.0f); outData[3] = tcu::Vec4(-0.5f, 0.2f, 0.0f, 1.0f); break; case 1: outData[0] = tcu::Vec4(-0.499f, 0.128f, 0.0f, 1.0f); outData[1] = tcu::Vec4(-0.501f, -0.3f, 0.0f, 1.0f); outData[2] = tcu::Vec4( 0.11f, -0.2f, 0.0f, 1.0f); outData[3] = tcu::Vec4( 0.11f, 0.2f, 0.0f, 1.0f); break; case 2: outData[0] = tcu::Vec4( -0.9f, -0.3f, 0.0f, 1.0f); outData[1] = tcu::Vec4( 1.1f, -0.9f, 0.0f, 1.0f); outData[2] = tcu::Vec4( 0.7f, -0.1f, 0.0f, 1.0f); outData[3] = tcu::Vec4( 0.11f, 0.2f, 0.0f, 1.0f); break; } outLines.resize(3); outLines[0].positions[0] = outData[0]; outLines[0].positions[1] = outData[1]; outLines[1].positions[0] = outData[1]; outLines[1].positions[1] = outData[2]; outLines[2].positions[0] = outData[2]; outLines[2].positions[1] = outData[3]; // log m_testCtx.getLog() << tcu::TestLog::Message << "Rendering line strip, width = " << getLineWidth() << ", " << outData.size() << " vertices." << tcu::TestLog::EndMessage; for (int vtxNdx = 0; vtxNdx < (int)outData.size(); ++vtxNdx) { m_testCtx.getLog() << tcu::TestLog::Message << "\t" << outData[vtxNdx] << tcu::TestLog::EndMessage; } } class LineLoopCase : public BaseLineCase { public: LineLoopCase (Context& context, const char* name, const char* desc, PrimitiveWideness wideness, BaseRenderingCase::RenderTarget renderTarget = RENDERTARGET_DEFAULT, int numSamples = -1); void generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSceneSpec::SceneLine>& outLines); }; LineLoopCase::LineLoopCase (Context& context, const char* name, const char* desc, PrimitiveWideness wideness, BaseRenderingCase::RenderTarget renderTarget, int numSamples) : BaseLineCase(context, name, desc, GL_LINE_LOOP, wideness, renderTarget, numSamples) { } void LineLoopCase::generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSceneSpec::SceneLine>& outLines) { outData.resize(4); switch (iteration) { case 0: // \note: these values are chosen arbitrarily outData[0] = tcu::Vec4( 0.01f, 0.0f, 0.0f, 1.0f); outData[1] = tcu::Vec4( 0.5f, 0.2f, 0.0f, 1.0f); outData[2] = tcu::Vec4( 0.46f, 0.3f, 0.0f, 1.0f); outData[3] = tcu::Vec4(-0.5f, 0.2f, 0.0f, 1.0f); break; case 1: outData[0] = tcu::Vec4(-0.499f, 0.128f, 0.0f, 1.0f); outData[1] = tcu::Vec4(-0.501f, -0.3f, 0.0f, 1.0f); outData[2] = tcu::Vec4( 0.11f, -0.2f, 0.0f, 1.0f); outData[3] = tcu::Vec4( 0.11f, 0.2f, 0.0f, 1.0f); break; case 2: outData[0] = tcu::Vec4( -0.9f, -0.3f, 0.0f, 1.0f); outData[1] = tcu::Vec4( 1.1f, -0.9f, 0.0f, 1.0f); outData[2] = tcu::Vec4( 0.7f, -0.1f, 0.0f, 1.0f); outData[3] = tcu::Vec4( 0.11f, 0.2f, 0.0f, 1.0f); break; } outLines.resize(4); outLines[0].positions[0] = outData[0]; outLines[0].positions[1] = outData[1]; outLines[1].positions[0] = outData[1]; outLines[1].positions[1] = outData[2]; outLines[2].positions[0] = outData[2]; outLines[2].positions[1] = outData[3]; outLines[3].positions[0] = outData[3]; outLines[3].positions[1] = outData[0]; // log m_testCtx.getLog() << tcu::TestLog::Message << "Rendering line loop, width = " << getLineWidth() << ", " << outData.size() << " vertices." << tcu::TestLog::EndMessage; for (int vtxNdx = 0; vtxNdx < (int)outData.size(); ++vtxNdx) { m_testCtx.getLog() << tcu::TestLog::Message << "\t" << outData[vtxNdx] << tcu::TestLog::EndMessage; } } class FillRuleCase : public BaseRenderingCase { public: enum FillRuleCaseType { FILLRULECASE_BASIC = 0, FILLRULECASE_REVERSED, FILLRULECASE_CLIPPED_FULL, FILLRULECASE_CLIPPED_PARTIAL, FILLRULECASE_PROJECTED, FILLRULECASE_LAST }; FillRuleCase (Context& ctx, const char* name, const char* desc, FillRuleCaseType type, RenderTarget renderTarget = RENDERTARGET_DEFAULT, int numSamples = -1); ~FillRuleCase (void); IterateResult iterate (void); private: int getRenderSize (FillRuleCase::FillRuleCaseType type) const; int getNumIterations (FillRuleCase::FillRuleCaseType type) const; void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData) const; const FillRuleCaseType m_caseType; int m_iteration; const int m_iterationCount; bool m_allIterationsPassed; }; FillRuleCase::FillRuleCase (Context& ctx, const char* name, const char* desc, FillRuleCaseType type, RenderTarget renderTarget, int numSamples) : BaseRenderingCase (ctx, name, desc, renderTarget, numSamples, getRenderSize(type)) , m_caseType (type) , m_iteration (0) , m_iterationCount (getNumIterations(type)) , m_allIterationsPassed (true) { DE_ASSERT(type < FILLRULECASE_LAST); } FillRuleCase::~FillRuleCase (void) { deinit(); } FillRuleCase::IterateResult FillRuleCase::iterate (void) { const std::string iterationDescription = "Test iteration " + de::toString(m_iteration+1) + " / " + de::toString(m_iterationCount); const tcu::ScopedLogSection section (m_testCtx.getLog(), iterationDescription, iterationDescription); const int thresholdRed = 1 << (8 - getPixelFormat().redBits); const int thresholdGreen = 1 << (8 - getPixelFormat().greenBits); const int thresholdBlue = 1 << (8 - getPixelFormat().blueBits); tcu::Surface resultImage (m_renderSize, m_renderSize); std::vector<tcu::Vec4> drawBuffer; bool imageShown = false; generateTriangles(m_iteration, drawBuffer); // draw image { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const std::vector<tcu::Vec4> colorBuffer (drawBuffer.size(), tcu::Vec4(0.5f, 0.5f, 0.5f, 1.0f)); m_testCtx.getLog() << tcu::TestLog::Message << "Drawing gray triangles with shared edges.