// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_FILES_FILE_ENUMERATOR_H_ #define BASE_FILES_FILE_ENUMERATOR_H_ #include <stack> #include <vector> #include "base/base_export.h" #include "base/basictypes.h" #include "base/files/file_path.h" #include "base/time/time.h" #include "build/build_config.h" #if defined(OS_WIN) #include <windows.h> #elif defined(OS_POSIX) #include <sys/stat.h> #include <unistd.h> #endif namespace base { // A class for enumerating the files in a provided path. The order of the // results is not guaranteed. // // This is blocking. Do not use on critical threads. // // Example: // // base::FileEnumerator enum(my_dir, false, base::FileEnumerator::FILES, // FILE_PATH_LITERAL("*.txt")); // for (base::FilePath name = enum.Next(); !name.empty(); name = enum.Next()) // ... class BASE_EXPORT FileEnumerator { public: // Note: copy & assign supported. class BASE_EXPORT FileInfo { public: FileInfo(); ~FileInfo(); bool IsDirectory() const; // The name of the file. This will not include any path information. This // is in constrast to the value returned by FileEnumerator.Next() which // includes the |root_path| passed into the FileEnumerator constructor. FilePath GetName() const; int64 GetSize() const; Time GetLastModifiedTime() const; #if defined(OS_WIN) // Note that the cAlternateFileName (used to hold the "short" 8.3 name) // of the WIN32_FIND_DATA will be empty. Since we don't use short file // names, we tell Windows to omit it which speeds up the query slightly. const WIN32_FIND_DATA& find_data() const { return find_data_; } #elif defined(OS_POSIX) const struct stat& stat() const { return stat_; } #endif private: friend class FileEnumerator; #if defined(OS_WIN) WIN32_FIND_DATA find_data_; #elif defined(OS_POSIX) struct stat stat_; FilePath filename_; #endif }; enum FileType { FILES = 1 << 0, DIRECTORIES = 1 << 1, INCLUDE_DOT_DOT = 1 << 2, #if defined(OS_POSIX) SHOW_SYM_LINKS = 1 << 4, #endif }; // |root_path| is the starting directory to search for. It may or may not end // in a slash. // // If |recursive| is true, this will enumerate all matches in any // subdirectories matched as well. It does a breadth-first search, so all // files in one directory will be returned before any files in a // subdirectory. // // |file_type|, a bit mask of FileType, specifies whether the enumerator // should match files, directories, or both. // // |pattern| is an optional pattern for which files to match. This // works like shell globbing. For example, "*.txt" or "Foo???.doc". // However, be careful in specifying patterns that aren't cross platform // since the underlying code uses OS-specific matching routines. In general, // Windows matching is less featureful than others, so test there first. // If unspecified, this will match all files. // NOTE: the pattern only matches the contents of root_path, not files in // recursive subdirectories. // TODO(erikkay): Fix the pattern matching to work at all levels. FileEnumerator(const FilePath& root_path, bool recursive, int file_type); FileEnumerator(const FilePath& root_path, bool recursive, int file_type, const FilePath::StringType& pattern); ~FileEnumerator(); // Returns the next file or an empty string if there are no more results. // // The returned path will incorporate the |root_path| passed in the // constructor: "<root_path>/file_name.txt". If the |root_path| is absolute, // then so will be the result of Next(). FilePath Next(); // Write the file info into |info|. FileInfo GetInfo() const; private: // Returns true if the given path should be skipped in enumeration. bool ShouldSkip(const FilePath& path); #if defined(OS_WIN) // True when find_data_ is valid. bool has_find_data_; WIN32_FIND_DATA find_data_; HANDLE find_handle_; #elif defined(OS_POSIX) // Read the filenames in source into the vector of DirectoryEntryInfo's static bool ReadDirectory(std::vector<FileInfo>* entries, const FilePath& source, bool show_links); // The files in the current directory std::vector<FileInfo> directory_entries_; // The next entry to use from the directory_entries_ vector size_t current_directory_entry_; #endif FilePath root_path_; bool recursive_; int file_type_; FilePath::StringType pattern_; // Empty when we want to find everything. // A stack that keeps track of which subdirectories we still need to // enumerate in the breadth-first search. std::stack<FilePath> pending_paths_; DISALLOW_COPY_AND_ASSIGN(FileEnumerator); }; } // namespace base #endif // BASE_FILES_FILE_ENUMERATOR_H_