/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrUserConfig_DEFINED #define GrUserConfig_DEFINED #if defined(GR_USER_CONFIG_FILE) #error "default user config pulled in but GR_USER_CONFIG_FILE is defined." #endif /** * This gives a threshold in bytes of when to map a GrGeometryBuffer vs using * updateData. (Note the depending on the underlying 3D API the update functions * may always be implemented using a map) */ //#define GR_GEOM_BUFFER_MAP_THRESHOLD (1<<15) /** * This gives a threshold in megabytes for the maximum size of the texture cache * in vram. The value is only a default and can be overridden at runtime. */ //#define GR_DEFAULT_RESOURCE_CACHE_MB_LIMIT 96 /** * This specifies the maximum number of textures the texture cache can hold * in vram. The value is only a default and can be overridden at runtime. */ //#define GR_DEFAULT_RESOURCE_CACHE_COUNT_LIMIT 2048 // Chromium expects to use the per-gl-func callback. #define GR_GL_PER_GL_FUNC_CALLBACK 1 // Android's gl2.h provides the new glShaderSource signature #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 1 // Android build #define GR_ANDROID_BUILD 1 #endif