// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_
#define CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_
#include "base/threading/thread.h"
#include "content/common/content_export.h"
namespace content {
class GpuProcess;
// This class creates a GPU thread (instead of a GPU process), when running
// with --in-process-gpu or --single-process.
class InProcessGpuThread : public base::Thread {
public:
explicit InProcessGpuThread(const std::string& channel_id);
virtual ~InProcessGpuThread();
protected:
virtual void Init() OVERRIDE;
virtual void CleanUp() OVERRIDE;
private:
std::string channel_id_;
// Deleted in CleanUp() on the gpu thread, so don't use smart pointers.
GpuProcess* gpu_process_;
DISALLOW_COPY_AND_ASSIGN(InProcessGpuThread);
};
CONTENT_EXPORT base::Thread* CreateInProcessGpuThread(
const std::string& channel_id);
} // namespace content
#endif // CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_