// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/trees/thread_proxy.h" #include <algorithm> #include <string> #include "base/auto_reset.h" #include "base/bind.h" #include "base/debug/trace_event.h" #include "base/debug/trace_event_argument.h" #include "base/debug/trace_event_synthetic_delay.h" #include "cc/base/swap_promise.h" #include "cc/debug/benchmark_instrumentation.h" #include "cc/debug/devtools_instrumentation.h" #include "cc/input/input_handler.h" #include "cc/output/context_provider.h" #include "cc/output/output_surface.h" #include "cc/quads/draw_quad.h" #include "cc/resources/prioritized_resource_manager.h" #include "cc/scheduler/delay_based_time_source.h" #include "cc/scheduler/scheduler.h" #include "cc/trees/blocking_task_runner.h" #include "cc/trees/layer_tree_host.h" #include "cc/trees/layer_tree_impl.h" #include "cc/trees/scoped_abort_remaining_swap_promises.h" #include "gpu/command_buffer/client/gles2_interface.h" #include "ui/gfx/frame_time.h" namespace cc { namespace { // Measured in seconds. const double kSmoothnessTakesPriorityExpirationDelay = 0.25; unsigned int nextBeginFrameId = 0; } // namespace struct ThreadProxy::SchedulerStateRequest { CompletionEvent completion; scoped_ptr<base::Value> state; }; scoped_ptr<Proxy> ThreadProxy::Create( LayerTreeHost* layer_tree_host, scoped_refptr<base::SingleThreadTaskRunner> main_task_runner, scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner) { return make_scoped_ptr(new ThreadProxy(layer_tree_host, main_task_runner, impl_task_runner)).PassAs<Proxy>(); } ThreadProxy::ThreadProxy( LayerTreeHost* layer_tree_host, scoped_refptr<base::SingleThreadTaskRunner> main_task_runner, scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner) : Proxy(main_task_runner, impl_task_runner), main_thread_only_vars_unsafe_(this, layer_tree_host->id()), main_thread_or_blocked_vars_unsafe_(layer_tree_host), compositor_thread_vars_unsafe_( this, layer_tree_host->id(), layer_tree_host->rendering_stats_instrumentation()) { TRACE_EVENT0("cc", "ThreadProxy::ThreadProxy"); DCHECK(IsMainThread()); DCHECK(this->layer_tree_host()); } ThreadProxy::MainThreadOnly::MainThreadOnly(ThreadProxy* proxy, int layer_tree_host_id) : layer_tree_host_id(layer_tree_host_id), animate_requested(false), commit_requested(false), commit_request_sent_to_impl_thread(false), started(false), manage_tiles_pending(false), can_cancel_commit(true), defer_commits(false), weak_factory(proxy) {} ThreadProxy::MainThreadOnly::~MainThreadOnly() {} ThreadProxy::MainThreadOrBlockedMainThread::MainThreadOrBlockedMainThread( LayerTreeHost* host) : layer_tree_host(host), commit_waits_for_activation(false), main_thread_inside_commit(false) {} ThreadProxy::MainThreadOrBlockedMainThread::~MainThreadOrBlockedMainThread() {} PrioritizedResourceManager* ThreadProxy::MainThreadOrBlockedMainThread::contents_texture_manager() { return layer_tree_host->contents_texture_manager(); } ThreadProxy::CompositorThreadOnly::CompositorThreadOnly( ThreadProxy* proxy, int layer_tree_host_id, RenderingStatsInstrumentation* rendering_stats_instrumentation) : layer_tree_host_id(layer_tree_host_id), contents_texture_manager(NULL), commit_completion_event(NULL), completion_event_for_commit_held_on_tree_activation(NULL), next_frame_is_newly_committed_frame(false), inside_draw(false), input_throttled_until_commit(false), animations_frozen_until_next_draw(false), did_commit_after_animating(false), smoothness_priority_expiration_notifier( proxy->ImplThreadTaskRunner(), base::Bind(&ThreadProxy::RenewTreePriority, base::Unretained(proxy)), base::TimeDelta::FromMilliseconds( kSmoothnessTakesPriorityExpirationDelay * 1000)), timing_history(rendering_stats_instrumentation), weak_factory(proxy) { } ThreadProxy::CompositorThreadOnly::~CompositorThreadOnly() {} ThreadProxy::~ThreadProxy() { TRACE_EVENT0("cc", "ThreadProxy::~ThreadProxy"); DCHECK(IsMainThread()); DCHECK(!main().started); } void ThreadProxy::FinishAllRendering() { DCHECK(Proxy::IsMainThread()); DCHECK(!main().defer_commits); // Make sure all GL drawing is finished on the impl thread. DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::FinishAllRenderingOnImplThread, impl_thread_weak_ptr_, &completion)); completion.Wait(); } bool ThreadProxy::IsStarted() const { DCHECK(Proxy::IsMainThread()); return main().started; } void ThreadProxy::SetLayerTreeHostClientReady() { TRACE_EVENT0("cc", "ThreadProxy::SetLayerTreeHostClientReady"); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetLayerTreeHostClientReadyOnImplThread, impl_thread_weak_ptr_)); } void ThreadProxy::SetLayerTreeHostClientReadyOnImplThread() { TRACE_EVENT0("cc", "ThreadProxy::SetLayerTreeHostClientReadyOnImplThread"); impl().scheduler->SetCanStart(); } void ThreadProxy::SetVisible(bool visible) { TRACE_EVENT0("cc", "ThreadProxy::SetVisible"); DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetVisibleOnImplThread, impl_thread_weak_ptr_, &completion, visible)); completion.Wait(); } void ThreadProxy::SetVisibleOnImplThread(CompletionEvent* completion, bool visible) { TRACE_EVENT0("cc", "ThreadProxy::SetVisibleOnImplThread"); impl().layer_tree_host_impl->SetVisible(visible); impl().scheduler->SetVisible(visible); UpdateBackgroundAnimateTicking(); completion->Signal(); } void ThreadProxy::UpdateBackgroundAnimateTicking() { bool should_background_tick = !impl().scheduler->WillDrawIfNeeded() && impl().layer_tree_host_impl->active_tree()->root_layer(); impl().layer_tree_host_impl->UpdateBackgroundAnimateTicking( should_background_tick); if (should_background_tick) impl().animations_frozen_until_next_draw = false; } void ThreadProxy::DidLoseOutputSurface() { TRACE_EVENT0("cc", "ThreadProxy::DidLoseOutputSurface"); DCHECK(IsMainThread()); layer_tree_host()->DidLoseOutputSurface(); { DebugScopedSetMainThreadBlocked main_thread_blocked(this); // Return lost resources to their owners immediately. BlockingTaskRunner::CapturePostTasks blocked( blocking_main_thread_task_runner()); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::DeleteContentsTexturesOnImplThread, impl_thread_weak_ptr_, &completion)); completion.Wait(); } } void ThreadProxy::RequestNewOutputSurface() { DCHECK(IsMainThread()); layer_tree_host()->RequestNewOutputSurface(); } void ThreadProxy::SetOutputSurface(scoped_ptr<OutputSurface> output_surface) { if (output_surface) { Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::InitializeOutputSurfaceOnImplThread, impl_thread_weak_ptr_, base::Passed(&output_surface))); return; } DidInitializeOutputSurface(false, RendererCapabilities()); } void ThreadProxy::DidInitializeOutputSurface( bool success, const RendererCapabilities& capabilities) { TRACE_EVENT0("cc", "ThreadProxy::DidInitializeOutputSurface"); DCHECK(IsMainThread()); main().renderer_capabilities_main_thread_copy = capabilities; layer_tree_host()->OnCreateAndInitializeOutputSurfaceAttempted(success); if (!success) { Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::RequestNewOutputSurface, main_thread_weak_ptr_)); } } void ThreadProxy::SetRendererCapabilitiesMainThreadCopy( const RendererCapabilities& capabilities) { main().renderer_capabilities_main_thread_copy = capabilities; } void ThreadProxy::SendCommitRequestToImplThreadIfNeeded() { DCHECK(IsMainThread()); if (main().commit_request_sent_to_impl_thread) return; main().commit_request_sent_to_impl_thread = true; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetNeedsCommitOnImplThread, impl_thread_weak_ptr_)); } const RendererCapabilities& ThreadProxy::GetRendererCapabilities() const { DCHECK(IsMainThread()); DCHECK(!layer_tree_host()->output_surface_lost()); return main().renderer_capabilities_main_thread_copy; } void ThreadProxy::SetNeedsAnimate() { DCHECK(IsMainThread()); if (main().animate_requested) return; TRACE_EVENT0("cc", "ThreadProxy::SetNeedsAnimate"); main().animate_requested = true; SendCommitRequestToImplThreadIfNeeded(); } void ThreadProxy::SetNeedsUpdateLayers() { DCHECK(IsMainThread()); if (main().commit_request_sent_to_impl_thread) return; TRACE_EVENT0("cc", "ThreadProxy::SetNeedsUpdateLayers"); SendCommitRequestToImplThreadIfNeeded(); } void ThreadProxy::SetNeedsCommit() { DCHECK(IsMainThread()); // Unconditionally set here to handle SetNeedsCommit calls during a commit. main().can_cancel_commit = false; if (main().commit_requested) return; TRACE_EVENT0("cc", "ThreadProxy::SetNeedsCommit"); main().commit_requested = true; SendCommitRequestToImplThreadIfNeeded(); } void ThreadProxy::UpdateRendererCapabilitiesOnImplThread() { DCHECK(IsImplThread()); Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetRendererCapabilitiesMainThreadCopy, main_thread_weak_ptr_, impl() .layer_tree_host_impl->GetRendererCapabilities() .MainThreadCapabilities())); } void ThreadProxy::DidLoseOutputSurfaceOnImplThread() { TRACE_EVENT0("cc", "ThreadProxy::DidLoseOutputSurfaceOnImplThread"); DCHECK(IsImplThread()); Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::DidLoseOutputSurface, main_thread_weak_ptr_)); impl().scheduler->DidLoseOutputSurface(); } void ThreadProxy::CommitVSyncParameters(base::TimeTicks timebase, base::TimeDelta interval) { impl().scheduler->CommitVSyncParameters(timebase, interval); } void ThreadProxy::SetEstimatedParentDrawTime(base::TimeDelta draw_time) { impl().scheduler->SetEstimatedParentDrawTime(draw_time); } void ThreadProxy::SetMaxSwapsPendingOnImplThread(int max) { impl().scheduler->SetMaxSwapsPending(max); } void ThreadProxy::DidSwapBuffersOnImplThread() { impl().scheduler->DidSwapBuffers(); } void ThreadProxy::DidSwapBuffersCompleteOnImplThread() { TRACE_EVENT0("cc", "ThreadProxy::DidSwapBuffersCompleteOnImplThread"); DCHECK(IsImplThread()); impl().scheduler->DidSwapBuffersComplete(); Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::DidCompleteSwapBuffers, main_thread_weak_ptr_)); } void ThreadProxy::SetNeedsBeginFrame(bool enable) { TRACE_EVENT1("cc", "ThreadProxy::SetNeedsBeginFrame", "enable", enable); impl().layer_tree_host_impl->SetNeedsBeginFrame(enable); UpdateBackgroundAnimateTicking(); } void ThreadProxy::BeginFrame(const BeginFrameArgs& args) { impl().scheduler->BeginFrame(args); } void ThreadProxy::WillBeginImplFrame(const BeginFrameArgs& args) { impl().layer_tree_host_impl->WillBeginImplFrame(args); } void ThreadProxy::OnCanDrawStateChanged(bool can_draw) { TRACE_EVENT1( "cc", "ThreadProxy::OnCanDrawStateChanged", "can_draw", can_draw); DCHECK(IsImplThread()); impl().scheduler->SetCanDraw(can_draw); UpdateBackgroundAnimateTicking(); } void ThreadProxy::NotifyReadyToActivate() { TRACE_EVENT0("cc", "ThreadProxy::NotifyReadyToActivate"); impl().scheduler->NotifyReadyToActivate(); } void ThreadProxy::SetNeedsCommitOnImplThread() { TRACE_EVENT0("cc", "ThreadProxy::SetNeedsCommitOnImplThread"); DCHECK(IsImplThread()); impl().scheduler->SetNeedsCommit(); } void ThreadProxy::PostAnimationEventsToMainThreadOnImplThread( scoped_ptr<AnimationEventsVector> events) { TRACE_EVENT0("cc", "ThreadProxy::PostAnimationEventsToMainThreadOnImplThread"); DCHECK(IsImplThread()); Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetAnimationEvents, main_thread_weak_ptr_, base::Passed(&events))); } bool