/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 2.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Fbo state query tests. *//*--------------------------------------------------------------------*/ #include "es2fFboStateQueryTests.hpp" #include "glsStateQueryUtil.hpp" #include "es2fApiCase.hpp" #include "gluRenderContext.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" #include "tcuRenderTarget.hpp" #include "deMath.h" using namespace glw; // GLint and other GL types using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; namespace deqp { namespace gles2 { namespace Functional { namespace { void checkIntEquals (tcu::TestContext& testCtx, GLint got, GLint expected) { using tcu::TestLog; if (got != expected) { testCtx.getLog() << TestLog::Message << "// ERROR: Expected " << expected << "; got " << got << TestLog::EndMessage; if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value"); } } void checkAttachmentParam(tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLenum target, GLenum attachment, GLenum pname, GLenum reference) { StateQueryMemoryWriteGuard<GLint> state; gl.glGetFramebufferAttachmentParameteriv(target, attachment, pname, &state); if (state.verifyValidity(testCtx)) checkIntEquals(testCtx, state, reference); } void checkColorAttachmentParam(tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLenum target, GLenum pname, GLenum reference) { checkAttachmentParam(testCtx, gl, target, GL_COLOR_ATTACHMENT0, pname, reference); } class AttachmentObjectCase : public ApiCase { public: AttachmentObjectCase (Context& context, const char* name, const char* description) : ApiCase(context, name, description) { } void test (void) { GLuint framebufferID = 0; glGenFramebuffers(1, &framebufferID); glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); expectError(GL_NO_ERROR); // texture { GLuint textureID = 0; glGenTextures(1, &textureID); glBindTexture(GL_TEXTURE_2D, textureID); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); expectError(GL_NO_ERROR); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); expectError(GL_NO_ERROR); checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glDeleteTextures(1, &textureID); } // rb { GLuint renderbufferID = 0; glGenRenderbuffers(1, &renderbufferID); glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 128, 128); expectError(GL_NO_ERROR); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); expectError(GL_NO_ERROR); checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, renderbufferID); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); glDeleteRenderbuffers(1, &renderbufferID); } glDeleteFramebuffers(1, &framebufferID); expectError(GL_NO_ERROR); } }; class AttachmentTextureLevelCase : public ApiCase { public: AttachmentTextureLevelCase (Context& context, const char* name, const char* description) : ApiCase(context, name, description) { } void test (void) { GLuint framebufferID = 0; glGenFramebuffers(1, &framebufferID); glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); expectError(GL_NO_ERROR); // GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL can only be 0 { GLuint textureID = 0; glGenTextures(1, &textureID); glBindTexture(GL_TEXTURE_2D, textureID); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 64, 64, 0, GL_RGB, GL_UNSIGNED_BYTE, DE_NULL); expectError(GL_NO_ERROR); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); expectError(GL_NO_ERROR); checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glDeleteTextures(1, &textureID); } glDeleteFramebuffers(1, &framebufferID); expectError(GL_NO_ERROR); } }; class AttachmentTextureCubeMapFaceCase : public ApiCase { public: AttachmentTextureCubeMapFaceCase (Context& context, const char* name, const char* description) : ApiCase(context, name, description) { } void test (void) { GLuint framebufferID = 0; glGenFramebuffers(1, &framebufferID); glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); expectError(GL_NO_ERROR); { GLuint textureID = 0; glGenTextures(1, &textureID); glBindTexture(GL_TEXTURE_CUBE_MAP, textureID); expectError(GL_NO_ERROR); const GLenum faces[] = { GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z }; for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(faces); ++ndx) glTexImage2D(faces[ndx], 0, GL_RGB, 64, 64, 0, GL_RGB, GL_UNSIGNED_BYTE, DE_NULL); expectError(GL_NO_ERROR); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(faces); ++ndx) { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, faces[ndx], textureID, 0); checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, faces[ndx]); } glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glDeleteTextures(1, &textureID); } glDeleteFramebuffers(1, &framebufferID); expectError(GL_NO_ERROR); } }; } // anonymous FboStateQueryTests::FboStateQueryTests (Context& context) : TestCaseGroup(context, "fbo", "Fbo State Query tests") { } void FboStateQueryTests::init (void) { addChild(new AttachmentObjectCase (m_context, "framebuffer_attachment_object", "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE and FRAMEBUFFER_ATTACHMENT_OBJECT_NAME")); addChild(new AttachmentTextureLevelCase (m_context, "framebuffer_attachment_texture_level", "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL")); addChild(new AttachmentTextureCubeMapFaceCase (m_context, "framebuffer_attachment_texture_cube_map_face", "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE")); } } // Functional } // gles2 } // deqp