// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/proximity_auth/connection.h"
#include "base/logging.h"
#include "components/proximity_auth/connection_observer.h"
#include "components/proximity_auth/wire_message.h"
namespace proximity_auth {
Connection::Connection(const RemoteDevice& remote_device)
: remote_device_(remote_device),
status_(DISCONNECTED),
is_sending_message_(false) {
}
Connection::~Connection() {
}
bool Connection::IsConnected() const {
return status_ == CONNECTED;
}
void Connection::SendMessage(scoped_ptr<WireMessage> message) {
if (!IsConnected()) {
VLOG(1) << "Cannot send message when disconnected.";
return;
}
if (is_sending_message_) {
VLOG(1) << "Another message is currently in progress.";
return;
}
is_sending_message_ = true;
SendMessageImpl(message.Pass());
}
void Connection::AddObserver(ConnectionObserver* observer) {
observers_.AddObserver(observer);
}
void Connection::RemoveObserver(ConnectionObserver* observer) {
observers_.RemoveObserver(observer);
}
void Connection::SetStatus(Status status) {
if (status_ == status)
return;
received_bytes_.clear();
Status old_status = status_;
status_ = status;
FOR_EACH_OBSERVER(ConnectionObserver,
observers_,
OnConnectionStatusChanged(*this, old_status, status_));
}
void Connection::OnDidSendMessage(const WireMessage& message, bool success) {
if (!is_sending_message_) {
VLOG(1) << "Send completed, but no message in progress.";
return;
}
is_sending_message_ = false;
FOR_EACH_OBSERVER(
ConnectionObserver, observers_, OnSendCompleted(*this, message, success));
}
void Connection::OnBytesReceived(const std::string& bytes) {
if (!IsConnected()) {
VLOG(1) << "Received bytes, but not connected.";
return;
}
received_bytes_ += bytes;
bool is_incomplete_message;
scoped_ptr<WireMessage> message =
DeserializeWireMessage(&is_incomplete_message);
if (is_incomplete_message)
return;
if (message) {
FOR_EACH_OBSERVER(
ConnectionObserver, observers_, OnMessageReceived(*this, *message));
}
// Whether the message was parsed successfully or not, clear the
// |received_bytes_| buffer.
received_bytes_.clear();
}
scoped_ptr<WireMessage> Connection::DeserializeWireMessage(
bool* is_incomplete_message) {
return WireMessage::Deserialize(received_bytes_, is_incomplete_message);
}
} // namespace proximity_auth