//===- BugDriver.h - Top-Level BugPoint class -------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This class contains all of the shared state and information that is used by // the BugPoint tool to track down errors in optimizations. This class is the // main driver class that invokes all sub-functionality. // //===----------------------------------------------------------------------===// #ifndef BUGDRIVER_H #define BUGDRIVER_H #include "llvm/IR/ValueMap.h" #include "llvm/Transforms/Utils/ValueMapper.h" #include <string> #include <vector> namespace llvm { class Value; class PassInfo; class Module; class GlobalVariable; class Function; class BasicBlock; class AbstractInterpreter; class Instruction; class LLVMContext; class DebugCrashes; class GCC; extern bool DisableSimplifyCFG; /// BugpointIsInterrupted - Set to true when the user presses ctrl-c. /// extern bool BugpointIsInterrupted; class BugDriver { LLVMContext& Context; const char *ToolName; // argv[0] of bugpoint std::string ReferenceOutputFile; // Name of `good' output file Module *Program; // The raw program, linked together std::vector<std::string> PassesToRun; AbstractInterpreter *Interpreter; // How to run the program AbstractInterpreter *SafeInterpreter; // To generate reference output, etc. GCC *gcc; bool run_find_bugs; unsigned Timeout; unsigned MemoryLimit; bool UseValgrind; // FIXME: sort out public/private distinctions... friend class ReducePassList; friend class ReduceMisCodegenFunctions; public: BugDriver(const char *toolname, bool find_bugs, unsigned timeout, unsigned memlimit, bool use_valgrind, LLVMContext& ctxt); ~BugDriver(); const char *getToolName() const { return ToolName; } LLVMContext& getContext() const { return Context; } // Set up methods... these methods are used to copy information about the // command line arguments into instance variables of BugDriver. // bool addSources(const std::vector<std::string> &FileNames); void addPass(std::string p) { PassesToRun.push_back(p); } void setPassesToRun(const std::vector<std::string> &PTR) { PassesToRun = PTR; } const std::vector<std::string> &getPassesToRun() const { return PassesToRun; } /// run - The top level method that is invoked after all of the instance /// variables are set up from command line arguments. The \p as_child argument /// indicates whether the driver is to run in parent mode or child mode. /// bool run(std::string &ErrMsg); /// debugOptimizerCrash - This method is called when some optimizer pass /// crashes on input. It attempts to prune down the testcase to something /// reasonable, and figure out exactly which pass is crashing. /// bool debugOptimizerCrash(const std::string &ID = "passes"); /// debugCodeGeneratorCrash - This method is called when the code generator /// crashes on an input. It attempts to reduce the input as much as possible /// while still causing the code generator to crash. bool debugCodeGeneratorCrash(std::string &Error); /// debugMiscompilation - This method is used when the passes selected are not /// crashing, but the generated output is semantically different from the /// input. void debugMiscompilation(std::string *Error); /// debugPassMiscompilation - This method is called when the specified pass /// miscompiles Program as input. It tries to reduce the testcase to /// something that smaller that still miscompiles the program. /// ReferenceOutput contains the filename of the file containing the output we /// are to match. /// bool debugPassMiscompilation(const PassInfo *ThePass, const std::string &ReferenceOutput); /// compileSharedObject - This method creates a SharedObject from a given /// BitcodeFile for debugging a code generator. /// std::string compileSharedObject(const std::string &BitcodeFile, std::string &Error); /// debugCodeGenerator - This method narrows down a module to a function or /// set of functions, using the CBE as a ``safe'' code generator for other /// functions that are not under consideration. bool debugCodeGenerator(std::string *Error); /// isExecutingJIT - Returns true if bugpoint is currently testing the JIT /// bool isExecutingJIT(); /// runPasses - Run all of the passes in the "PassesToRun" list, discard the /// output, and return true if any of the passes crashed. bool runPasses(Module *M) const { return runPasses(M, PassesToRun); } Module *getProgram() const { return Program; } /// swapProgramIn - Set the current module to the specified module, returning /// the old one. Module *swapProgramIn(Module *M) { Module *OldProgram = Program; Program = M; return OldProgram; } AbstractInterpreter *switchToSafeInterpreter() { AbstractInterpreter *Old = Interpreter; Interpreter = (AbstractInterpreter*)SafeInterpreter; return Old; } void switchToInterpreter(AbstractInterpreter *AI) { Interpreter = AI; } /// setNewProgram - If we reduce or update the program somehow, call this /// method to update bugdriver with it. This deletes the old module and sets /// the specified one as the current program. void setNewProgram(Module *M); /// compileProgram - Try to compile the specified module, returning false and /// setting Error if an error occurs. This is used for code generation /// crash testing. /// void compileProgram(Module *M, std::string *Error) const; /// executeProgram - This method runs "Program", capturing the output of the /// program to a file. A recommended filename may be optionally specified. /// std::string executeProgram(const Module *Program, std::string OutputFilename, std::string Bitcode, const std::string &SharedObjects, AbstractInterpreter *AI, std::string *Error) const; /// executeProgramSafely - Used to create reference output with the "safe" /// backend, if reference output is not provided. If there is a problem with /// the code generator (e.g., llc crashes), this will return false and set /// Error. /// std::string executeProgramSafely(const Module *Program, std::string OutputFile, std::string *Error) const; /// createReferenceFile - calls compileProgram and then records the output /// into ReferenceOutputFile. Returns true if reference file created, false /// otherwise. Note: