/*------------------------------------------------------------------------- * drawElements Utility Library * ---------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Periodic timer. *//*--------------------------------------------------------------------*/ #include "deTimer.h" #include "deMemory.h" #include "deThread.h" #if (DE_OS == DE_OS_WIN32) #define VC_EXTRALEAN #define WIN32_LEAN_AND_MEAN #include <windows.h> struct deTimer_s { deTimerCallback callback; void* callbackArg; HANDLE timer; }; static void CALLBACK timerCallback (PVOID lpParameter, BOOLEAN timerOrWaitFired) { const deTimer* timer = (const deTimer*)lpParameter; DE_UNREF(timerOrWaitFired); timer->callback(timer->callbackArg); } deTimer* deTimer_create (deTimerCallback callback, void* arg) { deTimer* timer = (deTimer*)deCalloc(sizeof(deTimer)); if (!timer) return DE_NULL; timer->callback = callback; timer->callbackArg = arg; timer->timer = 0; return timer; } void deTimer_destroy (deTimer* timer) { DE_ASSERT(timer); if (deTimer_isActive(timer)) deTimer_disable(timer); deFree(timer); } deBool deTimer_isActive (const deTimer* timer) { return timer->timer != 0; } deBool deTimer_scheduleSingle (deTimer* timer, int milliseconds) { BOOL ret; DE_ASSERT(timer && milliseconds > 0); if (deTimer_isActive(timer)) return DE_FALSE; ret = CreateTimerQueueTimer(&timer->timer, NULL, timerCallback, timer, (DWORD)milliseconds, 0, WT_EXECUTEDEFAULT); if (!ret) { DE_ASSERT(!timer->timer); return DE_FALSE; } return DE_TRUE; } deBool deTimer_scheduleInterval (deTimer* timer, int milliseconds) { BOOL ret; DE_ASSERT(timer && milliseconds > 0); if (deTimer_isActive(timer)) return DE_FALSE; ret = CreateTimerQueueTimer(&timer->timer, NULL, timerCallback, timer, (DWORD)milliseconds, (DWORD)milliseconds, WT_EXECUTEDEFAULT); if (!ret) { DE_ASSERT(!timer->timer); return DE_FALSE; } return DE_TRUE; } void deTimer_disable (deTimer* timer) { if (timer->timer) { const int maxTries = 100; HANDLE waitEvent = CreateEvent(NULL, FALSE, FALSE, NULL); int tryNdx = 0; DE_ASSERT(waitEvent); for (tryNdx = 0; tryNdx < maxTries; tryNdx++) { BOOL success = DeleteTimerQueueTimer(NULL, timer->timer, waitEvent); if (success) { /* Wait for all callbacks to complete. */ DWORD res = WaitForSingleObject(waitEvent, INFINITE); DE_ASSERT(res == WAIT_OBJECT_0); DE_UNREF(res); break; } else { DWORD err = GetLastError(); if (err == ERROR_IO_PENDING) break; /* \todo [2013-03-21 pyry] Does this mean that callback is still in progress? */ deYield(); } } DE_ASSERT(tryNdx < maxTries); CloseHandle(waitEvent); timer->timer = 0; } } #elif (DE_OS == DE_OS_UNIX || DE_OS == DE_OS_ANDROID || DE_OS == DE_OS_SYMBIAN) #include <signal.h> #include <time.h> struct deTimer_s { deTimerCallback callback; void* callbackArg; timer_t timer; deBool isActive; }; static void timerCallback (union sigval val) { const deTimer* timer = (const deTimer*)val.sival_ptr; timer->callback(timer->callbackArg); } deTimer* deTimer_create (deTimerCallback callback, void* arg) { deTimer* timer = (deTimer*)deCalloc(sizeof(deTimer)); struct sigevent sevp; if (!timer) return DE_NULL; deMemset(&sevp, 0, sizeof(sevp)); sevp.sigev_notify = SIGEV_THREAD; sevp.sigev_value.sival_ptr = timer; sevp.sigev_notify_function = timerCallback; if (timer_create(CLOCK_REALTIME, &sevp, &timer->timer) != 0) { deFree(timer); return DE_NULL; } timer->callback = callback; timer->callbackArg = arg; timer->isActive = DE_FALSE; return timer; } void deTimer_destroy (deTimer* timer) { DE_ASSERT(timer); timer_delete(timer->timer); deFree(timer); } deBool deTimer_isActive (const deTimer* timer) { return timer->isActive; } deBool deTimer_scheduleSingle (deTimer* timer, int milliseconds) { struct itimerspec tspec; DE_ASSERT(timer && milliseconds > 0); if (timer->isActive) return DE_FALSE; tspec.it_value.tv_sec = milliseconds / 1000; tspec.it_value.tv_nsec = (milliseconds % 1000) * 1000; tspec.it_interval.tv_sec = 0; tspec.it_interval.tv_nsec = 0; if (timer_settime(timer->timer, 0, &tspec, DE_NULL) != 0) return DE_FALSE; timer->isActive = DE_TRUE; return DE_TRUE; } deBool deTimer_scheduleInterval (deTimer* timer, int milliseconds) { struct itimerspec tspec; DE_ASSERT(timer && milliseconds > 0); if (timer->isActive) return DE_FALSE; tspec.it_value.tv_sec = milliseconds / 1000; tspec.it_value.tv_nsec = (milliseconds % 1000) * 1000; tspec.it_interval.tv_sec = tspec.it_value.tv_sec; tspec.it_interval.tv_nsec = tspec.it_value.tv_nsec; if (timer_settime(timer->timer, 0, &tspec, DE_NULL) != 0) return DE_FALSE; timer->isActive = DE_TRUE; return DE_TRUE; } void deTimer_disable (deTimer* timer) { struct itimerspec tspec; DE_ASSERT(timer); tspec.it_value.tv_sec = 0; tspec.it_value.tv_nsec = 0; tspec.it_interval.tv_sec = 0; tspec.it_interval.tv_nsec = 0; timer_settime(timer->timer, 0, &tspec, DE_NULL); /* \todo [2012-07-10 pyry] How to wait until all pending callbacks have finished? */ timer->isActive = DE_FALSE; } #else /* Generic thread-based implementation for OSes that lack proper timers. */ #include "deThread.h" #include "deMutex.h" #include "deClock.h" typedef enum TimerState_e { TIMERSTATE_INTERVAL = 0, /*!