/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _OPENGL_RENDERER_RENDER_API_H #define _OPENGL_RENDERER_RENDER_API_H /* This header and its declarations must be usable from C code. * * If RENDER_API_NO_PROTOTYPES is #defined before including this header, only * the interface function pointer types will be declared, not the prototypes. * This allows the client to use those names for its function pointer variables. * * All interfaces which can fail return an int, with zero indicating failure * and anything else indicating success. */ #ifdef __cplusplus extern "C" { #endif #include <stdlib.h> #include "render_api_platform_types.h" #if defined(RENDER_API_NO_PROTOTYPES) #define DECL(ret, name, args) \ typedef ret (* name##Fn) args #else #define DECL(ret, name, args) \ typedef ret (* name##Fn) args ; \ ret name args #endif /* initLibrary - initialize the library and tries to load the corresponding * GLES translator libraries. This function must be called before anything * else to ensure that everything works. If it returns an error, then * you cannot use the library at all (this can happen under certain * environments where the desktop GL libraries are not available) */ DECL(int, initLibrary, (void)); /* list of constants to be passed to setStreamMode */ #define STREAM_MODE_DEFAULT 0 #define STREAM_MODE_TCP 1 #define STREAM_MODE_UNIX 2 #define STREAM_MODE_PIPE 3 /* Change the stream mode. This must be called before initOpenGLRenderer */ DECL(int, setStreamMode, (int mode)); /* initOpenGLRenderer - initialize the OpenGL renderer process. * * width and height are the framebuffer dimensions that will be reported to the * guest display driver. * * addr is a buffer of addrLen bytes that will receive the address that clients * should connect to. The interpretation depends on the transport: * - TCP: The buffer contains the port number as a string. The server is * listening only on the loopback address. * - Win32 and UNIX named pipes: The buffer contains the full path clients * should connect to. * * This function is *NOT* thread safe and should be called first * to initialize the renderer after initLibrary(). */ DECL(int, initOpenGLRenderer, (int width, int height, char* addr, size_t addrLen)); /* getHardwareStrings - describe the GPU hardware and driver. * The underlying GL's vendor/renderer/version strings are returned to the * caller. The pointers become invalid after a call to stopOpenGLRenderer(). */ DECL(void, getHardwareStrings, (const char** vendor, const char** renderer, const char** version)); /* A per-frame callback can be registered with setPostCallback(); to remove it * pass NULL for both parameters. While a callback is registered, the renderer * will call it just before each new frame is displayed, providing a copy of * the framebuffer contents. * * The callback will be called from one of the renderer's threads, so will * probably need synchronization on any data structures it modifies. The * pixels buffer may be overwritten as soon as the callback returns; if it * needs the pixels afterwards it must copy them. * * The pixels buffer is intentionally not const: the callback may modify the * data without copying to another buffer if it wants, e.g. in-place RGBA to * RGB conversion, or in-place y-inversion. * * Parameters are: * context The pointer optionally provided when the callback was * registered. The client can use this to pass whatever * information it wants to the callback. * width, height Dimensions of the image, in pixels. Rows are tightly * packed; there is no inter-row padding. * ydir Indicates row order: 1 means top-to-bottom order, -1 means * bottom-to-top order. * format, type Format and type GL enums, as used in glTexImage2D() or * glReadPixels(), describing the pixel format. * pixels The framebuffer image. * * In the first implementation, ydir is always -1 (bottom to top), format and * type are always GL_RGBA and GL_UNSIGNED_BYTE, and the width and height will * always be the same as the ones passed to initOpenGLRenderer(). */ typedef void (*OnPostFn)(void* context, int width, int height, int ydir, int format, int type, unsigned char* pixels); DECL(void, setPostCallback, (OnPostFn onPost, void* onPostContext)); /* createOpenGLSubwindow - * Create a native subwindow which is a child of 'window' * to be used for framebuffer display. * Framebuffer will not get displayed if a subwindow is not * created. * x,y,width,height are the dimensions of the rendering subwindow. * zRot is the rotation to apply on the framebuffer display image. */ DECL(int, createOpenGLSubwindow, (FBNativeWindowType window, int x, int y, int width, int height, float zRot)); /* destroyOpenGLSubwindow - * destroys the created native subwindow. Once destroyed, * Framebuffer content will not be visible until a new * subwindow will be created. */ DECL(int, destroyOpenGLSubwindow, (void)); /* setOpenGLDisplayRotation - * set the framebuffer display image rotation in units * of degrees around the z axis */ DECL(void, setOpenGLDisplayRotation, (float zRot)); /* repaintOpenGLDisplay - * causes the OpenGL subwindow to get repainted with the * latest framebuffer content. */ DECL(void, repaintOpenGLDisplay, (void)); /* stopOpenGLRenderer - stops the OpenGL renderer process. * This functions is *NOT* thread safe and should be called * only if previous initOpenGLRenderer has returned true. */ DECL(int, stopOpenGLRenderer, (void)); #ifdef __cplusplus } #endif #endif