/* WARNING: This is auto-generated file. Do not modify, since changes will
 * be lost! Modify the generating script instead.
 *
 * Generated from Khronos GL API description (gl.xml) revision 30159.
 */
#define GL_DEPTH_BUFFER_BIT												0x00000100
#define GL_STENCIL_BUFFER_BIT											0x00000400
#define GL_COLOR_BUFFER_BIT												0x00004000
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT							0x00000001
#define GL_CONTEXT_FLAG_DEBUG_BIT										0x00000002
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR									0x00000002
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT								0x00000004
#define GL_CONTEXT_CORE_PROFILE_BIT										0x00000001
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT							0x00000002
#define GL_MAP_READ_BIT													0x0001
#define GL_MAP_WRITE_BIT												0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT										0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT									0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT										0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT										0x0020
#define GL_MAP_PERSISTENT_BIT											0x0040
#define GL_MAP_COHERENT_BIT												0x0080
#define GL_DYNAMIC_STORAGE_BIT											0x0100
#define GL_CLIENT_STORAGE_BIT											0x0200
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT								0x00000001
#define GL_ELEMENT_ARRAY_BARRIER_BIT									0x00000002
#define GL_UNIFORM_BARRIER_BIT											0x00000004
#define GL_TEXTURE_FETCH_BARRIER_BIT									0x00000008
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT								0x00000020
#define GL_COMMAND_BARRIER_BIT											0x00000040
#define GL_PIXEL_BUFFER_BARRIER_BIT										0x00000080
#define GL_TEXTURE_UPDATE_BARRIER_BIT									0x00000100
#define GL_BUFFER_UPDATE_BARRIER_BIT									0x00000200
#define GL_FRAMEBUFFER_BARRIER_BIT										0x00000400
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT								0x00000800
#define GL_ATOMIC_COUNTER_BARRIER_BIT									0x00001000
#define GL_SHADER_STORAGE_BARRIER_BIT									0x00002000
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT								0x00004000
#define GL_QUERY_BUFFER_BARRIER_BIT										0x00008000
#define GL_ALL_BARRIER_BITS												0xFFFFFFFFu
#define GL_SYNC_FLUSH_COMMANDS_BIT										0x00000001
#define GL_VERTEX_SHADER_BIT											0x00000001
#define GL_FRAGMENT_SHADER_BIT											0x00000002
#define GL_GEOMETRY_SHADER_BIT											0x00000004
#define GL_GEOMETRY_SHADER_BIT_EXT										0x00000004
#define GL_TESS_CONTROL_SHADER_BIT										0x00000008
#define GL_TESS_CONTROL_SHADER_BIT_EXT									0x00000008
#define GL_TESS_EVALUATION_SHADER_BIT									0x00000010
#define GL_TESS_EVALUATION_SHADER_BIT_EXT								0x00000010
#define GL_COMPUTE_SHADER_BIT											0x00000020
#define GL_ALL_SHADER_BITS												0xFFFFFFFFu
#define GL_FALSE														0
#define GL_NO_ERROR														0
#define GL_ZERO															0
#define GL_NONE															0
#define GL_TRUE															1
#define GL_ONE															1
#define GL_INVALID_INDEX												0xFFFFFFFFu
#define GL_TIMEOUT_IGNORED												0xFFFFFFFFFFFFFFFFull
#define GL_POINTS														0x0000
#define GL_LINES														0x0001
#define GL_LINE_LOOP													0x0002
#define GL_LINE_STRIP													0x0003
#define GL_TRIANGLES													0x0004
#define GL_TRIANGLE_STRIP												0x0005
#define GL_TRIANGLE_FAN													0x0006
#define GL_QUADS														0x0007
#define GL_QUADS_EXT													0x0007
#define GL_LINES_ADJACENCY												0x000A
#define GL_LINES_ADJACENCY_EXT											0x000A
#define GL_LINE_STRIP_ADJACENCY											0x000B
#define GL_LINE_STRIP_ADJACENCY_EXT										0x000B
#define GL_TRIANGLES_ADJACENCY											0x000C
#define GL_TRIANGLES_ADJACENCY_EXT										0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY										0x000D
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT									0x000D
#define GL_PATCHES														0x000E
#define GL_PATCHES_EXT													0x000E
#define GL_NEVER														0x0200
#define GL_LESS															0x0201
#define GL_EQUAL														0x0202
#define GL_LEQUAL														0x0203
#define GL_GREATER														0x0204
#define GL_NOTEQUAL														0x0205
#define GL_GEQUAL														0x0206
#define GL_ALWAYS														0x0207
#define GL_SRC_COLOR													0x0300
#define GL_ONE_MINUS_SRC_COLOR											0x0301
#define GL_SRC_ALPHA													0x0302
#define GL_ONE_MINUS_SRC_ALPHA											0x0303
#define GL_DST_ALPHA													0x0304
#define GL_ONE_MINUS_DST_ALPHA											0x0305
#define GL_DST_COLOR													0x0306
#define GL_ONE_MINUS_DST_COLOR											0x0307
#define GL_SRC_ALPHA_SATURATE											0x0308
#define GL_FRONT_LEFT													0x0400
#define GL_FRONT_RIGHT													0x0401
#define GL_BACK_LEFT													0x0402
#define GL_BACK_RIGHT													0x0403
#define GL_FRONT														0x0404
#define GL_BACK															0x0405
#define GL_LEFT															0x0406
#define GL_RIGHT														0x0407
#define GL_FRONT_AND_BACK												0x0408
#define GL_INVALID_ENUM													0x0500
#define GL_INVALID_VALUE												0x0501
#define GL_INVALID_OPERATION											0x0502
#define GL_STACK_OVERFLOW												0x0503
#define GL_STACK_OVERFLOW_KHR											0x0503
#define GL_STACK_UNDERFLOW												0x0504
#define GL_STACK_UNDERFLOW_KHR											0x0504
#define GL_OUT_OF_MEMORY												0x0505
#define GL_INVALID_FRAMEBUFFER_OPERATION								0x0506
#define GL_CONTEXT_LOST													0x0507
#define GL_CW															0x0900
#define GL_CCW															0x0901
#define GL_POINT_SIZE													0x0B11
#define GL_POINT_SIZE_RANGE												0x0B12
#define GL_SMOOTH_POINT_SIZE_RANGE										0x0B12
#define GL_POINT_SIZE_GRANULARITY										0x0B13
#define GL_SMOOTH_POINT_SIZE_GRANULARITY								0x0B13
#define GL_LINE_SMOOTH													0x0B20
#define GL_LINE_WIDTH													0x0B21
#define GL_LINE_WIDTH_RANGE												0x0B22
#define GL_SMOOTH_LINE_WIDTH_RANGE										0x0B22
#define GL_LINE_WIDTH_GRANULARITY										0x0B23
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY								0x0B23
#define GL_POLYGON_MODE													0x0B40
#define GL_POLYGON_SMOOTH												0x0B41
#define GL_CULL_FACE													0x0B44
#define GL_CULL_FACE_MODE												0x0B45
#define GL_FRONT_FACE													0x0B46
#define GL_DEPTH_RANGE													0x0B70
#define GL_DEPTH_TEST													0x0B71
#define GL_DEPTH_WRITEMASK												0x0B72
#define GL_DEPTH_CLEAR_VALUE											0x0B73
#define GL_DEPTH_FUNC													0x0B74
#define GL_STENCIL_TEST													0x0B90
#define GL_STENCIL_CLEAR_VALUE											0x0B91
#define GL_STENCIL_FUNC													0x0B92
#define GL_STENCIL_VALUE_MASK											0x0B93
#define GL_STENCIL_FAIL													0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL										0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS										0x0B96
#define GL_STENCIL_REF													0x0B97
#define GL_STENCIL_WRITEMASK											0x0B98
#define GL_VIEWPORT														0x0BA2
#define GL_DITHER														0x0BD0
#define GL_BLEND_DST													0x0BE0
#define GL_BLEND_SRC													0x0BE1
#define GL_BLEND														0x0BE2
#define GL_LOGIC_OP_MODE												0x0BF0
#define GL_COLOR_LOGIC_OP												0x0BF2
#define GL_DRAW_BUFFER													0x0C01
#define GL_READ_BUFFER													0x0C02
#define GL_SCISSOR_BOX													0x0C10
#define GL_SCISSOR_TEST													0x0C11
#define GL_COLOR_CLEAR_VALUE											0x0C22
#define GL_COLOR_WRITEMASK												0x0C23
#define GL_DOUBLEBUFFER													0x0C32
#define GL_STEREO														0x0C33
#define GL_LINE_SMOOTH_HINT												0x0C52
#define GL_POLYGON_SMOOTH_HINT											0x0C53
#define GL_UNPACK_SWAP_BYTES											0x0CF0
#define GL_UNPACK_LSB_FIRST												0x0CF1
#define GL_UNPACK_ROW_LENGTH											0x0CF2
#define GL_UNPACK_SKIP_ROWS												0x0CF3
#define GL_UNPACK_SKIP_PIXELS											0x0CF4
#define GL_UNPACK_ALIGNMENT												0x0CF5
#define GL_PACK_SWAP_BYTES												0x0D00
#define GL_PACK_LSB_FIRST												0x0D01
#define GL_PACK_ROW_LENGTH												0x0D02
#define GL_PACK_SKIP_ROWS												0x0D03
#define GL_PACK_SKIP_PIXELS												0x0D04
#define GL_PACK_ALIGNMENT												0x0D05
#define GL_MAX_CLIP_DISTANCES											0x0D32
#define GL_MAX_TEXTURE_SIZE												0x0D33
#define GL_MAX_VIEWPORT_DIMS											0x0D3A
#define GL_SUBPIXEL_BITS												0x0D50
#define GL_RED_BITS														0x0D52
#define GL_GREEN_BITS													0x0D53
#define GL_BLUE_BITS													0x0D54
#define GL_ALPHA_BITS													0x0D55
#define GL_DEPTH_BITS													0x0D56
#define GL_STENCIL_BITS													0x0D57
#define GL_TEXTURE_1D													0x0DE0
#define GL_TEXTURE_2D													0x0DE1
#define GL_TEXTURE_WIDTH												0x1000
#define GL_TEXTURE_HEIGHT												0x1001
#define GL_TEXTURE_INTERNAL_FORMAT										0x1003
#define GL_TEXTURE_BORDER_COLOR											0x1004
#define GL_TEXTURE_BORDER_COLOR_EXT										0x1004
#define GL_TEXTURE_TARGET												0x1006
#define GL_DONT_CARE													0x1100
#define GL_FASTEST														0x1101
#define GL_NICEST														0x1102
#define GL_BYTE															0x1400
#define GL_UNSIGNED_BYTE												0x1401
#define GL_SHORT														0x1402
#define GL_UNSIGNED_SHORT												0x1403
#define GL_INT															0x1404
#define GL_UNSIGNED_INT													0x1405
#define GL_FLOAT														0x1406
#define GL_DOUBLE														0x140A
#define GL_HALF_FLOAT													0x140B
#define GL_FIXED														0x140C
#define GL_CLEAR														0x1500
#define GL_AND															0x1501
#define GL_AND_REVERSE													0x1502
#define GL_COPY															0x1503
#define GL_AND_INVERTED													0x1504
#define GL_NOOP															0x1505
#define GL_XOR															0x1506
#define GL_OR															0x1507
#define GL_NOR															0x1508
#define GL_EQUIV														0x1509
