/*-------------------------------------------------------------------------
 * drawElements Quality Program Reference Renderer
 * -----------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Shading context
 *//*--------------------------------------------------------------------*/

#include "rrShadingContext.hpp"

namespace rr
{

FragmentShadingContext::FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray_, float* fragmentDepths_, int primitiveID_, int numFragmentOutputs_, int numSamples_)
	: outputArray			(outputArray_)
	, primitiveID			(primitiveID_)
	, numFragmentOutputs	(numFragmentOutputs_)
	, numSamples			(numSamples_)
	, fragmentDepths		(fragmentDepths_)
{
	varyings[0] = varying0;
	varyings[1] = varying1;
	varyings[2] = varying2;
}

} // rr