\nEnabling additive blending to detect overlapping fragments." << tcu::TestLog::EndMessage; gl.enable(GL_BLEND); gl.blendEquation(GL_FUNC_ADD); gl.blendFunc(GL_ONE, GL_ONE); drawPrimitives(resultImage, drawBuffer, colorBuffer, GL_TRIANGLES); } // verify no overdraw { const tcu::RGBA triangleColor = tcu::RGBA(127, 127, 127, 255); bool overdraw = false; m_testCtx.getLog() << tcu::TestLog::Message << "Verifying result." << tcu::TestLog::EndMessage; for (int y = 0; y < resultImage.getHeight(); ++y) for (int x = 0; x < resultImage.getWidth(); ++x) { const tcu::RGBA color = resultImage.getPixel(x, y); // color values are greater than triangle color? Allow lower values for multisampled edges and background. if ((color.getRed() - triangleColor.getRed()) > thresholdRed || (color.getGreen() - triangleColor.getGreen()) > thresholdGreen || (color.getBlue() - triangleColor.getBlue()) > thresholdBlue) overdraw = true; } // results if (!overdraw) m_testCtx.getLog() << tcu::TestLog::Message << "No overlapping fragments detected." << tcu::TestLog::EndMessage; else { m_testCtx.getLog() << tcu::TestLog::Message << "Overlapping fragments detected, image is not valid." << tcu::TestLog::EndMessage; m_testCtx.getLog() << tcu::TestLog::ImageSet("Result of rendering", "Result of rendering") << tcu::TestLog::Image("Result", "Result", resultImage) << tcu::TestLog::EndImageSet; imageShown = true; m_allIterationsPassed = false; } } // verify no missing fragments in the full viewport case if (m_caseType == FILLRULECASE_CLIPPED_FULL) { bool missingFragments = false; m_testCtx.getLog() << tcu::TestLog::Message << "Searching missing fragments." << tcu::TestLog::EndMessage; for (int y = 0; y < resultImage.getHeight(); ++y) for (int x = 0; x < resultImage.getWidth(); ++x) { const tcu::RGBA color = resultImage.getPixel(x, y); // black? (background) if (color.getRed() <= thresholdRed || color.getGreen() <= thresholdGreen || color.getBlue() <= thresholdBlue) missingFragments = true; } // results if (!missingFragments) m_testCtx.getLog() << tcu::TestLog::Message << "No missing fragments detected." << tcu::TestLog::EndMessage; else { m_testCtx.getLog() << tcu::TestLog::Message << "Missing fragments detected, image is not valid." << tcu::TestLog::EndMessage; if (!imageShown) { m_testCtx.getLog() << tcu::TestLog::ImageSet("Result of rendering", "Result of rendering") << tcu::TestLog::Image("Result", "Result", resultImage) << tcu::TestLog::EndImageSet; } m_allIterationsPassed = false; } } // result if (++m_iteration == m_iterationCount) { if (m_allIterationsPassed) m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); else m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Found invalid pixels"); return STOP; } else return CONTINUE; } int FillRuleCase::getRenderSize (FillRuleCase::FillRuleCaseType type) const { if (type == FILLRULECASE_CLIPPED_FULL || type == FILLRULECASE_CLIPPED_PARTIAL) return DEFAULT_RENDER_SIZE / 4; else return DEFAULT_RENDER_SIZE; } int FillRuleCase::getNumIterations (FillRuleCase::FillRuleCaseType type) const { if (type == FILLRULECASE_CLIPPED_FULL || type == FILLRULECASE_CLIPPED_PARTIAL) return 15; else return 2; } void FillRuleCase::generateTriangles (int iteration, std::vector<tcu::Vec4>& outData) const { switch (m_caseType) { case FILLRULECASE_BASIC: case FILLRULECASE_REVERSED: case FILLRULECASE_PROJECTED: { const int numRows = 4; const int numColumns = 4; const float quadSide = 0.15f; de::Random rnd (0xabcd); outData.resize(6 * numRows * numColumns); for (int col = 0; col < numColumns; ++col) for (int row = 0; row < numRows; ++row) { const tcu::Vec2 center = tcu::Vec2((row + 0.5f) / numRows * 2.0f - 1.0f, (col + 0.5f) / numColumns * 2.0f - 1.0f); const float rotation = (iteration * numColumns * numRows + col * numRows + row) / (float)(m_iterationCount * numColumns * numRows) * DE_PI / 2.0f; const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); const tcu::Vec2 sideV = tcu::Vec2(sideH.y(), -sideH.x()); const tcu::Vec2 quad[4] = { center + sideH + sideV, center + sideH - sideV, center - sideH - sideV, center - sideH + sideV, }; if (m_caseType == FILLRULECASE_BASIC) { outData[6 * (col * numRows + row) + 0] = tcu::Vec4(quad[0].x(), quad[0].y(), 0.0f, 1.0f); outData[6 * (col * numRows + row) + 1] = tcu::Vec4(quad[1].x(), quad[1].y(), 0.0f, 1.0f); outData[6 * (col * numRows + row) + 2] = tcu::Vec4(quad[2].x(), quad[2].y(), 0.0f, 1.0f); outData[6 * (col * numRows + row) + 3] = tcu::Vec4(quad[2].x(), quad[2].y(), 0.0f, 1.0f); outData[6 * (col * numRows + row) + 4] = tcu::Vec4(quad[0].x(), quad[0].y(), 0.0f, 1.0f); outData[6 * (col * numRows + row) + 5] = tcu::Vec4(quad[3].x(), quad[3].y(), 0.0f, 1.0f); } else if (m_caseType == FILLRULECASE_REVERSED) { outData[6 * (col * numRows + row) + 0] = tcu::Vec4(quad[0].x(), quad[0].y(), 0.0f, 1.0f); outData[6 * (col * numRows + row) + 1] = tcu::Vec4(quad[1].x(), quad[1].y(), 0.0f, 1.0f); outData[6 * (col * numRows + row) + 2] = tcu::Vec4(quad[2].x(), quad[2].y(), 0.0f, 1.0f); outData[6 * (col * numRows + row) + 3] = tcu::Vec4(quad[0].x(), quad[0].y(), 0.0f, 1.0f); outData[6 * (col * numRows + row) + 4] = tcu::Vec4(quad[2].x(), quad[2].y(), 0.0f, 1.0f); outData[6 * (col * numRows + row) + 5] = tcu::Vec4(quad[3].x(), quad[3].y(), 0.0f, 1.0f); } else if (m_caseType == FILLRULECASE_PROJECTED) { const float w0 = rnd.getFloat(0.1f, 4.0f); const float w1 = rnd.getFloat(0.1f, 4.0f); const float w2 = rnd.getFloat(0.1f, 4.0f); const float w3 = rnd.getFloat(0.1f, 4.0f); outData[6 * (col * numRows + row) + 0] = tcu::Vec4(quad[0].x() * w0, quad[0].y() * w0, 0.0f, w0); outData[6 * (col * numRows + row) + 1] = tcu::Vec4(quad[1].x() * w1, quad[1].y() * w1, 0.0f, w1); outData[6 * (col * numRows + row) + 2] = tcu::Vec4(quad[2].x() * w2, quad[2].y() * w2, 0.0f, w2); outData[6 * (col * numRows + row) + 3] = tcu::Vec4(quad[2].x() * w2, quad[2].y() * w2, 