#define GL_INVERT														0x150A
#define GL_OR_REVERSE													0x150B
#define GL_COPY_INVERTED												0x150C
#define GL_OR_INVERTED													0x150D
#define GL_NAND															0x150E
#define GL_SET															0x150F
#define GL_TEXTURE														0x1702
#define GL_COLOR														0x1800
#define GL_DEPTH														0x1801
#define GL_STENCIL														0x1802
#define GL_STENCIL_INDEX												0x1901
#define GL_DEPTH_COMPONENT												0x1902
#define GL_RED															0x1903
#define GL_GREEN														0x1904
#define GL_BLUE															0x1905
#define GL_ALPHA														0x1906
#define GL_RGB															0x1907
#define GL_RGBA															0x1908
#define GL_LUMINANCE													0x1909
#define GL_LUMINANCE_ALPHA												0x190A
#define GL_POINT														0x1B00
#define GL_LINE															0x1B01
#define GL_FILL															0x1B02
#define GL_KEEP															0x1E00
#define GL_REPLACE														0x1E01
#define GL_INCR															0x1E02
#define GL_DECR															0x1E03
#define GL_VENDOR														0x1F00
#define GL_RENDERER														0x1F01
#define GL_VERSION														0x1F02
#define GL_EXTENSIONS													0x1F03
#define GL_NEAREST														0x2600
#define GL_LINEAR														0x2601
#define GL_NEAREST_MIPMAP_NEAREST										0x2700
#define GL_LINEAR_MIPMAP_NEAREST										0x2701
#define GL_NEAREST_MIPMAP_LINEAR										0x2702
#define GL_LINEAR_MIPMAP_LINEAR											0x2703
#define GL_TEXTURE_MAG_FILTER											0x2800
#define GL_TEXTURE_MIN_FILTER											0x2801
#define GL_TEXTURE_WRAP_S												0x2802
#define GL_TEXTURE_WRAP_T												0x2803
#define GL_REPEAT														0x2901
#define GL_POLYGON_OFFSET_UNITS											0x2A00
#define GL_POLYGON_OFFSET_POINT											0x2A01
#define GL_POLYGON_OFFSET_LINE											0x2A02
#define GL_R3_G3_B2														0x2A10
#define GL_CLIP_DISTANCE0												0x3000
#define GL_CLIP_DISTANCE1												0x3001
#define GL_CLIP_DISTANCE2												0x3002
#define GL_CLIP_DISTANCE3												0x3003
#define GL_CLIP_DISTANCE4												0x3004
#define GL_CLIP_DISTANCE5												0x3005
#define GL_CLIP_DISTANCE6												0x3006
#define GL_CLIP_DISTANCE7												0x3007
#define GL_CONSTANT_COLOR												0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR										0x8002
#define GL_CONSTANT_ALPHA												0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA										0x8004
#define GL_BLEND_COLOR													0x8005
#define GL_FUNC_ADD														0x8006
#define GL_MIN															0x8007
#define GL_MAX															0x8008
#define GL_BLEND_EQUATION												0x8009
#define GL_BLEND_EQUATION_RGB											0x8009
#define GL_FUNC_SUBTRACT												0x800A
#define GL_FUNC_REVERSE_SUBTRACT										0x800B
#define GL_UNSIGNED_BYTE_3_3_2											0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4										0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1										0x8034
#define GL_UNSIGNED_INT_8_8_8_8											0x8035
#define GL_UNSIGNED_INT_10_10_10_2										0x8036
#define GL_POLYGON_OFFSET_FILL											0x8037
#define GL_POLYGON_OFFSET_FACTOR										0x8038
#define GL_RGB4															0x804F
#define GL_RGB5															0x8050
#define GL_RGB8															0x8051
#define GL_RGB10														0x8052
#define GL_RGB12														0x8053
#define GL_RGB16														0x8054
#define GL_RGBA2														0x8055
#define GL_RGBA4														0x8056
#define GL_RGB5_A1														0x8057
#define GL_RGBA8														0x8058
#define GL_RGB10_A2														0x8059
#define GL_RGBA12														0x805A
#define GL_RGBA16														0x805B
#define GL_TEXTURE_RED_SIZE												0x805C
#define GL_TEXTURE_GREEN_SIZE											0x805D
#define GL_TEXTURE_BLUE_SIZE											0x805E
#define GL_TEXTURE_ALPHA_SIZE											0x805F
#define GL_PROXY_TEXTURE_1D												0x8063
#define GL_PROXY_TEXTURE_2D												0x8064
#define GL_TEXTURE_BINDING_1D											0x8068
#define GL_TEXTURE_BINDING_2D											0x8069
#define GL_TEXTURE_BINDING_3D											0x806A
#define GL_PACK_SKIP_IMAGES												0x806B
#define GL_PACK_IMAGE_HEIGHT											0x806C
#define GL_UNPACK_SKIP_IMAGES											0x806D
#define GL_UNPACK_IMAGE_HEIGHT											0x806E
#define GL_TEXTURE_3D													0x806F
#define GL_PROXY_TEXTURE_3D												0x8070
#define GL_TEXTURE_DEPTH												0x8071
#define GL_TEXTURE_WRAP_R												0x8072
#define GL_MAX_3D_TEXTURE_SIZE											0x8073
#define GL_VERTEX_ARRAY													0x8074
#define GL_VERTEX_ARRAY_KHR												0x8074
#define GL_MULTISAMPLE													0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE										0x809E
#define GL_SAMPLE_ALPHA_TO_ONE											0x809F
#define GL_SAMPLE_COVERAGE												0x80A0
#define GL_SAMPLE_BUFFERS												0x80A8
#define GL_SAMPLES														0x80A9
#define GL_SAMPLE_COVERAGE_VALUE										0x80AA
#define GL_SAMPLE_COVERAGE_INVERT										0x80AB
#define GL_BLEND_DST_RGB												0x80C8
#define GL_BLEND_SRC_RGB												0x80C9
#define GL_BLEND_DST_ALPHA												0x80CA
#define GL_BLEND_SRC_ALPHA												0x80CB
#define GL_BGR															0x80E0
#define GL_BGRA															0x80E1
#define GL_MAX_ELEMENTS_VERTICES										0x80E8
#define GL_MAX_ELEMENTS_INDICES											0x80E9
#define GL_POINT_FADE_THRESHOLD_SIZE									0x8128
#define GL_CLAMP_TO_BORDER												0x812D
#define GL_CLAMP_TO_BORDER_EXT											0x812D
#define GL_CLAMP_TO_EDGE												0x812F
#define GL_TEXTURE_MIN_LOD												0x813A
#define GL_TEXTURE_MAX_LOD												0x813B
#define GL_TEXTURE_BASE_LEVEL											0x813C
#define GL_TEXTURE_MAX_LEVEL											0x813D
#define GL_GENERATE_MIPMAP_HINT											0x8192
#define GL_DEPTH_COMPONENT16											0x81A5
#define GL_DEPTH_COMPONENT24											0x81A6
#define GL_DEPTH_COMPONENT32											0x81A7
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING						0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE						0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE								0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE							0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE								0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE							0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE							0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE							0x8217
#define GL_FRAMEBUFFER_DEFAULT											0x8218
#define GL_FRAMEBUFFER_UNDEFINED										0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT										0x821A
#define GL_MAJOR_VERSION												0x821B
#define GL_MINOR_VERSION												0x821C
#define GL_NUM_EXTENSIONS												0x821D
#define GL_CONTEXT_FLAGS												0x821E
#define GL_BUFFER_IMMUTABLE_STORAGE										0x821F
#define GL_BUFFER_STORAGE_FLAGS											0x8220
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED						0x8221
#define GL_COMPRESSED_RED												0x8225
#define GL_COMPRESSED_RG												0x8226
#define GL_RG															0x8227
#define GL_RG_INTEGER													0x8228
#define GL_R8															0x8229
#define GL_R16															0x822A
#define GL_RG8															0x822B
#define GL_RG16															0x822C
#define GL_R16F															0x822D
#define GL_R32F															0x822E
#define GL_RG16F														0x822F
#define GL_RG32F														0x8230
#define GL_R8I															0x8231
#define GL_R8UI															0x8232
#define GL_R16I															0x8233
#define GL_R16UI														0x8234
#define GL_R32I															0x8235
#define GL_R32UI														0x8236
#define GL_RG8I															0x8237
#define GL_RG8UI														0x8238
#define GL_RG16I														0x8239
#define GL_RG16UI														0x823A
#define GL_RG32I														0x823B
#define GL_RG32UI														0x823C
#define GL_DEBUG_OUTPUT_SYNCHRONOUS										0x8242
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR									0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH								0x8243
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR							0x8243
#define GL_DEBUG_CALLBACK_FUNCTION										0x8244
#define GL_DEBUG_CALLBACK_FUNCTION_KHR									0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM									0x8245
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR								0x8245
#define GL_DEBUG_SOURCE_API												0x8246
#define GL_DEBUG_SOURCE_API_KHR											0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM									0x8247
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR								0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER									0x8248
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR								0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY										0x8249
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR									0x8249
#define GL_DEBUG_SOURCE_APPLICATION										0x824A
#define GL_DEBUG_SOURCE_APPLICATION_KHR									0x824A
#define GL_DEBUG_SOURCE_OTHER											0x824B
#define GL_DEBUG_SOURCE_OTHER_KHR										0x824B
#define GL_DEBUG_TYPE_ERROR												0x824C
#define GL_DEBUG_TYPE_ERROR_KHR											0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR								0x824D
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR							0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR								0x824E
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR							0x824E
#define GL_DEBUG_TYPE_PORTABILITY										0x824F
#define GL_DEBUG_TYPE_PORTABILITY_KHR									0x824F
#define GL_DEBUG_TYPE_PERFORMANCE										0x8250
#define GL_DEBUG_TYPE_PERFORMANCE_KHR									0x8250
#define GL_DEBUG_TYPE_OTHER												0x8251
#define GL_DEBUG_TYPE_OTHER_KHR											0x8251
#define GL_LOSE_CONTEXT_ON_RESET										0x8252
#define GL_GUILTY_CONTEXT_RESET											0x8253
#define GL_INNOCENT_CONTEXT_RESET										0x8254
#define GL_UNKNOWN_CONTEXT_RESET										0x8255
#define GL_RESET_NOTIFICATION_STRATEGY									0x8256
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT								0x8257
#define GL_PROGRAM_SEPARABLE											0x8258
