/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 2.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Shader execute test. *//*--------------------------------------------------------------------*/ #include "es2fShaderExecuteTest.hpp" #include "glsShaderLibrary.hpp" #include "deMemory.h" #include <stdio.h> #include <vector> #include <string> using namespace std; using namespace tcu; using namespace deqp::gls; namespace deqp { namespace gles2 { namespace Functional { ShaderExecuteTest::ShaderExecuteTest (Context& context, const char* groupName, const char* description) : TestCaseGroup(context, groupName, description) { } ShaderExecuteTest::~ShaderExecuteTest (void) { } void ShaderExecuteTest::init (void) { // Test code. gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); string fileName = string("shaders/") + getName() + ".test"; vector<TestNode*> children = shaderLibrary.loadShaderFile(fileName.c_str()); for (int i = 0; i < (int)children.size(); i++) addChild(children[i]); } } // Functional } // gles2 } // deqp