0.0f, w2); outData[6 * (col * numRows + row) + 4] = tcu::Vec4(quad[0].x() * w0, quad[0].y() * w0, 0.0f, w0); outData[6 * (col * numRows + row) + 5] = tcu::Vec4(quad[3].x() * w3, quad[3].y() * w3, 0.0f, w3); } else DE_ASSERT(DE_FALSE); } break; } case FILLRULECASE_CLIPPED_PARTIAL: case FILLRULECASE_CLIPPED_FULL: { const float quadSide = (m_caseType == FILLRULECASE_CLIPPED_PARTIAL) ? (1.0f) : (2.0f); const tcu::Vec2 center = (m_caseType == FILLRULECASE_CLIPPED_PARTIAL) ? (tcu::Vec2(0.5f, 0.5f)) : (tcu::Vec2(0.0f, 0.0f)); const float rotation = (iteration) / (float)(m_iterationCount - 1) * DE_PI / 2.0f; const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); const tcu::Vec2 sideV = tcu::Vec2(sideH.y(), -sideH.x()); const tcu::Vec2 quad[4] = { center + sideH + sideV, center + sideH - sideV, center - sideH - sideV, center - sideH + sideV, }; outData.resize(6); outData[0] = tcu::Vec4(quad[0].x(), quad[0].y(), 0.0f, 1.0f); outData[1] = tcu::Vec4(quad[1].x(), quad[1].y(), 0.0f, 1.0f); outData[2] = tcu::Vec4(quad[2].x(), quad[2].y(), 0.0f, 1.0f); outData[3] = tcu::Vec4(quad[2].x(), quad[2].y(), 0.0f, 1.0f); outData[4] = tcu::Vec4(quad[0].x(), quad[0].y(), 0.0f, 1.0f); outData[5] = tcu::Vec4(quad[3].x(), quad[3].y(), 0.0f, 1.0f); break; } default: DE_ASSERT(DE_FALSE); } } class CullingTest : public BaseRenderingCase { public: CullingTest (Context& ctx, const char* name, const char* desc, glw::GLenum cullMode, glw::GLenum primitive, glw::GLenum faceOrder); ~CullingTest (void); IterateResult iterate (void); private: void generateVertices (std::vector<tcu::Vec4>& outData) const; void extractTriangles (std::vector<TriangleSceneSpec::SceneTriangle>& outTriangles, const std::vector<tcu::Vec4>& vertices) const; bool triangleOrder (const tcu::Vec4& v0, const tcu::Vec4& v1, const tcu::Vec4& v2) const; const glw::GLenum m_cullMode; const glw::GLenum m_primitive; const glw::GLenum m_faceOrder; }; CullingTest::CullingTest (Context& ctx, const char* name, const char* desc, glw::GLenum cullMode, glw::GLenum primitive, glw::GLenum faceOrder) : BaseRenderingCase (ctx, name, desc, RENDERTARGET_DEFAULT, -1, DEFAULT_RENDER_SIZE) , m_cullMode (cullMode) , m_primitive (primitive) , m_faceOrder (faceOrder) { } CullingTest::~CullingTest (void) { } CullingTest::IterateResult CullingTest::iterate (void) { tcu::Surface resultImage(m_renderSize, m_renderSize); std::vector<tcu::Vec4> drawBuffer; std::vector<TriangleSceneSpec::SceneTriangle> triangles; // generate scene generateVertices(drawBuffer); extractTriangles(triangles, drawBuffer); // draw image { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); gl.enable(GL_CULL_FACE); gl.cullFace(m_cullMode); gl.frontFace(m_faceOrder); m_testCtx.getLog() << tcu::TestLog::Message << "Setting front face to " << glu::getWindingName(m_faceOrder) << tcu::TestLog::EndMessage; m_testCtx.getLog() << tcu::TestLog::Message << "Setting cull face to " << glu::getFaceName(m_cullMode) << tcu::TestLog::EndMessage; m_testCtx.getLog() << tcu::TestLog::Message << "Drawing test pattern (" << glu::getPrimitiveTypeName(m_primitive) << ")" << tcu::TestLog::EndMessage; drawPrimitives(resultImage, drawBuffer, m_primitive); } // compare { RasterizationArguments args; TriangleSceneSpec scene; args.numSamples = m_numSamples; args.subpixelBits = m_subpixelBits; args.redBits = getPixelFormat().redBits; args.greenBits = getPixelFormat().greenBits; args.blueBits = getPixelFormat().blueBits; scene.triangles.swap(triangles); if (verifyTriangleGroupRasterization(resultImage, scene, args, m_testCtx.getLog(), VERIFICATIONMODE_WEAK)) m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); else m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Incorrect rendering"); } return STOP; } void CullingTest::generateVertices (std::vector<tcu::Vec4>& outData) const { de::Random rnd(543210); outData.resize(6); for (int vtxNdx = 0; vtxNdx < (int)outData.size(); ++vtxNdx) { outData[vtxNdx].x() = rnd.getFloat(-0.9f, 0.9f); outData[vtxNdx].y() = rnd.getFloat(-0.9f, 0.9f); outData[vtxNdx].z() = 0.0f; outData[vtxNdx].w() = 1.0f; } } void CullingTest::extractTriangles (std::vector<TriangleSceneSpec::SceneTriangle>& outTriangles, const std::vector<tcu::Vec4>& vertices) const { const bool cullDirection = (m_cullMode == GL_FRONT) ^ (m_faceOrder == GL_CCW); // No triangles if (m_cullMode == GL_FRONT_AND_BACK) return; switch (m_primitive) { case GL_TRIANGLES: { for (int vtxNdx = 0; vtxNdx < (int)vertices.size() - 2; vtxNdx += 3) { const tcu::Vec4& v0 = vertices[vtxNdx + 0]; const tcu::Vec4& v1 = vertices[vtxNdx + 1]; const tcu::Vec4& v2 = vertices[vtxNdx + 2]; if (triangleOrder(v0, v1, v2) != cullDirection) { TriangleSceneSpec::SceneTriangle tri; tri.positions[0] = v0; tri.sharedEdge[0] = false; tri.positions[1] = v1; tri.sharedEdge[1] = false; tri.positions[2] = v2; tri.sharedEdge[2] = false; outTriangles.push_back(tri); } } break; } case GL_TRIANGLE_STRIP: { for (int vtxNdx = 0; vtxNdx < (int)vertices.size() - 2; ++vtxNdx) { const tcu::Vec4& v0 = vertices[vtxNdx + 0]; const tcu::Vec4& v1 = vertices[vtxNdx + 1]; const tcu::Vec4& v2 = vertices[vtxNdx + 2]; if (triangleOrder(v0, v1, v2) != (cullDirection ^ (vtxNdx % 2 != 0))) { TriangleSceneSpec::SceneTriangle tri; tri.positions[0] = v0; tri.sharedEdge[0] = false; tri.positions[1] = v1; tri.sharedEdge[1] = false; tri.positions[2] = v2; tri.sharedEdge[2] = false; outTriangles.push_back(tri); } } break; } case GL_TRIANGLE_FAN: { for (int vtxNdx = 1; vtxNdx < (int)vertices.size() - 1; ++vtxNdx) { const tcu::Vec4& v0 = vertices[0]; const tcu::Vec4& v1 = vertices[vtxNdx + 0]; const tcu::Vec4& v2 = vertices[vtxNdx + 1]; if (triangleOrder(v0, v1, v2) != cullDirection) { TriangleSceneSpec::SceneTriangle tri; tri.positions[0] = v0; tri.sharedEdge[0] = false; tri.positions[1] = v1; tri.sharedEdge[1] = false; tri.positions[2] = v2; tri.sharedEdge[2] = false; outTriangles.push_back(tri); } } break; } default: DE_ASSERT(false); } } bool CullingTest::triangleOrder (const tcu::Vec4& v0, const tcu::Vec4& v1, const tcu::Vec4& v2) const { const tcu::Vec2 s0 = v0.swizzle(0, 1) / v0.w(); const tcu::Vec2 s1 = v1.swizzle(0, 1) / v1.w(); const tcu::Vec2 s2 = v2.swizzle(0, 1) / v2.w(); // cross return ((s1.x() - s0.x()) * (s2.y() - s0.y()) - (s2.x() - s0.x()) * (s1.y() - s0.y())) < 0; } class TriangleInterpolationTest : public BaseRenderingCase { public: TriangleInterpolationTest (Context& ctx, const char* name, const char* desc, glw::GLenum primitive, int flags, RenderTarget renderTarget = RENDERTARGET_DEFAULT, int numSamples = -1); ~TriangleInterpolationTest (void); IterateResult iterate (void); private: void generateVertices (int iteration, std::vector<tcu::Vec4>& outVertices, std::vector<tcu::Vec4>& outColors) const; void extractTriangles (std::vector<TriangleSceneSpec::SceneTriangle>& outTriangles, const std::vector<tcu::Vec4>& vertices, const std::vector<tcu::Vec4>& colors) const; const glw::GLenum m_primitive; const bool m_projective; const int m_iterationCount; int m_iteration; bool m_allIterationsPassed; }; TriangleInterpolationTest::TriangleInterpolationTest (Context& ctx, const char* name, const char* desc, glw::GLenum primitive, int flags, RenderTarget renderTarget, int numSamples) : BaseRenderingCase (ctx, name, desc, renderTarget, numSamples, DEFAULT_RENDER_SIZE) , m_primitive (primitive) , m_projective ((flags & INTERPOLATIONFLAGS_PROJECTED) != 0) , m_iterationCount (3) , m_iteration (0) , m_allIterationsPassed (true) { m_flatshade = ((flags & INTERPOLATIONFLAGS_FLATSHADE) != 0); } TriangleInterpolationTest::~TriangleInterpolationTest (void) { deinit(); } TriangleInterpolationTest::IterateResult TriangleInterpolationTest::iterate (void) { const std::string iterationDescription = "Test iteration " + de::toString(m_iteration+1) + " / " + de::toString(m_iterationCount); const tcu::ScopedLogSection section (m_testCtx.getLog(), "Iteration" + de::toString(m_iteration+1), iterationDescription); tcu::Surface resultImage (m_renderSize, m_renderSize); std::vector<tcu::Vec4> drawBuffer; std::vector<tcu::Vec4> colorBuffer; std::vector<TriangleSceneSpec::SceneTriangle> triangles; // generate scene generateVertices(m_iteration, drawBuffer, colorBuffer); extractTriangles(triangles, drawBuffer, colorBuffer); // log { m_testCtx.getLog() << tcu::TestLog::Message << "Generated vertices:" << tcu::TestLog::EndMessage; for (int vtxNdx = 0; vtxNdx < (int)drawBuffer.size(); ++vtxNdx) m_testCtx.getLog() << tcu::TestLog::Message << "\t" << drawBuffer[vtxNdx] << ",\tcolor= " << colorBuffer[vtxNdx] << tcu::TestLog::EndMessage; } // draw image drawPrimitives(resultImage, drawBuffer, colorBuffer, m_primitive); // compare { RasterizationArguments args; TriangleSceneSpec scene; args.numSamples = m_numSamples; args.subpixelBits = m_subpixelBits; args.redBits = getPixelFormat().redBits; args.greenBits = getPixelFormat().greenBits; args.blueBits = getPixelFormat().blueBits; scene.triangles.swap(triangles); if (!verifyTriangleGroupInterpolation(resultImage, scene, args, m_testCtx.getLog())) m_allIterationsPassed = false; } // result if (++m_iteration == m_iterationCount) { if (m_allIterationsPassed) m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); else m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Found invalid pixel values"); return STOP; } else return CONTINUE; } void TriangleInterpolationTest::generateVertices (int iteration, std::vector<tcu::Vec4>& outVertices, std::vector<tcu::Vec4>& outColors) const { // use only red, green and blue const tcu::Vec4 colors[] = { tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), }; de::Random rnd(123 + iteration * 1000 + (int)m_primitive); outVertices.resize(6); outColors.resize(6); for (int vtxNdx = 0; vtxNdx < (int)outVertices.size(); ++vtxNdx) { outVertices[vtxNdx].x() = rnd.getFloat(-0.9f, 0.9f); outVertices[vtxNdx].y() = rnd.getFloat(-0.9f, 0.9f); outVertices[vtxNdx].z() = 0.0f; if (!m_projective) outVertices[vtxNdx].w() = 1.0f; else { const float w = rnd.getFloat(0.2f, 4.0f); outVertices[vtxNdx].x() *= w; outVertices[vtxNdx].y() *= w; outVertices[vtxNdx].z() *= w; outVertices[vtxNdx].w() = w; } outColors[vtxNdx] = colors[vtxNdx % DE_LENGTH_OF_ARRAY(colors)]; } } void TriangleInterpolationTest::extractTriangles (std::vector<TriangleSceneSpec::SceneTriangle>& outTriangles, const std::vector<tcu::Vec4>& vertices, const std::vector<tcu::Vec4>& colors) const { switch (m_primitive) { case GL_TRIANGLES: { for (int vtxNdx = 0; vtxNdx < (int)vertices.size() - 2; vtxNdx += 3) { TriangleSceneSpec::SceneTriangle tri; tri.positions[0] = vertices[vtxNdx + 0]; tri.positions[1] = vertices[vtxNdx + 1]; tri.positions[2] = vertices[vtxNdx + 2]; tri.sharedEdge[0] = false; tri.sharedEdge[1] = false; tri.sharedEdge[2] = false; if (m_flatshade) { tri.colors[0] = colors[vtxNdx + 2]; tri.colors[1] = colors[vtxNdx + 2]; tri.colors[2] = colors[vtxNdx + 2]; } else { tri.colors[0] = colors[vtxNdx + 0]; tri.colors[1] = colors[vtxNdx + 1]; tri.colors[2] = colors[vtxNdx + 2]; } outTriangles.push_back(tri); } break; } case GL_TRIANGLE_STRIP: { for (int vtxNdx = 0; vtxNdx < (int)vertices.size() - 2; ++vtxNdx) { TriangleSceneSpec::SceneTriangle