#define GL_ACTIVE_PROGRAM												0x8259
#define GL_PROGRAM_PIPELINE_BINDING										0x825A
#define GL_MAX_VIEWPORTS												0x825B
#define GL_VIEWPORT_SUBPIXEL_BITS										0x825C
#define GL_VIEWPORT_BOUNDS_RANGE										0x825D
#define GL_LAYER_PROVOKING_VERTEX										0x825E
#define GL_LAYER_PROVOKING_VERTEX_EXT									0x825E
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX								0x825F
#define GL_UNDEFINED_VERTEX												0x8260
#define GL_UNDEFINED_VERTEX_EXT											0x8260
#define GL_NO_RESET_NOTIFICATION										0x8261
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE								0x8262
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS								0x8263
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS							0x8264
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS									0x8265
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS						0x8266
#define GL_COMPUTE_WORK_GROUP_SIZE										0x8267
#define GL_DEBUG_TYPE_MARKER											0x8268
#define GL_DEBUG_TYPE_MARKER_KHR										0x8268
#define GL_DEBUG_TYPE_PUSH_GROUP										0x8269
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR									0x8269
#define GL_DEBUG_TYPE_POP_GROUP											0x826A
#define GL_DEBUG_TYPE_POP_GROUP_KHR										0x826A
#define GL_DEBUG_SEVERITY_NOTIFICATION									0x826B
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR								0x826B
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH									0x826C
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR								0x826C
#define GL_DEBUG_GROUP_STACK_DEPTH										0x826D
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR									0x826D
#define GL_MAX_UNIFORM_LOCATIONS										0x826E
#define GL_INTERNALFORMAT_SUPPORTED										0x826F
#define GL_INTERNALFORMAT_PREFERRED										0x8270
#define GL_INTERNALFORMAT_RED_SIZE										0x8271
#define GL_INTERNALFORMAT_GREEN_SIZE									0x8272
#define GL_INTERNALFORMAT_BLUE_SIZE										0x8273
#define GL_INTERNALFORMAT_ALPHA_SIZE									0x8274
#define GL_INTERNALFORMAT_DEPTH_SIZE									0x8275
#define GL_INTERNALFORMAT_STENCIL_SIZE									0x8276
#define GL_INTERNALFORMAT_SHARED_SIZE									0x8277
#define GL_INTERNALFORMAT_RED_TYPE										0x8278
#define GL_INTERNALFORMAT_GREEN_TYPE									0x8279
#define GL_INTERNALFORMAT_BLUE_TYPE										0x827A
#define GL_INTERNALFORMAT_ALPHA_TYPE									0x827B
#define GL_INTERNALFORMAT_DEPTH_TYPE									0x827C
#define GL_INTERNALFORMAT_STENCIL_TYPE									0x827D
#define GL_MAX_WIDTH													0x827E
#define GL_MAX_HEIGHT													0x827F
#define GL_MAX_DEPTH													0x8280
#define GL_MAX_LAYERS													0x8281
#define GL_MAX_COMBINED_DIMENSIONS										0x8282
#define GL_COLOR_COMPONENTS												0x8283
#define GL_DEPTH_COMPONENTS												0x8284
#define GL_STENCIL_COMPONENTS											0x8285
#define GL_COLOR_RENDERABLE												0x8286
#define GL_DEPTH_RENDERABLE												0x8287
#define GL_STENCIL_RENDERABLE											0x8288
#define GL_FRAMEBUFFER_RENDERABLE										0x8289
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED								0x828A
#define GL_FRAMEBUFFER_BLEND											0x828B
#define GL_READ_PIXELS													0x828C
#define GL_READ_PIXELS_FORMAT											0x828D
#define GL_READ_PIXELS_TYPE												0x828E
#define GL_TEXTURE_IMAGE_FORMAT											0x828F
#define GL_TEXTURE_IMAGE_TYPE											0x8290
#define GL_GET_TEXTURE_IMAGE_FORMAT										0x8291
#define GL_GET_TEXTURE_IMAGE_TYPE										0x8292
#define GL_MIPMAP														0x8293
#define GL_MANUAL_GENERATE_MIPMAP										0x8294
#define GL_AUTO_GENERATE_MIPMAP											0x8295
#define GL_COLOR_ENCODING												0x8296
#define GL_SRGB_READ													0x8297
#define GL_SRGB_WRITE													0x8298
#define GL_FILTER														0x829A
#define GL_VERTEX_TEXTURE												0x829B
#define GL_TESS_CONTROL_TEXTURE											0x829C
#define GL_TESS_EVALUATION_TEXTURE										0x829D
#define GL_GEOMETRY_TEXTURE												0x829E
#define GL_FRAGMENT_TEXTURE												0x829F
#define GL_COMPUTE_TEXTURE												0x82A0
#define GL_TEXTURE_SHADOW												0x82A1
#define GL_TEXTURE_GATHER												0x82A2
#define GL_TEXTURE_GATHER_SHADOW										0x82A3
#define GL_SHADER_IMAGE_LOAD											0x82A4
#define GL_SHADER_IMAGE_STORE											0x82A5
#define GL_SHADER_IMAGE_ATOMIC											0x82A6
#define GL_IMAGE_TEXEL_SIZE												0x82A7
#define GL_IMAGE_COMPATIBILITY_CLASS									0x82A8
#define GL_IMAGE_PIXEL_FORMAT											0x82A9
#define GL_IMAGE_PIXEL_TYPE												0x82AA
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST							0x82AC
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST						0x82AD
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE							0x82AE
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE						0x82AF
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH								0x82B1
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT								0x82B2
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE								0x82B3
#define GL_CLEAR_BUFFER													0x82B4
#define GL_TEXTURE_VIEW													0x82B5
#define GL_VIEW_COMPATIBILITY_CLASS										0x82B6
#define GL_FULL_SUPPORT													0x82B7
#define GL_CAVEAT_SUPPORT												0x82B8
#define GL_IMAGE_CLASS_4_X_32											0x82B9
#define GL_IMAGE_CLASS_2_X_32											0x82BA
#define GL_IMAGE_CLASS_1_X_32											0x82BB
#define GL_IMAGE_CLASS_4_X_16											0x82BC
#define GL_IMAGE_CLASS_2_X_16											0x82BD
#define GL_IMAGE_CLASS_1_X_16											0x82BE
#define GL_IMAGE_CLASS_4_X_8											0x82BF
#define GL_IMAGE_CLASS_2_X_8											0x82C0
#define GL_IMAGE_CLASS_1_X_8											0x82C1
#define GL_IMAGE_CLASS_11_11_10											0x82C2
#define GL_IMAGE_CLASS_10_10_10_2										0x82C3
#define GL_VIEW_CLASS_128_BITS											0x82C4
#define GL_VIEW_CLASS_96_BITS											0x82C5
#define GL_VIEW_CLASS_64_BITS											0x82C6
#define GL_VIEW_CLASS_48_BITS											0x82C7
#define GL_VIEW_CLASS_32_BITS											0x82C8
#define GL_VIEW_CLASS_24_BITS											0x82C9
#define GL_VIEW_CLASS_16_BITS											0x82CA
#define GL_VIEW_CLASS_8_BITS											0x82CB
#define GL_VIEW_CLASS_S3TC_DXT1_RGB										0x82CC
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA									0x82CD
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA									0x82CE
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA									0x82CF
#define GL_VIEW_CLASS_RGTC1_RED											0x82D0
#define GL_VIEW_CLASS_RGTC2_RG											0x82D1
#define GL_VIEW_CLASS_BPTC_UNORM										0x82D2
#define GL_VIEW_CLASS_BPTC_FLOAT										0x82D3
#define GL_VERTEX_ATTRIB_BINDING										0x82D4
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET								0x82D5
#define GL_VERTEX_BINDING_DIVISOR										0x82D6
#define GL_VERTEX_BINDING_OFFSET										0x82D7
#define GL_VERTEX_BINDING_STRIDE										0x82D8
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET							0x82D9
#define GL_MAX_VERTEX_ATTRIB_BINDINGS									0x82DA
#define GL_TEXTURE_VIEW_MIN_LEVEL										0x82DB
#define GL_TEXTURE_VIEW_NUM_LEVELS										0x82DC
#define GL_TEXTURE_VIEW_MIN_LAYER										0x82DD
#define GL_TEXTURE_VIEW_NUM_LAYERS										0x82DE
#define GL_TEXTURE_IMMUTABLE_LEVELS										0x82DF
#define GL_BUFFER														0x82E0
#define GL_BUFFER_KHR													0x82E0
#define GL_SHADER														0x82E1
#define GL_SHADER_KHR													0x82E1
#define GL_PROGRAM														0x82E2
#define GL_PROGRAM_KHR													0x82E2
#define GL_QUERY														0x82E3
#define GL_QUERY_KHR													0x82E3
#define GL_PROGRAM_PIPELINE												0x82E4
#define GL_PROGRAM_PIPELINE_KHR											0x82E4
#define GL_MAX_VERTEX_ATTRIB_STRIDE										0x82E5
#define GL_SAMPLER														0x82E6
#define GL_SAMPLER_KHR													0x82E6
#define GL_MAX_LABEL_LENGTH												0x82E8
#define GL_MAX_LABEL_LENGTH_KHR											0x82E8
#define GL_NUM_SHADING_LANGUAGE_VERSIONS								0x82E9
#define GL_QUERY_TARGET													0x82EA
#define GL_MAX_CULL_DISTANCES											0x82F9
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES							0x82FA
#define GL_CONTEXT_RELEASE_BEHAVIOR										0x82FB
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH								0x82FC
#define GL_UNSIGNED_BYTE_2_3_3_REV										0x8362
#define GL_UNSIGNED_SHORT_5_6_5											0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV										0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV									0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV									0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV										0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV									0x8368
#define GL_MIRRORED_REPEAT												0x8370
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT									0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT								0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT								0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT								0x83F3
#define GL_ALIASED_POINT_SIZE_RANGE										0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE										0x846E
#define GL_TEXTURE0														0x84C0
#define GL_TEXTURE1														0x84C1
#define GL_TEXTURE2														0x84C2
#define GL_TEXTURE3														0x84C3
#define GL_TEXTURE4														0x84C4
#define GL_TEXTURE5														0x84C5
#define GL_TEXTURE6														0x84C6
#define GL_TEXTURE7														0x84C7
#define GL_TEXTURE8														0x84C8
#define GL_TEXTURE9														0x84C9
#define GL_TEXTURE10													0x84CA
#define GL_TEXTURE11													0x84CB
#define GL_TEXTURE12													0x84CC
#define GL_TEXTURE13													0x84CD
#define GL_TEXTURE14													0x84CE
#define GL_TEXTURE15													0x84CF
#define GL_TEXTURE16													0x84D0
#define GL_TEXTURE17													0x84D1
#define GL_TEXTURE18													0x84D2
#define GL_TEXTURE19													0x84D3
#define GL_TEXTURE20													0x84D4
#define GL_TEXTURE21													0x84D5
#define GL_TEXTURE22													0x84D6
