// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/output/shader.h" #include "cc/test/test_gles2_interface.h" #include "cc/test/test_web_graphics_context_3d.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/size.h" namespace cc { TEST(ShaderTest, HighpThresholds) { // The test context always uses a mediump precision of 10 bits which // corresponds to a native highp threshold of 2^10 = 1024 scoped_ptr<TestWebGraphicsContext3D> stub_context = TestWebGraphicsContext3D::Create(); TestGLES2Interface stub_gl(stub_context.get()); int threshold_cache = 0; int threshold_min; gfx::Point closePoint(512, 512); gfx::Size smallSize(512, 512); gfx::Point farPoint(2560, 2560); gfx::Size bigSize(2560, 2560); threshold_min = 0; EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired( &stub_gl, &threshold_cache, threshold_min, closePoint)); EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired( &stub_gl, &threshold_cache, threshold_min, smallSize)); EXPECT_EQ(TexCoordPrecisionHigh, TexCoordPrecisionRequired( &stub_gl, &threshold_cache, threshold_min, farPoint)); EXPECT_EQ(TexCoordPrecisionHigh, TexCoordPrecisionRequired( &stub_gl, &threshold_cache, threshold_min, bigSize)); threshold_min = 3000; EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired( &stub_gl, &threshold_cache, threshold_min, closePoint)); EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired( &stub_gl, &threshold_cache, threshold_min, smallSize)); EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired( &stub_gl, &threshold_cache, threshold_min, farPoint)); EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired( &stub_gl, &threshold_cache, threshold_min, bigSize)); } } // namespace cc