// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // An implementation of Invalidator that wraps an invalidation // client. Handles the details of connecting to XMPP and hooking it // up to the invalidation client. // // You probably don't want to use this directly; use // NonBlockingInvalidator. #ifndef COMPONENTS_INVALIDATION_INVALIDATION_NOTIFIER_H_ #define COMPONENTS_INVALIDATION_INVALIDATION_NOTIFIER_H_ #include <string> #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/sequenced_task_runner.h" #include "base/threading/non_thread_safe.h" #include "components/invalidation/invalidation_export.h" #include "components/invalidation/invalidation_state_tracker.h" #include "components/invalidation/invalidator.h" #include "components/invalidation/invalidator_registrar.h" #include "components/invalidation/sync_invalidation_listener.h" namespace notifier { class PushClient; } // namespace notifier namespace syncer { // This class must live on the IO thread. class INVALIDATION_EXPORT_PRIVATE InvalidationNotifier : public Invalidator, public SyncInvalidationListener::Delegate, public base::NonThreadSafe { public: // |invalidation_state_tracker| must be initialized. InvalidationNotifier( scoped_ptr<SyncNetworkChannel> network_channel, const std::string& invalidator_client_id, const UnackedInvalidationsMap& saved_invalidations, const std::string& invalidation_bootstrap_data, const base::WeakPtr<InvalidationStateTracker>& invalidation_state_tracker, scoped_refptr<base::SingleThreadTaskRunner> invalidation_state_tracker_task_runner, const std::string& client_info); virtual ~InvalidationNotifier(); // Invalidator implementation. virtual void RegisterHandler(InvalidationHandler* handler) OVERRIDE; virtual void UpdateRegisteredIds(InvalidationHandler* handler, const ObjectIdSet& ids) OVERRIDE; virtual void UnregisterHandler(InvalidationHandler* handler) OVERRIDE; virtual InvalidatorState GetInvalidatorState() const OVERRIDE; virtual void UpdateCredentials( const std::string& email, const std::string& token) OVERRIDE; virtual void RequestDetailedStatus( base::Callback<void(const base::DictionaryValue&)> callback) const OVERRIDE; // SyncInvalidationListener::Delegate implementation. virtual void OnInvalidate( const ObjectIdInvalidationMap& invalidation_map) OVERRIDE; virtual void OnInvalidatorStateChange(InvalidatorState state) OVERRIDE; private: // We start off in the STOPPED state. When we get our initial // credentials, we connect and move to the CONNECTING state. When // we're connected we start the invalidation client and move to the // STARTED state. We never go back to a previous state. enum State { STOPPED, CONNECTING, STARTED }; State state_; InvalidatorRegistrar registrar_; // Passed to |invalidation_listener_|. const UnackedInvalidationsMap saved_invalidations_; // Passed to |invalidation_listener_|. const base::WeakPtr<InvalidationStateTracker> invalidation_state_tracker_; scoped_refptr<base::SequencedTaskRunner> invalidation_state_tracker_task_runner_; // Passed to |invalidation_listener_|. const std::string client_info_; // The client ID to pass to |invalidation_listener_|. const std::string invalidator_client_id_; // The initial bootstrap data to pass to |invalidation_listener_|. const std::string invalidation_bootstrap_data_; // The invalidation listener. SyncInvalidationListener invalidation_listener_; DISALLOW_COPY_AND_ASSIGN(InvalidationNotifier); }; } // namespace syncer #endif // COMPONENTS_INVALIDATION_INVALIDATION_NOTIFIER_H_