#define GL_TEXTURE23													0x84D7
#define GL_TEXTURE24													0x84D8
#define GL_TEXTURE25													0x84D9
#define GL_TEXTURE26													0x84DA
#define GL_TEXTURE27													0x84DB
#define GL_TEXTURE28													0x84DC
#define GL_TEXTURE29													0x84DD
#define GL_TEXTURE30													0x84DE
#define GL_TEXTURE31													0x84DF
#define GL_ACTIVE_TEXTURE												0x84E0
#define GL_MAX_RENDERBUFFER_SIZE										0x84E8
#define GL_COMPRESSED_RGB												0x84ED
#define GL_COMPRESSED_RGBA												0x84EE
#define GL_TEXTURE_COMPRESSION_HINT										0x84EF
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER				0x84F0
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER			0x84F1
#define GL_TEXTURE_RECTANGLE											0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE									0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE										0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE									0x84F8
#define GL_DEPTH_STENCIL												0x84F9
#define GL_UNSIGNED_INT_24_8											0x84FA
#define GL_MAX_TEXTURE_LOD_BIAS											0x84FD
#define GL_TEXTURE_LOD_BIAS												0x8501
#define GL_INCR_WRAP													0x8507
#define GL_DECR_WRAP													0x8508
#define GL_TEXTURE_CUBE_MAP												0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP										0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X									0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X									0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y									0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y									0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z									0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z									0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP										0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE									0x851C
#define GL_SRC1_ALPHA													0x8589
#define GL_VERTEX_ARRAY_BINDING											0x85B5
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED									0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE										0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE									0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE										0x8625
#define GL_CURRENT_VERTEX_ATTRIB										0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE									0x8642
#define GL_PROGRAM_POINT_SIZE											0x8642
#define GL_VERTEX_ATTRIB_ARRAY_POINTER									0x8645
#define GL_DEPTH_CLAMP													0x864F
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE								0x86A0
#define GL_TEXTURE_COMPRESSED											0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS								0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS									0x86A3
#define GL_PROGRAM_BINARY_LENGTH										0x8741
#define GL_MIRROR_CLAMP_TO_EDGE											0x8743
#define GL_VERTEX_ATTRIB_ARRAY_LONG										0x874E
#define GL_BUFFER_SIZE													0x8764
#define GL_BUFFER_USAGE													0x8765
#define GL_NUM_PROGRAM_BINARY_FORMATS									0x87FE
#define GL_PROGRAM_BINARY_FORMATS										0x87FF
#define GL_STENCIL_BACK_FUNC											0x8800
#define GL_STENCIL_BACK_FAIL											0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL									0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS									0x8803
#define GL_RGBA32F														0x8814
#define GL_RGB32F														0x8815
#define GL_RGBA16F														0x881A
#define GL_RGB16F														0x881B
#define GL_MAX_DRAW_BUFFERS												0x8824
#define GL_DRAW_BUFFER0													0x8825
#define GL_DRAW_BUFFER1													0x8826
#define GL_DRAW_BUFFER2													0x8827
#define GL_DRAW_BUFFER3													0x8828
#define GL_DRAW_BUFFER4													0x8829
#define GL_DRAW_BUFFER5													0x882A
#define GL_DRAW_BUFFER6													0x882B
#define GL_DRAW_BUFFER7													0x882C
#define GL_DRAW_BUFFER8													0x882D
#define GL_DRAW_BUFFER9													0x882E
#define GL_DRAW_BUFFER10												0x882F
#define GL_DRAW_BUFFER11												0x8830
#define GL_DRAW_BUFFER12												0x8831
#define GL_DRAW_BUFFER13												0x8832
#define GL_DRAW_BUFFER14												0x8833
#define GL_DRAW_BUFFER15												0x8834
#define GL_BLEND_EQUATION_ALPHA											0x883D
#define GL_TEXTURE_DEPTH_SIZE											0x884A
#define GL_TEXTURE_COMPARE_MODE											0x884C
#define GL_TEXTURE_COMPARE_FUNC											0x884D
#define GL_COMPARE_REF_TO_TEXTURE										0x884E
#define GL_TEXTURE_CUBE_MAP_SEAMLESS									0x884F
#define GL_QUERY_COUNTER_BITS											0x8864
#define GL_CURRENT_QUERY												0x8865
#define GL_QUERY_RESULT													0x8866
#define GL_QUERY_RESULT_AVAILABLE										0x8867
#define GL_MAX_VERTEX_ATTRIBS											0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED								0x886A
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS							0x886C
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT						0x886C
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS							0x886D
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT						0x886D
#define GL_MAX_TEXTURE_IMAGE_UNITS										0x8872
#define GL_GEOMETRY_SHADER_INVOCATIONS									0x887F
#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT								0x887F
#define GL_ARRAY_BUFFER													0x8892
#define GL_ELEMENT_ARRAY_BUFFER											0x8893
#define GL_ARRAY_BUFFER_BINDING											0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING									0x8895
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING							0x889F
#define GL_READ_ONLY													0x88B8
#define GL_WRITE_ONLY													0x88B9
#define GL_READ_WRITE													0x88BA
#define GL_BUFFER_ACCESS												0x88BB
#define GL_BUFFER_MAPPED												0x88BC
#define GL_BUFFER_MAP_POINTER											0x88BD
#define GL_TIME_ELAPSED													0x88BF
#define GL_STREAM_DRAW													0x88E0
#define GL_STREAM_READ													0x88E1
#define GL_STREAM_COPY													0x88E2
#define GL_STATIC_DRAW													0x88E4
#define GL_STATIC_READ													0x88E5
#define GL_STATIC_COPY													0x88E6
#define GL_DYNAMIC_DRAW													0x88E8
#define GL_DYNAMIC_READ													0x88E9
#define GL_DYNAMIC_COPY													0x88EA
#define GL_PIXEL_PACK_BUFFER											0x88EB
#define GL_PIXEL_UNPACK_BUFFER											0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING									0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING									0x88EF
#define GL_DEPTH24_STENCIL8												0x88F0
#define GL_TEXTURE_STENCIL_SIZE											0x88F1
#define GL_SRC1_COLOR													0x88F9
#define GL_ONE_MINUS_SRC1_COLOR											0x88FA
#define GL_ONE_MINUS_SRC1_ALPHA											0x88FB
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS									0x88FC
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER									0x88FD
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR									0x88FE
#define GL_MAX_ARRAY_TEXTURE_LAYERS										0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET										0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET										0x8905
#define GL_SAMPLES_PASSED												0x8914
#define GL_GEOMETRY_VERTICES_OUT										0x8916
#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT								0x8916
#define GL_GEOMETRY_INPUT_TYPE											0x8917
#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT								0x8917
#define GL_GEOMETRY_OUTPUT_TYPE											0x8918
#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT								0x8918
#define GL_SAMPLER_BINDING												0x8919
#define GL_CLAMP_READ_COLOR												0x891C
#define GL_FIXED_ONLY													0x891D
#define GL_UNIFORM_BUFFER												0x8A11
#define GL_UNIFORM_BUFFER_BINDING										0x8A28
#define GL_UNIFORM_BUFFER_START											0x8A29
#define GL_UNIFORM_BUFFER_SIZE											0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS									0x8A2B
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS									0x8A2C
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT								0x8A2C
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS									0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS									0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS									0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE										0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS						0x8A31
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS						0x8A32
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT					0x8A32
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS						0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT								0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH							0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS										0x8A36
#define GL_UNIFORM_TYPE													0x8A37
#define GL_UNIFORM_SIZE													0x8A38
#define GL_UNIFORM_NAME_LENGTH											0x8A39
#define GL_UNIFORM_BLOCK_INDEX											0x8A3A
#define GL_UNIFORM_OFFSET												0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE											0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE										0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR											0x8A3E
#define GL_UNIFORM_BLOCK_BINDING										0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE										0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH									0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS								0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES							0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER					0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER					0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER					0x8A46
#define GL_TEXTURE_SRGB_DECODE_EXT										0x8A48
#define GL_DECODE_EXT													0x8A49
#define GL_SKIP_DECODE_EXT												0x8A4A
#define GL_FRAGMENT_SHADER												0x8B30
#define GL_VERTEX_SHADER												0x8B31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS								0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS								0x8B4A
#define GL_MAX_VARYING_FLOATS											0x8B4B
