// Copyright 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "cc/layers/picture_image_layer.h"

#include "cc/layers/picture_image_layer_impl.h"
#include "third_party/skia/include/core/SkCanvas.h"

namespace cc {

scoped_refptr<PictureImageLayer> PictureImageLayer::Create() {
  return make_scoped_refptr(new PictureImageLayer());
}

PictureImageLayer::PictureImageLayer() : PictureLayer(this) {}

PictureImageLayer::~PictureImageLayer() {
  ClearClient();
}

scoped_ptr<LayerImpl> PictureImageLayer::CreateLayerImpl(
    LayerTreeImpl* tree_impl) {
  return PictureImageLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>();
}

bool PictureImageLayer::HasDrawableContent() const {
  return !bitmap_.isNull() && PictureLayer::HasDrawableContent();
}

void PictureImageLayer::SetBitmap(const SkBitmap& bitmap) {
  // SetBitmap() currently gets called whenever there is any
  // style change that affects the layer even if that change doesn't
  // affect the actual contents of the image (e.g. a CSS animation).
  // With this check in place we avoid unecessary texture uploads.
  if (bitmap.pixelRef() && bitmap.pixelRef() == bitmap_.pixelRef())
    return;

  bitmap_ = bitmap;
  UpdateDrawsContent(HasDrawableContent());
  SetNeedsDisplay();
}

void PictureImageLayer::PaintContents(
    SkCanvas* canvas,
    const gfx::Rect& clip,
    ContentLayerClient::GraphicsContextStatus gc_status) {
  if (!bitmap_.width() || !bitmap_.height())
    return;

  SkScalar content_to_layer_scale_x =
      SkFloatToScalar(static_cast<float>(bounds().width()) / bitmap_.width());
  SkScalar content_to_layer_scale_y =
      SkFloatToScalar(static_cast<float>(bounds().height()) / bitmap_.height());
  canvas->scale(content_to_layer_scale_x, content_to_layer_scale_y);

  // Because Android WebView resourceless software draw mode rasters directly
  // to the root canvas, this draw must use the kSrcOver_Mode so that
  // transparent images blend correctly.
  canvas->drawBitmap(bitmap_, 0, 0);
}

bool PictureImageLayer::FillsBoundsCompletely() const {
  return false;
}

}  // namespace cc