/* WARNING: This is auto-generated file. Do not modify, since changes will * be lost! Modify the generating script instead. * * Generated from Khronos GL API description (gl.xml) revision 30159. */ gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer"); gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor"); gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation"); gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate"); gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc"); gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate"); gl->bufferData = (glBufferDataFunc) loader->get("glBufferData"); gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData"); gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus"); gl->clear = (glClearFunc) loader->get("glClear"); gl->clearColor = (glClearColorFunc) loader->get("glClearColor"); gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf"); gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil"); gl->colorMask = (glColorMaskFunc) loader->get("glColorMask"); gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader"); gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"); gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D"); gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D"); gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D"); gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram"); gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader"); gl->cullFace = (glCullFaceFunc) loader->get("glCullFace"); gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers"); gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers"); gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram"); gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers"); gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader"); gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures"); gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc"); gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask"); gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef"); gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader"); gl->disable = (glDisableFunc) loader->get("glDisable"); gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray"); gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays"); gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements"); gl->enable = (glEnableFunc) loader->get("glEnable"); gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray"); gl->finish = (glFinishFunc) loader->get("glFinish"); gl->flush = (glFlushFunc) loader->get("glFlush"); gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer"); gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D"); gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace"); gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers"); gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers"); gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers"); gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures"); gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap"); gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib"); gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform"); gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders"); gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation"); gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv"); gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv"); gl->getError = (glGetErrorFunc) loader->get("glGetError"); gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv"); gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv"); gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv"); gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog"); gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv"); gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv"); gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog"); gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat"); gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource"); gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv"); gl->getString = (glGetStringFunc) loader->get("glGetString"); gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv"); gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv"); gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation"); gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv"); gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv"); gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv"); gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv"); gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv"); gl->hint = (glHintFunc) loader->get("glHint"); gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer"); gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled"); gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer"); gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram"); gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer"); gl->isShader = (glIsShaderFunc) loader->get("glIsShader"); gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture"); gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth"); gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram"); gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei"); gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset"); gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels"); gl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler"); gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage"); gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage"); gl->scissor = (glScissorFunc) loader->get("glScissor"); gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary"); gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource"); gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc"); gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate"); gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask"); gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate"); gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp"); gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate"); gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D"); gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf"); gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv"); gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri"); gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv"); gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D"); gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f"); gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv"); gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i"); gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv"); gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f"); gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv"); gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i"); gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv"); gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f"); gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv"); gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i"); gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv"); gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f"); gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv"); gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i"); gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv"); gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv"); gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv"); gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram"); gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram"); gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f"); gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv"); gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f"); gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv"); gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f"); gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv"); gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f"); gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv"); gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer"); gl->viewport = (glViewportFunc) loader->get("glViewport");