ThreadProxy::ReduceContentsTextureMemoryOnImplThread(size_t limit_bytes, int priority_cutoff) { DCHECK(IsImplThread()); if (!impl().contents_texture_manager) return false; if (!impl().layer_tree_host_impl->resource_provider()) return false; bool reduce_result = impl().contents_texture_manager->ReduceMemoryOnImplThread( limit_bytes, priority_cutoff, impl().layer_tree_host_impl->resource_provider()); if (!reduce_result) return false; // The texture upload queue may reference textures that were just purged, // clear them from the queue. if (impl().current_resource_update_controller) { impl() .current_resource_update_controller->DiscardUploadsToEvictedResources(); } return true; } bool ThreadProxy::IsInsideDraw() { return impl().inside_draw; } void ThreadProxy::SetNeedsRedraw(const gfx::Rect& damage_rect) { TRACE_EVENT0("cc", "ThreadProxy::SetNeedsRedraw"); DCHECK(IsMainThread()); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetNeedsRedrawRectOnImplThread, impl_thread_weak_ptr_, damage_rect)); } void ThreadProxy::SetNextCommitWaitsForActivation() { DCHECK(IsMainThread()); DCHECK(!blocked_main().main_thread_inside_commit); blocked_main().commit_waits_for_activation = true; } void ThreadProxy::SetDeferCommits(bool defer_commits) { DCHECK(IsMainThread()); if (main().defer_commits == defer_commits) return; main().defer_commits = defer_commits; if (main().defer_commits) TRACE_EVENT_ASYNC_BEGIN0("cc", "ThreadProxy::SetDeferCommits", this); else TRACE_EVENT_ASYNC_END0("cc", "ThreadProxy::SetDeferCommits", this); if (!main().defer_commits && main().pending_deferred_commit) { Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::BeginMainFrame, main_thread_weak_ptr_, base::Passed(&main().pending_deferred_commit))); } } bool ThreadProxy::CommitRequested() const { DCHECK(IsMainThread()); return main().commit_requested; } bool ThreadProxy::BeginMainFrameRequested() const { DCHECK(IsMainThread()); return main().commit_request_sent_to_impl_thread; } void ThreadProxy::SetNeedsRedrawOnImplThread() { TRACE_EVENT0("cc", "ThreadProxy::SetNeedsRedrawOnImplThread"); DCHECK(IsImplThread()); impl().scheduler->SetNeedsRedraw(); } void ThreadProxy::SetNeedsAnimateOnImplThread() { TRACE_EVENT0("cc", "ThreadProxy::SetNeedsAnimateOnImplThread"); DCHECK(IsImplThread()); impl().scheduler->SetNeedsAnimate(); } void ThreadProxy::SetNeedsManageTilesOnImplThread() { DCHECK(IsImplThread()); impl().scheduler->SetNeedsManageTiles(); } void ThreadProxy::SetNeedsRedrawRectOnImplThread(const gfx::Rect& damage_rect) { DCHECK(IsImplThread()); impl().layer_tree_host_impl->SetViewportDamage(damage_rect); SetNeedsRedrawOnImplThread(); } void ThreadProxy::SetSwapUsedIncompleteTileOnImplThread( bool used_incomplete_tile) { DCHECK(IsImplThread()); if (used_incomplete_tile) { TRACE_EVENT_INSTANT0("cc", "ThreadProxy::SetSwapUsedIncompleteTileOnImplThread", TRACE_EVENT_SCOPE_THREAD); } impl().scheduler->SetSwapUsedIncompleteTile(used_incomplete_tile); } void ThreadProxy::DidInitializeVisibleTileOnImplThread() { TRACE_EVENT0("cc", "ThreadProxy::DidInitializeVisibleTileOnImplThread"); DCHECK(IsImplThread()); impl().scheduler->SetNeedsRedraw(); } void ThreadProxy::MainThreadHasStoppedFlinging() { DCHECK(IsMainThread()); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::MainThreadHasStoppedFlingingOnImplThread, impl_thread_weak_ptr_)); } void ThreadProxy::MainThreadHasStoppedFlingingOnImplThread() { DCHECK(IsImplThread()); impl().layer_tree_host_impl->MainThreadHasStoppedFlinging(); } void ThreadProxy::NotifyInputThrottledUntilCommit() { DCHECK(IsMainThread()); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetInputThrottledUntilCommitOnImplThread, impl_thread_weak_ptr_, true)); } void ThreadProxy::SetInputThrottledUntilCommitOnImplThread(bool is_throttled) { DCHECK(IsImplThread()); if (is_throttled == impl().input_throttled_until_commit) return; impl().input_throttled_until_commit = is_throttled; RenewTreePriority(); } LayerTreeHost* ThreadProxy::layer_tree_host() { return blocked_main().layer_tree_host; } const LayerTreeHost* ThreadProxy::layer_tree_host() const { return blocked_main().layer_tree_host; } ThreadProxy::MainThreadOnly& ThreadProxy::main() { DCHECK(IsMainThread()); return main_thread_only_vars_unsafe_; } const ThreadProxy::MainThreadOnly& ThreadProxy::main() const { DCHECK(IsMainThread()); return main_thread_only_vars_unsafe_; } ThreadProxy::MainThreadOrBlockedMainThread& ThreadProxy::blocked_main() { DCHECK(IsMainThread() || IsMainThreadBlocked()); return main_thread_or_blocked_vars_unsafe_; } const ThreadProxy::MainThreadOrBlockedMainThread& ThreadProxy::blocked_main() const { DCHECK(IsMainThread() || IsMainThreadBlocked()); return main_thread_or_blocked_vars_unsafe_; } ThreadProxy::CompositorThreadOnly& ThreadProxy::impl() { DCHECK(IsImplThread()); return compositor_thread_vars_unsafe_; } const ThreadProxy::CompositorThreadOnly& ThreadProxy::impl() const { DCHECK(IsImplThread()); return compositor_thread_vars_unsafe_; } void ThreadProxy::Start() { DCHECK(IsMainThread()); DCHECK(Proxy::HasImplThread()); // Create LayerTreeHostImpl. DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::InitializeImplOnImplThread, base::Unretained(this), &completion)); completion.Wait(); main_thread_weak_ptr_ = main().weak_factory.GetWeakPtr(); main().started = true; } void ThreadProxy::Stop() { TRACE_EVENT0("cc", "ThreadProxy::Stop"); DCHECK(IsMainThread()); DCHECK(main().started); // Synchronously