/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_EMULATOR_CONSOLE_H #define ANDROID_EMULATOR_CONSOLE_H #include "iolooper.h" #include "sockets.h" #ifdef __cplusplus extern "C" { #endif typedef struct EmulatorConsole EmulatorConsole; /* Create a new EmulatorConsole object to connect asynchronously to * a given emulator port. Note that this always succeeds since the * connection is asynchronous. */ EmulatorConsole* emulatorConsole_new(int port, IoLooper* looper); /* Call this after an iolooper_poll() or iolooper_wait() to check * the status of the console's socket and act upon it. * * Returns 0 on success, or -1 on error (which indicates disconnection!) */ int emulatorConsole_poll( EmulatorConsole* console ); /* Send a message to the console asynchronously. Any answer will be * ignored. */ void emulatorConsole_send( EmulatorConsole* console, const char* command ); void emulatorConsole_sendMouseDown( EmulatorConsole* con, int x, int y ); void emulatorConsole_sendMouseMotion( EmulatorConsole* con, int x, int y ); void emulatorConsole_sendMouseUp( EmulatorConsole* con, int x, int y ); void emulatorConsole_sendKey( EmulatorConsole* con, int keycode, int down ); #ifdef __cplusplus } #endif #endif /* ANDROID_EMULATOR_CONSOLE_H */