/* libs/pixelflinger/buffer.h ** ** Copyright 2006, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef ANDROID_GGL_TEXTURE_H #define ANDROID_GGL_TEXTURE_H #include <private/pixelflinger/ggl_context.h> namespace android { void ggl_init_texture(context_t* c); void ggl_set_surface(context_t* c, surface_t* dst, const GGLSurface* src); void ggl_pick_texture(context_t* c); void ggl_pick_cb(context_t* c); uint32_t ggl_expand(uint32_t v, int sbits, int dbits); uint32_t ggl_pack_color(context_t* c, int32_t format, GGLcolor r, GGLcolor g, GGLcolor b, GGLcolor a); }; // namespace android #endif // ANDROID_GGL_TEXTURE_H