tri; tri.positions[0] = vertices[vtxNdx + 0]; tri.positions[1] = vertices[vtxNdx + 1]; tri.positions[2] = vertices[vtxNdx + 2]; tri.sharedEdge[0] = false; tri.sharedEdge[1] = false; tri.sharedEdge[2] = false; if (m_flatshade) { tri.colors[0] = colors[vtxNdx + 2]; tri.colors[1] = colors[vtxNdx + 2]; tri.colors[2] = colors[vtxNdx + 2]; } else { tri.colors[0] = colors[vtxNdx + 0]; tri.colors[1] = colors[vtxNdx + 1]; tri.colors[2] = colors[vtxNdx + 2]; } outTriangles.push_back(tri); } break; } case GL_TRIANGLE_FAN: { for (int vtxNdx = 1; vtxNdx < (int)vertices.size() - 1; ++vtxNdx) { TriangleSceneSpec::SceneTriangle tri; tri.positions[0] = vertices[0]; tri.positions[1] = vertices[vtxNdx + 0]; tri.positions[2] = vertices[vtxNdx + 1]; tri.sharedEdge[0] = false; tri.sharedEdge[1] = false; tri.sharedEdge[2] = false; if (m_flatshade) { tri.colors[0] = colors[vtxNdx + 1]; tri.colors[1] = colors[vtxNdx + 1]; tri.colors[2] = colors[vtxNdx + 1]; } else { tri.colors[0] = colors[0]; tri.colors[1] = colors[vtxNdx + 0]; tri.colors[2] = colors[vtxNdx + 1]; } outTriangles.push_back(tri); } break; } default: DE_ASSERT(false); } } class LineInterpolationTest : public BaseRenderingCase { public: LineInterpolationTest (Context& ctx, const char* name, const char* desc, glw::GLenum primitive, int flags, PrimitiveWideness wideness, RenderTarget renderTarget = RENDERTARGET_DEFAULT, int numSamples = -1); ~LineInterpolationTest (void); void init (void); IterateResult iterate (void); private: void generateVertices (int iteration, std::vector<tcu::Vec4>& outVertices, std::vector<tcu::Vec4>& outColors) const; void extractLines (std::vector<LineSceneSpec::SceneLine>& outLines, const std::vector<tcu::Vec4>& vertices, const std::vector<tcu::Vec4>& colors) const; float getLineWidth (void) const; const glw::GLenum m_primitive; const bool m_projective; const int m_iterationCount; const PrimitiveWideness m_primitiveWideness; int m_iteration; tcu::ResultCollector m_result; float m_maxLineWidth; std::vector<float> m_lineWidths; }; LineInterpolationTest::LineInterpolationTest (Context& ctx, const char* name, const char* desc, glw::GLenum primitive, int flags, PrimitiveWideness wideness, RenderTarget renderTarget, int numSamples) : BaseRenderingCase (ctx, name, desc, renderTarget, numSamples, DEFAULT_RENDER_SIZE) , m_primitive (primitive) , m_projective ((flags & INTERPOLATIONFLAGS_PROJECTED) != 0) , m_iterationCount (3) , m_primitiveWideness (wideness) , m_iteration (0) , m_maxLineWidth (1.0f) { m_flatshade = ((flags & INTERPOLATIONFLAGS_FLATSHADE) != 0); } LineInterpolationTest::~LineInterpolationTest (void) { deinit(); } void LineInterpolationTest::init (void) { // create line widths if (m_primitiveWideness == PRIMITIVEWIDENESS_NARROW) { m_lineWidths.resize(m_iterationCount, 1.0f); } else if (m_primitiveWideness == PRIMITIVEWIDENESS_WIDE) { float range[2] = { 0.0f, 0.0f }; m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range); m_testCtx.getLog() << tcu::TestLog::Message << "ALIASED_LINE_WIDTH_RANGE = [" << range[0] << ", " << range[1] << "]" << tcu::TestLog::EndMessage; // no wide line support if (range[1] <= 1.0f) throw tcu::NotSupportedError("wide line support required"); // set hand picked sizes m_lineWidths.push_back(5.0f); m_lineWidths.push_back(10.0f); m_lineWidths.push_back(range[1]); DE_ASSERT((int)m_lineWidths.size() == m_iterationCount); m_maxLineWidth = range[1]; } else DE_ASSERT(false); // init parent BaseRenderingCase::init(); } LineInterpolationTest::IterateResult LineInterpolationTest::iterate (void) { const std::string iterationDescription = "Test iteration " + de::toString(m_iteration+1) + " / " + de::toString(m_iterationCount); const tcu::ScopedLogSection section (m_testCtx.getLog(), "Iteration" + de::toString(m_iteration+1), iterationDescription); const float lineWidth = getLineWidth(); tcu::Surface resultImage (m_renderSize, m_renderSize); std::vector<tcu::Vec4> drawBuffer; std::vector<tcu::Vec4> colorBuffer; std::vector<LineSceneSpec::SceneLine> lines; // supported? if (lineWidth <= m_maxLineWidth) { // generate scene generateVertices(m_iteration, drawBuffer, colorBuffer); extractLines(lines, drawBuffer, colorBuffer); // log { m_testCtx.getLog() << tcu::TestLog::Message << "Generated vertices:" << tcu::TestLog::EndMessage; for (int vtxNdx = 0; vtxNdx < (int)drawBuffer.size(); ++vtxNdx) m_testCtx.getLog() << tcu::TestLog::Message << "\t" << drawBuffer[vtxNdx] << ",\tcolor= " << colorBuffer[vtxNdx] << tcu::TestLog::EndMessage; } // draw image drawPrimitives(resultImage, drawBuffer, colorBuffer, m_primitive); // compare { RasterizationArguments args; LineSceneSpec scene; LineInterpolationMethod iterationResult; args.numSamples = m_numSamples; args.subpixelBits = m_subpixelBits; args.redBits = getPixelFormat().redBits; args.greenBits = getPixelFormat().greenBits; args.blueBits = getPixelFormat().blueBits; scene.lines.swap(lines); scene.lineWidth = getLineWidth(); iterationResult = verifyLineGroupInterpolation(resultImage, scene, args, m_testCtx.getLog()); switch (iterationResult) { case LINEINTERPOLATION_STRICTLY_CORRECT: // line interpolation matches the specification m_result.addResult(QP_TEST_RESULT_PASS, "Pass"); break; case LINEINTERPOLATION_PROJECTED: // line interpolation weights are otherwise correct, but they are projected onto major axis m_testCtx.getLog() << tcu::TestLog::Message << "Interpolation was calculated using coordinates projected onto major axis. " "This method does not produce the same values as the non-projecting method defined in the