# List of effect libraries to load. Each library element must contain a "path" element # giving the full path of the library .so file. # libraries { # <lib name> { # path <lib path> # } # } libraries { bundle { path /system/lib/soundfx/libbundlewrapper.so } reverb { path /system/lib/soundfx/libreverbwrapper.so } visualizer_sw { path /system/lib/soundfx/libvisualizer.so } visualizer_hw { path /system/lib/soundfx/libqcomvisualizer.so } downmix { path /system/lib/soundfx/libdownmix.so } proxy { path /system/lib/soundfx/libeffectproxy.so } offload_bundle { path /system/lib/soundfx/libqcompostprocbundle.so } qcom_pre_processing { path /system/lib/soundfx/libqcomvoiceprocessing.so } loudness_enhancer { path /system/lib/soundfx/libldnhncr.so } volume_listener { path /system/lib/soundfx/libvolumelistener.so } } # Default pre-processing library. Add to audio_effect.conf "libraries" section if # audio HAL implements support for default software audio pre-processing effects # # pre_processing { # path /system/lib/soundfx/libaudiopreprocessing.so # } # list of effects to load. Each effect element must contain a "library" and a "uuid" element. # The value of the "library" element must correspond to the name of one library element in the # "libraries" element. # The name of the effect element is indicative, only the value of the "uuid" element # designates the effect. # The uuid is the implementation specific UUID as specified by the effect vendor. This is not the # generic effect type UUID. # effects { # <fx name> { # library <lib name> # uuid <effect uuid> # } # ... # } effects { # additions for the proxy implementation # Proxy implementation #effectname { #library proxy #uuid xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx # SW implemetation of the effect. Added as a node under the proxy to # indicate this as a sub effect. #libsw { #library libSW #uuid yyyyyyyy-yyyy-yyyy-yyyy-yyyyyyyyyyyy #} End of SW effect # HW implementation of the effect. Added as a node under the proxy to # indicate this as a sub effect. #libhw { #library libHW #uuid zzzzzzzz-zzzz-zzzz-zzzz-zzzzzzzzzzzz #}End of HW effect #} End of effect proxy bassboost { library proxy uuid 14804144-a5ee-4d24-aa88-0002a5d5c51b libsw { library bundle uuid 8631f300-72e2-11df-b57e-0002a5d5c51b } libhw { library offload_bundle uuid 2c4a8c24-1581-487f-94f6-0002a5d5c51b } } virtualizer { library proxy uuid d3467faa-acc7-4d34-acaf-0002a5d5c51b libsw { library bundle uuid 1d4033c0-8557-11df-9f2d-0002a5d5c51b } libhw { library offload_bundle uuid 509a4498-561a-4bea-b3b1-0002a5d5c51b } } equalizer { library proxy uuid c8e70ecd-48ca-456e-8a4f-0002a5d5c51b libsw { library bundle uuid ce772f20-847d-11df-bb17-0002a5d5c51b } libhw { library offload_bundle uuid a0dac280-401c-11e3-9379-0002a5d5c51b } } volume { library bundle uuid 119341a0-8469-11df-81f9-0002a5d5c51b } reverb_env_aux { library proxy uuid 48404ac9-d202-4ccc-bf84-0002a5d5c51b libsw { library reverb uuid 4a387fc0-8ab3-11df-8bad-0002a5d5c51b } libhw { library offload_bundle uuid 79a18026-18fd-4185-8233-0002a5d5c51b } } reverb_env_ins { library proxy uuid b707403a-a1c1-4291-9573-0002a5d5c51b libsw { library reverb uuid c7a511a0-a3bb-11df-860e-0002a5d5c51b } libhw { library offload_bundle uuid eb64ea04-973b-43d2-8f5e-0002a5d5c51b } } reverb_pre_aux { library proxy uuid 1b78f587-6d1c-422e-8b84-0002a5d5c51b libsw { library reverb uuid f29a1400-a3bb-11df-8ddc-0002a5d5c51b } libhw { library offload_bundle uuid 6987be09-b142-4b41-9056-0002a5d5c51b } } reverb_pre_ins { library proxy uuid f3e178d2-ebcb-408e-8357-0002a5d5c51b libsw { library reverb uuid 172cdf00-a3bc-11df-a72f-0002a5d5c51b } libhw { library offload_bundle uuid aa2bebf6-47cf-4613-9bca-0002a5d5c51b } } visualizer { library proxy uuid ec7178ec-e5e1-4432-a3f4-4657e6795210 libsw { library visualizer_sw uuid d069d9e0-8329-11df-9168-0002a5d5c51b } libhw { library visualizer_hw uuid 7a8044a0-1a71-11e3-a184-0002a5d5c51b } } downmix { library downmix uuid 93f04452-e4fe-41cc-91f9-e475b6d1d69f } loudness_enhancer { library loudness_enhancer uuid fa415329-2034-4bea-b5dc-5b381c8d1e2c } aec { library qcom_pre_processing uuid d2f1b180-4a8c-11e5-9883-0002a5d5c51b } ns { library qcom_pre_processing uuid 30890b40-4a8d-11e5-b3ee-0002a5d5c51b } music_helper { library volume_listener uuid 08b8b058-0590-11e5-ac71-0025b32654a0 } ring_helper { library volume_listener uuid 0956df94-0590-11e5-bdbe-0025b32654a0 } alarm_helper { library volume_listener uuid 09f303e2-0590-11e5-8fdb-0025b32654a0 } # voice_helper is called when stream type is voice_call in VoIP usecase voice_helper { library volume_listener uuid 0ace5c08-0590-11e5-ae9e-0025b32654a0 } notification_helper { library volume_listener uuid 0b776dde-0590-11e5-81ba-0025b32654a0 } } pre_processing { voice_communication { aec { } ns { } } } # additional effect from vendor # UUID generated using version 1 output_session_processing { music { music_helper { } } ring { ring_helper { } } alarm { alarm_helper { } } # stream type voice_call is used for VoIP call voice_call { voice_helper { } } notification { notification_helper { } } } # Default pre-processing effects. Add to audio_effect.conf "effects" section if # audio HAL implements support for them. # # agc { # library pre_processing # uuid aa8130e0-66fc-11e0-bad0-0002a5d5c51b # } # aec { # library pre_processing # uuid bb392ec0-8d4d-11e0-a896-0002a5d5c51b # } # ns { # library pre_processing # uuid c06c8400-8e06-11e0-9cb6-0002a5d5c51b # } # Audio preprocessor configurations. # The pre processor configuration consists in a list of elements each describing # pre processor settings for a given input source. Valid input source names are: # "mic", "camcorder", "voice_recognition", "voice_communication" # Each input source element contains a list of effects elements. The name of the effect # element must be the name of one of the effects in the "effects" list of the file. # Each effect element may optionally contain a list of parameters and their # default value to apply when the pre processor effect is created. # A parameter is defined by a "param" element and a "value" element. Each of these elements # consists in one or more elements specifying a type followed by a value. # The types defined are: "int", "short", "float", "bool" and "string" # When both "param" and "value" are a single int, a simple form is allowed where just # the param and value pair is present in the parameter description # pre_processing { # <input source name> { # <fx name> { # <param 1 name> { # param { # int|short|float|bool|string <value> # [ int|short|float|bool|string <value> ] # ... # } # value { # int|short|float|bool|string <value> # [ int|short|float|bool|string <value> ] # ... # } # } # <param 2 name > {<param> <value>} # ... # } # ... # } # ... # } # # TODO: add default audio pre processor configurations after debug and tuning phase #