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/*
 *  Copyright 2011 The LibYuv Project Authors. All rights reserved.
 *
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
 *  in the file PATENTS.  All contributing project authors may
 *  be found in the AUTHORS file in the root of the source tree.
 */

#include "libyuv/row.h"

#include "libyuv/basic_types.h"

#ifdef __cplusplus
namespace libyuv {
extern "C" {
#endif

#if !defined(YUV_DISABLE_ASM) && defined(__ARM_NEON__)

static const uvec8 kVTbl4x4Transpose =
  { 0,  4,  8, 12,  1,  5,  9, 13,  2,  6, 10, 14,  3,  7, 11, 15 };

void TransposeWx8_NEON(const uint8* src, int src_stride,
                       uint8* dst, int dst_stride,
                       int width) {
  asm volatile (
    // loops are on blocks of 8. loop will stop when
    // counter gets to or below 0. starting the counter
    // at w-8 allow for this
    "sub         %4, #8                        \n"

    // handle 8x8 blocks. this should be the majority of the plane
    ".p2align  4                               \n"
    "1:                                        \n"
      "mov         r9, %0                      \n"

      "vld1.8      {d0}, [r9], %1              \n"
      "vld1.8      {d1}, [r9], %1              \n"
      "vld1.8      {d2}, [r9], %1              \n"
      "vld1.8      {d3}, [r9], %1              \n"
      "vld1.8      {d4}, [r9], %1              \n"
      "vld1.8      {d5}, [r9], %1              \n"
      "vld1.8      {d6}, [r9], %1              \n"
      "vld1.8      {d7}, [r9]                  \n"

      "vtrn.8      d1, d0                      \n"
      "vtrn.8      d3, d2                      \n"
      "vtrn.8      d5, d4                      \n"
      "vtrn.8      d7, d6                      \n"

      "vtrn.16     d1, d3                      \n"
      "vtrn.16     d0, d2                      \n"
      "vtrn.16     d5, d7                      \n"
      "vtrn.16     d4, d6                      \n"

      "vtrn.32     d1, d5                      \n"
      "vtrn.32     d0, d4                      \n"
      "vtrn.32     d3, d7                      \n"
      "vtrn.32     d2, d6                      \n"

      "vrev16.8    q0, q0                      \n"
      "vrev16.8    q1, q1                      \n"
      "vrev16.8    q2, q2                      \n"
      "vrev16.8    q3, q3                      \n"

      "mov         r9, %2                      \n"

      "vst1.8      {d1}, [r9], %3              \n"
      "vst1.8      {d0}, [r9], %3              \n"
      "vst1.8      {d3}, [r9], %3              \n"
      "vst1.8      {d2}, [r9], %3              \n"
      "vst1.8      {d5}, [r9], %3              \n"
      "vst1.8      {d4}, [r9], %3              \n"
      "vst1.8      {d7}, [r9], %3              \n"
      "vst1.8      {d6}, [r9]                  \n"

      "add         %0, #8                      \n"  // src += 8
      "add         %2, %2, %3, lsl #3          \n"  // dst += 8 * dst_stride
      "subs        %4,  #8                     \n"  // w   -= 8
      "bge         1b                          \n"

    // add 8 back to counter. if the result is 0 there are
    // no residuals.
    "adds        %4, #8                        \n"
    "beq         4f                            \n"

    // some residual, so between 1 and 7 lines left to transpose
    "cmp         %4, #2                        \n"
    "blt         3f                            \n"

    "cmp         %4, #4                        \n"
    "blt         2f                            \n"

    // 4x8 block
    "mov         r9, %0                        \n"
    "vld1.32     {d0[0]}, [r9], %1             \n"
    "vld1.32     {d0[1]}, [r9], %1             \n"
    "vld1.32     {d1[0]}, [r9], %1             \n"
    "vld1.32     {d1[1]}, [r9], %1             \n"
    "vld1.32     {d2[0]}, [r9], %1             \n"
    "vld1.32     {d2[1]}, [r9], %1             \n"
    "vld1.32     {d3[0]}, [r9], %1             \n"
    "vld1.32     {d3[1]}, [r9]                 \n"

    "mov         r9, %2                        \n"

    "vld1.8      {q3}, [%5]                    \n"

    "vtbl.8      d4, {d0, d1}, d6              \n"
    "vtbl.8      d5, {d0, d1}, d7              \n"
    "vtbl.8      d0, {d2, d3}, d6              \n"
    "vtbl.8      d1, {d2, d3}, d7              \n"