#define GL_MAX_VARYING_COMPONENTS										0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS								0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS								0x8B4D
#define GL_SHADER_TYPE													0x8B4F
#define GL_FLOAT_VEC2													0x8B50
#define GL_FLOAT_VEC3													0x8B51
#define GL_FLOAT_VEC4													0x8B52
#define GL_INT_VEC2														0x8B53
#define GL_INT_VEC3														0x8B54
#define GL_INT_VEC4														0x8B55
#define GL_BOOL															0x8B56
#define GL_BOOL_VEC2													0x8B57
#define GL_BOOL_VEC3													0x8B58
#define GL_BOOL_VEC4													0x8B59
#define GL_FLOAT_MAT2													0x8B5A
#define GL_FLOAT_MAT3													0x8B5B
#define GL_FLOAT_MAT4													0x8B5C
#define GL_SAMPLER_1D													0x8B5D
#define GL_SAMPLER_2D													0x8B5E
#define GL_SAMPLER_3D													0x8B5F
#define GL_SAMPLER_CUBE													0x8B60
#define GL_SAMPLER_1D_SHADOW											0x8B61
#define GL_SAMPLER_2D_SHADOW											0x8B62
#define GL_SAMPLER_2D_RECT												0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW										0x8B64
#define GL_FLOAT_MAT2x3													0x8B65
#define GL_FLOAT_MAT2x4													0x8B66
#define GL_FLOAT_MAT3x2													0x8B67
#define GL_FLOAT_MAT3x4													0x8B68
#define GL_FLOAT_MAT4x2													0x8B69
#define GL_FLOAT_MAT4x3													0x8B6A
#define GL_DELETE_STATUS												0x8B80
#define GL_COMPILE_STATUS												0x8B81
#define GL_LINK_STATUS													0x8B82
#define GL_VALIDATE_STATUS												0x8B83
#define GL_INFO_LOG_LENGTH												0x8B84
#define GL_ATTACHED_SHADERS												0x8B85
#define GL_ACTIVE_UNIFORMS												0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH									0x8B87
#define GL_SHADER_SOURCE_LENGTH											0x8B88
#define GL_ACTIVE_ATTRIBUTES											0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH									0x8B8A
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT								0x8B8B
#define GL_SHADING_LANGUAGE_VERSION										0x8B8C
#define GL_CURRENT_PROGRAM												0x8B8D
#define GL_IMPLEMENTATION_COLOR_READ_TYPE								0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT								0x8B9B
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG								0x8C00
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG								0x8C01
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG								0x8C02
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG								0x8C03
#define GL_TEXTURE_RED_TYPE												0x8C10
#define GL_TEXTURE_GREEN_TYPE											0x8C11
#define GL_TEXTURE_BLUE_TYPE											0x8C12
#define GL_TEXTURE_ALPHA_TYPE											0x8C13
#define GL_TEXTURE_DEPTH_TYPE											0x8C16
#define GL_UNSIGNED_NORMALIZED											0x8C17
#define GL_TEXTURE_1D_ARRAY												0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY										0x8C19
#define GL_TEXTURE_2D_ARRAY												0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY										0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY										0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY										0x8C1D
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS								0x8C29
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT							0x8C29
#define GL_TEXTURE_BUFFER												0x8C2A
#define GL_TEXTURE_BUFFER_EXT											0x8C2A
#define GL_TEXTURE_BUFFER_BINDING										0x8C2A
#define GL_TEXTURE_BUFFER_BINDING_EXT									0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE										0x8C2B
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT									0x8C2B
#define GL_TEXTURE_BINDING_BUFFER										0x8C2C
#define GL_TEXTURE_BINDING_BUFFER_EXT									0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING							0x8C2D
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT						0x8C2D
#define GL_ANY_SAMPLES_PASSED											0x8C2F
#define GL_SAMPLE_SHADING												0x8C36
#define GL_SAMPLE_SHADING_OES											0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE										0x8C37
#define GL_MIN_SAMPLE_SHADING_VALUE_OES									0x8C37
#define GL_R11F_G11F_B10F												0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV									0x8C3B
#define GL_RGB9_E5														0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV										0x8C3E
#define GL_TEXTURE_SHARED_SIZE											0x8C3F
#define GL_SRGB															0x8C40
#define GL_SRGB8														0x8C41
#define GL_SRGB_ALPHA													0x8C42
#define GL_SRGB8_ALPHA8													0x8C43
#define GL_COMPRESSED_SRGB												0x8C48
#define GL_COMPRESSED_SRGB_ALPHA										0x8C49
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH						0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE								0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS					0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS									0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START								0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE								0x8C85
#define GL_PRIMITIVES_GENERATED											0x8C87
#define GL_PRIMITIVES_GENERATED_EXT										0x8C87
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN						0x8C88
#define GL_RASTERIZER_DISCARD											0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS				0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS						0x8C8B
#define GL_INTERLEAVED_ATTRIBS											0x8C8C
#define GL_SEPARATE_ATTRIBS												0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER									0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING							0x8C8F
#define GL_POINT_SPRITE_COORD_ORIGIN									0x8CA0
#define GL_LOWER_LEFT													0x8CA1
#define GL_UPPER_LEFT													0x8CA2
#define GL_STENCIL_BACK_REF												0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK										0x8CA4
#define GL_STENCIL_BACK_WRITEMASK										0x8CA5
#define GL_DRAW_FRAMEBUFFER_BINDING										0x8CA6
#define GL_FRAMEBUFFER_BINDING											0x8CA6
#define GL_RENDERBUFFER_BINDING											0x8CA7
#define GL_READ_FRAMEBUFFER												0x8CA8
#define GL_DRAW_FRAMEBUFFER												0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING										0x8CAA
#define GL_RENDERBUFFER_SAMPLES											0x8CAB
#define GL_DEPTH_COMPONENT32F											0x8CAC
#define GL_DEPTH32F_STENCIL8											0x8CAD
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE							0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME							0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL							0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE					0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER							0x8CD4
#define GL_FRAMEBUFFER_COMPLETE											0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT							0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT					0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS							0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER							0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER							0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED										0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS										0x8CDF
#define GL_COLOR_ATTACHMENT0											0x8CE0
#define GL_COLOR_ATTACHMENT1											0x8CE1
#define GL_COLOR_ATTACHMENT2											0x8CE2
#define GL_COLOR_ATTACHMENT3											0x8CE3
#define GL_COLOR_ATTACHMENT4											0x8CE4
#define GL_COLOR_ATTACHMENT5											0x8CE5
#define GL_COLOR_ATTACHMENT6											0x8CE6
#define GL_COLOR_ATTACHMENT7											0x8CE7
#define GL_COLOR_ATTACHMENT8											0x8CE8
#define GL_COLOR_ATTACHMENT9											0x8CE9
#define GL_COLOR_ATTACHMENT10											0x8CEA
#define GL_COLOR_ATTACHMENT11											0x8CEB
#define GL_COLOR_ATTACHMENT12											0x8CEC
#define GL_COLOR_ATTACHMENT13											0x8CED
#define GL_COLOR_ATTACHMENT14											0x8CEE
#define GL_COLOR_ATTACHMENT15											0x8CEF
#define GL_DEPTH_ATTACHMENT												0x8D00
#define GL_STENCIL_ATTACHMENT											0x8D20
#define GL_FRAMEBUFFER													0x8D40
#define GL_RENDERBUFFER													0x8D41
#define GL_RENDERBUFFER_WIDTH											0x8D42
#define GL_RENDERBUFFER_HEIGHT											0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT									0x8D44
#define GL_STENCIL_INDEX1												0x8D46
#define GL_STENCIL_INDEX4												0x8D47
#define GL_STENCIL_INDEX8												0x8D48
#define GL_STENCIL_INDEX16												0x8D49
#define GL_RENDERBUFFER_RED_SIZE										0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE										0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE										0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE										0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE										0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE									0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE							0x8D56
#define GL_MAX_SAMPLES													0x8D57
#define GL_HALF_FLOAT_OES												0x8D61
#define GL_RGB565														0x8D62
#define GL_ETC1_RGB8_OES												0x8D64
#define GL_PRIMITIVE_RESTART_FIXED_INDEX								0x8D69
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE								0x8D6A
#define GL_MAX_ELEMENT_INDEX											0x8D6B
#define GL_RGBA32UI														0x8D70
#define GL_RGB32UI														0x8D71
#define GL_RGBA16UI														0x8D76
#define GL_RGB16UI														0x8D77
#define GL_RGBA8UI														0x8D7C
#define GL_RGB8UI														0x8D7D
#define GL_RGBA32I														0x8D82
#define GL_RGB32I														0x8D83
#define GL_RGBA16I														0x8D88
#define GL_RGB16I														0x8D89
#define GL_RGBA8I														0x8D8E
#define GL_RGB8I														0x8D8F
#define GL_RED_INTEGER													0x8D94
#define GL_GREEN_INTEGER												0x8D95
#define GL_BLUE_INTEGER													0x8D96
#define GL_RGB_INTEGER													0x8D98
#define GL_RGBA_INTEGER													0x8D99
#define GL_BGR_INTEGER													0x8D9A
#define GL_BGRA_INTEGER													0x8D9B
#define GL_INT_2_10_10_10_REV											0x8D9F
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED								0x8DA7
