#ifndef _UTFH_ #define _UTFH_ 1 #include <stdint.h> typedef signed int Rune; /* Code-point values in Unicode 4.0 are 21 bits wide.*/ enum { UTFmax = 4, /* maximum bytes per rune */ Runesync = 0x80, /* cannot represent part of a UTF sequence (<) */ Runeself = 0x80, /* rune and UTF sequences are the same (<) */ Runeerror = 0xFFFD, /* decoding error in UTF */ Runemax = 0x10FFFF, /* maximum rune value */ }; #ifdef __cplusplus extern "C" { #endif /* * rune routines */ /* * These routines were written by Rob Pike and Ken Thompson * and first appeared in Plan 9. * SEE ALSO * utf (7) * tcs (1) */ // runetochar copies (encodes) one rune, pointed to by r, to at most // UTFmax bytes starting at s and returns the number of bytes generated. int runetochar(char* s, const Rune* r); // chartorune copies (decodes) at most UTFmax bytes starting at s to // one rune, pointed to by r, and returns the number of bytes consumed. // If the input is not exactly in UTF format, chartorune will set *r // to Runeerror and return 1. // // Note: There is no special case for a "null-terminated" string. A // string whose first byte has the value 0 is the UTF8 encoding of the // Unicode value 0 (i.e., ASCII NULL). A byte value of 0 is illegal // anywhere else in a UTF sequence. int chartorune(Rune* r, const char* s); // charntorune is like chartorune, except that it will access at most // n bytes of s. If the UTF sequence is incomplete within n bytes, // charntorune will set *r to Runeerror and return 0. If it is complete // but not in UTF format, it will set *r to Runeerror and return 1. // // Added 2004-09-24 by Wei-Hwa Huang int charntorune(Rune* r, const char* s, int n); // isvalidcharntorune(str, n, r, consumed) // is a convenience function that calls "*consumed = charntorune(r, str, n)" // and returns an int (logically boolean) indicating whether the first // n bytes of str was a valid and complete UTF sequence. int isvalidcharntorune(const char* str, int n, Rune* r, int* consumed); // runelen returns the number of bytes required to convert r into UTF. int runelen(Rune r); // runenlen returns the number of bytes required to convert the n // runes pointed to by r into UTF. int runenlen(const Rune* r, int n); // fullrune returns 1 if the string s of length n is long enough to be // decoded by chartorune, and 0 otherwise. This does not guarantee // that the string contains a legal UTF encoding. This routine is used // by programs that obtain input one byte at a time and need to know // when a full rune has arrived. int fullrune(const char* s, int n); // The following routines are analogous to the corresponding string // routines with "utf" substituted for "str", and "rune" substituted // for "chr". // utflen returns the number of runes that are represented by the UTF // string s. (cf. strlen) int utflen(const char* s); // utfnlen returns the number of complete runes that are represented // by the first n bytes of the UTF string s. If the last few bytes of // the string contain an incompletely coded rune, utfnlen will not // count them; in this way, it differs from utflen, which includes // every byte of the string. (cf. strnlen) int utfnlen(const char* s, long n); // utfrune returns a pointer to the first occurrence of rune r in the // UTF string s, or 0 if r does not occur in the string. The NULL // byte terminating a string is considered to be part of the string s. // (cf. strchr) const char* utfrune(const char* s, Rune r); // utfrrune returns a pointer to the last occurrence of rune r in the // UTF string s, or 0 if r does not occur in the string. The NULL // byte terminating a string is considered to be part of the string s. // (cf. strrchr) const char* utfrrune(const char* s, Rune r); // utfutf returns a pointer to the first occurrence of the UTF string // s2 as a UTF substring of s1, or 0 if there is none. If s2 is the // null string, utfutf returns s1. (cf. strstr) const char* utfutf(const char* s1, const char* s2); // utfecpy copies UTF sequences until a null sequence has been copied, // but writes no sequences beyond es1. If any sequences are copied, // s1 is terminated by a null sequence, and a pointer to that sequence // is returned. Otherwise, the original s1 is returned. (cf. strecpy) char* utfecpy(char *s1, char *es1, const char *s2); // These functions are rune-string analogues of the corresponding // functions in strcat (3). // // These routines first appeared in Plan 9. // SEE ALSO // memmove (3) // rune (3) // strcat (2) // // BUGS: The outcome of overlapping moves varies among implementations. Rune* runestrcat(Rune* s1, const Rune* s2); Rune* runestrncat(Rune* s1, const Rune* s2, long n); const Rune* runestrchr(const Rune* s, Rune c); int runestrcmp(const Rune* s1, const Rune* s2); int runestrncmp(const Rune* s1, const Rune* s2, long n); Rune* runestrcpy(Rune* s1, const Rune* s2); Rune* runestrncpy(Rune* s1, const Rune* s2, long n); Rune* runestrecpy(Rune* s1, Rune* es1, const Rune* s2); Rune* runestrdup(const Rune* s); const Rune* runestrrchr(const Rune* s, Rune c); long runestrlen(const Rune* s); const Rune* runestrstr(const Rune* s1, const Rune* s2); // The following routines test types and modify cases for Unicode // characters. Unicode defines some characters as letters and // specifies three cases: upper, lower, and title. Mappings among the // cases are also defined, although they are not exhaustive: some // upper case letters have no lower case mapping, and so on. Unicode // also defines several character properties, a subset of which are // checked by these routines. These routines are based on Unicode // version 3.0.0. // // NOTE: The routines are implemented in C, so the boolean functions // (e.g., isupperrune) return 0 for false and 1 for true. // // // toupperrune, tolowerrune, and totitlerune are the Unicode case // mappings. These routines return the character unchanged if it has // no defined mapping. Rune toupperrune(Rune r); Rune tolowerrune(Rune r); Rune totitlerune(Rune r); // isupperrune tests for upper case characters, including Unicode // upper case letters and targets of the toupper mapping. islowerrune // and istitlerune are defined analogously. int isupperrune(Rune r); int islowerrune(Rune r); int istitlerune(Rune r); // isalpharune tests for Unicode letters; this includes ideographs in // addition to alphabetic characters. int isalpharune(Rune r); // isdigitrune tests for digits. Non-digit numbers, such as Roman // numerals, are not included. int isdigitrune(Rune r); // isideographicrune tests for ideographic characters and numbers, as // defined by the Unicode standard. int isideographicrune(Rune r); // isspacerune tests for whitespace characters, including "C" locale // whitespace, Unicode defined whitespace, and the "zero-width // non-break space" character. int isspacerune(Rune r); // (The comments in this file were copied from the manpage files rune.3, // isalpharune.3, and runestrcat.3. Some formatting changes were also made // to conform to Google style. /JRM 11/11/05) #ifdef __cplusplus } #endif #endif