/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <stdlib.h> #include <stdint.h> #include <sys/types.h> #include <utils/Errors.h> #include <utils/Log.h> #include <ui/GraphicBuffer.h> #include "LayerDim.h" #include "SurfaceFlinger.h" #include "DisplayDevice.h" #include "RenderEngine/RenderEngine.h" namespace android { // --------------------------------------------------------------------------- LayerDim::LayerDim(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name, uint32_t w, uint32_t h, uint32_t flags) : Layer(flinger, client, name, w, h, flags) { } LayerDim::~LayerDim() { } void LayerDim::onDraw(const sp<const DisplayDevice>& hw, const Region& /* clip */, bool useIdentityTransform) const { const State& s(getDrawingState()); if (s.alpha>0) { Mesh mesh(Mesh::TRIANGLE_FAN, 4, 2); computeGeometry(hw, mesh, useIdentityTransform); RenderEngine& engine(mFlinger->getRenderEngine()); engine.setupDimLayerBlending(s.alpha); engine.drawMesh(mesh); engine.disableBlending(); } } bool LayerDim::isVisible() const { const Layer::State& s(getDrawingState()); return !(s.flags & layer_state_t::eLayerHidden) && s.alpha; } // --------------------------------------------------------------------------- }; // namespace android