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT							0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS							0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT						0x8DA8
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV								0x8DAD
#define GL_FRAMEBUFFER_SRGB												0x8DB9
#define GL_COMPRESSED_RED_RGTC1											0x8DBB
#define GL_COMPRESSED_SIGNED_RED_RGTC1									0x8DBC
#define GL_COMPRESSED_RG_RGTC2											0x8DBD
#define GL_COMPRESSED_SIGNED_RG_RGTC2									0x8DBE
#define GL_SAMPLER_1D_ARRAY												0x8DC0
#define GL_SAMPLER_2D_ARRAY												0x8DC1
#define GL_SAMPLER_BUFFER												0x8DC2
#define GL_SAMPLER_BUFFER_EXT											0x8DC2
#define GL_SAMPLER_1D_ARRAY_SHADOW										0x8DC3
#define GL_SAMPLER_2D_ARRAY_SHADOW										0x8DC4
#define GL_SAMPLER_CUBE_SHADOW											0x8DC5
#define GL_UNSIGNED_INT_VEC2											0x8DC6
#define GL_UNSIGNED_INT_VEC3											0x8DC7
#define GL_UNSIGNED_INT_VEC4											0x8DC8
#define GL_INT_SAMPLER_1D												0x8DC9
#define GL_INT_SAMPLER_2D												0x8DCA
#define GL_INT_SAMPLER_3D												0x8DCB
#define GL_INT_SAMPLER_CUBE												0x8DCC
#define GL_INT_SAMPLER_2D_RECT											0x8DCD
#define GL_INT_SAMPLER_1D_ARRAY											0x8DCE
#define GL_INT_SAMPLER_2D_ARRAY											0x8DCF
#define GL_INT_SAMPLER_BUFFER											0x8DD0
#define GL_INT_SAMPLER_BUFFER_EXT										0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_1D										0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D										0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D										0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE									0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT									0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY								0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY								0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_BUFFER									0x8DD8
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT								0x8DD8
#define GL_GEOMETRY_SHADER												0x8DD9
#define GL_GEOMETRY_SHADER_EXT											0x8DD9
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS								0x8DDF
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT							0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES									0x8DE0
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT								0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS							0x8DE1
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT						0x8DE1
#define GL_ACTIVE_SUBROUTINES											0x8DE5
#define GL_ACTIVE_SUBROUTINE_UNIFORMS									0x8DE6
#define GL_MAX_SUBROUTINES												0x8DE7
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS								0x8DE8
#define GL_LOW_FLOAT													0x8DF0
#define GL_MEDIUM_FLOAT													0x8DF1
#define GL_HIGH_FLOAT													0x8DF2
#define GL_LOW_INT														0x8DF3
#define GL_MEDIUM_INT													0x8DF4
#define GL_HIGH_INT														0x8DF5
#define GL_SHADER_BINARY_FORMATS										0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS									0x8DF9
#define GL_SHADER_COMPILER												0x8DFA
#define GL_MAX_VERTEX_UNIFORM_VECTORS									0x8DFB
#define GL_MAX_VARYING_VECTORS											0x8DFC
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS									0x8DFD
#define GL_QUERY_WAIT													0x8E13
#define GL_QUERY_NO_WAIT												0x8E14
#define GL_QUERY_BY_REGION_WAIT											0x8E15
#define GL_QUERY_BY_REGION_NO_WAIT										0x8E16
#define GL_QUERY_WAIT_INVERTED											0x8E17
#define GL_QUERY_NO_WAIT_INVERTED										0x8E18
#define GL_QUERY_BY_REGION_WAIT_INVERTED								0x8E19
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED								0x8E1A
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS					0x8E1E
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT				0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS				0x8E1F
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT			0x8E1F
#define GL_TRANSFORM_FEEDBACK											0x8E22
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED								0x8E23
#define GL_TRANSFORM_FEEDBACK_PAUSED									0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE								0x8E24
#define GL_TRANSFORM_FEEDBACK_ACTIVE									0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING									0x8E25
#define GL_TIMESTAMP													0x8E28
#define GL_TEXTURE_SWIZZLE_R											0x8E42
#define GL_TEXTURE_SWIZZLE_G											0x8E43
#define GL_TEXTURE_SWIZZLE_B											0x8E44
#define GL_TEXTURE_SWIZZLE_A											0x8E45
#define GL_TEXTURE_SWIZZLE_RGBA											0x8E46
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS							0x8E47
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH									0x8E48
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH							0x8E49
#define GL_NUM_COMPATIBLE_SUBROUTINES									0x8E4A
#define GL_COMPATIBLE_SUBROUTINES										0x8E4B
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION						0x8E4C
#define GL_FIRST_VERTEX_CONVENTION										0x8E4D
#define GL_FIRST_VERTEX_CONVENTION_EXT									0x8E4D
#define GL_LAST_VERTEX_CONVENTION										0x8E4E
#define GL_LAST_VERTEX_CONVENTION_EXT									0x8E4E
#define GL_PROVOKING_VERTEX												0x8E4F
#define GL_SAMPLE_POSITION												0x8E50
#define GL_SAMPLE_MASK													0x8E51
#define GL_SAMPLE_MASK_VALUE											0x8E52
#define GL_MAX_SAMPLE_MASK_WORDS										0x8E59
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS								0x8E5A
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT							0x8E5A
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET							0x8E5B
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET							0x8E5C
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS							0x8E5D
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET							0x8E5E
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET							0x8E5F
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS								0x8E70
#define GL_MAX_VERTEX_STREAMS											0x8E71
#define GL_PATCH_VERTICES												0x8E72
#define GL_PATCH_VERTICES_EXT											0x8E72
#define GL_PATCH_DEFAULT_INNER_LEVEL									0x8E73
#define GL_PATCH_DEFAULT_OUTER_LEVEL									0x8E74
#define GL_TESS_CONTROL_OUTPUT_VERTICES									0x8E75
#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT								0x8E75
#define GL_TESS_GEN_MODE												0x8E76
#define GL_TESS_GEN_MODE_EXT											0x8E76
#define GL_TESS_GEN_SPACING												0x8E77
#define GL_TESS_GEN_SPACING_EXT											0x8E77
#define GL_TESS_GEN_VERTEX_ORDER										0x8E78
#define GL_TESS_GEN_VERTEX_ORDER_EXT									0x8E78
#define GL_TESS_GEN_POINT_MODE											0x8E79
#define GL_TESS_GEN_POINT_MODE_EXT										0x8E79
#define GL_ISOLINES														0x8E7A
#define GL_ISOLINES_EXT													0x8E7A
#define GL_FRACTIONAL_ODD												0x8E7B
#define GL_FRACTIONAL_ODD_EXT											0x8E7B
#define GL_FRACTIONAL_EVEN												0x8E7C
#define GL_FRACTIONAL_EVEN_EXT											0x8E7C
#define GL_MAX_PATCH_VERTICES											0x8E7D
#define GL_MAX_PATCH_VERTICES_EXT										0x8E7D
#define GL_MAX_TESS_GEN_LEVEL											0x8E7E
#define GL_MAX_TESS_GEN_LEVEL_EXT										0x8E7E
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS							0x8E7F
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT						0x8E7F
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS						0x8E80
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT					0x8E80
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS							0x8E81
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT						0x8E81
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS						0x8E82
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT					0x8E82
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS							0x8E83
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT						0x8E83
#define GL_MAX_TESS_PATCH_COMPONENTS									0x8E84
#define GL_MAX_TESS_PATCH_COMPONENTS_EXT								0x8E84
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS						0x8E85
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT					0x8E85
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS						0x8E86
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT					0x8E86
#define GL_TESS_EVALUATION_SHADER										0x8E87
#define GL_TESS_EVALUATION_SHADER_EXT									0x8E87
#define GL_TESS_CONTROL_SHADER											0x8E88
#define GL_TESS_CONTROL_SHADER_EXT										0x8E88
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS								0x8E89
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT							0x8E89
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS							0x8E8A
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT						0x8E8A
#define GL_COMPRESSED_RGBA_BPTC_UNORM									0x8E8C
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM								0x8E8D
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT								0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT							0x8E8F
#define GL_COPY_READ_BUFFER												0x8F36
#define GL_COPY_READ_BUFFER_BINDING										0x8F36
#define GL_COPY_WRITE_BUFFER											0x8F37
#define GL_COPY_WRITE_BUFFER_BINDING									0x8F37
#define GL_MAX_IMAGE_UNITS												0x8F38
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS				0x8F39
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES							0x8F39
#define GL_IMAGE_BINDING_NAME											0x8F3A
#define GL_IMAGE_BINDING_LEVEL											0x8F3B
#define GL_IMAGE_BINDING_LAYERED										0x8F3C
#define GL_IMAGE_BINDING_LAYER											0x8F3D
#define GL_IMAGE_BINDING_ACCESS											0x8F3E
#define GL_DRAW_INDIRECT_BUFFER											0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING									0x8F43
#define GL_DOUBLE_MAT2													0x8F46
#define GL_DOUBLE_MAT3													0x8F47
#define GL_DOUBLE_MAT4													0x8F48
#define GL_DOUBLE_MAT2x3												0x8F49
#define GL_DOUBLE_MAT2x4												0x8F4A
#define GL_DOUBLE_MAT3x2												0x8F4B
#define GL_DOUBLE_MAT3x4												0x8F4C
#define GL_DOUBLE_MAT4x2												0x8F4D
