/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //-------------------------------------------------------------------------------- // Teapot Renderer.h // Renderer for teapots //-------------------------------------------------------------------------------- #ifndef _TEAPOTRENDERER_H #define _TEAPOTRENDERER_H //-------------------------------------------------------------------------------- // Include files //-------------------------------------------------------------------------------- #include <jni.h> #include <errno.h> #include <vector> #include <EGL/egl.h> #include <GLES/gl.h> #include <android/sensor.h> #include <android/log.h> #include <android_native_app_glue.h> #include <android/native_window_jni.h> #include <cpu-features.h> #define CLASS_NAME "android/app/NativeActivity" #define APPLICATION_CLASS_NAME "com/sample/teapot/TeapotApplication" #include "NDKHelper.h" #define BUFFER_OFFSET(i) ((char *)NULL + (i)) struct TEAPOT_VERTEX { float pos[3]; float normal[3]; }; enum SHADER_ATTRIBUTES { ATTRIB_VERTEX, ATTRIB_NORMAL, ATTRIB_UV, }; struct SHADER_PARAMS { GLuint program_; GLuint light0_; GLuint material_diffuse_; GLuint material_ambient_; GLuint material_specular_; GLuint matrix_projection_; GLuint matrix_view_; }; struct TEAPOT_MATERIALS { float diffuse_color[3]; float specular_color[4]; float ambient_color[3]; }; class TeapotRenderer { int32_t num_indices_; int32_t num_vertices_; GLuint ibo_; GLuint vbo_; SHADER_PARAMS shader_param_; bool LoadShaders( SHADER_PARAMS* params, const char* strVsh, const char* strFsh ); ndk_helper::Mat4 mat_projection_; ndk_helper::Mat4 mat_view_; ndk_helper::Mat4 mat_model_; ndk_helper::TapCamera* camera_; public: TeapotRenderer(); virtual ~TeapotRenderer(); void Init(); void Render(); void Update( float dTime ); bool Bind( ndk_helper::TapCamera* camera ); void Unload(); void UpdateViewport(); }; #endif