// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_ #define CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_ #include <map> #include <queue> #include <set> #include <string> #include "base/callback.h" #include "base/containers/hash_tables.h" #include "base/memory/weak_ptr.h" #include "base/threading/non_thread_safe.h" #include "base/time/time.h" #include "content/browser/gpu/gpu_surface_tracker.h" #include "content/common/content_export.h" #include "content/common/gpu/gpu_memory_uma_stats.h" #include "content/common/gpu/gpu_process_launch_causes.h" #include "content/common/gpu/gpu_result_codes.h" #include "content/public/browser/browser_child_process_host_delegate.h" #include "content/public/browser/gpu_data_manager.h" #include "gpu/command_buffer/common/constants.h" #include "gpu/config/gpu_info.h" #include "ipc/ipc_sender.h" #include "ipc/message_filter.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/size.h" #include "url/gurl.h" struct GPUCreateCommandBufferConfig; namespace gfx { struct GpuMemoryBufferHandle; } namespace IPC { struct ChannelHandle; } namespace content { class BrowserChildProcessHostImpl; class GpuMainThread; class RenderWidgetHostViewFrameSubscriber; class ShaderDiskCache; typedef base::Thread* (*GpuMainThreadFactoryFunction)(const std::string& id); class GpuProcessHost : public BrowserChildProcessHostDelegate, public IPC::Sender, public base::NonThreadSafe { public: enum GpuProcessKind { GPU_PROCESS_KIND_UNSANDBOXED, GPU_PROCESS_KIND_SANDBOXED, GPU_PROCESS_KIND_COUNT }; typedef base::Callback<void(const IPC::ChannelHandle&, const gpu::GPUInfo&)> EstablishChannelCallback; typedef base::Callback<void(CreateCommandBufferResult)> CreateCommandBufferCallback; typedef base::Callback<void(const gfx::GpuMemoryBufferHandle& handle)> CreateGpuMemoryBufferCallback; static bool gpu_enabled() { return gpu_enabled_; } static int gpu_crash_count() { return gpu_crash_count_; } // Creates a new GpuProcessHost or gets an existing one, resulting in the // launching of a GPU process if required. Returns null on failure. It // is not safe to store the pointer once control has returned to the message // loop as it can be destroyed. Instead store the associated GPU host ID. // This could return NULL if GPU access is not allowed (blacklisted). CONTENT_EXPORT static GpuProcessHost* Get(GpuProcessKind kind, CauseForGpuLaunch cause); // Retrieves a list of process handles for all gpu processes. static void GetProcessHandles( const GpuDataManager::GetGpuProcessHandlesCallback& callback); // Helper function to send the given message to the GPU process on the IO // thread. Calls Get and if a host is returned, sends it. Can be called from // any thread. Deletes the message if it cannot be sent. CONTENT_EXPORT static void SendOnIO(GpuProcessKind kind, CauseForGpuLaunch cause, IPC::Message* message); CONTENT_EXPORT static void RegisterGpuMainThreadFactory( GpuMainThreadFactoryFunction create); // Get the GPU process host for the GPU process with the given ID. Returns // null if the process no longer exists. static GpuProcessHost* FromID(int host_id); int host_id() const { return host_id_; } // IPC::Sender implementation. virtual bool Send(IPC::Message* msg) OVERRIDE; // Adds a message filter to the GpuProcessHost's channel. void AddFilter(IPC::MessageFilter* filter); // Tells the GPU process to create a new channel for communication with a // client. Once the GPU process responds asynchronously with the IPC handle // and GPUInfo, we call the callback. void EstablishGpuChannel(int client_id, bool share_context, bool allow_future_sync_points, const EstablishChannelCallback& callback); // Tells the GPU process to create a new command buffer that draws into the // given surface. void CreateViewCommandBuffer( const gfx::GLSurfaceHandle& compositing_surface, int surface_id, int client_id, const GPUCreateCommandBufferConfig& init_params, int route_id, const CreateCommandBufferCallback& callback); // Tells the GPU process to create a new GPU memory buffer using the given // handle. void CreateGpuMemoryBuffer(const gfx::GpuMemoryBufferHandle& handle, const gfx::Size& size, unsigned internalformat, unsigned usage, const CreateGpuMemoryBufferCallback& callback); // Tells the GPU process to destroy GPU memory buffer. void DestroyGpuMemoryBuffer(const gfx::GpuMemoryBufferHandle& handle, int sync_point); // What kind of GPU process, e.g. sandboxed or unsandboxed. GpuProcessKind kind(); void ForceShutdown(); void BeginFrameSubscription( int surface_id, base::WeakPtr<RenderWidgetHostViewFrameSubscriber> subscriber); void EndFrameSubscription(int surface_id); void LoadedShader(const std::string& key, const std::string& data); private: static