    // TODO: rework shuffle above to write
    //       out with 4 instead of 8 writes
    "vst1.32     {d4[0]}, [r9], %3             \n"
    "vst1.32     {d4[1]}, [r9], %3             \n"
    "vst1.32     {d5[0]}, [r9], %3             \n"
    "vst1.32     {d5[1]}, [r9]                 \n"

    "add         r9, %2, #4                    \n"
    "vst1.32     {d0[0]}, [r9], %3             \n"
    "vst1.32     {d0[1]}, [r9], %3             \n"
    "vst1.32     {d1[0]}, [r9], %3             \n"
    "vst1.32     {d1[1]}, [r9]                 \n"

    "add         %0, #4                        \n"  // src += 4
    "add         %2, %2, %3, lsl #2            \n"  // dst += 4 * dst_stride
    "subs        %4,  #4                       \n"  // w   -= 4
    "beq         4f                            \n"

    // some residual, check to see if it includes a 2x8 block,
    // or less
    "cmp         %4, #2                        \n"
    "blt         3f                            \n"

    // 2x8 block
    "2:                                        \n"
    "mov         r9, %0                        \n"
    "vld1.16     {d0[0]}, [r9], %1             \n"
    "vld1.16     {d1[0]}, [r9], %1             \n"
    "vld1.16     {d0[1]}, [r9], %1             \n"
    "vld1.16     {d1[1]}, [r9], %1             \n"
    "vld1.16     {d0[2]}, [r9], %1             \n"
    "vld1.16     {d1[2]}, [r9], %1             \n"
    "vld1.16     {d0[3]}, [r9], %1             \n"
    "vld1.16     {d1[3]}, [r9]                 \n"

    "vtrn.8      d0, d1                        \n"

    "mov         r9, %2                        \n"

    "vst1.64     {d0}, [r9], %3                \n"
    "vst1.64     {d1}, [r9]                    \n"

    "add         %0, #2                        \n"  // src += 2
    "add         %2, %2, %3, lsl #1            \n"  // dst += 2 * dst_stride
    "subs        %4,  #2                       \n"  // w   -= 2
    "beq         4f                            \n"

    // 1x8 block
    "3:                                        \n"
    "vld1.8      {d0[0]}, [%0], %1             \n"
    "vld1.8      {d0[1]}, [%0], %1             \n"
    "vld1.8      {d0[2]}, [%0], %1             \n"
    "vld1.8      {d0[3]}, [%0], %1             \n"
    "vld1.8      {d0[4]}, [%0], %1             \n"
    "vld1.8      {d0[5]}, [%0], %1             \n"
    "vld1.8      {d0[6]}, [%0], %1             \n"
    "vld1.8      {d0[7]}, [%0]                 \n"

    "vst1.64     {d0}, [%2]                    \n"

    "4:                                        \n"

    : "+r"(src),               // %0
      "+r"(src_stride),        // %1
      "+r"(dst),               // %2
      "+r"(dst_stride),        // %3
      "+r"(width)              // %4
    : "r"(&kVTbl4x4Transpose)  // %5
    : "memory", "cc", "r9", "q0", "q1", "q2", "q3"
  );
}

static const uvec8 kVTbl4x4TransposeDi =
  { 0,  8,  1,  9,  2, 10,  3, 11,  4, 12,  5, 13,  6, 14,  7, 15 };

void TransposeUVWx8_NEON(const uint8* src, int src_stride,
                         uint8* dst_a, int dst_stride_a,
                         uint8* dst_b, int dst_stride_b,
                         int width) {
  asm volatile (
    // loops are on blocks of 8. loop will stop when
    // counter gets to or below 0. starting the counter
    // at w-8 allow for this
    "sub         %6, #8                        \n"

    // handle 8x8 blocks. this should be the majority of the plane
    ".p2align  4                               \n"
    "1:                                        \n"
      "mov         r9, %0                      \n"

      "vld2.8      {d0,  d1},  [r9], %1        \n"
      "vld2.8      {d2,  d3},  [r9], %1        \n"
      "vld2.8      {d4,  d5},  [r9], %1        \n"
      "vld2.8      {d6,  d7},  [r9], %1        \n"
      "vld2.8      {d16, d17}, [r9], %1        \n"
      "vld2.8      {d18, d19}, [r9], %1        \n"
      "vld2.8      {d20, d21}, [r9], %1        \n"
      "vld2.8      {d22, d23}, [r9]            \n"

