// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_OUTPUT_GEOMETRY_BINDING_H_
#define CC_OUTPUT_GEOMETRY_BINDING_H_
#include "base/basictypes.h"
#include "third_party/khronos/GLES2/gl2.h"
namespace gfx {
class RectF;
}
namespace gpu {
namespace gles2 {
class GLES2Interface;
}
}
namespace cc {
class GeometryBinding {
public:
GeometryBinding(gpu::gles2::GLES2Interface* gl,
const gfx::RectF& quad_vertex_rect);
~GeometryBinding();
void PrepareForDraw();
// All layer shaders share the same attribute locations for the vertex
// positions and texture coordinates. This allows switching shaders without
// rebinding attribute arrays.
static int PositionAttribLocation() { return 0; }
static int TexCoordAttribLocation() { return 1; }
static int TriangleIndexAttribLocation() { return 2; }
private:
gpu::gles2::GLES2Interface* gl_;
GLuint quad_vertices_vbo_;
GLuint quad_elements_vbo_;
DISALLOW_COPY_AND_ASSIGN(GeometryBinding);
};
} // namespace cc
#endif // CC_OUTPUT_GEOMETRY_BINDING_H_