initializeExecutionEnvironment should be called BEFORE /// this function. /// bool createReferenceFile(Module *M, const std::string &Filename = "bugpoint.reference.out-%%%%%%%"); /// diffProgram - This method executes the specified module and diffs the /// output against the file specified by ReferenceOutputFile. If the output /// is different, 1 is returned. If there is a problem with the code /// generator (e.g., llc crashes), this will return -1 and set Error. /// bool diffProgram(const Module *Program, const std::string &BitcodeFile = "", const std::string &SharedObj = "", bool RemoveBitcode = false, std::string *Error = nullptr) const; /// EmitProgressBitcode - This function is used to output M to a file named /// "bugpoint-ID.bc". /// void EmitProgressBitcode(const Module *M, const std::string &ID, bool NoFlyer = false) const; /// deleteInstructionFromProgram - This method clones the current Program and /// deletes the specified instruction from the cloned module. It then runs a /// series of cleanup passes (ADCE and SimplifyCFG) to eliminate any code /// which depends on the value. The modified module is then returned. /// Module *deleteInstructionFromProgram(const Instruction *I, unsigned Simp); /// performFinalCleanups - This method clones the current Program and performs /// a series of cleanups intended to get rid of extra cruft on the module. If /// the MayModifySemantics argument is true, then the cleanups is allowed to /// modify how the code behaves. /// Module *performFinalCleanups(Module *M, bool MayModifySemantics = false); /// ExtractLoop - Given a module, extract up to one loop from it into a new /// function. This returns null if there are no extractable loops in the /// program or if the loop extractor crashes. Module *ExtractLoop(Module *M); /// ExtractMappedBlocksFromModule - Extract all but the specified basic blocks /// into their own functions. The only detail is that M is actually a module /// cloned from the one the BBs are in, so some mapping needs to be performed. /// If this operation fails for some reason (ie the implementation is buggy), /// this function should return null, otherwise it returns a new Module. Module *ExtractMappedBlocksFromModule(const std::vector<BasicBlock*> &BBs, Module *M); /// runPassesOn - Carefully run the specified set of pass on the specified /// module, returning the transformed module on success, or a null pointer on /// failure. If AutoDebugCrashes is set to true, then bugpoint will /// automatically attempt to track down a crashing pass if one exists, and /// this method will never return null. Module *runPassesOn(Module *M, const std::vector<std::string> &Passes, bool AutoDebugCrashes = false, unsigned NumExtraArgs = 0, const char * const *ExtraArgs = nullptr); /// runPasses - Run the specified passes on Program, outputting a bitcode /// file and writting the filename into OutputFile if successful. If the /// optimizations fail for some reason (optimizer crashes), return true, /// otherwise return false. If DeleteOutput is set to true, the bitcode is /// deleted on success, and the filename string is undefined. This prints to /// outs() a single line message indicating whether compilation was successful /// or failed, unless Quiet is set. ExtraArgs specifies additional arguments /// to pass to the child bugpoint instance. /// bool runPasses(Module *Program, const std::vector<std::string> &PassesToRun, std::string &OutputFilename, bool DeleteOutput = false, bool Quiet = false, unsigned NumExtraArgs = 0, const char * const *ExtraArgs = nullptr) const; /// runManyPasses - Take the specified pass list and create different /// combinations of passes to compile the program with. Compile the program with /// each set and mark test to see if it compiled correctly. If the passes /// compiled correctly output nothing and rearrange the passes into a new order. /// If the passes did not compile correctly, output the command required to /// recreate the failure. This returns true if a compiler error is found. /// bool runManyPasses(const std::vector<std::string> &AllPasses, std::string &ErrMsg); /// writeProgramToFile - This writes the current "Program" to the named /// bitcode file. If an error occurs, true is returned. /// bool writeProgramToFile(const std::string &Filename, const Module *M) const; bool writeProgramToFile(const std::string &Filename, int FD, const Module *M) const; private: /// runPasses - Just like the method above, but this just returns true or /// false indicating whether or not the optimizer crashed on the specified /// input (true = crashed). /// bool runPasses(Module *M, const std::vector<std::string> &PassesToRun, bool DeleteOutput = true) const { std::string Filename; return runPasses(M, PassesToRun, Filename, DeleteOutput); } /// initializeExecutionEnvironment - This method is used to set up the /// environment for executing LLVM programs. /// bool initializeExecutionEnvironment(); }; /// ParseInputFile - Given a bitcode or assembly input filename, parse and /// return it, or return null if not possible. /// Module *ParseInputFile(const std::string &InputFilename, LLVMContext& ctxt); /// getPassesString - Turn a list of passes into a string which indicates the /// command line options that must be passed to add the passes. /// std::string getPassesString(const std::vector<std::string> &Passes); /// PrintFunctionList - prints out list of problematic functions /// void PrintFunctionList(const std::vector<Function*> &Funcs); /// PrintGlobalVariableList - prints out list of problematic global variables /// void PrintGlobalVariableList(const std::vector<GlobalVariable*> &GVs); // DeleteFunctionBody - "Remove" the function by deleting all of it's basic // blocks, making it external. // void DeleteFunctionBody(Function *F); /// SplitFunctionsOutOfModule - Given a module and a list of functions in the /// module, split the functions OUT of the specified module, and place them in /// the new module. Module *SplitFunctionsOutOfModule(Module *M, const std::vector<Function*> &F, ValueToValueMapTy &VMap); } // End llvm namespace #endif