dEQP-GLES3.info.*	1x1	1x1
dEQP-GLES3.functional.prerequisite.*	2x2	32x32
dEQP-GLES3.functional.implementation_limits.*	1x1	1x1
dEQP-GLES3.functional.color_clear.*	1x1	128x128
dEQP-GLES3.functional.depth_stencil_clear.*	1x1	128x128
dEQP-GLES3.functional.buffer.*	64x64	128x128
dEQP-GLES3.functional.shaders.preprocessor.*	2x2	32x32
dEQP-GLES3.functional.shaders.constants.*	2x2	32x32
dEQP-GLES3.functional.shaders.linkage.*	2x2	32x32
dEQP-GLES3.functional.shaders.conversions.*	2x2	32x32
dEQP-GLES3.functional.shaders.conditionals.*	2x2	32x32
dEQP-GLES3.functional.shaders.declarations.*	2x2	32x32
dEQP-GLES3.functional.shaders.swizzles.*	2x2	32x32
dEQP-GLES3.functional.shaders.functions.*	2x2	32x32
dEQP-GLES3.functional.shaders.arrays.*	2x2	32x32
dEQP-GLES3.functional.shaders.keywords.*	2x2	16x16
dEQP-GLES3.functional.shaders.qualification_order.*	2x2	16x16
dEQP-GLES3.functional.shaders.discard.*	32x32	128x128
dEQP-GLES3.functional.shaders.indexing.*	32x32	128x128
dEQP-GLES3.functional.shaders.loops.*	32x32	128x128
dEQP-GLES3.functional.shaders.operator.*	64x64	128x128
dEQP-GLES3.functional.shaders.matrix.*	32x32	128x128
dEQP-GLES3.functional.shaders.return.*	32x32	128x128
dEQP-GLES3.functional.shaders.struct.*	32x32	128x128
dEQP-GLES3.functional.shaders.switch.*	32x32	128x128
dEQP-GLES3.functional.shaders.fragdepth.*	32x32	128x128
dEQP-GLES3.functional.shaders.precision.*	1x1	1x1
dEQP-GLES3.functional.shaders.builtin_variable.*	32x32	64x64
dEQP-GLES3.functional.shaders.texture_functions.*	128x112	128x128
dEQP-GLES3.functional.shaders.derivate.*	64x64	256x256
dEQP-GLES3.functional.shaders.scoping.*	2x2	32x32
dEQP-GLES3.functional.shaders.builtin_functions.*	1x1	1x1
dEQP-GLES3.functional.shaders.invariance.*	256x256	256x256
dEQP-GLES3.functional.shaders.fragdata.*	16x16	32x32
dEQP-GLES3.functional.shaders.random.*	16x16	64x64
dEQP-GLES3.functional.shaders.negative.*	1x1	1x1
dEQP-GLES3.functional.shaders.constant_expressions.*	2x2	32x32
dEQP-GLES3.functional.texture.format.*	64x64	128x128
dEQP-GLES3.functional.texture.size.*	64x64	128x128
dEQP-GLES3.functional.texture.wrap.*	256x256	256x256
dEQP-GLES3.functional.texture.filtering.2d.*	256x256	256x256
dEQP-GLES3.functional.texture.filtering.cube.*	168x112	168x112
dEQP-GLES3.functional.texture.filtering.2d_array.*	256x256	256x256
dEQP-GLES3.functional.texture.filtering.3d.*	256x256	256x256
dEQP-GLES3.functional.texture.mipmap.2d.*	256x256	256x256
dEQP-GLES3.functional.texture.mipmap.cube.*	128x128	128x128
dEQP-GLES3.functional.texture.mipmap.3d.*	128x128	128x128
dEQP-GLES3.functional.texture.swizzle.*	16x16	64x64
dEQP-GLES3.functional.texture.shadow.2d.*	128x128	256x256
dEQP-GLES3.functional.texture.shadow.cube.*	84x56	168x112
dEQP-GLES3.functional.texture.shadow.2d_array.*	128x128	256x256
dEQP-GLES3.functional.texture.specification.*	128x128	256x256
dEQP-GLES3.functional.texture.vertex.*	128x128	256x256
dEQP-GLES3.functional.texture.compressed.*	256x256	256x256
dEQP-GLES3.functional.texture.units.*	64x64	128x128
dEQP-GLES3.functional.fragment_ops.depth.*	32x32	64x64
dEQP-GLES3.functional.fragment_ops.stencil.*	32x32	64x64
dEQP-GLES3.functional.fragment_ops.depth_stencil.*	48x48	64x64
dEQP-GLES3.functional.fragment_ops.blend.*	32x32	64x64
dEQP-GLES3.functional.fragment_ops.random.*	32x32	64x64
dEQP-GLES3.functional.fragment_ops.interaction.*	32x32	64x64
dEQP-GLES3.functional.fragment_ops.scissor.*	64x64	256x256
dEQP-GLES3.functional.fbo.*	128x128	128x128
dEQP-GLES3.functional.vertex_arrays.*	64x64	256x256
dEQP-GLES3.functional.draw.*	128x128	256x256
dEQP-GLES3.functional.ubo.*	16x16	32x32
dEQP-GLES3.functional.uniform_api.*	16x16	32x32
dEQP-GLES3.functional.attribute_location.*	16x16	32x32
dEQP-GLES3.functional.fragment_out.*	1x1	1x1
dEQP-GLES3.functional.samplers.*	64x64	128x128
dEQP-GLES3.functional.pbo.*	64x64	128x128
dEQP-GLES3.functional.rasterization.*	256x256	256x256
dEQP-GLES3.functional.occlusion_query.*	128x128	256x256
dEQP-GLES3.functional.vertex_array_objects.*	64x64	256x256
dEQP-GLES3.functional.primitive_restart.*	64x64	256x256
dEQP-GLES3.functional.instanced.*	32x32	128x128
dEQP-GLES3.functional.rasterizer_discard.*	32x32	64x64
dEQP-GLES3.functional.transform_feedback.*	16x16	64x64
dEQP-GLES3.functional.fence_sync.*	16x16	64x64
dEQP-GLES3.functional.negative_api.*	1x1	16x16
dEQP-GLES3.functional.multisample.*	128x128	256x256
dEQP-GLES3.functional.read_pixels.*	16x16	32x32
dEQP-GLES3.functional.dither.*	128x128	256x256
dEQP-GLES3.functional.state_query.*	1x1	32x32
dEQP-GLES3.functional.clipping.*	200x200	256x256
dEQP-GLES3.functional.polygon_offset.*	200x200	256x256
dEQP-GLES3.functional.flush_finish.*	256x256	256x256
dEQP-GLES3.functional.shader_api.*	1x1	1x1
dEQP-GLES3.functional.default_vertex_attrib.*	128x128	256x256
dEQP-GLES3.functional.lifetime.*	1x1	16x16
dEQP-GLES3.accuracy.interpolation.*	128x128	128x128
dEQP-GLES3.accuracy.texture.*	256x256	256x256
dEQP-GLES3.usecases.*	256x256	256x256
dEQP-GLES3.stress.*	32x32	128x128
dEQP-GLES3.performance.*	256x256	512x125