finishes pending GL operations and deletes the impl. // The two steps are done as separate post tasks, so that tasks posted // by the GL implementation due to the Finish can be executed by the // renderer before shutting it down. { DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::FinishGLOnImplThread, impl_thread_weak_ptr_, &completion)); completion.Wait(); } { DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::LayerTreeHostClosedOnImplThread, impl_thread_weak_ptr_, &completion)); completion.Wait(); } main().weak_factory.InvalidateWeakPtrs(); blocked_main().layer_tree_host = NULL; main().started = false; } void ThreadProxy::ForceSerializeOnSwapBuffers() { DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::ForceSerializeOnSwapBuffersOnImplThread, impl_thread_weak_ptr_, &completion)); completion.Wait(); } void ThreadProxy::ForceSerializeOnSwapBuffersOnImplThread( CompletionEvent* completion) { if (impl().layer_tree_host_impl->renderer()) impl().layer_tree_host_impl->renderer()->DoNoOp(); completion->Signal(); } bool ThreadProxy::SupportsImplScrolling() const { return true; } void ThreadProxy::SetDebugState(const LayerTreeDebugState& debug_state) { Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetDebugStateOnImplThread, impl_thread_weak_ptr_, debug_state)); } void ThreadProxy::SetDebugStateOnImplThread( const LayerTreeDebugState& debug_state) { DCHECK(IsImplThread()); impl().scheduler->SetContinuousPainting(debug_state.continuous_painting); } void ThreadProxy::FinishAllRenderingOnImplThread(CompletionEvent* completion) { TRACE_EVENT0("cc", "ThreadProxy::FinishAllRenderingOnImplThread"); DCHECK(IsImplThread()); impl().layer_tree_host_impl->FinishAllRendering(); completion->Signal(); } void ThreadProxy::ScheduledActionSendBeginMainFrame() { unsigned int begin_frame_id = nextBeginFrameId++; benchmark_instrumentation::ScopedBeginFrameTask begin_frame_task( benchmark_instrumentation::kSendBeginFrame, begin_frame_id); scoped_ptr<BeginMainFrameAndCommitState> begin_main_frame_state( new BeginMainFrameAndCommitState); begin_main_frame_state->begin_frame_id = begin_frame_id; begin_main_frame_state->begin_frame_args = impl().layer_tree_host_impl->CurrentBeginFrameArgs(); begin_main_frame_state->scroll_info = impl().layer_tree_host_impl->ProcessScrollDeltas(); if (!impl().layer_tree_host_impl->settings().impl_side_painting) { DCHECK_GT(impl().layer_tree_host_impl->memory_allocation_limit_bytes(), 0u); } begin_main_frame_state->memory_allocation_limit_bytes = impl().layer_tree_host_impl->memory_allocation_limit_bytes(); begin_main_frame_state->memory_allocation_priority_cutoff = impl().layer_tree_host_impl->memory_allocation_priority_cutoff(); begin_main_frame_state->evicted_ui_resources = impl().layer_tree_host_impl->EvictedUIResourcesExist(); Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::BeginMainFrame, main_thread_weak_ptr_, base::Passed(&begin_main_frame_state))); devtools_instrumentation::DidRequestMainThreadFrame( impl().layer_tree_host_id); impl().timing_history.DidBeginMainFrame(); } void ThreadProxy::BeginMainFrame( scoped_ptr<BeginMainFrameAndCommitState> begin_main_frame_state) { benchmark_instrumentation::ScopedBeginFrameTask begin_frame_task( benchmark_instrumentation::kDoBeginFrame, begin_main_frame_state->begin_frame_id); TRACE_EVENT_SYNTHETIC_DELAY_BEGIN("cc.BeginMainFrame"); DCHECK(IsMainThread()); if (main().defer_commits) { main().pending_deferred_commit = begin_main_frame_state.Pass(); layer_tree_host()->DidDeferCommit(); TRACE_EVENT_INSTANT0( "cc", "EarlyOut_DeferCommits", TRACE_EVENT_SCOPE_THREAD); return; } // If the commit finishes, LayerTreeHost will transfer its swap promises to // LayerTreeImpl. The destructor of ScopedSwapPromiseChecker aborts the // remaining swap promises. ScopedAbortRemainingSwapPromises swap_promise_checker(layer_tree_host()); main().commit_requested = false; main().commit_request_sent_to_impl_thread = false; main().animate_requested = false; if (!layer_tree_host()->visible()) { TRACE_EVENT_INSTANT0("cc", "EarlyOut_NotVisible", TRACE_EVENT_SCOPE_THREAD); bool did_handle = false; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::BeginMainFrameAbortedOnImplThread, impl_thread_weak_ptr_, did_handle)); return; } if (layer_tree_host()->output_surface_lost()) { TRACE_EVENT_INSTANT0( "cc", "EarlyOut_OutputSurfaceLost", TRACE_EVENT_SCOPE_THREAD); bool did_handle = false; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::BeginMainFrameAbortedOnImplThread, impl_thread_weak_ptr_, did_handle)); return; } // Do not notify the impl thread of commit requests that occur during // the apply/animate/layout part of the BeginMainFrameAndCommit process since // those commit requests will get painted immediately. Once we have done // the paint, main().commit_requested will be set to false to allow new commit // requests to be scheduled. // On the other hand, the animate_requested flag should remain cleared // here so that any animation requests generated by the apply or animate // callbacks will trigger another frame. main().commit_requested = true; main().commit_request_sent_to_impl_thread = true; layer_tree_host()->ApplyScrollAndScale( begin_main_frame_state->scroll_info.get()); layer_tree_host()->WillBeginMainFrame(); layer_tree_host()->BeginMainFrame(begin_main_frame_state->begin_frame_args); layer_tree_host()->AnimateLayers( begin_main_frame_state->begin_frame_args.frame_time); blocked_main().last_monotonic_frame_begin_time = begin_main_frame_state->begin_frame_args.frame_time; // Unlink any backings that the impl thread has evicted, so that we know to // re-paint them in UpdateLayers. if (blocked_main().contents_texture_manager()) { blocked_main().contents_texture_manager()->UnlinkAndClearEvictedBackings(); blocked_main().contents_texture_manager()->SetMaxMemoryLimitBytes( begin_main_frame_state->memory_allocation_limit_bytes); blocked_main().contents_texture_manager()->SetExternalPriorityCutoff( begin_main_frame_state->memory_allocation_priority_cutoff); } // Recreate all UI resources if there were evicted UI resources when the impl // thread initiated the commit. if (begin_main_frame_state->evicted_ui_resources) layer_tree_host()->RecreateUIResources(); layer_tree_host()->Layout(); TRACE_EVENT_SYNTHETIC_DELAY_END("cc.BeginMainFrame"); // Clear the commit flag after updating animations and layout here --- objects // that only layout when painted will trigger another SetNeedsCommit inside // UpdateLayers. main().commit_requested = false; main().commit_request_sent_to_impl_thread = false; bool can_cancel_this_commit = main().can_cancel_commit && !begin_main_frame_state->evicted_ui_resources; main().can_cancel_commit = true; scoped_ptr<ResourceUpdateQueue> queue = make_scoped_ptr(new ResourceUpdateQueue); bool updated = layer_tree_host()->UpdateLayers(queue.get()); layer_tree_host()->WillCommit(); // Before calling animate, we set main().animate_requested to false. If it is // true now, it means SetNeedAnimate was called again, but during a state when // main().commit_request_sent_to_impl_thread = true. We need to force that // call to happen again now so that the commit request is sent to the impl // thread. if (main().animate_requested) { // Forces SetNeedsAnimate to consider posting a commit task. main().animate_requested = false; SetNeedsAnimate(); } if (!updated && can_cancel_this_commit) { TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoUpdates", TRACE_EVENT_SCOPE_THREAD); bool did_handle = true; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::BeginMainFrameAbortedOnImplThread, impl_thread_weak_ptr_, did_handle)); // Although the commit is internally aborted, this is because it has been // detected to be a no-op. From the perspective of an embedder, this commit // went through, and input should no longer be throttled, etc. layer_tree_host()->CommitComplete(); layer_tree_host()->DidBeginMainFrame(); layer_tree_host()->BreakSwapPromises(SwapPromise::COMMIT_NO_UPDATE); return; } // Notify the impl thread that the main thread is ready to commit. This will // begin the commit process, which is blocking from the main thread's // point of view, but asynchronously performed on the impl thread, // coordinated by the Scheduler. { TRACE_EVENT0("cc", "ThreadProxy::BeginMainFrame::commit"); DebugScopedSetMainThreadBlocked main_thread_blocked(this); // This CapturePostTasks should be destroyed before CommitComplete() is // called since that goes out to the embedder, and we want the embedder // to receive its callbacks before that. BlockingTaskRunner::CapturePostTasks blocked( blocking_main_thread_task_runner()); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::StartCommitOnImplThread, impl_thread_weak_ptr_, &completion, queue.release())); completion.Wait(); RenderingStatsInstrumentation* stats_instrumentation = layer_tree_host()->rendering_stats_instrumentation(); benchmark_instrumentation::IssueMainThreadRenderingStatsEvent( stats_instrumentation->main_thread_rendering_stats()); stats_instrumentation->AccumulateAndClearMainThreadStats(); } layer_tree_host()->CommitComplete(); layer_tree_host()->DidBeginMainFrame(); } void ThreadProxy::StartCommitOnImplThread(CompletionEvent* completion, ResourceUpdateQueue* raw_queue) { TRACE_EVENT0("cc", "ThreadProxy::StartCommitOnImplThread"); DCHECK(!impl().commit_completion_event); DCHECK(IsImplThread() && IsMainThreadBlocked()); DCHECK(impl().scheduler); DCHECK(impl().scheduler->CommitPending()); if (!impl().layer_tree_host_impl) { TRACE_EVENT_INSTANT0( "cc", "EarlyOut_NoLayerTree", TRACE_EVENT_SCOPE_THREAD); completion->Signal(); return; } // Ideally, we should inform to impl thread when BeginMainFrame is started. // But, we can avoid a PostTask in here. impl().scheduler->NotifyBeginMainFrameStarted(); scoped_ptr<ResourceUpdateQueue> queue(raw_queue); if (impl().contents_texture_manager) { DCHECK_EQ(impl().contents_texture_manager, blocked_main().contents_texture_manager()); } else { // Cache this pointer that was created on the main thread side to avoid a // data race between creating it and using it on the compositor thread. impl().contents_texture_manager = blocked_main().contents_texture_manager(); } if (impl().contents_texture_manager) { if (impl().contents_texture_manager->LinkedEvictedBackingsExist()) { // Clear any uploads we were making to textures linked to evicted // resources queue->ClearUploadsToEvictedResources(); // Some textures in the layer tree are invalid. Kick off another commit // to fill them again. SetNeedsCommitOnImplThread(); } impl().contents_texture_manager->PushTexturePrioritiesToBackings(); } impl().commit_completion_event = completion; impl().current_resource_update_controller = ResourceUpdateController::Create( this, Proxy::ImplThreadTaskRunner(), queue.Pass(), impl().layer_tree_host_impl->resource_provider()); impl().current_resource_update_controller->PerformMoreUpdates( impl().scheduler->AnticipatedDrawTime()); } void ThreadProxy::BeginMainFrameAbortedOnImplThread(bool