      "vtrn.8      q1, q0                      \n"
      "vtrn.8      q3, q2                      \n"
      "vtrn.8      q9, q8                      \n"
      "vtrn.8      q11, q10                    \n"

      "vtrn.16     q1, q3                      \n"
      "vtrn.16     q0, q2                      \n"
      "vtrn.16     q9, q11                     \n"
      "vtrn.16     q8, q10                     \n"

      "vtrn.32     q1, q9                      \n"
      "vtrn.32     q0, q8                      \n"
      "vtrn.32     q3, q11                     \n"
      "vtrn.32     q2, q10                     \n"

      "vrev16.8    q0, q0                      \n"
      "vrev16.8    q1, q1                      \n"
      "vrev16.8    q2, q2                      \n"
      "vrev16.8    q3, q3                      \n"
      "vrev16.8    q8, q8                      \n"
      "vrev16.8    q9, q9                      \n"
      "vrev16.8    q10, q10                    \n"
      "vrev16.8    q11, q11                    \n"

      "mov         r9, %2                      \n"

      "vst1.8      {d2},  [r9], %3             \n"
      "vst1.8      {d0},  [r9], %3             \n"
      "vst1.8      {d6},  [r9], %3             \n"
      "vst1.8      {d4},  [r9], %3             \n"
      "vst1.8      {d18}, [r9], %3             \n"
      "vst1.8      {d16}, [r9], %3             \n"
      "vst1.8      {d22}, [r9], %3             \n"
      "vst1.8      {d20}, [r9]                 \n"

      "mov         r9, %4                      \n"

      "vst1.8      {d3},  [r9], %5             \n"
      "vst1.8      {d1},  [r9], %5             \n"
      "vst1.8      {d7},  [r9], %5             \n"
      "vst1.8      {d5},  [r9], %5             \n"
      "vst1.8      {d19}, [r9], %5             \n"
      "vst1.8      {d17}, [r9], %5             \n"
      "vst1.8      {d23}, [r9], %5             \n"
      "vst1.8      {d21}, [r9]                 \n"

      "add         %0, #8*2                    \n"  // src   += 8*2
      "add         %2, %2, %3, lsl #3          \n"  // dst_a += 8 * dst_stride_a
      "add         %4, %4, %5, lsl #3          \n"  // dst_b += 8 * dst_stride_b
      "subs        %6,  #8                     \n"  // w     -= 8
      "bge         1b                          \n"

    // add 8 back to counter. if the result is 0 there are
    // no residuals.
    "adds        %6, #8                        \n"
    "beq         4f                            \n"

    // some residual, so between 1 and 7 lines left to transpose
    "cmp         %6, #2                        \n"
    "blt         3f                            \n"

    "cmp         %6, #4                        \n"
    "blt         2f                            \n"

    //TODO(frkoenig) : clean this up
    // 4x8 block
    "mov         r9, %0                        \n"
    "vld1.64     {d0}, [r9], %1                \n"
    "vld1.64     {d1}, [r9], %1                \n"
    "vld1.64     {d2}, [r9], %1                \n"
    "vld1.64     {d3}, [r9], %1                \n"
    "vld1.64     {d4}, [r9], %1                \n"
    "vld1.64     {d5}, [r9], %1                \n"
    "vld1.64     {d6}, [r9], %1                \n"
    "vld1.64     {d7}, [r9]                    \n"

    "vld1.8      {q15}, [%7]                   \n"

    "vtrn.8      q0, q1                        \n"
    "vtrn.8      q2, q3                        \n"

    "vtbl.8      d16, {d0, d1}, d30            \n"
    "vtbl.8      d17, {d0, d1}, d31            \n"
    "vtbl.8      d18, {d2, d3}, d30            \n"
    "vtbl.8      d19, {d2, d3}, d31            \n"
    "vtbl.8      d20, {d4, d5}, d30            \n"
    "vtbl.8      d21, {d4, d5}, d31            \n"
    "vtbl.8      d22, {d6, d7}, d30            \n"
    "vtbl.8      d23, {d6, d7}, d31            \n"

    "mov         r9, %2                        \n"

    "vst1.32     {d16[0]},  [r9], %3           \n"
    "vst1.32     {d16[1]},  [r9], %3           \n"
    "vst1.32     {d17[0]},  [r9], %3           \n"
    "vst1.32     {d17[1]},  [r9], %3           \n"