specification." << tcu::TestLog::EndMessage; m_result.addResult(QP_TEST_RESULT_QUALITY_WARNING, "Interpolation was calculated using projected coordinateds"); break; case LINEINTERPOLATION_INCORRECT: if (scene.lineWidth != 1.0f && m_numSamples > 1) { // multisampled wide lines might not be supported m_result.addResult(QP_TEST_RESULT_COMPATIBILITY_WARNING, "Interpolation of multisampled wide lines failed"); } else { // line interpolation is incorrect m_result.addResult(QP_TEST_RESULT_FAIL, "Found invalid pixel values"); } break; default: DE_ASSERT(false); break; } } } else m_testCtx.getLog() << tcu::TestLog::Message << "Line width " << lineWidth << " not supported, skipping iteration." << tcu::TestLog::EndMessage; // result if (++m_iteration == m_iterationCount) { m_result.setTestContextResult(m_testCtx); return STOP; } else return CONTINUE; } void LineInterpolationTest::generateVertices (int iteration, std::vector<tcu::Vec4>& outVertices, std::vector<tcu::Vec4>& outColors) const { // use only red, green and blue const tcu::Vec4 colors[] = { tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), }; de::Random rnd(123 + iteration * 1000 + (int)m_primitive); outVertices.resize(6); outColors.resize(6); for (int vtxNdx = 0; vtxNdx < (int)outVertices.size(); ++vtxNdx) { outVertices[vtxNdx].x() = rnd.getFloat(-0.9f, 0.9f); outVertices[vtxNdx].y() = rnd.getFloat(-0.9f, 0.9f); outVertices[vtxNdx].z() = 0.0f; if (!m_projective) outVertices[vtxNdx].w() = 1.0f; else { const float w = rnd.getFloat(0.2f, 4.0f); outVertices[vtxNdx].x() *= w; outVertices[vtxNdx].y() *= w; outVertices[vtxNdx].z() *= w; outVertices[vtxNdx].w() = w; } outColors[vtxNdx] = colors[vtxNdx % DE_LENGTH_OF_ARRAY(colors)]; } } void LineInterpolationTest::extractLines (std::vector<LineSceneSpec::SceneLine>& outLines, const std::vector<tcu::Vec4>& vertices, const std::vector<tcu::Vec4>& colors) const { switch (m_primitive) { case GL_LINES: { for (int vtxNdx = 0; vtxNdx < (int)vertices.size() - 1; vtxNdx += 2) { LineSceneSpec::SceneLine line; line.positions[0] = vertices[vtxNdx + 0]; line.positions[1] = vertices[vtxNdx + 1]; if (m_flatshade) { line.colors[0] = colors[vtxNdx + 1]; line.colors[1] = colors[vtxNdx + 1]; } else { line.colors[0] = colors[vtxNdx + 0]; line.colors[1] = colors[vtxNdx + 1]; } outLines.push_back(line); } break; } case GL_LINE_STRIP: { for (int vtxNdx = 0; vtxNdx < (int)vertices.size() - 1; ++vtxNdx) { LineSceneSpec::SceneLine line; line.positions[0] = vertices[vtxNdx + 0]; line.positions[1] = vertices[vtxNdx + 1]; if (m_flatshade) { line.colors[0] = colors[vtxNdx + 1]; line.colors[1] = colors[vtxNdx + 1]; } else { line.colors[0] = colors[vtxNdx + 0]; line.colors[1] = colors[vtxNdx + 1]; } outLines.push_back(line); } break; } case GL_LINE_LOOP: { for (int vtxNdx = 0; vtxNdx < (int)vertices.size(); ++vtxNdx) { LineSceneSpec::SceneLine line; line.positions[0] = vertices[(vtxNdx + 0) % (int)vertices.size()]; line.positions[1] = vertices[(vtxNdx + 1) % (int)vertices.size()]; if (m_flatshade) { line.colors[0] = colors[(vtxNdx + 1) % (int)vertices.size()]; line.colors[1] = colors[(vtxNdx + 1) % (int)vertices.size()]; } else { line.colors[0] = colors[(vtxNdx + 0) % (int)vertices.size()]; line.colors[1] = colors[(vtxNdx + 1) % (int)vertices.size()]; } outLines.push_back(line); } break; } default: DE_ASSERT(false); } } float LineInterpolationTest::getLineWidth (void) const { return m_lineWidths[m_iteration]; } } // anonymous RasterizationTests::RasterizationTests (Context& context) : TestCaseGroup(context, "rasterization", "Rasterization Tests") { } RasterizationTests::~RasterizationTests (void) { } void RasterizationTests::init (void) { // .primitives { tcu::TestCaseGroup* const primitives = new tcu::TestCaseGroup(m_testCtx, "primitives", "Primitive rasterization"); addChild(primitives); primitives->addChild(new TrianglesCase (m_context, "triangles", "Render primitives as GL_TRIANGLES, verify rasterization result")); primitives->addChild(new TriangleStripCase (m_context, "triangle_strip", "Render primitives as GL_TRIANGLE_STRIP, verify rasterization result")); primitives->addChild(new TriangleFanCase (m_context, "triangle_fan", "Render primitives as GL_TRIANGLE_FAN, verify rasterization result")); primitives->addChild(new LinesCase (m_context, "lines", "Render primitives as GL_LINES, verify rasterization result", PRIMITIVEWIDENESS_NARROW)); primitives->addChild(new LineStripCase (m_context, "line_strip", "Render primitives as GL_LINE_STRIP, verify rasterization result", PRIMITIVEWIDENESS_NARROW)); primitives->addChild(new LineLoopCase (m_context, "line_loop", "Render primitives as GL_LINE_LOOP, verify rasterization result", PRIMITIVEWIDENESS_NARROW)); primitives->addChild(new LinesCase (m_context, "lines_wide", "Render primitives as GL_LINES with wide lines, verify rasterization result", PRIMITIVEWIDENESS_WIDE)); primitives->addChild(new LineStripCase (m_context, "line_strip_wide", "Render primitives as GL_LINE_STRIP with wide lines, verify rasterization result", PRIMITIVEWIDENESS_WIDE)); primitives->addChild(new LineLoopCase (m_context, "line_loop_wide", "Render primitives as GL_LINE_LOOP with wide lines, verify rasterization result", PRIMITIVEWIDENESS_WIDE)); primitives->addChild(new PointCase (m_context, "points", "Render primitives as GL_POINTS, verify rasterization result", PRIMITIVEWIDENESS_WIDE)); } // .fill_rules { tcu::TestCaseGroup* const fillRules = new tcu::TestCaseGroup(m_testCtx, "fill_rules", "Primitive fill rules"); addChild(fillRules); fillRules->addChild(new FillRuleCase(m_context, "basic_quad", "Verify fill