did_handle) { TRACE_EVENT0("cc", "ThreadProxy::BeginMainFrameAbortedOnImplThread"); DCHECK(IsImplThread()); DCHECK(impl().scheduler); DCHECK(impl().scheduler->CommitPending()); DCHECK(!impl().layer_tree_host_impl->pending_tree()); if (did_handle) SetInputThrottledUntilCommitOnImplThread(false); impl().layer_tree_host_impl->BeginMainFrameAborted(did_handle); impl().scheduler->BeginMainFrameAborted(did_handle); } void ThreadProxy::ScheduledActionAnimate() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionAnimate"); DCHECK(IsImplThread()); if (!impl().animations_frozen_until_next_draw) { impl().animation_time = impl().layer_tree_host_impl->CurrentBeginFrameArgs().frame_time; } impl().layer_tree_host_impl->Animate(impl().animation_time); impl().did_commit_after_animating = false; } void ThreadProxy::ScheduledActionCommit() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionCommit"); DCHECK(IsImplThread()); DCHECK(IsMainThreadBlocked()); DCHECK(impl().commit_completion_event); DCHECK(impl().current_resource_update_controller); // Complete all remaining texture updates. impl().current_resource_update_controller->Finalize(); impl().current_resource_update_controller.reset(); if (impl().animations_frozen_until_next_draw) { impl().animation_time = std::max( impl().animation_time, blocked_main().last_monotonic_frame_begin_time); } impl().did_commit_after_animating = true; blocked_main().main_thread_inside_commit = true; impl().layer_tree_host_impl->BeginCommit(); layer_tree_host()->BeginCommitOnImplThread(impl().layer_tree_host_impl.get()); layer_tree_host()->FinishCommitOnImplThread( impl().layer_tree_host_impl.get()); blocked_main().main_thread_inside_commit = false; bool hold_commit = layer_tree_host()->settings().impl_side_painting && blocked_main().commit_waits_for_activation; blocked_main().commit_waits_for_activation = false; if (hold_commit) { // For some layer types in impl-side painting, the commit is held until // the sync tree is activated. It's also possible that the // sync tree has already activated if there was no work to be done. TRACE_EVENT_INSTANT0("cc", "HoldCommit", TRACE_EVENT_SCOPE_THREAD); impl().completion_event_for_commit_held_on_tree_activation = impl().commit_completion_event; impl().commit_completion_event = NULL; } else { impl().commit_completion_event->Signal(); impl().commit_completion_event = NULL; } // Delay this step until afer the main thread has been released as it's // often a good bit of work to update the tree and prepare the new frame. impl().layer_tree_host_impl->CommitComplete(); SetInputThrottledUntilCommitOnImplThread(false); UpdateBackgroundAnimateTicking(); impl().next_frame_is_newly_committed_frame = true; impl().timing_history.DidCommit(); } void ThreadProxy::ScheduledActionUpdateVisibleTiles() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionUpdateVisibleTiles"); DCHECK(IsImplThread()); impl().layer_tree_host_impl->UpdateVisibleTiles(); } void ThreadProxy::ScheduledActionActivateSyncTree() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionActivateSyncTree"); DCHECK(IsImplThread()); impl().layer_tree_host_impl->ActivateSyncTree(); } void ThreadProxy::ScheduledActionBeginOutputSurfaceCreation() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionBeginOutputSurfaceCreation"); DCHECK(IsImplThread()); Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::RequestNewOutputSurface, main_thread_weak_ptr_)); } DrawResult ThreadProxy::DrawSwapInternal(bool forced_draw) { TRACE_EVENT_SYNTHETIC_DELAY("cc.DrawAndSwap"); DrawResult result; DCHECK(IsImplThread()); DCHECK(impl().layer_tree_host_impl.get()); impl().timing_history.DidStartDrawing(); base::AutoReset<bool> mark_inside(&impl().inside_draw, true); if (impl().did_commit_after_animating) { impl().layer_tree_host_impl->Animate(impl().animation_time); impl().did_commit_after_animating = false; } if (impl().layer_tree_host_impl->pending_tree()) impl().layer_tree_host_impl->pending_tree()->UpdateDrawProperties(); // This method is called on a forced draw, regardless of whether we are able // to produce a frame, as the calling site on main thread is blocked until its // request completes, and we signal completion here. If CanDraw() is false, we // will indicate success=false to the caller, but we must still signal // completion to avoid deadlock. // We guard PrepareToDraw() with CanDraw() because it always returns a valid // frame, so can only be used when such a frame is possible. Since // DrawLayers() depends on the result of PrepareToDraw(), it is guarded on // CanDraw() as well. LayerTreeHostImpl::FrameData frame; bool draw_frame = false; if (impl().layer_tree_host_impl->CanDraw()) { result = impl().layer_tree_host_impl->PrepareToDraw(&frame); draw_frame = forced_draw || result == DRAW_SUCCESS; } else { result = DRAW_ABORTED_CANT_DRAW; } if (draw_frame) { impl().layer_tree_host_impl->DrawLayers( &frame, impl().scheduler->LastBeginImplFrameTime()); result = DRAW_SUCCESS; impl().animations_frozen_until_next_draw = false; } else if (result == DRAW_ABORTED_CHECKERBOARD_ANIMATIONS && !impl().layer_tree_host_impl->settings().impl_side_painting) { // Without impl-side painting, the animated layer that is checkerboarding // will continue to checkerboard until the next commit. If this layer // continues to move during the commit, it may continue to checkerboard // after the commit since the region rasterized during the commit will not // match the region that is currently visible; eventually this // checkerboarding will be displayed