/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rs_types.rsh" typedef unsigned long long ull; typedef unsigned long long ull2 __attribute__((ext_vector_type(2))); typedef unsigned long long ull3 __attribute__((ext_vector_type(3))); typedef unsigned long long ull4 __attribute__((ext_vector_type(4))); #define S_CLAMP(T) \ extern T __attribute__((overloadable)) clamp(T amount, T low, T high) { \ return amount < low ? low : (amount > high ? high : amount); \ } //_CLAMP(float); implemented in .ll S_CLAMP(double); S_CLAMP(char); S_CLAMP(uchar); S_CLAMP(short); S_CLAMP(ushort); S_CLAMP(int); S_CLAMP(uint); S_CLAMP(long); S_CLAMP(ulong); #undef S_CLAMP \ #define V_CLAMP(T) \ extern T##2 __attribute__((overloadable)) clamp(T##2 amount, T##2 low, T##2 high) { \ T##2 r; \ r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \ r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \ return r; \ } \ \ extern T##3 __attribute__((overloadable)) clamp(T##3 amount, T##3 low, T##3 high) { \ T##3 r; \ r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \ r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \ r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z); \ return r; \ } \ \ extern T##4 __attribute__((overloadable)) clamp(T##4 amount, T##4 low, T##4 high) { \ T##4 r; \ r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \ r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \ r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z); \ r.w = amount.w < low.w ? low.w : (amount.w > high.w ? high.w : amount.w); \ return r; \ } \ \ extern T##2 __attribute__((overloadable)) clamp(T##2 amount, T low, T high) { \ T##2 r; \ r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); \ r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); \ return r; \ } \ \ extern T##3 __attribute__((overloadable)) clamp(T##3 amount, T low, T high) { \ T##3 r; \ r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); \ r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); \ r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); \ return r; \ } \ \ extern T##4 __attribute__((overloadable)) clamp(T##4 amount, T low, T high) { \ T##4 r; \ r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); \ r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); \ r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); \ r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); \ return r; \ } //V_CLAMP(float); implemented in .ll V_CLAMP(double); V_CLAMP(char); V_CLAMP(uchar); V_CLAMP(short); V_CLAMP(ushort); #if !defined(ARCH_ARM_HAVE_NEON) && !defined (ARCH_ARM64_HAVE_NEON) V_CLAMP(int); //implemented in .ll V_CLAMP(uint); //implemented in .ll #endif V_CLAMP(long); V_CLAMP(ulong); V_CLAMP(ull); #undef _CLAMP