#define GL_DOUBLE_MAT4x3												0x8F4E
#define GL_VERTEX_BINDING_BUFFER										0x8F4F
#define GL_RED_SNORM													0x8F90
#define GL_RG_SNORM														0x8F91
#define GL_RGB_SNORM													0x8F92
#define GL_RGBA_SNORM													0x8F93
#define GL_R8_SNORM														0x8F94
#define GL_RG8_SNORM													0x8F95
#define GL_RGB8_SNORM													0x8F96
#define GL_RGBA8_SNORM													0x8F97
#define GL_R16_SNORM													0x8F98
#define GL_RG16_SNORM													0x8F99
#define GL_RGB16_SNORM													0x8F9A
#define GL_RGBA16_SNORM													0x8F9B
#define GL_SIGNED_NORMALIZED											0x8F9C
#define GL_PRIMITIVE_RESTART											0x8F9D
#define GL_PRIMITIVE_RESTART_INDEX										0x8F9E
#define GL_SR8_EXT														0x8FBD
#define GL_SRG8_EXT														0x8FBE
#define GL_DOUBLE_VEC2													0x8FFC
#define GL_DOUBLE_VEC3													0x8FFD
#define GL_DOUBLE_VEC4													0x8FFE
#define GL_TEXTURE_CUBE_MAP_ARRAY										0x9009
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY								0x900A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY									0x900B
#define GL_SAMPLER_CUBE_MAP_ARRAY										0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW								0x900D
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY									0x900E
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY							0x900F
#define GL_ALPHA_SNORM													0x9010
#define GL_LUMINANCE_SNORM												0x9011
#define GL_LUMINANCE_ALPHA_SNORM										0x9012
#define GL_INTENSITY_SNORM												0x9013
#define GL_ALPHA8_SNORM													0x9014
#define GL_LUMINANCE8_SNORM												0x9015
#define GL_LUMINANCE8_ALPHA8_SNORM										0x9016
#define GL_INTENSITY8_SNORM												0x9017
#define GL_ALPHA16_SNORM												0x9018
#define GL_LUMINANCE16_SNORM											0x9019
#define GL_LUMINANCE16_ALPHA16_SNORM									0x901A
#define GL_INTENSITY16_SNORM											0x901B
#define GL_IMAGE_1D														0x904C
#define GL_IMAGE_2D														0x904D
#define GL_IMAGE_3D														0x904E
#define GL_IMAGE_2D_RECT												0x904F
#define GL_IMAGE_CUBE													0x9050
#define GL_IMAGE_BUFFER													0x9051
#define GL_IMAGE_BUFFER_EXT												0x9051
#define GL_IMAGE_1D_ARRAY												0x9052
#define GL_IMAGE_2D_ARRAY												0x9053
#define GL_IMAGE_CUBE_MAP_ARRAY											0x9054
#define GL_IMAGE_2D_MULTISAMPLE											0x9055
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY									0x9056
#define GL_INT_IMAGE_1D													0x9057
#define GL_INT_IMAGE_2D													0x9058
#define GL_INT_IMAGE_3D													0x9059
#define GL_INT_IMAGE_2D_RECT											0x905A
#define GL_INT_IMAGE_CUBE												0x905B
#define GL_INT_IMAGE_BUFFER												0x905C
#define GL_INT_IMAGE_BUFFER_EXT											0x905C
#define GL_INT_IMAGE_1D_ARRAY											0x905D
#define GL_INT_IMAGE_2D_ARRAY											0x905E
#define GL_INT_IMAGE_CUBE_MAP_ARRAY										0x905F
#define GL_INT_IMAGE_2D_MULTISAMPLE										0x9060
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY								0x9061
#define GL_UNSIGNED_INT_IMAGE_1D										0x9062
#define GL_UNSIGNED_INT_IMAGE_2D										0x9063
#define GL_UNSIGNED_INT_IMAGE_3D										0x9064
#define GL_UNSIGNED_INT_IMAGE_2D_RECT									0x9065
#define GL_UNSIGNED_INT_IMAGE_CUBE										0x9066
#define GL_UNSIGNED_INT_IMAGE_BUFFER									0x9067
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT								0x9067
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY									0x9068
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY									0x9069
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY							0x906A
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE							0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY						0x906C
#define GL_MAX_IMAGE_SAMPLES											0x906D
#define GL_IMAGE_BINDING_FORMAT											0x906E
#define GL_RGB10_A2UI													0x906F
#define GL_MIN_MAP_BUFFER_ALIGNMENT										0x90BC
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE								0x90C7
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE							0x90C8
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS							0x90C9
#define GL_MAX_VERTEX_IMAGE_UNIFORMS									0x90CA
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS								0x90CB
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT							0x90CB
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS							0x90CC
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT						0x90CC
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS									0x90CD
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT								0x90CD
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS									0x90CE
#define GL_MAX_COMBINED_IMAGE_UNIFORMS									0x90CF
#define GL_SHADER_STORAGE_BUFFER										0x90D2
#define GL_SHADER_STORAGE_BUFFER_BINDING								0x90D3
#define GL_SHADER_STORAGE_BUFFER_START									0x90D4
#define GL_SHADER_STORAGE_BUFFER_SIZE									0x90D5
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS								0x90D6
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS							0x90D7
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT						0x90D7
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS						0x90D8
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT					0x90D8
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS					0x90D9
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT				0x90D9
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS							0x90DA
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS							0x90DB
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS							0x90DC
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS							0x90DD
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE								0x90DE
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT						0x90DF
#define GL_DEPTH_STENCIL_TEXTURE_MODE									0x90EA
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS							0x90EB
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER					0x90EC
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER			0x90ED
#define GL_DISPATCH_INDIRECT_BUFFER										0x90EE
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING								0x90EF
#define GL_TEXTURE_2D_MULTISAMPLE										0x9100
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE									0x9101
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY									0x9102
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES								0x9102
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY							0x9103
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE								0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY							0x9105
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES						0x9105
#define GL_TEXTURE_SAMPLES												0x9106
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS								0x9107
#define GL_SAMPLER_2D_MULTISAMPLE										0x9108
#define GL_INT_SAMPLER_2D_MULTISAMPLE									0x9109
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE							0x910A
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY									0x910B
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES								0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY								0x910C
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES							0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY					0x910D
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES				0x910D
#define GL_MAX_COLOR_TEXTURE_SAMPLES									0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES									0x910F
#define GL_MAX_INTEGER_SAMPLES											0x9110
#define GL_MAX_SERVER_WAIT_TIMEOUT										0x9111
#define GL_OBJECT_TYPE													0x9112
#define GL_SYNC_CONDITION												0x9113
#define GL_SYNC_STATUS													0x9114
#define GL_SYNC_FLAGS													0x9115
#define GL_SYNC_FENCE													0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE									0x9117
#define GL_UNSIGNALED													0x9118
#define GL_SIGNALED														0x9119
#define GL_ALREADY_SIGNALED												0x911A
#define GL_TIMEOUT_EXPIRED												0x911B
#define GL_CONDITION_SATISFIED											0x911C
#define GL_WAIT_FAILED													0x911D
#define GL_BUFFER_ACCESS_FLAGS											0x911F
#define GL_BUFFER_MAP_LENGTH											0x9120
#define GL_BUFFER_MAP_OFFSET											0x9121
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS									0x9122
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS								0x9123
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT							0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS								0x9124
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT							0x9124
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS								0x9125
#define GL_CONTEXT_PROFILE_MASK											0x9126
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH								0x9127
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT								0x9128
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH								0x9129
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE									0x912A
#define GL_PACK_COMPRESSED_BLOCK_WIDTH									0x912B
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT									0x912C
#define GL_PACK_COMPRESSED_BLOCK_DEPTH									0x912D
#define GL_PACK_COMPRESSED_BLOCK_SIZE									0x912E
#define GL_TEXTURE_IMMUTABLE_FORMAT										0x912F
#define GL_MAX_DEBUG_MESSAGE_LENGTH										0x9143
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR									0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES									0x9144
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR								0x9144
#define GL_DEBUG_LOGGED_MESSAGES										0x9145
#define GL_DEBUG_LOGGED_MESSAGES_KHR									0x9145
#define GL_DEBUG_SEVERITY_HIGH											0x9146
#define GL_DEBUG_SEVERITY_HIGH_KHR										0x9146
#define GL_DEBUG_SEVERITY_MEDIUM										0x9147
#define GL_DEBUG_SEVERITY_MEDIUM_KHR									0x9147
#define GL_DEBUG_SEVERITY_LOW											0x9148
#define GL_DEBUG_SEVERITY_LOW_KHR										0x9148
