// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_ #define REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_ #include "base/memory/ref_counted.h" #include "remoting/protocol/buffered_socket_writer.h" #include "remoting/protocol/channel_dispatcher_base.h" #include "remoting/protocol/input_stub.h" namespace remoting { namespace protocol { // ClientEventDispatcher manages the event channel on the client // side. It implements InputStub for outgoing input messages. class ClientEventDispatcher : public ChannelDispatcherBase, public InputStub { public: ClientEventDispatcher(); virtual ~ClientEventDispatcher(); // InputStub implementation. virtual void InjectKeyEvent(const KeyEvent& event) OVERRIDE; virtual void InjectTextEvent(const TextEvent& event) OVERRIDE; virtual void InjectMouseEvent(const MouseEvent& event) OVERRIDE; protected: // ChannelDispatcherBase overrides. virtual void OnInitialized() OVERRIDE; private: BufferedSocketWriter writer_; DISALLOW_COPY_AND_ASSIGN(ClientEventDispatcher); }; } // namespace protocol } // namespace remoting #endif // REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_