// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_SSL_CLIENT_SOCKET_H_
#define NET_SOCKET_SSL_CLIENT_SOCKET_H_
#include <string>
#include "base/gtest_prod_util.h"
#include "net/base/completion_callback.h"
#include "net/base/load_flags.h"
#include "net/base/net_errors.h"
#include "net/socket/ssl_socket.h"
#include "net/socket/stream_socket.h"
namespace net {
class CertVerifier;
class ChannelIDService;
class CTVerifier;
class HostPortPair;
class ServerBoundCertService;
class SSLCertRequestInfo;
struct SSLConfig;
class SSLInfo;
class TransportSecurityState;
class X509Certificate;
// This struct groups together several fields which are used by various
// classes related to SSLClientSocket.
struct SSLClientSocketContext {
SSLClientSocketContext()
: cert_verifier(NULL),
channel_id_service(NULL),
transport_security_state(NULL),
cert_transparency_verifier(NULL) {}
SSLClientSocketContext(CertVerifier* cert_verifier_arg,
ChannelIDService* channel_id_service_arg,
TransportSecurityState* transport_security_state_arg,
CTVerifier* cert_transparency_verifier_arg,
const std::string& ssl_session_cache_shard_arg)
: cert_verifier(cert_verifier_arg),
channel_id_service(channel_id_service_arg),
transport_security_state(transport_security_state_arg),
cert_transparency_verifier(cert_transparency_verifier_arg),
ssl_session_cache_shard(ssl_session_cache_shard_arg) {}
CertVerifier* cert_verifier;
ChannelIDService* channel_id_service;
TransportSecurityState* transport_security_state;
CTVerifier* cert_transparency_verifier;
// ssl_session_cache_shard is an opaque string that identifies a shard of the
// SSL session cache. SSL sockets with the same ssl_session_cache_shard may
// resume each other's SSL sessions but we'll never sessions between shards.
const std::string ssl_session_cache_shard;
};
// A client socket that uses SSL as the transport layer.
//
// NOTE: The SSL handshake occurs within the Connect method after a TCP
// connection is established. If a SSL error occurs during the handshake,
// Connect will fail.
//
class NET_EXPORT SSLClientSocket : public SSLSocket {
public:
SSLClientSocket();
// Next Protocol Negotiation (NPN) allows a TLS client and server to come to
// an agreement about the application level protocol to speak over a
// connection.
enum NextProtoStatus {
// WARNING: These values are serialized to disk. Don't change them.
kNextProtoUnsupported = 0, // The server doesn't support NPN.
kNextProtoNegotiated = 1, // We agreed on a protocol.
kNextProtoNoOverlap = 2, // No protocols in common. We requested
// the first protocol in our list.
};
// StreamSocket:
virtual bool WasNpnNegotiated() const OVERRIDE;
virtual NextProto GetNegotiatedProtocol() const OVERRIDE;
// Computes a unique key string for the SSL session cache.
virtual std::string GetSessionCacheKey() const = 0;
// Returns true if there is a cache entry in the SSL session cache
// for the cache key of the SSL socket.
//
// The cache key consists of a host and port concatenated with a session
// cache shard. These two strings are passed to the constructor of most
// subclasses of SSLClientSocket.
virtual bool InSessionCache() const = 0;
// Sets |callback| to be run when the handshake has fully completed.
// For example, in the case of False Start, Connect() will return
// early, before the peer's TLS Finished message has been verified,
// in order to allow the caller to call Write() and send application
// data with the client's Finished message.
// In such situations, |callback| will be invoked sometime after
// Connect() - either during a Write() or Read() call, and before
// invoking the Read() or Write() callback.
// Otherwise, during a traditional TLS connection (i.e. no False
// Start), this will be called right before the Connect() callback
// is called.
//
// Note that it's not valid to mutate this socket during such
// callbacks, including deleting the socket.