rules", FillRuleCase::FILLRULECASE_BASIC)); fillRules->addChild(new FillRuleCase(m_context, "basic_quad_reverse", "Verify fill rules", FillRuleCase::FILLRULECASE_REVERSED)); fillRules->addChild(new FillRuleCase(m_context, "clipped_full", "Verify fill rules", FillRuleCase::FILLRULECASE_CLIPPED_FULL)); fillRules->addChild(new FillRuleCase(m_context, "clipped_partly", "Verify fill rules", FillRuleCase::FILLRULECASE_CLIPPED_PARTIAL)); fillRules->addChild(new FillRuleCase(m_context, "projected", "Verify fill rules", FillRuleCase::FILLRULECASE_PROJECTED)); } // .culling { static const struct CullMode { glw::GLenum mode; const char* prefix; } cullModes[] = { { GL_FRONT, "front_" }, { GL_BACK, "back_" }, { GL_FRONT_AND_BACK, "both_" }, }; static const struct PrimitiveType { glw::GLenum type; const char* name; } primitiveTypes[] = { { GL_TRIANGLES, "triangles" }, { GL_TRIANGLE_STRIP, "triangle_strip" }, { GL_TRIANGLE_FAN, "triangle_fan" }, }; static const struct FrontFaceOrder { glw::GLenum mode; const char* postfix; } frontOrders[] = { { GL_CCW, "" }, { GL_CW, "_reverse" }, }; tcu::TestCaseGroup* const culling = new tcu::TestCaseGroup(m_testCtx, "culling", "Culling"); addChild(culling); for (int cullModeNdx = 0; cullModeNdx < DE_LENGTH_OF_ARRAY(cullModes); ++cullModeNdx) for (int primitiveNdx = 0; primitiveNdx < DE_LENGTH_OF_ARRAY(primitiveTypes); ++primitiveNdx) for (int frontOrderNdx = 0; frontOrderNdx < DE_LENGTH_OF_ARRAY(frontOrders); ++frontOrderNdx) { const std::string name = std::string(cullModes[cullModeNdx].prefix) + primitiveTypes[primitiveNdx].name + frontOrders[frontOrderNdx].postfix; culling->addChild(new CullingTest(m_context, name.c_str(), "Test primitive culling.", cullModes[cullModeNdx].mode, primitiveTypes[primitiveNdx].type, frontOrders[frontOrderNdx].mode)); } } // .interpolation { tcu::TestCaseGroup* const interpolation = new tcu::TestCaseGroup(m_testCtx, "interpolation", "Test interpolation"); addChild(interpolation); // .basic { tcu::TestCaseGroup* const basic = new tcu::TestCaseGroup(m_testCtx, "basic", "Non-projective interpolation"); interpolation->addChild(basic); basic->addChild(new TriangleInterpolationTest (m_context, "triangles", "Verify triangle interpolation", GL_TRIANGLES, INTERPOLATIONFLAGS_NONE)); basic->addChild(new TriangleInterpolationTest (m_context, "triangle_strip", "Verify triangle strip interpolation", GL_TRIANGLE_STRIP, INTERPOLATIONFLAGS_NONE)); basic->addChild(new TriangleInterpolationTest (m_context, "triangle_fan", "Verify triangle fan interpolation", GL_TRIANGLE_FAN, INTERPOLATIONFLAGS_NONE)); basic->addChild(new LineInterpolationTest (m_context, "lines", "Verify line interpolation", GL_LINES, INTERPOLATIONFLAGS_NONE, PRIMITIVEWIDENESS_NARROW)); basic->addChild(new LineInterpolationTest (m_context, "line_strip", "Verify line strip interpolation", GL_LINE_STRIP, INTERPOLATIONFLAGS_NONE, PRIMITIVEWIDENESS_NARROW)); basic->addChild(new LineInterpolationTest (m_context, "line_loop", "Verify line loop interpolation", GL_LINE_LOOP, INTERPOLATIONFLAGS_NONE, PRIMITIVEWIDENESS_NARROW)); basic->addChild(new LineInterpolationTest (m_context, "lines_wide", "Verify wide line interpolation", GL_LINES, INTERPOLATIONFLAGS_NONE, PRIMITIVEWIDENESS_WIDE)); basic->addChild(new LineInterpolationTest (m_context, "line_strip_wide", "Verify wide line strip interpolation", GL_LINE_STRIP, INTERPOLATIONFLAGS_NONE, PRIMITIVEWIDENESS_WIDE)); basic->addChild(new LineInterpolationTest (m_context, "line_loop_wide", "Verify wide line loop interpolation", GL_LINE_LOOP, INTERPOLATIONFLAGS_NONE, PRIMITIVEWIDENESS_WIDE)); } // .projected { tcu::TestCaseGroup* const projected = new tcu::TestCaseGroup(m_testCtx, "projected", "Projective interpolation"); interpolation->addChild(projected); projected->addChild(new TriangleInterpolationTest (m_context, "triangles", "Verify triangle interpolation", GL_TRIANGLES, INTERPOLATIONFLAGS_PROJECTED)); projected->addChild(new TriangleInterpolationTest (m_context, "triangle_strip", "Verify triangle strip interpolation", GL_TRIANGLE_STRIP, INTERPOLATIONFLAGS_PROJECTED)); projected->addChild(new TriangleInterpolationTest (m_context, "triangle_fan", "Verify triangle fan interpolation", GL_TRIANGLE_FAN, INTERPOLATIONFLAGS_PROJECTED)); projected->addChild(new LineInterpolationTest (m_context, "lines", "Verify line interpolation", GL_LINES, INTERPOLATIONFLAGS_PROJECTED, PRIMITIVEWIDENESS_NARROW)); projected->addChild(new LineInterpolationTest (m_context, "line_strip", "Verify line strip interpolation", GL_LINE_STRIP, INTERPOLATIONFLAGS_PROJECTED, PRIMITIVEWIDENESS_NARROW)); projected->addChild(new LineInterpolationTest (m_context, "line_loop", "Verify line loop interpolation", GL_LINE_LOOP, INTERPOLATIONFLAGS_PROJECTED, PRIMITIVEWIDENESS_NARROW)); projected->addChild(new LineInterpolationTest (m_context, "lines_wide", "Verify wide line interpolation", GL_LINES, INTERPOLATIONFLAGS_PROJECTED, PRIMITIVEWIDENESS_WIDE)); projected->addChild(new LineInterpolationTest (m_context, "line_strip_wide", "Verify wide line strip interpolation", GL_LINE_STRIP, INTERPOLATIONFLAGS_PROJECTED, PRIMITIVEWIDENESS_WIDE)); projected->addChild(new LineInterpolationTest (m_context, "line_loop_wide", "Verify wide line loop interpolation", GL_LINE_LOOP, INTERPOLATIONFLAGS_PROJECTED, PRIMITIVEWIDENESS_WIDE)); } } // .flatshading { tcu::TestCaseGroup* const flatshading = new tcu::TestCaseGroup(m_testCtx, "flatshading", "Test flatshading"); addChild(flatshading); flatshading->addChild(new TriangleInterpolationTest (m_context, "triangles", "Verify triangle flatshading", GL_TRIANGLES, INTERPOLATIONFLAGS_FLATSHADE)); flatshading->addChild(new