#ifndef _ES2FBUFFERTESTUTIL_HPP #define _ES2FBUFFERTESTUTIL_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 2.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Buffer test utilities. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "tcuTestLog.hpp" #include "gluCallLogWrapper.hpp" #include "tes2TestCase.hpp" #include <vector> #include <set> namespace glu { class ShaderProgram; } namespace deqp { namespace gles2 { namespace Functional { namespace BufferTestUtil { // Helper functions. void fillWithRandomBytes (deUint8* ptr, int numBytes, deUint32 seed); bool compareByteArrays (tcu::TestLog& log, const deUint8* resPtr, const deUint8* refPtr, int numBytes); const char* getBufferTargetName (deUint32 target); const char* getUsageHintName (deUint32 hint); // Base class for buffer cases. class BufferCase : public TestCase, public glu::CallLogWrapper { public: BufferCase (Context& context, const char* name, const char* description); virtual ~BufferCase (void); void init (void); void deinit (void); deUint32 genBuffer (void); void deleteBuffer (deUint32 buffer); void checkError (void); private: // Resource handles for cleanup in case of unexpected iterate() termination. std::set<deUint32> m_allocatedBuffers; }; // Reference buffer. class ReferenceBuffer { public: ReferenceBuffer (void) {} ~ReferenceBuffer (void) {} void setSize (int numBytes); void setData (int numBytes, const deUint8* bytes); void setSubData (int offset, int numBytes, const deUint8* bytes); deUint8* getPtr (int offset = 0) { return &m_data[offset]; } const deUint8* getPtr (int offset = 0) const { return &m_data[offset]; } private: std::vector<deUint8> m_data; }; // Buffer verifier system. enum VerifyType { VERIFY_AS_VERTEX_ARRAY = 0, VERIFY_AS_INDEX_ARRAY, VERIFY_LAST }; class BufferVerifierBase : public glu::CallLogWrapper { public: BufferVerifierBase (Context& context); virtual ~BufferVerifierBase (void) {} virtual int getMinSize (void) const = DE_NULL; virtual int getAlignment (void) const = DE_NULL; virtual bool verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes) = DE_NULL; protected: Context& m_context; private: BufferVerifierBase (const BufferVerifierBase& other); BufferVerifierBase& operator= (const BufferVerifierBase& other); }; class BufferVerifier { public: BufferVerifier (Context& context, VerifyType verifyType); ~BufferVerifier (void); int getMinSize (void) const { return m_verifier->getMinSize(); } int getAlignment (void) const { return m_verifier->getAlignment(); } // \note Offset is applied to reference pointer as well. bool verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes); private: BufferVerifier (const BufferVerifier& other); BufferVerifier& operator= (const BufferVerifier& other); BufferVerifierBase* m_verifier; }; class VertexArrayVerifier : public BufferVerifierBase { public: VertexArrayVerifier (Context& context); ~VertexArrayVerifier (void); int getMinSize (void) const { return 3*4; } int getAlignment (void) const { return 1; } bool verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes); private: glu::ShaderProgram* m_program; deUint32 m_posLoc; deUint32 m_byteVecLoc; }; class IndexArrayVerifier : public BufferVerifierBase { public: IndexArrayVerifier (Context& context); ~IndexArrayVerifier (void); int getMinSize (void) const { return 2; } int getAlignment (void) const { return 1; } bool verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes); private: glu::ShaderProgram* m_program; deUint32 m_posLoc; deUint32 m_colorLoc; }; } // BufferTestUtil } // Functional } // gles2 } // deqp #endif // _ES2FBUFFERTESTUTIL_HPP