when we force a draw. To avoid this, // we freeze animations until we successfully draw. impl().animations_frozen_until_next_draw = true; } else { DCHECK_NE(DRAW_SUCCESS, result); } impl().layer_tree_host_impl->DidDrawAllLayers(frame); bool start_ready_animations = draw_frame; impl().layer_tree_host_impl->UpdateAnimationState(start_ready_animations); if (draw_frame) { bool did_request_swap = impl().layer_tree_host_impl->SwapBuffers(frame); // We don't know if we have incomplete tiles if we didn't actually swap. if (did_request_swap) { DCHECK(!frame.has_no_damage); SetSwapUsedIncompleteTileOnImplThread(frame.contains_incomplete_tile); } } // Tell the main thread that the the newly-commited frame was drawn. if (impl().next_frame_is_newly_committed_frame) { impl().next_frame_is_newly_committed_frame = false; Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::DidCommitAndDrawFrame, main_thread_weak_ptr_)); } if (result == DRAW_SUCCESS) impl().timing_history.DidFinishDrawing(); DCHECK_NE(INVALID_RESULT, result); return result; } void ThreadProxy::ScheduledActionManageTiles() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionManageTiles"); DCHECK(impl().layer_tree_host_impl->settings().impl_side_painting); impl().layer_tree_host_impl->ManageTiles(); } DrawResult ThreadProxy::ScheduledActionDrawAndSwapIfPossible() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionDrawAndSwap"); // SchedulerStateMachine::DidDrawIfPossibleCompleted isn't set up to // handle DRAW_ABORTED_CANT_DRAW. Moreover, the scheduler should // never generate this call when it can't draw. DCHECK(impl().layer_tree_host_impl->CanDraw()); bool forced_draw = false; return DrawSwapInternal(forced_draw); } DrawResult ThreadProxy::ScheduledActionDrawAndSwapForced() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionDrawAndSwapForced"); bool forced_draw = true; return DrawSwapInternal(forced_draw); } void ThreadProxy::DidAnticipatedDrawTimeChange(base::TimeTicks time) { if (impl().current_resource_update_controller) impl().current_resource_update_controller->PerformMoreUpdates(time); } base::TimeDelta ThreadProxy::DrawDurationEstimate() { return impl().timing_history.DrawDurationEstimate(); } base::TimeDelta ThreadProxy::BeginMainFrameToCommitDurationEstimate() { return impl().timing_history.BeginMainFrameToCommitDurationEstimate(); } base::TimeDelta ThreadProxy::CommitToActivateDurationEstimate() { return impl().timing_history.CommitToActivateDurationEstimate(); } void ThreadProxy::DidBeginImplFrameDeadline() { impl().layer_tree_host_impl->ResetCurrentBeginFrameArgsForNextFrame(); } void ThreadProxy::ReadyToFinalizeTextureUpdates() { DCHECK(IsImplThread()); impl().scheduler->NotifyReadyToCommit(); } void ThreadProxy::DidCommitAndDrawFrame() { DCHECK(IsMainThread()); layer_tree_host()->DidCommitAndDrawFrame(); } void ThreadProxy::DidCompleteSwapBuffers() { DCHECK(IsMainThread()); layer_tree_host()->DidCompleteSwapBuffers(); } void ThreadProxy::SetAnimationEvents(scoped_ptr<AnimationEventsVector> events) { TRACE_EVENT0("cc", "ThreadProxy::SetAnimationEvents"); DCHECK(IsMainThread()); layer_tree_host()->SetAnimationEvents(events.Pass()); } void ThreadProxy::InitializeImplOnImplThread(CompletionEvent* completion) { TRACE_EVENT0("cc", "ThreadProxy::InitializeImplOnImplThread"); DCHECK(IsImplThread()); impl().layer_tree_host_impl = layer_tree_host()->CreateLayerTreeHostImpl(this); SchedulerSettings scheduler_settings(layer_tree_host()->settings()); impl().scheduler = Scheduler::Create(this, scheduler_settings, impl().layer_tree_host_id, ImplThreadTaskRunner()); impl().scheduler->SetVisible(impl().layer_tree_host_impl->visible()); impl_thread_weak_ptr_ = impl().weak_factory.GetWeakPtr(); completion->Signal(); } void ThreadProxy::DeleteContentsTexturesOnImplThread( CompletionEvent* completion) { TRACE_EVENT0("cc", "ThreadProxy::DeleteContentsTexturesOnImplThread"); DCHECK(IsImplThread()); DCHECK(IsMainThreadBlocked()); layer_tree_host()->DeleteContentsTexturesOnImplThread( impl().layer_tree_host_impl->resource_provider()); completion->Signal(); } void ThreadProxy::InitializeOutputSurfaceOnImplThread( scoped_ptr<OutputSurface> output_surface) { TRACE_EVENT0("cc", "ThreadProxy::InitializeOutputSurfaceOnImplThread"); DCHECK(IsImplThread()); LayerTreeHostImpl* host_impl = impl().layer_tree_host_impl.get(); bool success = host_impl->InitializeRenderer(output_surface.Pass()); RendererCapabilities capabilities; if (success) { capabilities = host_impl->GetRendererCapabilities().MainThreadCapabilities(); } Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::DidInitializeOutputSurface, main_thread_weak_ptr_, success, capabilities)); if (success) impl().scheduler->DidCreateAndInitializeOutputSurface(); } void ThreadProxy::FinishGLOnImplThread(CompletionEvent* completion) { TRACE_EVENT0("cc", "ThreadProxy::FinishGLOnImplThread"); DCHECK(IsImplThread()); if (impl().layer_tree_host_impl->output_surface()) { ContextProvider* context_provider = impl().layer_tree_host_impl->output_surface()->context_provider(); if (context_provider) context_provider->ContextGL()->Finish(); } completion->Signal(); } void ThreadProxy::LayerTreeHostClosedOnImplThread(CompletionEvent* completion) { TRACE_EVENT0("cc", "ThreadProxy::LayerTreeHostClosedOnImplThread"); DCHECK(IsImplThread()); DCHECK(IsMainThreadBlocked()); layer_tree_host()->DeleteContentsTexturesOnImplThread( impl().layer_tree_host_impl->resource_provider()); impl().current_resource_update_controller.reset(); impl().layer_tree_host_impl->SetNeedsBeginFrame(false); impl().scheduler.reset(); impl().layer_tree_host_impl.reset(); impl().weak_factory.InvalidateWeakPtrs(); // We