// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_ #define CC_OUTPUT_CONTEXT_PROVIDER_H_ #include "base/callback.h" #include "base/memory/ref_counted.h" #include "cc/base/cc_export.h" #include "gpu/command_buffer/common/capabilities.h" class GrContext; namespace gpu { class ContextSupport; namespace gles2 { class GLES2Interface; } } namespace cc { struct ManagedMemoryPolicy; class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> { public: // Bind the 3d context to the current thread. This should be called before // accessing the contexts. Calling it more than once should have no effect. // Once this function has been called, the class should only be accessed // from the same thread. virtual bool BindToCurrentThread() = 0; virtual gpu::gles2::GLES2Interface* ContextGL() = 0; virtual gpu::ContextSupport* ContextSupport() = 0; virtual class GrContext* GrContext() = 0; struct Capabilities { gpu::Capabilities gpu; size_t max_transfer_buffer_usage_bytes; CC_EXPORT Capabilities(); }; // Returns the capabilities of the currently bound 3d context. virtual Capabilities ContextCapabilities() = 0; // Checks if the context is currently known to be lost. virtual bool IsContextLost() = 0; // Ask the provider to check if the contexts are valid or lost. If they are, // this should invalidate the provider so that it can be replaced with a new // one. virtual void VerifyContexts() = 0; // Delete all cached gpu resources. virtual void DeleteCachedResources() = 0; // A method to be called from the main thread that should return true if // the context inside the provider is no longer valid. virtual bool DestroyedOnMainThread() = 0; // Sets a callback to be called when the context is lost. This should be // called from the same thread that the context is bound to. To avoid races, // it should be called before BindToCurrentThread(), or VerifyContexts() // should be called after setting the callback. typedef base::Closure LostContextCallback; virtual void SetLostContextCallback( const LostContextCallback& lost_context_callback) = 0; // Sets a callback to be called when the memory policy changes. This should be // called from the same thread that the context is bound to. typedef base::Callback<void(const ManagedMemoryPolicy& policy)> MemoryPolicyChangedCallback; virtual void SetMemoryPolicyChangedCallback( const MemoryPolicyChangedCallback& memory_policy_changed_callback) = 0; protected: friend class base::RefCountedThreadSafe<ContextProvider>; virtual ~ContextProvider() {} }; } // namespace cc #endif // CC_OUTPUT_CONTEXT_PROVIDER_H_