#include <assert.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include "pub_core_basics.h" #include "pub_core_libcbase.h" #include "pub_core_libcassert.h" #include "pub_core_libcprint.h" // I need this to avoid some signedness warnings, not sure why // #define Char char // jrs 19 Aug 2005: m_oset.c relies on Char being a signed char. // It appears that plain 'char' on ppc32 is unsigned and so the // above #define screws up the AVL tree balancing logic and // leads to segfaults. Commenting it out and using the standard // definition of Char from pub_core_basics.h seems a good solution // as that has the same signedness on all platforms. // Crudely redirect various VG_(foo)() functions to their libc equivalents. #undef vg_assert #define vg_assert(e) assert(e) #undef vg_assert2 #define vg_assert2(e, fmt, args...) assert(e) #define vgPlain_printf printf #define vgPlain_memset memset #define vgPlain_memcpy memcpy #define vgPlain_memmove memmove // Crudely replace some functions (in m_xarray.c, but not needed for // this unit test) by (hopefully) failing asserts. #define vgPlain_ssort(a,b,c,d) assert(a) #define vgPlain_vcbprintf(a,b,...) assert(a == b) #include "coregrind/m_xarray.c" #undef vgPlain_ssort #undef vgPlain_vcbprintf #include "coregrind/m_poolalloc.c" #include "coregrind/m_oset.c" #define NN 1000 // Size of OSets being created /* Consistent random number generator, so it produces the same results on all platforms. */ #define random error_do_not_use_libc_random static UInt seed = 0; static UInt myrandom( void ) { seed = (1103515245 * seed + 12345); return seed; } static void* allocate_node(const HChar* cc, SizeT szB) { return malloc(szB); } static void free_node(void* p) { return free(p); } //--------------------------------------------------------------------------- // Word example //--------------------------------------------------------------------------- // This example shows that an element can be a single value (in this // case a Word), in which case the element is also the key. __attribute__((unused)) static HChar *wordToStr(void *p) { static HChar buf[32]; sprintf(buf, "%ld", *(Word*)p); return buf; } __attribute__((unused)) static Word wordCmp(void* vkey, void* velem) { return *(Word*)vkey - *(Word*)velem; } void example1singleset(OSet* oset, char *descr) { Int i, n; UWord v, prev; UWord* vs[NN]; UWord *pv; UWord sorted_elts[NN]; // Used to test VG_(OSetGen_ResetIterAt) // Try some operations on an empty OSet to ensure they don't screw up. vg_assert( ! VG_(OSetGen_Contains)(oset, &v) ); vg_assert( ! VG_(OSetGen_Lookup)(oset, &v) ); vg_assert( ! VG_(OSetGen_Remove)(oset, &v) ); vg_assert( ! VG_(OSetGen_Next)(oset) ); vg_assert( 0 == VG_(OSetGen_Size)(oset) ); // Create some elements, with gaps (they're all even) but no dups, // and shuffle them randomly. for (i = 0; i < NN; i++) { vs[i] = VG_(OSetGen_AllocNode)(oset, sizeof(Word)); *(vs[i]) = 2*(i+1); sorted_elts[i] = *(vs[i]); } seed = 0; for (i = 0; i < NN; i++) { UWord r1 = myrandom() % NN; UWord r2 = myrandom() % NN; UWord* tmp= vs[r1]; vs[r1] = vs[r2]; vs[r2] = tmp; } // Insert the elements for (i = 0; i < NN; i++) { VG_(OSetGen_Insert)(oset, vs[i]); } // Check the size vg_assert( NN == VG_(OSetGen_Size)(oset) ); // Check we can find all the elements we inserted for (i = 0; i < NN; i++) { assert( VG_(OSetGen_Contains)(oset, vs[i]) ); } #define FULLCHECKEVERY 20 // Check VG_(OSetGen_ResetIterAt) works before, at, and after each element. // For some elements, we check all the successive elements. for (i = 0; i < NN; i++) { UWord k; UWord *pval; Int j; // check ResetIterAt just before an elt gives this elt. k = sorted_elts[i] - 1; VG_(OSetGen_ResetIterAt) (oset, &k); // Check all elts till the end for (j = i; j < NN; j++) { pval = VG_(OSetGen_Next)(oset); assert (*pval == sorted_elts[j]); if (i % FULLCHECKEVERY != 0) break; } // check ResetIterAt at an elt gives this elt. k = sorted_elts[i]; VG_(OSetGen_ResetIterAt) (oset, &k); // Check all elts till the end for (j = i; j < NN; j++) { pval = VG_(OSetGen_Next)(oset); assert (*pval == sorted_elts[j]); if (i % FULLCHECKEVERY != 0) break; } // check ResetIterAt after an elt gives the next elt or nothing // when we reset after the last elt. k = sorted_elts[i] + 1; VG_(OSetGen_ResetIterAt) (oset, &k); if (i < NN - 1) { for (j = i+1; j < NN; j++) { pval = VG_(OSetGen_Next)(oset); assert (*pval == sorted_elts[j]); if (i % FULLCHECKEVERY != 0) break; } } else { pval = VG_(OSetGen_Next)(oset); assert (pval == NULL); } } // Check we cannot find elements we did not insert, below, within (odd // numbers), and above the inserted elements. v = 0; assert( ! VG_(OSetGen_Contains)(oset, &v) ); for (i = 0; i < NN; i++) { v = *(vs[i]) + 1; assert( ! VG_(OSetGen_Contains)(oset, &v) ); } v = 2*(NN+1); assert( ! VG_(OSetGen_Contains)(oset, &v) ); // Check we can find all the elements we inserted, and the right values // are returned. for (i = 0; i < NN; i++) { assert( vs[i] == VG_(OSetGen_Lookup)(oset, vs[i]) ); } // Check that we can iterate over the OSet elements in sorted order, and // there is the right number of them. n = 0; pv = NULL; prev = 0; VG_(OSetGen_ResetIter)(oset); while ( (pv = VG_(OSetGen_Next)(oset)) ) { UWord curr = *pv; assert(prev < curr); prev = curr; n++; } assert(NN == n); vg_assert( ! VG_(OSetGen_Next)(oset) ); vg_assert( ! VG_(OSetGen_Next)(oset) ); // Check that we can remove half of the elements, and that their values // are as expected. for (i = 0; i < NN; i += 2) { assert( pv = VG_(OSetGen_Remove)(oset, vs[i]) ); assert( pv == vs[i] ); } // Check the size vg_assert( NN/2 == VG_(OSetGen_Size)(oset) ); // Check we can find the remaining elements (with the right values). for (i = 1; i < NN; i += 2) { assert( pv = VG_(OSetGen_LookupWithCmp)(oset, vs[i], NULL) ); assert( pv == vs[i] ); } // Check we cannot find any of the elements we removed. for (i = 0; i < NN; i += 2) { assert( ! VG_(OSetGen_Contains)(oset, vs[i]) ); } // Check that we can remove the remaining half of the elements, and that // their values are as expected. for (i = 1; i < NN; i += 2) { assert( pv = VG_(OSetGen_Remove)(oset, vs[i]) ); assert( pv == vs[i] ); } // Try some more operations on the empty OSet to ensure they don't screw up. vg_assert( ! VG_(OSetGen_Contains)(oset, &v) ); vg_assert( ! VG_(OSetGen_Lookup)(oset, &v) ); vg_assert( ! VG_(OSetGen_Remove)(oset, &v) ); vg_assert( ! VG_(OSetGen_Next)(oset) ); vg_assert( 0 == VG_(OSetGen_Size)(oset) ); // Free