need to explicitly cancel the notifier, since it isn't using weak ptrs. // TODO(vmpstr): We should see if we can make it use weak ptrs and still keep // the convention of having a weak ptr factory initialized last. Alternatively // we should moved the notifier (and RenewTreePriority) to LTHI. See // crbug.com/411972 impl().smoothness_priority_expiration_notifier.Cancel(); impl().contents_texture_manager = NULL; completion->Signal(); } size_t ThreadProxy::MaxPartialTextureUpdates() const { return ResourceUpdateController::MaxPartialTextureUpdates(); } ThreadProxy::BeginMainFrameAndCommitState::BeginMainFrameAndCommitState() : memory_allocation_limit_bytes(0), memory_allocation_priority_cutoff(0), evicted_ui_resources(false) {} ThreadProxy::BeginMainFrameAndCommitState::~BeginMainFrameAndCommitState() {} void ThreadProxy::AsValueInto(base::debug::TracedValue* state) const { CompletionEvent completion; { DebugScopedSetMainThreadBlocked main_thread_blocked( const_cast<ThreadProxy*>(this)); scoped_refptr<base::debug::TracedValue> state_refptr(state); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::AsValueOnImplThread, impl_thread_weak_ptr_, &completion, state_refptr)); completion.Wait(); } } void ThreadProxy::AsValueOnImplThread(CompletionEvent* completion, base::debug::TracedValue* state) const { state->BeginDictionary("layer_tree_host_impl"); impl().layer_tree_host_impl->AsValueInto(state); state->EndDictionary(); completion->Signal(); } bool ThreadProxy::MainFrameWillHappenForTesting() { DCHECK(IsMainThread()); CompletionEvent completion; bool main_frame_will_happen = false; { DebugScopedSetMainThreadBlocked main_thread_blocked(this); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::MainFrameWillHappenOnImplThreadForTesting, impl_thread_weak_ptr_, &completion, &main_frame_will_happen)); completion.Wait(); } return main_frame_will_happen; } void ThreadProxy::MainFrameWillHappenOnImplThreadForTesting( CompletionEvent* completion, bool* main_frame_will_happen) { DCHECK(IsImplThread()); if (impl().layer_tree_host_impl->output_surface()) { *main_frame_will_happen = impl().scheduler->MainFrameForTestingWillHappen(); } else { *main_frame_will_happen = false; } completion->Signal(); } void ThreadProxy::RenewTreePriority() { DCHECK(IsImplThread()); bool smoothness_takes_priority = impl().layer_tree_host_impl->pinch_gesture_active() || impl().layer_tree_host_impl->page_scale_animation_active() || impl().layer_tree_host_impl->IsActivelyScrolling(); // Schedule expiration if smoothness currently takes priority. if (smoothness_takes_priority) impl().smoothness_priority_expiration_notifier.Schedule(); // We use the same priority for both trees by default. TreePriority priority = SAME_PRIORITY_FOR_BOTH_TREES; // Smoothness takes priority if we have an expiration for it scheduled. if (impl().smoothness_priority_expiration_notifier.HasPendingNotification()) priority = SMOOTHNESS_TAKES_PRIORITY; // New content always takes priority when the active tree has // evicted resources or there is an invalid viewport size. if (impl().layer_tree_host_impl->active_tree()->ContentsTexturesPurged() || impl().layer_tree_host_impl->active_tree()->ViewportSizeInvalid() || impl().layer_tree_host_impl->EvictedUIResourcesExist() || impl().input_throttled_until_commit) { // Once we enter NEW_CONTENTS_TAKES_PRIORITY mode, visible tiles on active // tree might be freed. We need to set RequiresHighResToDraw to ensure that // high res tiles will be required to activate pending tree. impl().layer_tree_host_impl->active_tree()->SetRequiresHighResToDraw(); priority = NEW_CONTENT_TAKES_PRIORITY; } impl().layer_tree_host_impl->SetTreePriority(priority); // Only put the scheduler in impl latency prioritization mode if we don't // have a scroll listener. This gives the scroll listener a better chance of // handling scroll updates within the same frame. The tree itself is still // kept in prefer smoothness mode to allow checkerboarding. impl().scheduler->SetImplLatencyTakesPriority( priority == SMOOTHNESS_TAKES_PRIORITY && !impl().layer_tree_host_impl->scroll_affects_scroll_handler()); // Notify the the client of this compositor via the output surface. // TODO(epenner): Route this to compositor-thread instead of output-surface // after GTFO refactor of compositor-thread (http://crbug/170828). if (impl().layer_tree_host_impl->output_surface()) { impl() .layer_tree_host_impl->output_surface() ->UpdateSmoothnessTakesPriority(priority == SMOOTHNESS_TAKES_PRIORITY); } } void ThreadProxy::PostDelayedScrollbarFadeOnImplThread( const base::Closure& start_fade, base::TimeDelta delay) { Proxy::ImplThreadTaskRunner()->PostDelayedTask(FROM_HERE, start_fade, delay); } void ThreadProxy::DidActivateSyncTree() { TRACE_EVENT0("cc", "ThreadProxy::DidActivateSyncTreeOnImplThread"); DCHECK(IsImplThread()); if (impl().completion_event_for_commit_held_on_tree_activation) { TRACE_EVENT_INSTANT0( "cc", "ReleaseCommitbyActivation", TRACE_EVENT_SCOPE_THREAD); DCHECK(impl().layer_tree_host_impl->settings().impl_side_painting); impl().completion_event_for_commit_held_on_tree_activation->Signal(); impl().completion_event_for_commit_held_on_tree_activation = NULL; } UpdateBackgroundAnimateTicking(); impl().timing_history.DidActivateSyncTree(); } void ThreadProxy::DidManageTiles() { DCHECK(IsImplThread()); impl().scheduler->DidManageTiles(); } } // namespace cc