/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBitmap.h" #include "SkData.h" #include "SkEndian.h" #include "SkImageInfo.h" #include "SkTextureCompressor.h" #include "Test.h" static const int kLATCBlockDimension = 4; static const int kLATCEncodedBlockSize = 8; /** * Make sure that we properly fail when we don't have multiple of four image dimensions. */ DEF_TEST(CompressLATCFailDimensions, reporter) { SkBitmap bitmap; static const int kWidth = 63; static const int kHeight = 63; SkImageInfo info = SkImageInfo::MakeA8(kWidth, kHeight); REPORTER_ASSERT(reporter, kWidth % kLATCBlockDimension != 0); REPORTER_ASSERT(reporter, kHeight % kLATCBlockDimension != 0); bool setInfoSuccess = bitmap.setInfo(info); REPORTER_ASSERT(reporter, setInfoSuccess); bool allocPixelsSuccess = bitmap.allocPixels(info); REPORTER_ASSERT(reporter, allocPixelsSuccess); bitmap.unlockPixels(); const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format; SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat)); REPORTER_ASSERT(reporter, NULL == latcData); } /** * Make sure that we properly fail when we don't have the correct bitmap type. * LATC compressed textures can only be created from A8 bitmaps. */ DEF_TEST(CompressLATCFailColorType, reporter) { SkBitmap bitmap; static const int kWidth = 64; static const int kHeight = 64; SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight); REPORTER_ASSERT(reporter, kWidth % kLATCBlockDimension == 0); REPORTER_ASSERT(reporter, kHeight % kLATCBlockDimension == 0); bool setInfoSuccess = bitmap.setInfo(info); REPORTER_ASSERT(reporter, setInfoSuccess); bool allocPixelsSuccess = bitmap.allocPixels(info); REPORTER_ASSERT(reporter, allocPixelsSuccess); bitmap.unlockPixels(); const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format; SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat)); REPORTER_ASSERT(reporter, NULL == latcData); } /** * Make sure that if we pass in a solid color bitmap that we get the appropriate results */ DEF_TEST(CompressLATC, reporter) { SkBitmap bitmap; static const int kWidth = 8; static const int kHeight = 8; SkImageInfo info = SkImageInfo::MakeA8(kWidth, kHeight); bool setInfoSuccess = bitmap.setInfo(info); REPORTER_ASSERT(reporter, setInfoSuccess); bool allocPixelsSuccess = bitmap.allocPixels(info); REPORTER_ASSERT(reporter, allocPixelsSuccess); bitmap.unlockPixels(); REPORTER_ASSERT(reporter, kWidth % kLATCBlockDimension == 0); REPORTER_ASSERT(reporter, kHeight % kLATCBlockDimension == 0); const int numBlocks = (kWidth / kLATCBlockDimension) * (kHeight / kLATCBlockDimension); const size_t kSizeToBe = static_cast<size_t>(kLATCEncodedBlockSize * numBlocks); for (int lum = 0; lum < 256; ++lum) { bitmap.lockPixels(); uint8_t* pixels = reinterpret_cast<uint8_t*>(bitmap.getPixels()); REPORTER_ASSERT(reporter, NULL != pixels); for (int i = 0; i < kWidth*kHeight; ++i) { pixels[i] = lum; } bitmap.unlockPixels(); const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format; SkAutoDataUnref latcData( SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat)); REPORTER_ASSERT(reporter, NULL != latcData); REPORTER_ASSERT(reporter, kSizeToBe == latcData->size()); // Make sure that it all matches a given block encoding. If the entire bitmap // is a single value, then the lower two bytes of the encoded data should be that // value. The remaining indices can be any value, and since we try to match the pixels // in the chosen palette in increasing index order, each one should be zero. Hence, // the correct encoding should be just the two luminance values in the bottom two // bytes of the block encoding. const uint64_t kConstColorEncoding = SkEndian_SwapLE64(lum | (lum << 8)); const uint64_t* blockPtr = reinterpret_cast<const uint64_t*>(latcData->data()); for (int i = 0; i < numBlocks; ++i) { REPORTER_ASSERT(reporter, blockPtr[i] == kConstColorEncoding); } } }