bool ValidateHost(GpuProcessHost* host); GpuProcessHost(int host_id, GpuProcessKind kind); virtual ~GpuProcessHost(); bool Init(); // Post an IPC message to the UI shim's message handler on the UI thread. void RouteOnUIThread(const IPC::Message& message); // BrowserChildProcessHostDelegate implementation. virtual bool OnMessageReceived(const IPC::Message& message) OVERRIDE; virtual void OnChannelConnected(int32 peer_pid) OVERRIDE; virtual void OnProcessLaunched() OVERRIDE; virtual void OnProcessCrashed(int exit_code) OVERRIDE; // Message handlers. void OnInitialized(bool result, const gpu::GPUInfo& gpu_info); void OnChannelEstablished(const IPC::ChannelHandle& channel_handle); void OnCommandBufferCreated(CreateCommandBufferResult result); void OnDestroyCommandBuffer(int32 surface_id); void OnGpuMemoryBufferCreated(const gfx::GpuMemoryBufferHandle& handle); void OnDidCreateOffscreenContext(const GURL& url); void OnDidLoseContext(bool offscreen, gpu::error::ContextLostReason reason, const GURL& url); void OnDidDestroyOffscreenContext(const GURL& url); void OnGpuMemoryUmaStatsReceived(const GPUMemoryUmaStats& stats); #if defined(OS_MACOSX) void OnAcceleratedSurfaceBuffersSwapped(const IPC::Message& message); #endif void CreateChannelCache(int32 client_id); void OnDestroyChannel(int32 client_id); void OnCacheShader(int32 client_id, const std::string& key, const std::string& shader); bool LaunchGpuProcess(const std::string& channel_id); void SendOutstandingReplies(); void BlockLiveOffscreenContexts(); // Update GPU crash counters. Disable GPU if crash limit is reached. void RecordProcessCrash(); std::string GetShaderPrefixKey(); // The serial number of the GpuProcessHost / GpuProcessHostUIShim pair. int host_id_; // These are the channel requests that we have already sent to // the GPU process, but haven't heard back about yet. std::queue<EstablishChannelCallback> channel_requests_; // The pending create command buffer requests we need to reply to. std::queue<CreateCommandBufferCallback> create_command_buffer_requests_; // The pending create gpu memory buffer requests we need to reply to. std::queue<CreateGpuMemoryBufferCallback> create_gpu_memory_buffer_requests_; // Qeueud messages to send when the process launches. std::queue<IPC::Message*> queued_messages_; // Whether the GPU process is valid, set to false after Send() failed. bool valid_; // Whether we are running a GPU thread inside the browser process instead // of a separate GPU process. bool in_process_; bool swiftshader_rendering_; GpuProcessKind kind_; scoped_ptr<base::Thread> in_process_gpu_thread_; // Whether we actually launched a GPU process. bool process_launched_; // Whether the GPU process successfully initialized. bool initialized_; // Time Init started. Used to log total GPU process startup time to UMA. base::TimeTicks init_start_time_; // Whether this host recorded a GPU crash or not. bool gpu_crash_recorded_; // Master switch for enabling/disabling GPU acceleration for the current // browser session. It does not change the acceleration settings for // existing tabs, just the future ones. static bool gpu_enabled_; static bool hardware_gpu_enabled_; static int gpu_crash_count_; static int gpu_recent_crash_count_; static bool crashed_before_; static int swiftshader_crash_count_; scoped_ptr<BrowserChildProcessHostImpl> process_; // Track the URLs of the pages which have live offscreen contexts, // assumed to be associated with untrusted content such as WebGL. // For best robustness, when any context lost notification is // received, assume all of these URLs are guilty, and block // automatic execution of 3D content from those domains. std::multiset<GURL> urls_with_live_offscreen_contexts_; // Statics kept around to send to UMA histograms on GPU process lost. bool uma_memory_stats_received_; GPUMemoryUmaStats uma_memory_stats_; // This map of frame subscribers are listening for frame presentation events. // The key is the surface id and value is the subscriber. typedef base::hash_map<int, base::WeakPtr<RenderWidgetHostViewFrameSubscriber> > FrameSubscriberMap; FrameSubscriberMap frame_subscribers_; typedef std::map<int32, scoped_refptr<ShaderDiskCache> > ClientIdToShaderCacheMap; ClientIdToShaderCacheMap client_id_to_shader_cache_; std::string shader_prefix_key_; // Keep an extra reference to the SurfaceRef stored in the GpuSurfaceTracker // in this map so that we don't destroy it whilst the GPU process is // drawing to it. typedef std::multimap<int, scoped_refptr<GpuSurfaceTracker::SurfaceRef> > SurfaceRefMap; SurfaceRefMap surface_refs_; DISALLOW_COPY_AND_ASSIGN(GpuProcessHost); }; } // namespace content #endif // CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_