/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SF_GLES10RENDERENGINE_H_ #define SF_GLES10RENDERENGINE_H_ #include <stdint.h> #include <sys/types.h> #include "GLES11RenderEngine.h" // --------------------------------------------------------------------------- namespace android { // --------------------------------------------------------------------------- class GLES10RenderEngine : public GLES11RenderEngine { virtual ~GLES10RenderEngine(); protected: virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha); }; // --------------------------------------------------------------------------- }; // namespace android // --------------------------------------------------------------------------- #endif /* SF_GLES10RENDERENGINE_H_ */