/* -*- c++ -*- */ #ifndef __NEW__ #define __NEW__ #include <cstddef> extern "C++" { namespace std { struct nothrow_t {}; extern const nothrow_t nothrow; } void* operator new(std::size_t); void* operator new[](std::size_t); void operator delete(void*) throw(); void operator delete[](void*) throw(); void* operator new(std::size_t, const std::nothrow_t&); void* operator new[](std::size_t, const std::nothrow_t&); void operator delete(void*, const std::nothrow_t&) throw(); void operator delete[](void*, const std::nothrow_t&) throw(); inline void* operator new(std::size_t, void* p) { return p; } inline void* operator new[](std::size_t, void* p) { return p; } // these next two are not really required, since exceptions are off inline void operator delete(void*, void*) throw() { } inline void operator delete[](void*, void*) throw() { } } // extern C++ #endif // __NEW__