// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_ID_MAP_H_ #define BASE_ID_MAP_H_ #include <set> #include "base/basictypes.h" #include "base/containers/hash_tables.h" #include "base/logging.h" #include "base/threading/non_thread_safe.h" // Ownership semantics - own pointer means the pointer is deleted in Remove() // & during destruction enum IDMapOwnershipSemantics { IDMapExternalPointer, IDMapOwnPointer }; // This object maintains a list of IDs that can be quickly converted to // pointers to objects. It is implemented as a hash table, optimized for // relatively small data sets (in the common case, there will be exactly one // item in the list). // // Items can be inserted into the container with arbitrary ID, but the caller // must ensure they are unique. Inserting IDs and relying on automatically // generated ones is not allowed because they can collide. // // This class does not have a virtual destructor, do not inherit from it when // ownership semantics are set to own because pointers will leak. template<typename T, IDMapOwnershipSemantics OS = IDMapExternalPointer> class IDMap : public base::NonThreadSafe { public: typedef int32 KeyType; private: typedef base::hash_map<KeyType, T*> HashTable; public: IDMap() : iteration_depth_(0), next_id_(1), check_on_null_data_(false) { // A number of consumers of IDMap create it on one thread but always access // it from a different, but consitent, thread post-construction. DetachFromThread(); } ~IDMap() { // Many IDMap's are static, and hence will be destroyed on the main thread. // However, all the accesses may take place on another thread, such as the // IO thread. Detaching again to clean this up. DetachFromThread(); Releaser<OS, 0>::release_all(&data_); } // Sets whether Add should CHECK if passed in NULL data. Default is false. void set_check_on_null_data(bool value) { check_on_null_data_ = value; } // Adds a view with an automatically generated unique ID. See AddWithID. KeyType Add(T* data) { DCHECK(CalledOnValidThread()); CHECK(!check_on_null_data_ || data); KeyType this_id = next_id_; DCHECK(data_.find(this_id) == data_.end()) << "Inserting duplicate item"; data_[this_id] = data; next_id_++; return this_id; } // Adds a new data member with the specified ID. The ID must not be in // the list. The caller either must generate all unique IDs itself and use // this function, or allow this object to generate IDs and call Add. These // two methods may not be mixed, or duplicate IDs may be generated void AddWithID(T* data, KeyType id) { DCHECK(CalledOnValidThread()); CHECK(!check_on_null_data_ || data); DCHECK(data_.find(id) == data_.end()) << "Inserting duplicate item"; data_[id] = data; } void Remove(KeyType id) { DCHECK(CalledOnValidThread()); typename HashTable::iterator i = data_.find(id); if (i == data_.end()) { NOTREACHED() << "Attempting to remove an item not in the list"; return; } if (iteration_depth_ == 0) { Releaser<OS, 0>::release(i->second); data_.erase(i); } else { removed_ids_.insert(id); } } void Clear() { DCHECK(CalledOnValidThread()); if (iteration_depth_ == 0) { Releaser<OS, 0>::release_all(&data_); } else { for (typename HashTable::iterator i = data_.begin(); i != data_.end(); ++i) removed_ids_.insert(i->first); } } bool IsEmpty() const { DCHECK(CalledOnValidThread()); return size() == 0u; } T* Lookup(KeyType id) const { DCHECK(CalledOnValidThread()); typename HashTable::const_iterator i = data_.find(id); if (i == data_.end()) return NULL; return i->second; } size_t size() const { DCHECK(CalledOnValidThread()); return data_.size() - removed_ids_.size(); } #if defined(UNIT_TEST) int iteration_depth() const { return iteration_depth_; } #endif // defined(UNIT_TEST) // It is safe to remove elements from the map during iteration. All iterators // will remain valid. template<class ReturnType> class Iterator { public: Iterator(IDMap<T, OS>* map) : map_(map), iter_(map_->data_.begin()) { Init(); } Iterator(const Iterator& iter) : map_(iter.map_), iter_(iter.iter_) { Init(); } const Iterator& operator=(const Iterator& iter) { map_ = iter.map; iter_ = iter.iter; Init(); return *this; } ~Iterator() { DCHECK(map_->CalledOnValidThread()); // We're going to decrement iteration depth. Make sure it's greater than // zero so that it doesn't become negative. DCHECK_LT(0, map_->iteration_depth_); if (--map_->iteration_depth_ == 0) map_->Compact(); } bool IsAtEnd() const { DCHECK(map_->CalledOnValidThread()); return iter_ == map_->data_.end(); } KeyType GetCurrentKey() const { DCHECK(map_->CalledOnValidThread()); return iter_->first; } ReturnType* GetCurrentValue() const { DCHECK(map_->CalledOnValidThread()); return iter_->second; } void Advance() { DCHECK(map_->CalledOnValidThread()); ++iter_; SkipRemovedEntries(); } private: void Init() { DCHECK(map_->CalledOnValidThread()); ++map_->iteration_depth_; SkipRemovedEntries(); } void SkipRemovedEntries() { while (iter_ != map_->data_.end() && map_->removed_ids_.find(iter_->first) != map_->removed_ids_.end()) { ++iter_; } } IDMap<T, OS>* map_; typename HashTable::const_iterator iter_; }; typedef Iterator<T> iterator; typedef Iterator<const T> const_iterator; private: // The dummy parameter is there because C++ standard does not allow // explicitly specialized templates inside classes template<IDMapOwnershipSemantics OI, int dummy> struct Releaser { static inline void release(T* ptr) {} static inline void release_all(HashTable* table) {} }; template<int dummy> struct Releaser<IDMapOwnPointer, dummy> { static inline void release(T* ptr) { delete ptr;} static inline void release_all(HashTable* table) { for (typename HashTable::iterator i = table->begin(); i != table->end(); ++i) { delete i->second; } table->clear(); } }; void Compact() { DCHECK_EQ(0, iteration_depth_); for (std::set<KeyType>::const_iterator i = removed_ids_.begin(); i != removed_ids_.end(); ++i) { Remove(*i); } removed_ids_.clear(); } // Keep track of how many iterators are currently iterating on us to safely // handle removing items during iteration. int iteration_depth_; // Keep set of IDs that should be removed after the outermost iteration has // finished. This way we manage to not invalidate the iterator when an element // is removed. std::set<KeyType> removed_ids_; // The next ID that we will return from Add() KeyType next_id_; HashTable data_; // See description above setter. bool check_on_null_data_; DISALLOW_COPY_AND_ASSIGN(IDMap); }; #endif // BASE_ID_MAP_H_