// Ceres Solver - A fast non-linear least squares minimizer // Copyright 2013 Google Inc. All rights reserved. // http://code.google.com/p/ceres-solver/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of Google Inc. nor the names of its contributors may be // used to endorse or promote products derived from this software without // specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Author: sameeragarwal@google.com (Sameer Agarwal) #include "ceres/block_random_access_diagonal_matrix.h" #include <algorithm> #include <set> #include <utility> #include <vector> #include "ceres/internal/port.h" #include "ceres/internal/scoped_ptr.h" #include "ceres/triplet_sparse_matrix.h" #include "ceres/types.h" #include "ceres/stl_util.h" #include "glog/logging.h" namespace ceres { namespace internal { BlockRandomAccessDiagonalMatrix::BlockRandomAccessDiagonalMatrix( const vector<int>& blocks) : blocks_(blocks) { // Build the row/column layout vector and count the number of scalar // rows/columns. int num_cols = 0; int num_nonzeros = 0; vector<int> col_layout; for (int i = 0; i < blocks_.size(); ++i) { col_layout.push_back(num_cols); num_cols += blocks_[i]; num_nonzeros += blocks_[i] * blocks_[i]; } VLOG(1) << "Matrix Size [" << num_cols << "," << num_cols << "] " << num_nonzeros; tsm_.reset(new TripletSparseMatrix(num_cols, num_cols, num_nonzeros)); tsm_->set_num_nonzeros(num_nonzeros); int* rows = tsm_->mutable_rows(); int* cols = tsm_->mutable_cols(); double* values = tsm_->mutable_values(); int pos = 0; for (int i = 0; i < blocks_.size(); ++i) { const int block_size = blocks_[i]; layout_.push_back(new CellInfo(values + pos)); const int block_begin = col_layout[i]; for (int r = 0; r < block_size; ++r) { for (int c = 0; c < block_size; ++c, ++pos) { rows[pos] = block_begin + r; cols[pos] = block_begin + c; } } } } // Assume that the user does not hold any locks on any cell blocks // when they are calling SetZero. BlockRandomAccessDiagonalMatrix::~BlockRandomAccessDiagonalMatrix() { STLDeleteContainerPointers(layout_.begin(), layout_.end()); } CellInfo* BlockRandomAccessDiagonalMatrix::GetCell(int row_block_id, int col_block_id, int* row, int* col, int* row_stride, int* col_stride) { if (row_block_id != col_block_id) { return NULL; } const int stride = blocks_[row_block_id]; // Each cell is stored contiguously as its own little dense matrix. *row = 0; *col = 0; *row_stride = stride; *col_stride = stride; return layout_[row_block_id]; } // Assume that the user does not hold any locks on any cell blocks // when they are calling SetZero. void BlockRandomAccessDiagonalMatrix::SetZero() { if (tsm_->num_nonzeros()) { VectorRef(tsm_->mutable_values(), tsm_->num_nonzeros()).setZero(); } } } // namespace internal } // namespace ceres