// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_TCP_SOCKET_WIN_H_ #define NET_SOCKET_TCP_SOCKET_WIN_H_ #include <winsock2.h> #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/threading/non_thread_safe.h" #include "base/win/object_watcher.h" #include "net/base/address_family.h" #include "net/base/completion_callback.h" #include "net/base/net_export.h" #include "net/base/net_log.h" namespace net { class AddressList; class IOBuffer; class IPEndPoint; class NET_EXPORT TCPSocketWin : NON_EXPORTED_BASE(public base::NonThreadSafe), public base::win::ObjectWatcher::Delegate { public: TCPSocketWin(NetLog* net_log, const NetLog::Source& source); virtual ~TCPSocketWin(); int Open(AddressFamily family); // Both AdoptConnectedSocket and AdoptListenSocket take ownership of an // existing socket. AdoptConnectedSocket takes an already connected // socket. AdoptListenSocket takes a socket that is intended to accept // connection. In some sense, AdoptListenSocket is more similar to Open. int AdoptConnectedSocket(SOCKET socket, const IPEndPoint& peer_address); int AdoptListenSocket(SOCKET socket); int Bind(const IPEndPoint& address); int Listen(int backlog); int Accept(scoped_ptr<TCPSocketWin>* socket, IPEndPoint* address, const CompletionCallback& callback); int Connect(const IPEndPoint& address, const CompletionCallback& callback); bool IsConnected() const; bool IsConnectedAndIdle() const; // Multiple outstanding requests are not supported. // Full duplex mode (reading and writing at the same time) is supported. int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback); int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback); int GetLocalAddress(IPEndPoint* address) const; int GetPeerAddress(IPEndPoint* address) const; // Sets various socket options. // The commonly used options for server listening sockets: // - SetExclusiveAddrUse(). int SetDefaultOptionsForServer(); // The commonly used options for client sockets and accepted sockets: // - Increase the socket buffer sizes for WinXP; // - SetNoDelay(true); // - SetKeepAlive(true, 45). void SetDefaultOptionsForClient(); int SetExclusiveAddrUse(); int SetReceiveBufferSize(int32 size); int SetSendBufferSize(int32 size); bool SetKeepAlive(bool enable, int delay); bool SetNoDelay(bool no_delay); void Close(); // Setter/Getter methods for TCP FastOpen socket option. // NOOPs since TCP FastOpen is not implemented in Windows. bool UsingTCPFastOpen() const { return false; } void EnableTCPFastOpenIfSupported() {} bool IsValid() const { return socket_ != INVALID_SOCKET; } // Marks the start/end of a series of connect attempts for logging purpose. // // TCPClientSocket may attempt to connect to multiple addresses until it // succeeds in establishing a connection. The corresponding log will have // multiple NetLog::TYPE_TCP_CONNECT_ATTEMPT entries nested within a // NetLog::TYPE_TCP_CONNECT. These methods set the start/end of // NetLog::TYPE_TCP_CONNECT. // // TODO(yzshen): Change logging format and let TCPClientSocket log the // start/end of a series of connect attempts itself. void StartLoggingMultipleConnectAttempts(const AddressList& addresses); void EndLoggingMultipleConnectAttempts(int net_error); const BoundNetLog& net_log() const { return net_log_; } private: class Core; // base::ObjectWatcher::Delegate implementation. virtual void OnObjectSignaled(HANDLE object) OVERRIDE; int AcceptInternal(scoped_ptr<TCPSocketWin>* socket, IPEndPoint* address); int DoConnect(); void DoConnectComplete(int result); void LogConnectBegin(const AddressList& addresses); void LogConnectEnd(int net_error); int DoRead(IOBuffer* buf, int buf_len, const CompletionCallback& callback); void DidCompleteConnect(); void DidCompleteWrite(); void DidSignalRead(); SOCKET socket_; HANDLE accept_event_; base::win::ObjectWatcher accept_watcher_; scoped_ptr<TCPSocketWin>* accept_socket_; IPEndPoint* accept_address_; CompletionCallback accept_callback_; // The various states that the socket could be in. bool waiting_connect_; bool waiting_read_; bool waiting_write_; // The core of the socket that can live longer than the socket itself. We pass // resources to the Windows async IO functions and we have to make sure that // they are not destroyed while the OS still references them. scoped_refptr<Core> core_; // External callback; called when connect or read is complete. CompletionCallback read_callback_; // External callback; called when write is complete. CompletionCallback write_callback_; scoped_ptr<IPEndPoint> peer_address_; // The OS error that a connect attempt last completed with. int connect_os_error_; bool logging_multiple_connect_attempts_; BoundNetLog net_log_; DISALLOW_COPY_AND_ASSIGN(TCPSocketWin); }; } // namespace net #endif // NET_SOCKET_TCP_SOCKET_WIN_H_