//===- ELFSegment.cpp -----------------------------------------------------===//
//
// The MCLinker Project
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include <mcld/LD/ELFSegment.h>
#include <mcld/LD/LDSection.h>
#include <mcld/Support/GCFactory.h>
#include <mcld/Config/Config.h>
#include <llvm/Support/ManagedStatic.h>
#include <cassert>
using namespace mcld;
typedef GCFactory<ELFSegment, MCLD_SEGMENTS_PER_OUTPUT> ELFSegmentFactory;
static llvm::ManagedStatic<ELFSegmentFactory> g_ELFSegmentFactory;
//===----------------------------------------------------------------------===//
// ELFSegment
//===----------------------------------------------------------------------===//
ELFSegment::ELFSegment()
: m_Type(llvm::ELF::PT_NULL),
m_Flag(llvm::ELF::PF_R),
m_Offset(0x0),
m_Vaddr(0x0),
m_Paddr(0x0),
m_Filesz(0x0),
m_Memsz(0x0),
m_Align(0x0),
m_MaxSectionAlign(0x0)
{
}
ELFSegment::ELFSegment(uint32_t pType, uint32_t pFlag)
: m_Type(pType),
m_Flag(pFlag),
m_Offset(0x0),
m_Vaddr(0x0),
m_Paddr(0x0),
m_Filesz(0x0),
m_Memsz(0x0),
m_Align(0x0),
m_MaxSectionAlign(0x0)
{
}
ELFSegment::~ELFSegment()
{
}
bool ELFSegment::isLoadSegment() const
{
return type() == llvm::ELF::PT_LOAD;
}
bool ELFSegment::isDataSegment() const
{
return (type() == llvm::ELF::PT_LOAD) && ((flag() & llvm::ELF::PF_W) != 0x0);
}
bool ELFSegment::isBssSegment() const
{
if (!isDataSegment())
return false;
for (const_iterator it = begin(), ie = end(); it != ie; ++it) {
if ((*it)->kind() != LDFileFormat::BSS)
return false;
}
return true;
}
ELFSegment::iterator ELFSegment::insert(ELFSegment::iterator pPos,
LDSection* pSection)
{
return m_SectionList.insert(pPos, pSection);
}
void ELFSegment::append(LDSection* pSection)
{
assert(NULL != pSection);
if (pSection->align() > m_MaxSectionAlign)
m_MaxSectionAlign = pSection->align();
m_SectionList.push_back(pSection);
}
ELFSegment* ELFSegment::Create(uint32_t pType, uint32_t pFlag)
{
ELFSegment* seg = g_ELFSegmentFactory->allocate();
new (seg) ELFSegment(pType, pFlag);
return seg;
}
void ELFSegment::Destroy(ELFSegment*& pSegment)
{
g_ELFSegmentFactory->destroy(pSegment);
g_ELFSegmentFactory->deallocate(pSegment);
pSegment = NULL;
}
void ELFSegment::Clear()
{
g_ELFSegmentFactory->clear();
}