TriangleInterpolationTest (m_context, "triangle_strip", "Verify triangle strip flatshading", GL_TRIANGLE_STRIP, INTERPOLATIONFLAGS_FLATSHADE)); flatshading->addChild(new TriangleInterpolationTest (m_context, "triangle_fan", "Verify triangle fan flatshading", GL_TRIANGLE_FAN, INTERPOLATIONFLAGS_FLATSHADE)); flatshading->addChild(new LineInterpolationTest (m_context, "lines", "Verify line flatshading", GL_LINES, INTERPOLATIONFLAGS_FLATSHADE, PRIMITIVEWIDENESS_NARROW)); flatshading->addChild(new LineInterpolationTest (m_context, "line_strip", "Verify line strip flatshading", GL_LINE_STRIP, INTERPOLATIONFLAGS_FLATSHADE, PRIMITIVEWIDENESS_NARROW)); flatshading->addChild(new LineInterpolationTest (m_context, "line_loop", "Verify line loop flatshading", GL_LINE_LOOP, INTERPOLATIONFLAGS_FLATSHADE, PRIMITIVEWIDENESS_NARROW)); flatshading->addChild(new LineInterpolationTest (m_context, "lines_wide", "Verify wide line flatshading", GL_LINES, INTERPOLATIONFLAGS_FLATSHADE, PRIMITIVEWIDENESS_WIDE)); flatshading->addChild(new LineInterpolationTest (m_context, "line_strip_wide", "Verify wide line strip flatshading", GL_LINE_STRIP, INTERPOLATIONFLAGS_FLATSHADE, PRIMITIVEWIDENESS_WIDE)); flatshading->addChild(new LineInterpolationTest (m_context, "line_loop_wide", "Verify wide line loop flatshading", GL_LINE_LOOP, INTERPOLATIONFLAGS_FLATSHADE, PRIMITIVEWIDENESS_WIDE)); } // .fbo { static const struct { const char* name; BaseRenderingCase::RenderTarget target; int numSamples; } renderTargets[] = { { "texture_2d", BaseRenderingCase::RENDERTARGET_TEXTURE_2D, -1 }, { "rbo_singlesample", BaseRenderingCase::RENDERTARGET_RBO_SINGLESAMPLE, -1 }, { "rbo_multisample_4", BaseRenderingCase::RENDERTARGET_RBO_MULTISAMPLE, 4 }, { "rbo_multisample_max", BaseRenderingCase::RENDERTARGET_RBO_MULTISAMPLE, BaseRenderingCase::SAMPLE_COUNT_MAX }, }; tcu::TestCaseGroup* const fboGroup = new tcu::TestCaseGroup(m_testCtx, "fbo", "Test using framebuffer objects"); addChild(fboGroup); // .texture_2d // .rbo_singlesample // .rbo_multisample_4 // .rbo_multisample_max for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(renderTargets); ++targetNdx) { tcu::TestCaseGroup* const colorAttachmentGroup = new tcu::TestCaseGroup(m_testCtx, renderTargets[targetNdx].name, ("Test using " + std::string(renderTargets[targetNdx].name) + " color attachment").c_str()); fboGroup->addChild(colorAttachmentGroup); // .primitives { tcu::TestCaseGroup* const primitiveGroup = new tcu::TestCaseGroup(m_testCtx, "primitives", "Primitive rasterization"); colorAttachmentGroup->addChild(primitiveGroup); primitiveGroup->addChild(new TrianglesCase (m_context, "triangles", "Render primitives as GL_TRIANGLES, verify rasterization result", renderTargets[targetNdx].target, renderTargets[targetNdx].numSamples)); primitiveGroup->addChild(new LinesCase (m_context, "lines", "Render primitives as GL_LINES, verify rasterization result", PRIMITIVEWIDENESS_NARROW, renderTargets[targetNdx].target, renderTargets[targetNdx].numSamples)); primitiveGroup->addChild(new LinesCase (m_context, "lines_wide", "Render primitives as GL_LINES with wide lines, verify rasterization result", PRIMITIVEWIDENESS_WIDE, renderTargets[targetNdx].target, renderTargets[targetNdx].numSamples)); primitiveGroup->addChild(new PointCase (m_context, "points", "Render primitives as GL_POINTS, verify rasterization result", PRIMITIVEWIDENESS_WIDE, renderTargets[targetNdx].target, renderTargets[targetNdx].numSamples)); } // .fill_rules { tcu::TestCaseGroup* const fillRules = new tcu::TestCaseGroup(m_testCtx, "fill_rules", "Primitive fill rules"); colorAttachmentGroup->addChild(fillRules); fillRules->addChild(new FillRuleCase(m_context, "basic_quad", "Verify fill rules", FillRuleCase::FILLRULECASE_BASIC, renderTargets[targetNdx].target, renderTargets[targetNdx].numSamples)); fillRules->addChild(new FillRuleCase(m_context, "basic_quad_reverse", "Verify fill rules", FillRuleCase::FILLRULECASE_REVERSED, renderTargets[targetNdx].target, renderTargets[targetNdx].numSamples)); fillRules->addChild(new FillRuleCase(m_context, "clipped_full", "Verify fill rules", FillRuleCase::FILLRULECASE_CLIPPED_FULL, renderTargets[targetNdx].target, renderTargets[targetNdx].numSamples)); fillRules->addChild(new FillRuleCase(m_context, "clipped_partly", "Verify fill rules", FillRuleCase::FILLRULECASE_CLIPPED_PARTIAL, renderTargets[targetNdx].target, renderTargets[targetNdx].numSamples)); fillRules->addChild(new FillRuleCase(m_context, "projected", "Verify fill rules", FillRuleCase::FILLRULECASE_PROJECTED, renderTargets[targetNdx].target, renderTargets[targetNdx].numSamples)); } // .interpolation { tcu::TestCaseGroup* const interpolation = new tcu::TestCaseGroup(m_testCtx, "interpolation", "Non-projective interpolation"); colorAttachmentGroup->addChild(interpolation); interpolation->addChild(new TriangleInterpolationTest (m_context, "triangles", "Verify triangle interpolation", GL_TRIANGLES, INTERPOLATIONFLAGS_NONE, renderTargets[targetNdx].target, renderTargets[targetNdx].numSamples)); interpolation->addChild(new LineInterpolationTest (m_context, "lines", "Verify line interpolation", GL_LINES, INTERPOLATIONFLAGS_NONE, PRIMITIVEWIDENESS_NARROW, renderTargets[targetNdx].target, renderTargets[targetNdx].numSamples)); interpolation->addChild(new LineInterpolationTest (m_context, "lines_wide", "Verify wide line interpolation", GL_LINES, INTERPOLATIONFLAGS_NONE, PRIMITIVEWIDENESS_WIDE, renderTargets[targetNdx].target, renderTargets[targetNdx].numSamples)); } } } } } // Functional } // gles3 } // deqp