HELLO·Android
系统源代码
IT资讯
技术文章
我的收藏
注册
登录
-
我收藏的文章
创建代码块
我的代码块
我的账号
Lollipop MR1
|
5.1.0_r3
下载
查看原文件
收藏
根目录
external
aac
libSYS
include
wav_file.h
/* ----------------------------------------------------------------------------------------------------------- Software License for The Fraunhofer FDK AAC Codec Library for Android Copyright 1995 - 2013 Fraunhofer-Gesellschaft zur Frderung der angewandten Forschung e.V. All rights reserved. 1. INTRODUCTION The Fraunhofer FDK AAC Codec Library for Android ("FDK AAC Codec") is software that implements the MPEG Advanced Audio Coding ("AAC") encoding and decoding scheme for digital audio. This FDK AAC Codec software is intended to be used on a wide variety of Android devices. AAC's HE-AAC and HE-AAC v2 versions are regarded as today's most efficient general perceptual audio codecs. AAC-ELD is considered the best-performing full-bandwidth communications codec by independent studies and is widely deployed. AAC has been standardized by ISO and IEC as part of the MPEG specifications. Patent licenses for necessary patent claims for the FDK AAC Codec (including those of Fraunhofer) may be obtained through Via Licensing (www.vialicensing.com) or through the respective patent owners individually for the purpose of encoding or decoding bit streams in products that are compliant with the ISO/IEC MPEG audio standards. Please note that most manufacturers of Android devices already license these patent claims through Via Licensing or directly from the patent owners, and therefore FDK AAC Codec software may already be covered under those patent licenses when it is used for those licensed purposes only. Commercially-licensed AAC software libraries, including floating-point versions with enhanced sound quality, are also available from Fraunhofer. Users are encouraged to check the Fraunhofer website for additional applications information and documentation. 2. COPYRIGHT LICENSE Redistribution and use in source and binary forms, with or without modification, are permitted without payment of copyright license fees provided that you satisfy the following conditions: You must retain the complete text of this software license in redistributions of the FDK AAC Codec or your modifications thereto in source code form. You must retain the complete text of this software license in the documentation and/or other materials provided with redistributions of the FDK AAC Codec or your modifications thereto in binary form. You must make available free of charge copies of the complete source code of the FDK AAC Codec and your modifications thereto to recipients of copies in binary form. The name of Fraunhofer may not be used to endorse or promote products derived from this library without prior written permission. You may not charge copyright license fees for anyone to use, copy or distribute the FDK AAC Codec software or your modifications thereto. Your modified versions of the FDK AAC Codec must carry prominent notices stating that you changed the software and the date of any change. For modified versions of the FDK AAC Codec, the term "Fraunhofer FDK AAC Codec Library for Android" must be replaced by the term "Third-Party Modified Version of the Fraunhofer FDK AAC Codec Library for Android." 3. NO PATENT LICENSE NO EXPRESS OR IMPLIED LICENSES TO ANY PATENT CLAIMS, including without limitation the patents of Fraunhofer, ARE GRANTED BY THIS SOFTWARE LICENSE. Fraunhofer provides no warranty of patent non-infringement with respect to this software. You may use this FDK AAC Codec software or modifications thereto only for purposes that are authorized by appropriate patent licenses. 4. DISCLAIMER This FDK AAC Codec software is provided by Fraunhofer on behalf of the copyright holders and contributors "AS IS" and WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, including but not limited to the implied warranties of merchantability and fitness for a particular purpose. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE for any direct, indirect, incidental, special, exemplary, or consequential damages, including but not limited to procurement of substitute goods or services; loss of use, data, or profits, or business interruption, however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence), arising in any way out of the use of this software, even if advised of the possibility of such damage. 