//
// TODO(mshelley): Provide additional details about whether or not
// the handshake actually succeeded or not. This can be inferred
// from the result to Connect()/Read()/Write(), but may be useful
// to inform here as well.
virtual void SetHandshakeCompletionCallback(
const base::Closure& callback) = 0;
// Gets the SSL CertificateRequest info of the socket after Connect failed
// with ERR_SSL_CLIENT_AUTH_CERT_NEEDED.
virtual void GetSSLCertRequestInfo(
SSLCertRequestInfo* cert_request_info) = 0;
// Get the application level protocol that we negotiated with the server.
// *proto is set to the resulting protocol (n.b. that the string may have
// embedded NULs).
// kNextProtoUnsupported: *proto is cleared.
// kNextProtoNegotiated: *proto is set to the negotiated protocol.
// kNextProtoNoOverlap: *proto is set to the first protocol in the
// supported list.
virtual NextProtoStatus GetNextProto(std::string* proto) = 0;
static NextProto NextProtoFromString(const std::string& proto_string);
static const char* NextProtoToString(NextProto next_proto);
static const char* NextProtoStatusToString(const NextProtoStatus status);
static bool IgnoreCertError(int error, int load_flags);
// ClearSessionCache clears the SSL session cache, used to resume SSL
// sessions.
static void ClearSessionCache();
virtual bool set_was_npn_negotiated(bool negotiated);
virtual bool was_spdy_negotiated() const;
virtual bool set_was_spdy_negotiated(bool negotiated);
virtual void set_protocol_negotiated(NextProto protocol_negotiated);
// Returns the ChannelIDService used by this socket, or NULL if
// channel ids are not supported.
virtual ChannelIDService* GetChannelIDService() const = 0;
// Returns true if a channel ID was sent on this connection.
// This may be useful for protocols, like SPDY, which allow the same
// connection to be shared between multiple domains, each of which need
// a channel ID.
//
// Public for ssl_client_socket_openssl_unittest.cc.
virtual bool WasChannelIDSent() const;
protected:
virtual void set_channel_id_sent(bool channel_id_sent);
virtual void set_signed_cert_timestamps_received(
bool signed_cert_timestamps_received);
virtual void set_stapled_ocsp_response_received(
bool stapled_ocsp_response_received);
// Records histograms for channel id support during full handshakes - resumed
// handshakes are ignored.
static void RecordChannelIDSupport(
ChannelIDService* channel_id_service,
bool negotiated_channel_id,
bool channel_id_enabled,
bool supports_ecc);
// Returns whether TLS channel ID is enabled.
static bool IsChannelIDEnabled(
const SSLConfig& ssl_config,
ChannelIDService* channel_id_service);
// Serializes |next_protos| in the wire format for ALPN: protocols are listed
// in order, each prefixed by a one-byte length.
static std::vector<uint8_t> SerializeNextProtos(
const std::vector<std::string>& next_protos);
// For unit testing only.
// Returns the unverified certificate chain as presented by server.
// Note that chain may be different than the verified chain returned by
// StreamSocket::GetSSLInfo().
virtual scoped_refptr<X509Certificate> GetUnverifiedServerCertificateChain()
const = 0;
private:
// For signed_cert_timestamps_received_ and stapled_ocsp_response_received_.
FRIEND_TEST_ALL_PREFIXES(SSLClientSocketTest,
ConnectSignedCertTimestampsEnabledTLSExtension);
FRIEND_TEST_ALL_PREFIXES(SSLClientSocketTest,
ConnectSignedCertTimestampsEnabledOCSP);
FRIEND_TEST_ALL_PREFIXES(SSLClientSocketTest,
ConnectSignedCertTimestampsDisabled);
FRIEND_TEST_ALL_PREFIXES(SSLClientSocketTest,
VerifyServerChainProperlyOrdered);
// True if NPN was responded to, independent of selecting SPDY or HTTP.
bool was_npn_negotiated_;
// True if NPN successfully negotiated SPDY.
bool was_spdy_negotiated_;
// Protocol that we negotiated with the server.
NextProto protocol_negotiated_;
// True if a channel ID was sent.
bool channel_id_sent_;
// True if SCTs were received via a TLS extension.
bool signed_cert_timestamps_received_;
// True if a stapled OCSP response was received.
bool stapled_ocsp_response_received_;
};
} // namespace net
#endif // NET_SOCKET_SSL_CLIENT_SOCKET_H_