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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef DEVICE_BLUETOOTH_BLUETOOTH_SOCKET_H_
#define DEVICE_BLUETOOTH_BLUETOOTH_SOCKET_H_

#include <string>

#include "base/callback.h"
#include "base/memory/ref_counted.h"

namespace net {
class IOBuffer;
}  // namespace net

namespace device {

class BluetoothDevice;
class BluetoothUUID;

// BluetoothSocket represents a socket to a specific service on a
// BluetoothDevice.  BluetoothSocket objects are ref counted and may outlive
// both the BluetoothDevice and BluetoothAdapter that were involved in their
// creation.  In terms of threading, platform specific implementations may
// differ slightly, but platform independent consumers must guarantee calling
// various instance methods on the same thread as the thread used at
// construction time -- platform specific implementation are resonsible for
// marshalling calls to a different thread if required.
class BluetoothSocket : public base::RefCountedThreadSafe<BluetoothSocket> {
 public:
  enum ErrorReason { kSystemError, kIOPending, kDisconnected };

  typedef base::Callback<void(int)> SendCompletionCallback;
  typedef base::Callback<void(int, scoped_refptr<net::IOBuffer> io_buffer)>
      ReceiveCompletionCallback;
  typedef base::Callback<void(const BluetoothDevice* device,
                              scoped_refptr<BluetoothSocket> socket)>
      AcceptCompletionCallback;
  typedef base::Callback<void(const std::string& error_message)>
      ErrorCompletionCallback;
  typedef base::Callback<void(ErrorReason, const std::string& error_message)>
      ReceiveErrorCompletionCallback;

  // Destroys resources associated with the socket. After calling this method,
  // it is illegal to call any method on this socket instance (except for the
  // desctrutor via Release).
  virtual void Close() = 0;

  // Gracefully disconnects the socket and calls |callback| upon completion.
  // There is no failure case, as this is a best effort operation.
  virtual void Disconnect(const base::Closure& success_callback) = 0;

  // Receives data from the socket and calls |success_callback| when data is
  // available. |buffer_size| specifies the maximum number of bytes that can be
  // received. If an error occurs, calls |error_callback| with a reason and an
  // error message.
  virtual void Receive(
      int buffer_size,
      const ReceiveCompletionCallback& success_callback,
      const ReceiveErrorCompletionCallback& error_callback) = 0;

  // Sends |buffer| to the socket and calls |success_callback| when data has
  // been successfully sent. |buffer_size| is the number of bytes contained in
  // |buffer|. If an error occurs, calls |error_callback| with an error message.
  virtual void Send(scoped_refptr<net::IOBuffer> buffer,
                    int buffer_size,
                    const SendCompletionCallback& success_callback,
                    const ErrorCompletionCallback& error_callback) = 0;

  // Accepts a pending client connection from the socket and calls
  // |success_callback| on completion, passing a new BluetoothSocket instance
  // for the new client. If an error occurs, calls |error_callback| with a
  // reason and an error message.
  virtual void Accept(const AcceptCompletionCallback& success_callback,
                      const ErrorCompletionCallback& error_callback) = 0;

 protected:
  friend class base::RefCountedThreadSafe<BluetoothSocket>;
  virtual ~BluetoothSocket();
};

}  // namespace device

#endif  // DEVICE_BLUETOOTH_BLUETOOTH_SOCKET_H_