a few elements VG_(OSetGen_FreeNode)(oset, vs[0]); VG_(OSetGen_FreeNode)(oset, vs[1]); VG_(OSetGen_FreeNode)(oset, vs[2]); // Re-insert remaining elements, to give OSetGen_Destroy something to // work with. for (i = 3; i < NN; i++) { VG_(OSetGen_Insert)(oset, vs[i]); } // Print the list OSet_Print(oset, descr, wordToStr); } void example1(void) { OSet *oset, *oset_empty_clone; // Create a static OSet of UWords. This one uses fast (built-in) // comparisons. // First a single oset, no pool allocator. oset = VG_(OSetGen_Create)(0, NULL, allocate_node, "oset_test.1", free_node); example1singleset(oset, "single oset, no pool allocator"); // Destroy the OSet VG_(OSetGen_Destroy)(oset); // Then same, but with a group allocator oset = VG_(OSetGen_Create_With_Pool)(0, NULL, allocate_node, "oset_test.1", free_node, 101, sizeof(Word)); example1singleset(oset, "single oset, pool allocator"); // Destroy the OSet VG_(OSetGen_Destroy)(oset); // Then two sets, sharing a group allocator. oset = VG_(OSetGen_Create_With_Pool) (0, NULL, allocate_node, "oset_test.1", free_node, 101, sizeof(Word)); oset_empty_clone = VG_(OSetGen_EmptyClone) (oset); example1singleset(oset, "oset, shared pool"); example1singleset(oset_empty_clone, "cloned oset, shared pool"); // Destroy both OSet VG_(OSetGen_Destroy)(oset_empty_clone); VG_(OSetGen_Destroy)(oset); } void example1b(void) { Int i, n; UWord v = 0, prev; UWord vs[NN]; // Create a static OSet of UWords. This one uses fast (built-in) // comparisons. OSet* oset = VG_(OSetWord_Create)(allocate_node, "oset_test.2", free_node); // Try some operations on an empty OSet to ensure they don't screw up. vg_assert( ! VG_(OSetWord_Contains)(oset, v) ); vg_assert( ! VG_(OSetWord_Remove)(oset, v) ); vg_assert( ! VG_(OSetWord_Next)(oset, (UWord *)&v) ); vg_assert( 0 == VG_(OSetWord_Size)(oset) ); // Create some elements, with gaps (they're all even) but no dups, // and shuffle them randomly. for (i = 0; i < NN; i++) { vs[i] = 2*i; } seed = 0; for (i = 0; i < NN; i++) { UWord r1 = myrandom() % NN; UWord r2 = myrandom() % NN; UWord tmp = vs[r1]; vs[r1] = vs[r2]; vs[r2] = tmp; } // Insert the elements for (i = 0; i < NN; i++) { VG_(OSetWord_Insert)(oset, vs[i]); } // Check the size vg_assert( NN == VG_(OSetWord_Size)(oset) ); // Check we can find all the elements we inserted for (i = 0; i < NN; i++) { assert( VG_(OSetWord_Contains)(oset, vs[i]) ); } // Check we cannot find elements we did not insert, below, within (odd // numbers), and above the inserted elements. v = 0xffffffff; assert( ! VG_(OSetWord_Contains)(oset, v) ); for (i = 0; i < NN; i++) { v = vs[i] + 1; assert( ! VG_(OSetWord_Contains)(oset, v) ); } v = NN*2; assert( ! VG_(OSetWord_Contains)(oset, v) ); // Check we can find all the elements we inserted. for (i = 0; i < NN; i++) { assert( VG_(OSetWord_Contains)(oset, vs[i]) ); } // Check that we can iterate over the OSet elements in sorted order, and // there is the right number of them. n = 0; prev = 0; VG_(OSetWord_ResetIter)(oset); while ( VG_(OSetWord_Next)(oset, (UWord *)&v) ) { UWord curr = v; if (n == 0) assert(prev == curr); else assert(prev < curr); prev = curr; n++; } assert(NN == n); vg_assert( ! VG_(OSetWord_Next)(oset, (UWord *)&v) ); vg_assert( ! VG_(OSetWord_Next)(oset, (UWord *)&v) ); // Check that we can remove half of the elements. for (i = 0; i < NN; i += 2) { assert( VG_(OSetWord_Remove)(oset, vs[i]) ); } // Check the size vg_assert( NN/2 == VG_(OSetWord_Size)(oset) ); // Check we can find the remaining elements (with the right values). for (i = 1; i < NN; i += 2) { assert( VG_(OSetWord_Contains)(oset, vs[i]) ); } // Check we cannot find any of the elements we removed. for (i = 0; i < NN; i += 2) { assert( ! VG_(OSetWord_Contains)(oset, vs[i]) ); } // Check that we can remove the remaining half of the elements. for (i = 1; i < NN; i += 2) { assert( VG_(OSetWord_Remove)(oset, vs[i]) ); } // Try some more operations on the empty OSet to ensure they don't screw up. vg_assert( ! VG_(OSetWord_Contains)(oset, v) ); vg_assert( ! VG_(OSetWord_Remove)(oset, v) ); vg_assert( ! VG_(OSetWord_Next)(oset, (UWord *)&v) ); vg_assert( 0 == VG_(OSetWord_Size)(oset) ); // Re-insert remaining elements, to give OSetWord_Destroy something to // work with. for (i = 3; i < NN; i++) { VG_(OSetWord_Insert)(oset, vs[i]); } // Print the list OSet_Print(oset, "oset1b", wordToStr); // Destroy the OSet VG_(OSetWord_Destroy)(oset); } //--------------------------------------------------------------------------- // Struct example //--------------------------------------------------------------------------- // This element shows that a key can be in the middle of the element, and // be of arbitrary size and even span multiple (contiguous) fields. It // also demonstrates how an OSet can be used to implement a list of // non-overlapping intervals. typedef struct { Int b1; Addr first; Addr last; Int b2; } Block; __attribute__((unused)) static HChar *blockToStr(void *p) { static HChar buf[32]; Block* b = (Block*)p; sprintf(buf, "<(%d) %lu..%lu (%d)>", b->b1, b->first, b->last, b->b2); return buf; } static Word blockCmp(const void* vkey, const void* velem) { Addr key = *(const Addr*)vkey; const Block* elem = (const Block*)velem; assert(elem->first <= elem->last); if (key < elem->first) return -1; if (key > elem->last) return 1; return 0; } void example2(void) { Int i, n; Addr a; Block* vs[NN]; Block v, prev; Block *pv; // Create a dynamic OSet of Blocks. This one uses slow (custom) // comparisons. OSet* oset = VG_(OSetGen_Create)(offsetof(Block, first), blockCmp, allocate_node, "oset_test.3", free_node); // Try some operations on an empty OSet to ensure they don't screw up. vg_assert( ! VG_(OSetGen_Contains)(oset, &v) ); vg_assert( ! VG_(OSetGen_Lookup)(oset, &v) ); vg_assert( ! VG_(OSetGen_Remove)(oset, &v) ); vg_assert( ! VG_(OSetGen_Next)(oset) ); vg_assert( 0 == VG_(OSetGen_Size)(oset) ); // Create some inputs, with gaps -- intervals are 1..3, 11..13, ... -- but // no dups, and shuffle them randomly. for (i = 0; i < NN; i++) { vs[i] = VG_(OSetGen_AllocNode)(oset, sizeof(Block)); vs[i]->b1 = i; vs[i]->first = i*10 + 1; vs[i]->last = vs[i]->first + 2; vs[i]->b2 = i+1; } seed = 0; for (i = 0; i < NN; i++) { Int r1 = myrandom() % NN; Int r2 = myrandom() % NN; Block* tmp = vs[r1]; vs[r1] = vs[r2]; vs[r2] = tmp; } // Insert the elements for (i = 0; i < NN; i++) { VG_(OSetGen_Insert)(oset, vs[i]); } // Check the size vg_assert( NN == VG_(OSetGen_Size)(oset) ); // Check we can find all the elements we inserted, within the full range // of each Block. for (i = 0; i < NN; i++) { a = vs[i]->first + 0; assert( VG_(OSetGen_Contains)(oset, &a) ); a = vs[i]->first + 1; assert( VG_(OSetGen_Contains)(oset, &a) ); a = vs[i]->first + 2; assert( VG_(OSetGen_Contains)(oset, &a) ); } // Check we cannot find elements we did not insert, below and above the // ranges of the inserted elements. a = 0; assert( ! VG_(OSetGen_Contains)(oset, &a) ); for (i = 0; i < NN; i++) { a = vs[i]->first - 1; assert( ! VG_(OSetGen_Contains)(oset, &a) ); a = vs[i]->first + 3; assert( ! VG_(OSetGen_Contains)(oset, &a) ); } // Check we can find all the elements we inserted, and the right values // are returned. for (i = 0; i < NN; i++) { a = vs[i]->first + 0; assert( vs[i] == VG_(OSetGen_Lookup)(oset, &a) ); a = vs[i]->first + 1; assert( vs[i] == VG_(OSetGen_Lookup)(oset, &a) ); a = vs[i]->first + 2; assert( vs[i] == VG_(OSetGen_Lookup)(oset, &a) ); assert( vs[i] == VG_(OSetGen_LookupWithCmp)(oset, &a, blockCmp) ); } // Check that we can iterate over the OSet elements in sorted order, and // there is the right number of them. n = 0; pv = NULL; prev.last = 0; VG_(OSetGen_ResetIter)(oset); while ( (pv = VG_(OSetGen_Next)(oset)) ) { Block curr = *pv; assert(prev.last < curr.first); prev = curr; n++; } assert(NN == n); vg_assert( ! VG_(OSetGen_Next)(oset) ); vg_assert( ! VG_(OSetGen_Next)(oset) ); // Check that we can remove half of the elements, and that their values // are as expected. for (i = 0; i < NN; i += 2) { a = vs[i]->first; assert( vs[i] == VG_(OSetGen_Remove)(oset, &a) ); } // Check the size vg_assert( NN/2 == VG_(OSetGen_Size)(oset) ); // Check we can find the remaining elements (with the right values). for (i = 1; i < NN; i += 2) { a = vs[i]->first + 0; assert( vs[i] == VG_(OSetGen_Lookup)(oset, &a) ); a = vs[i]->first + 1; assert( vs[i] == VG_(OSetGen_Lookup)(oset, &a) ); a = vs[i]->first + 2; assert( vs[i] == VG_(OSetGen_Lookup)(oset, &a) ); } // Check we cannot find any of the elements we removed. for (i = 0; i < NN; i += 2) { a = vs[i]->first + 0; assert( ! VG_(OSetGen_Contains)(oset, &a) ); a = vs[i]->first + 1; assert( ! VG_(OSetGen_Contains)(oset, &a) ); a = vs[i]->first + 2; assert( ! VG_(OSetGen_Contains)(oset, &a) ); } // Check that we can remove the remaining half of the elements, and that // their values are as expected. for (i = 1; i < NN; i += 2) { a = vs[i]->first; assert( vs[i] == VG_(OSetGen_Remove)(oset, &a) ); } // Try some more operations on the empty OSet to ensure they don't screw up. vg_assert( ! VG_(OSetGen_Contains)(oset, &v) ); vg_assert( ! VG_(OSetGen_Lookup)(oset, &v) ); vg_assert( ! VG_(OSetGen_Remove)(oset, &v) ); vg_assert( ! VG_(OSetGen_Next)(oset) ); vg_assert( 0 == VG_(OSetGen_Size)(oset) ); // Re-insert all elements, to give OSetGen_Destroy something to work with. for (i = 0; i < NN; i++) { VG_(OSetGen_Insert)(oset, vs[i]); } // Destroy the OSet VG_(OSetGen_Destroy)(oset); } //----------------------------------------------------------------------- // main() //----------------------------------------------------------------------- int main(void) { example1(); example1b(); example2(); return 0; }