    "add         r9, %2, #4                    \n"
    "vst1.32     {d20[0]}, [r9], %3            \n"
    "vst1.32     {d20[1]}, [r9], %3            \n"
    "vst1.32     {d21[0]}, [r9], %3            \n"
    "vst1.32     {d21[1]}, [r9]                \n"

    "mov         r9, %4                        \n"

    "vst1.32     {d18[0]}, [r9], %5            \n"
    "vst1.32     {d18[1]}, [r9], %5            \n"
    "vst1.32     {d19[0]}, [r9], %5            \n"
    "vst1.32     {d19[1]}, [r9], %5            \n"

    "add         r9, %4, #4                    \n"
    "vst1.32     {d22[0]},  [r9], %5           \n"
    "vst1.32     {d22[1]},  [r9], %5           \n"
    "vst1.32     {d23[0]},  [r9], %5           \n"
    "vst1.32     {d23[1]},  [r9]               \n"

    "add         %0, #4*2                      \n"  // src   += 4 * 2
    "add         %2, %2, %3, lsl #2            \n"  // dst_a += 4 * dst_stride_a
    "add         %4, %4, %5, lsl #2            \n"  // dst_b += 4 * dst_stride_b
    "subs        %6,  #4                       \n"  // w     -= 4
    "beq         4f                            \n"

    // some residual, check to see if it includes a 2x8 block,
    // or less
    "cmp         %6, #2                        \n"
    "blt         3f                            \n"

    // 2x8 block
    "2:                                        \n"
    "mov         r9, %0                        \n"
    "vld2.16     {d0[0], d2[0]}, [r9], %1      \n"
    "vld2.16     {d1[0], d3[0]}, [r9], %1      \n"
    "vld2.16     {d0[1], d2[1]}, [r9], %1      \n"
    "vld2.16     {d1[1], d3[1]}, [r9], %1      \n"
    "vld2.16     {d0[2], d2[2]}, [r9], %1      \n"
    "vld2.16     {d1[2], d3[2]}, [r9], %1      \n"
    "vld2.16     {d0[3], d2[3]}, [r9], %1      \n"
    "vld2.16     {d1[3], d3[3]}, [r9]          \n"

    "vtrn.8      d0, d1                        \n"
    "vtrn.8      d2, d3                        \n"

    "mov         r9, %2                        \n"

    "vst1.64     {d0}, [r9], %3                \n"
    "vst1.64     {d2}, [r9]                    \n"

    "mov         r9, %4                        \n"

    "vst1.64     {d1}, [r9], %5                \n"
    "vst1.64     {d3}, [r9]                    \n"

    "add         %0, #2*2                      \n"  // src   += 2 * 2
    "add         %2, %2, %3, lsl #1            \n"  // dst_a += 2 * dst_stride_a
    "add         %4, %4, %5, lsl #1            \n"  // dst_b += 2 * dst_stride_b
    "subs        %6,  #2                       \n"  // w     -= 2
    "beq         4f                            \n"

    // 1x8 block
    "3:                                        \n"
    "vld2.8      {d0[0], d1[0]}, [%0], %1      \n"
    "vld2.8      {d0[1], d1[1]}, [%0], %1      \n"
    "vld2.8      {d0[2], d1[2]}, [%0], %1      \n"
    "vld2.8      {d0[3], d1[3]}, [%0], %1      \n"
    "vld2.8      {d0[4], d1[4]}, [%0], %1      \n"
    "vld2.8      {d0[5], d1[5]}, [%0], %1      \n"
    "vld2.8      {d0[6], d1[6]}, [%0], %1      \n"
    "vld2.8      {d0[7], d1[7]}, [%0]          \n"

    "vst1.64     {d0}, [%2]                    \n"
    "vst1.64     {d1}, [%4]                    \n"

    "4:                                        \n"

    : "+r"(src),                 // %0
      "+r"(src_stride),          // %1
      "+r"(dst_a),               // %2
      "+r"(dst_stride_a),        // %3
      "+r"(dst_b),               // %4
      "+r"(dst_stride_b),        // %5
      "+r"(width)                // %6
    : "r"(&kVTbl4x4TransposeDi)  // %7
    : "memory", "cc", "r9",
      "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11"
  );
}
#endif

#ifdef __cplusplus
}  // extern "C"
}  // namespace libyuv
#endif