#ifndef _SEPOL_CONTEXT_RECORD_H_
#define _SEPOL_CONTEXT_RECORD_H_
#include <sepol/handle.h>
struct sepol_context;
typedef struct sepol_context sepol_context_t;
/* We don't need a key, because the context is never stored
* in a data collection by itself */
/* User */
extern const char *sepol_context_get_user(const sepol_context_t * con);
extern int sepol_context_set_user(sepol_handle_t * handle,
sepol_context_t * con, const char *user);
/* Role */
extern const char *sepol_context_get_role(const sepol_context_t * con);
extern int sepol_context_set_role(sepol_handle_t * handle,
sepol_context_t * con, const char *role);
/* Type */
extern const char *sepol_context_get_type(const sepol_context_t * con);
extern int sepol_context_set_type(sepol_handle_t * handle,
sepol_context_t * con, const char *type);
/* MLS */
extern const char *sepol_context_get_mls(const sepol_context_t * con);
extern int sepol_context_set_mls(sepol_handle_t * handle,
sepol_context_t * con, const char *mls_range);
/* Create/Clone/Destroy */
extern int sepol_context_create(sepol_handle_t * handle,
sepol_context_t ** con_ptr);
extern int sepol_context_clone(sepol_handle_t * handle,
const sepol_context_t * con,
sepol_context_t ** con_ptr);
extern void sepol_context_free(sepol_context_t * con);
/* Parse to/from string */
extern int sepol_context_from_string(sepol_handle_t * handle,
const char *str, sepol_context_t ** con);
extern int sepol_context_to_string(sepol_handle_t * handle,
const sepol_context_t * con, char **str_ptr);
#endif