5. CONTACT INFORMATION Fraunhofer Institute for Integrated Circuits IIS Attention: Audio and Multimedia Departments - FDK AAC LL Am Wolfsmantel 33 91058 Erlangen, Germany www.iis.fraunhofer.de/amm amm-info@iis.fraunhofer.de ----------------------------------------------------------------------------------------------------------- */ /************************** Fraunhofer IIS FDK SysLib ********************** Author(s): Eric Allamanche ******************************************************************************/ /** \file wav_file.h * \brief Rudimentary WAVE file read/write support. * * The WAVE file reader/writer is intented to be used in the codec's example * framework for easily getting started with encoding/decoding. Therefore * it serves mainly for helping quickly understand how a codec's API actually * works. * Being a WAVE file reader/writer with very basic functionality, it may not be * able to read WAVE files that come with unusual configurations. * Details on how to use the interface functions can be found in every * (encoder/decoder) example framework. */ #ifndef __WAV_FILE_H__ #define __WAV_FILE_H__ #include "genericStds.h" #ifdef __cplusplus extern "C" { #endif #define SPEAKER_FRONT_LEFT 0x1 #define SPEAKER_FRONT_RIGHT 0x2 #define SPEAKER_FRONT_CENTER 0x4 #define SPEAKER_LOW_FREQUENCY 0x8 #define SPEAKER_BACK_LEFT 0x10 #define SPEAKER_BACK_RIGHT 0x20 #define SPEAKER_FRONT_LEFT_OF_CENTER 0x40 #define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80 #define SPEAKER_BACK_CENTER 0x100 #define SPEAKER_SIDE_LEFT 0x200 #define SPEAKER_SIDE_RIGHT 0x400 #define SPEAKER_TOP_CENTER 0x800 #define SPEAKER_TOP_FRONT_LEFT 0x1000 #define SPEAKER_TOP_FRONT_CENTER 0x2000 #define SPEAKER_TOP_FRONT_RIGHT 0x4000 #define SPEAKER_TOP_BACK_LEFT 0x8000 #define SPEAKER_TOP_BACK_CENTER 0x10000 #define SPEAKER_TOP_BACK_RIGHT 0x20000 #define SPEAKER_RESERVED 0x80000000 /*! * RIFF WAVE file struct. * For details see WAVE file format documentation (for example at http://www.wotsit.org). */ typedef struct WAV_HEADER { char riffType[4]; UINT riffSize; char waveType[4]; char formatType[4]; UINT formatSize; USHORT compressionCode; USHORT numChannels; UINT sampleRate; UINT bytesPerSecond; USHORT blockAlign; USHORT bitsPerSample; char dataType[4]; UINT dataSize; } WAV_HEADER; struct WAV { WAV_HEADER header; FDKFILE *fp; UINT channelMask; }; typedef struct WAV *HANDLE_WAV; /** * \brief Open a WAV file handle for reading. * * \param pWav Pointer to a memory location, where a WAV handle is returned. * \param filename File name to be opened. * * \return 0 on success and non-zero on failure. */ INT WAV_InputOpen (HANDLE_WAV *pWav, const char *filename); /** * \brief Read samples from a WAVE file. The samples are automatically re-ordered to the * native host endianess and scaled to full scale of the INT_PCM type, from * whatever BPS the WAVE file had specified in its header data. * * \param wav Handle of WAV file. * \param sampleBuffer Pointer to store audio data. * \param numSamples Desired number of samples to read. * \param nBufBits Size in bit of each audio sample of sampleBuffer. * * \return Number of samples actually read. */ INT WAV_InputRead (HANDLE_WAV wav, void *sampleBuffer, UINT numSamples, int nBufBits); /** * \brief Close a WAV file reading handle. * \param pWav Pointer to a WAV file reading handle. * \return void */ void WAV_InputClose(HANDLE_WAV *pWav); /** * \brief Open WAV output/writer handle. * * \param pWav Pointer to WAV handle to be returned. * \param outputFilename File name of the file to be written to. * \param sampleRate Desired samplerate of the resulting WAV file. * \param numChannels Desired number of audio channels of the resulting WAV file. * \param bitsPerSample Desired number of bits per audio sample of the resulting WAV file. * * \return 0: ok; -1: error */ INT WAV_OutputOpen(HANDLE_WAV *pWav, const char *outputFilename, INT sampleRate, INT numChannels, INT bitsPerSample); /** * \brief Write data to WAV file asociated to WAV handle. * * \param wav Handle of WAV file * \param sampleBuffer Pointer to audio samples, right justified integer values. * \param numberOfSamples The number of individual audio sample valuesto be written. * \param nBufBits Size in bits of each audio sample in sampleBuffer. * \param nSigBits Amount of significant bits of each nBufBits in sampleBuffer. * * \return 0: ok; -1: error */ INT WAV_OutputWrite(HANDLE_WAV wav, void *sampleBuffer, UINT numberOfSamples, int nBufBits, int nSigBits); /** * \brief Close WAV output handle. * \param pWav Pointer to WAV handle. *pWav is set to NULL. * \return void */ void WAV_OutputClose(HANDLE_WAV *pWav); #ifdef __cplusplus } #endif #endif /* __WAV_FILE_H__ */
C++程序
|
234行
|
9.27 KB
原始内容
高亮显示
复制内容
×
已收藏
收藏成功,您可以在我收藏的代码页面中查看,其地址为:
https://www.androidos.net.cn/my/collect/code
。
登录后可以享受更多权益
您还没有登录,登录后您可以:
收藏Android系统代码
收藏喜欢的文章
多个平台共享账号
去登录
首次使用?从这里
注册