< Active interval timer. */ TIMERSTATE_SINGLE, /*!< Single callback timer. */ TIMERSTATE_DISABLED, /*!< Disabled timer. */ TIMERSTATE_LAST } TimerState; typedef struct deTimerThread_s { deTimerCallback callback; /*!< Callback function. */ void* callbackArg; /*!< User pointer. */ deThread thread; /*!< Thread. */ int interval; /*!< Timer interval. */ deMutex lock; /*!< State lock. */ volatile TimerState state; /*!< Timer state. */ } deTimerThread; struct deTimer_s { deTimerCallback callback; /*!< Callback function. */ void* callbackArg; /*!< User pointer. */ deTimerThread* curThread; /*!< Current timer thread. */ }; static void timerThread (void* arg) { deTimerThread* thread = (deTimerThread*)arg; int numCallbacks = 0; deBool destroy = DE_TRUE; deInt64 lastCallback = (deInt64)deGetMicroseconds(); for (;;) { int sleepTime = 0; deMutex_lock(thread->lock); if (thread->state == TIMERSTATE_SINGLE && numCallbacks > 0) { destroy = DE_FALSE; /* Will be destroyed by deTimer_disable(). */ thread->state = TIMERSTATE_DISABLED; break; } else if (thread->state == TIMERSTATE_DISABLED) break; deMutex_unlock(thread->lock); sleepTime = thread->interval - (int)(((deInt64)deGetMicroseconds()-lastCallback)/1000); if (sleepTime > 0) deSleep(sleepTime); lastCallback = (deInt64)deGetMicroseconds(); thread->callback(thread->callbackArg); numCallbacks += 1; } /* State lock is held when loop is exited. */ deMutex_unlock(thread->lock); if (destroy) { /* Destroy thread except thread->thread. */ deMutex_destroy(thread->lock); deFree(thread); } } static deTimerThread* deTimerThread_create (deTimerCallback callback, void* arg, int interval, TimerState state) { deTimerThread* thread = (deTimerThread*)deCalloc(sizeof(deTimerThread)); DE_ASSERT(state == TIMERSTATE_INTERVAL || state == TIMERSTATE_SINGLE); if (!thread) return DE_NULL; thread->callback = callback; thread->callbackArg = arg; thread->interval = interval; thread->lock = deMutex_create(DE_NULL); thread->state = state; thread->thread = deThread_create(timerThread, thread, DE_NULL); if (!thread->thread) { deMutex_destroy(thread->lock); deFree(thread); return DE_NULL; } return thread; } deTimer* deTimer_create (deTimerCallback callback, void* arg) { deTimer* timer = (deTimer*)deCalloc(sizeof(deTimer)); if (!timer) return DE_NULL; timer->callback = callback; timer->callbackArg = arg; return timer; } void deTimer_destroy (deTimer* timer) { if (timer->curThread) deTimer_disable(timer); deFree(timer); } deBool deTimer_isActive (const deTimer* timer) { if (timer->curThread) { deBool isActive = DE_FALSE; deMutex_lock(timer->curThread->lock); isActive = timer->curThread->state != TIMERSTATE_LAST; deMutex_unlock(timer->curThread->lock); return isActive; } else return DE_FALSE; } deBool deTimer_scheduleSingle (deTimer* timer, int milliseconds) { if (timer->curThread) deTimer_disable(timer); DE_ASSERT(!timer->curThread); timer->curThread = deTimerThread_create(timer->callback, timer->callbackArg, milliseconds, TIMERSTATE_SINGLE); return timer->curThread != DE_NULL; } deBool deTimer_scheduleInterval (deTimer* timer, int milliseconds) { if (timer->curThread) deTimer_disable(timer); DE_ASSERT(!timer->curThread); timer->curThread = deTimerThread_create(timer->callback, timer->callbackArg, milliseconds, TIMERSTATE_INTERVAL); return timer->curThread != DE_NULL; } void deTimer_disable (deTimer* timer) { if (!timer->curThread) return; deMutex_lock(timer->curThread->lock); if (timer->curThread->state != TIMERSTATE_DISABLED) { /* Just set state to disabled and destroy thread handle. */ /* \note Assumes that deThread_destroy() can be called while thread is still running * and it will not terminate the thread. */ timer->curThread->state = TIMERSTATE_DISABLED; deThread_destroy(timer->curThread->thread); timer->curThread->thread = 0; deMutex_unlock(timer->curThread->lock); /* Thread will destroy timer->curThread. */ } else { /* Single timer has expired - we must destroy whole thread structure. */ deMutex_unlock(timer->curThread->lock); deThread_destroy(timer->curThread->thread); deMutex_destroy(timer->curThread->lock); deFree(timer->curThread); } timer->curThread = DE_NULL; } #endif