// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_
#define CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_
#include <list>
#include <string>
#include "base/callback_forward.h"
#include "base/process/process.h"
#include "content/common/content_export.h"
class GURL;
namespace base {
class FilePath;
class ListValue;
}
namespace gpu {
struct GPUInfo;
}
namespace content {
class GpuDataManagerObserver;
// This class is fully thread-safe.
class GpuDataManager {
public:
typedef base::Callback<void(const std::list<base::ProcessHandle>&)>
GetGpuProcessHandlesCallback;
// Getter for the singleton.
CONTENT_EXPORT static GpuDataManager* GetInstance();
virtual void InitializeForTesting(const std::string& gpu_blacklist_json,
const gpu::GPUInfo& gpu_info) = 0;
virtual bool IsFeatureBlacklisted(int feature) const = 0;
virtual gpu::GPUInfo GetGPUInfo() const = 0;
// Retrieves a list of process handles for all gpu processes.
virtual void GetGpuProcessHandles(
const GetGpuProcessHandlesCallback& callback) const = 0;
// This indicator might change because we could collect more GPU info or
// because the GPU blacklist could be updated.
// If this returns false, any further GPU access, including launching GPU
// process, establish GPU channel, and GPU info collection, should be
// blocked.
// Can be called on any thread.
// If |reason| is not NULL and GPU access is blocked, upon return, |reason|
// contains a description of the reason why GPU access is blocked.
virtual bool GpuAccessAllowed(std::string* reason) const = 0;
// Requests complete GPU info if it has not already been requested
virtual void RequestCompleteGpuInfoIfNeeded() = 0;
// Check if basic and context GPU info have been collected.
virtual bool IsEssentialGpuInfoAvailable() const = 0;
// On Windows, besides basic and context GPU info, it also checks if
// DxDiagnostics have been collected.
// On other platforms, it's the same as IsEsentialGpuInfoAvailable().
virtual bool IsCompleteGpuInfoAvailable() const = 0;
// Requests that the GPU process report its current video memory usage stats,
// which can be retrieved via the GPU data manager's on-update function.
virtual void RequestVideoMemoryUsageStatsUpdate() const = 0;
// Returns true if SwiftShader should be used.
virtual bool ShouldUseSwiftShader() const = 0;
// Register a path to SwiftShader.
virtual void RegisterSwiftShaderPath(const base::FilePath& path) = 0;
// Returns current state about WARP, which may be due to command-line
// arguments or saved state.
virtual bool ShouldUseWarp() const = 0;
// Registers/unregister |observer|.
virtual void AddObserver(GpuDataManagerObserver* observer) = 0;
virtual void RemoveObserver(GpuDataManagerObserver* observer) = 0;
// Allows a given domain previously blocked from accessing 3D APIs
// to access them again.
virtual void UnblockDomainFrom3DAPIs(const GURL& url) = 0;
// Disable the gpu process watchdog thread.
virtual void DisableGpuWatchdog() = 0;
// Set GL strings. This triggers a re-calculation of GPU blacklist
// decision.
virtual void SetGLStrings(const std::string& gl_vendor,
const std::string& gl_renderer,
const std::string& gl_version) = 0;
// Obtain collected GL strings.
virtual void GetGLStrings(std::string* gl_vendor,
std::string* gl_renderer,
std::string* gl_version) = 0;
// Turn off all hardware acceleration.
virtual void DisableHardwareAcceleration() = 0;
// Whether the browser compositor can be used.
virtual bool CanUseGpuBrowserCompositor() const = 0;
protected:
virtual ~GpuDataManager() {}
};
}; // namespace content
#endif // CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_