#define GL_QUERY_BUFFER													0x9192
#define GL_QUERY_BUFFER_BINDING											0x9193
#define GL_QUERY_RESULT_NO_WAIT											0x9194
#define GL_TEXTURE_BUFFER_OFFSET										0x919D
#define GL_TEXTURE_BUFFER_OFFSET_EXT									0x919D
#define GL_TEXTURE_BUFFER_SIZE											0x919E
#define GL_TEXTURE_BUFFER_SIZE_EXT										0x919E
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT								0x919F
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT							0x919F
#define GL_COMPUTE_SHADER												0x91B9
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS									0x91BB
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS								0x91BC
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS									0x91BD
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT									0x91BE
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE									0x91BF
#define GL_COMPRESSED_R11_EAC											0x9270
#define GL_COMPRESSED_SIGNED_R11_EAC									0x9271
#define GL_COMPRESSED_RG11_EAC											0x9272
#define GL_COMPRESSED_SIGNED_RG11_EAC									0x9273
#define GL_COMPRESSED_RGB8_ETC2											0x9274
#define GL_COMPRESSED_SRGB8_ETC2										0x9275
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2						0x9276
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2					0x9277
#define GL_COMPRESSED_RGBA8_ETC2_EAC									0x9278
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC								0x9279
#define GL_BLEND_ADVANCED_COHERENT_KHR									0x9285
#define GL_MULTIPLY_KHR													0x9294
#define GL_SCREEN_KHR													0x9295
#define GL_OVERLAY_KHR													0x9296
#define GL_DARKEN_KHR													0x9297
#define GL_LIGHTEN_KHR													0x9298
#define GL_COLORDODGE_KHR												0x9299
#define GL_COLORBURN_KHR												0x929A
#define GL_HARDLIGHT_KHR												0x929B
#define GL_SOFTLIGHT_KHR												0x929C
#define GL_DIFFERENCE_KHR												0x929E
#define GL_EXCLUSION_KHR												0x92A0
#define GL_HSL_HUE_KHR													0x92AD
#define GL_HSL_SATURATION_KHR											0x92AE
#define GL_HSL_COLOR_KHR												0x92AF
#define GL_HSL_LUMINOSITY_KHR											0x92B0
#define GL_PRIMITIVE_BOUNDING_BOX_EXT									0x92BE
#define GL_ATOMIC_COUNTER_BUFFER										0x92C0
#define GL_ATOMIC_COUNTER_BUFFER_BINDING								0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_START									0x92C2
#define GL_ATOMIC_COUNTER_BUFFER_SIZE									0x92C3
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE								0x92C4
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS					0x92C5
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES			0x92C6
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER			0x92C7
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER		0x92C8
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER	0x92C9
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER			0x92CA
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER			0x92CB
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS							0x92CC
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS						0x92CD
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT					0x92CD
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS					0x92CE
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT				0x92CE
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS							0x92CF
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT						0x92CF
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS							0x92D0
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS							0x92D1
#define GL_MAX_VERTEX_ATOMIC_COUNTERS									0x92D2
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS								0x92D3
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT							0x92D3
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS							0x92D4
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT						0x92D4
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS									0x92D5
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT								0x92D5
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS									0x92D6
#define GL_MAX_COMBINED_ATOMIC_COUNTERS									0x92D7
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE								0x92D8
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS								0x92D9
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX							0x92DA
#define GL_UNSIGNED_INT_ATOMIC_COUNTER									0x92DB
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS							0x92DC
#define GL_DEBUG_OUTPUT													0x92E0
#define GL_DEBUG_OUTPUT_KHR												0x92E0
#define GL_UNIFORM														0x92E1
#define GL_UNIFORM_BLOCK												0x92E2
#define GL_PROGRAM_INPUT												0x92E3
#define GL_PROGRAM_OUTPUT												0x92E4
#define GL_BUFFER_VARIABLE												0x92E5
#define GL_SHADER_STORAGE_BLOCK											0x92E6
#define GL_IS_PER_PATCH													0x92E7
#define GL_IS_PER_PATCH_EXT												0x92E7
#define GL_VERTEX_SUBROUTINE											0x92E8
#define GL_TESS_CONTROL_SUBROUTINE										0x92E9
#define GL_TESS_EVALUATION_SUBROUTINE									0x92EA
#define GL_GEOMETRY_SUBROUTINE											0x92EB
#define GL_FRAGMENT_SUBROUTINE											0x92EC
#define GL_COMPUTE_SUBROUTINE											0x92ED
#define GL_VERTEX_SUBROUTINE_UNIFORM									0x92EE
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM								0x92EF
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM							0x92F0
#define GL_GEOMETRY_SUBROUTINE_UNIFORM									0x92F1
#define GL_FRAGMENT_SUBROUTINE_UNIFORM									0x92F2
#define GL_COMPUTE_SUBROUTINE_UNIFORM									0x92F3
#define GL_TRANSFORM_FEEDBACK_VARYING									0x92F4
#define GL_ACTIVE_RESOURCES												0x92F5
#define GL_MAX_NAME_LENGTH												0x92F6
#define GL_MAX_NUM_ACTIVE_VARIABLES										0x92F7
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES								0x92F8
#define GL_NAME_LENGTH													0x92F9
#define GL_TYPE															0x92FA
#define GL_ARRAY_SIZE													0x92FB
#define GL_OFFSET														0x92FC
#define GL_BLOCK_INDEX													0x92FD
#define GL_ARRAY_STRIDE													0x92FE
#define GL_MATRIX_STRIDE												0x92FF
#define GL_IS_ROW_MAJOR													0x9300
#define GL_ATOMIC_COUNTER_BUFFER_INDEX									0x9301
#define GL_BUFFER_BINDING												0x9302
#define GL_BUFFER_DATA_SIZE												0x9303
#define GL_NUM_ACTIVE_VARIABLES											0x9304
#define GL_ACTIVE_VARIABLES												0x9305
#define GL_REFERENCED_BY_VERTEX_SHADER									0x9306
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER							0x9307
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT						0x9307
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER							0x9308
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT						0x9308
#define GL_REFERENCED_BY_GEOMETRY_SHADER								0x9309
#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT							0x9309
#define GL_REFERENCED_BY_FRAGMENT_SHADER								0x930A
#define GL_REFERENCED_BY_COMPUTE_SHADER									0x930B
#define GL_TOP_LEVEL_ARRAY_SIZE											0x930C
#define GL_TOP_LEVEL_ARRAY_STRIDE										0x930D
#define GL_LOCATION														0x930E
#define GL_LOCATION_INDEX												0x930F
#define GL_FRAMEBUFFER_DEFAULT_WIDTH									0x9310
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT									0x9311
#define GL_FRAMEBUFFER_DEFAULT_LAYERS									0x9312
#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT								0x9312
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES									0x9313
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS					0x9314
#define GL_MAX_FRAMEBUFFER_WIDTH										0x9315
#define GL_MAX_FRAMEBUFFER_HEIGHT										0x9316
#define GL_MAX_FRAMEBUFFER_LAYERS										0x9317
#define GL_MAX_FRAMEBUFFER_LAYERS_EXT									0x9317
#define GL_MAX_FRAMEBUFFER_SAMPLES										0x9318
#define GL_LOCATION_COMPONENT											0x934A
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX								0x934B
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE								0x934C
#define GL_CLIP_ORIGIN													0x935C
#define GL_CLIP_DEPTH_MODE												0x935D
#define GL_NEGATIVE_ONE_TO_ONE											0x935E
#define GL_ZERO_TO_ONE													0x935F
#define GL_CLEAR_TEXTURE												0x9365
#define GL_NUM_SAMPLE_COUNTS											0x9380
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR									0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR									0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR									0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR									0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR									0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR									0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR									0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR									0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR								0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR								0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR								0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR								0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR								0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR								0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR							0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR							0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR							0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR							0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR							0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR							0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR							0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR							0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR						0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR						0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR						0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR						0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR						0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR						0x93DD