/* Copyright (c) 2012 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /* From pp_graphics_3d.idl modified Wed Oct 3 15:55:01 2012. */ #ifndef PPAPI_C_PP_GRAPHICS_3D_H_ #define PPAPI_C_PP_GRAPHICS_3D_H_ #include "ppapi/c/pp_macros.h" /** * @file * This file defines the <code>PP_Graphics3DAttrib</code> enumeration for use in * PPAPI C headers. */ /** * @addtogroup Enums * @{ */ typedef enum { /** * Bits of Alpha in the color buffer. */ PP_GRAPHICS3DATTRIB_ALPHA_SIZE = 0x3021, /** * Bits of Blue in the color buffer. */ PP_GRAPHICS3DATTRIB_BLUE_SIZE = 0x3022, /** * Bits of Green in the color buffer. */ PP_GRAPHICS3DATTRIB_GREEN_SIZE = 0x3023, /** * Bits of Red in the color buffer. */ PP_GRAPHICS3DATTRIB_RED_SIZE = 0x3024, /** * Bits of Z in the depth buffer. */ PP_GRAPHICS3DATTRIB_DEPTH_SIZE = 0x3025, /** * Bits of Stencil in the stencil buffer. */ PP_GRAPHICS3DATTRIB_STENCIL_SIZE = 0x3026, /** * Number of samples per pixel. */ PP_GRAPHICS3DATTRIB_SAMPLES = 0x3031, /** * Number of multisample buffers. */ PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS = 0x3032, /** * Attrib list terminator. */ PP_GRAPHICS3DATTRIB_NONE = 0x3038, /** * Height of surface in pixels. */ PP_GRAPHICS3DATTRIB_HEIGHT = 0x3056, /** * Width of surface in pixels. */ PP_GRAPHICS3DATTRIB_WIDTH = 0x3057, /** * Specifies the effect on the color buffer of posting a surface * with SwapBuffers. The initial value is chosen by the implementation. */ PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR = 0x3093, /** * Indicates that color buffer contents are unaffected. */ PP_GRAPHICS3DATTRIB_BUFFER_PRESERVED = 0x3094, /** * Indicates that color buffer contents may be destroyed or changed. */ PP_GRAPHICS3DATTRIB_BUFFER_DESTROYED = 0x3095, /** * Specifies whether the context is intended to be low-power or * high-performance. The initial value is * PP_GRAPHICS3DATTRIB_GPU_PREFERENCE_PERFORMANCE. */ PP_GRAPHICS3DATTRIB_GPU_PREFERENCE = 0x11000, /** * The context should be low-power, and may be created on an integrated gpu. */ PP_GRAPHICS3DATTRIB_GPU_PREFERENCE_LOW_POWER = 0x11001, /** * The context may be high-power and may be created on a discrete gpu. */ PP_GRAPHICS3DATTRIB_GPU_PREFERENCE_PERFORMANCE = 0x11002 } PP_Graphics3DAttrib; PP_COMPILE_ASSERT_SIZE_IN_BYTES(PP_Graphics3DAttrib, 4); /** * @} */ #endif /* PPAPI_C_PP_GRAPHICS_3D_H_ */