// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/workspace_controller.h" #include "ash/root_window_controller.h" #include "ash/shelf/shelf_layout_manager.h" #include "ash/shell.h" #include "ash/shell_window_ids.h" #include "ash/wm/window_animations.h" #include "ash/wm/window_state.h" #include "ash/wm/window_util.h" #include "ash/wm/workspace/workspace_event_handler.h" #include "ash/wm/workspace/workspace_layout_manager.h" #include "ash/wm/workspace/workspace_layout_manager_delegate.h" #include "ui/aura/client/aura_constants.h" #include "ui/aura/window.h" #include "ui/aura/window_event_dispatcher.h" #include "ui/compositor/layer.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/wm/core/visibility_controller.h" #include "ui/wm/core/window_animations.h" #include "ui/wm/public/activation_client.h" namespace ash { namespace { // Amount of time to pause before animating anything. Only used during initial // animation (when logging in). const int kInitialPauseTimeMS = 750; // Returns true if there are visible docked windows in the same screen as the // |shelf|. bool IsDockedAreaVisible(const ShelfLayoutManager* shelf) { return shelf->dock_bounds().width() > 0; } } // namespace WorkspaceController::WorkspaceController(aura::Window* viewport) : viewport_(viewport), shelf_(NULL), event_handler_(new WorkspaceEventHandler), layout_manager_(new WorkspaceLayoutManager(viewport)) { SetWindowVisibilityAnimationTransition( viewport_, ::wm::ANIMATE_NONE); viewport_->SetLayoutManager(layout_manager_); viewport_->AddPreTargetHandler(event_handler_.get()); viewport_->AddPostTargetHandler(event_handler_.get()); } WorkspaceController::~WorkspaceController() { viewport_->SetLayoutManager(NULL); viewport_->RemovePreTargetHandler(event_handler_.get()); viewport_->RemovePostTargetHandler(event_handler_.get()); } WorkspaceWindowState WorkspaceController::GetWindowState() const { if (!shelf_) return WORKSPACE_WINDOW_STATE_DEFAULT; const aura::Window* topmost_fullscreen_window = GetRootWindowController( viewport_->GetRootWindow())->GetWindowForFullscreenMode(); if (topmost_fullscreen_window && !wm::GetWindowState(topmost_fullscreen_window)->ignored_by_shelf()) { return WORKSPACE_WINDOW_STATE_FULL_SCREEN; } // These are the container ids of containers which may contain windows that // may overlap the launcher shelf and affect its transparency. const int kWindowContainerIds[] = {kShellWindowId_DefaultContainer, kShellWindowId_DockedContainer, }; const gfx::Rect shelf_bounds(shelf_->GetIdealBounds()); bool window_overlaps_launcher = false; for (size_t idx = 0; idx < arraysize(kWindowContainerIds); idx++) { const aura::Window* container = Shell::GetContainer( viewport_->GetRootWindow(), kWindowContainerIds[idx]); const aura::Window::Windows& windows(container->children()); for (aura::Window::Windows::const_iterator i = windows.begin(); i != windows.end(); ++i) { wm::WindowState* window_state = wm::GetWindowState(*i); if (window_state->ignored_by_shelf()) continue; ui::Layer* layer = (*i)->layer(); if (!layer->GetTargetVisibility()) continue; if (window_state->IsMaximized()) return WORKSPACE_WINDOW_STATE_MAXIMIZED; if (!window_overlaps_launcher && ((*i)->bounds().Intersects(shelf_bounds))) { window_overlaps_launcher = true; } } } return (window_overlaps_launcher || IsDockedAreaVisible(shelf_)) ? WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF : WORKSPACE_WINDOW_STATE_DEFAULT; } void WorkspaceController::SetShelf(ShelfLayoutManager* shelf) { shelf_ = shelf; layout_manager_->SetShelf(shelf); } void WorkspaceController::DoInitialAnimation() { viewport_->Show(); viewport_->layer()->SetOpacity(0.0f); SetTransformForScaleAnimation( viewport_->layer(), LAYER_SCALE_ANIMATION_ABOVE); // In order for pause to work we need to stop animations. viewport_->layer()->GetAnimator()->StopAnimating(); { ui::ScopedLayerAnimationSettings settings( viewport_->layer()->GetAnimator()); settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); viewport_->layer()->GetAnimator()->SchedulePauseForProperties( base::TimeDelta::FromMilliseconds(kInitialPauseTimeMS), ui::LayerAnimationElement::TRANSFORM | ui::LayerAnimationElement::OPACITY | ui::LayerAnimationElement::BRIGHTNESS | ui::LayerAnimationElement::VISIBILITY); settings.SetTweenType(gfx::Tween::EASE_OUT); settings.SetTransitionDuration( base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS)); viewport_->layer()->SetTransform(gfx::Transform()); viewport_->layer()->SetOpacity(1.0f); } } void WorkspaceController::SetMaximizeBackdropDelegate( scoped_ptr<WorkspaceLayoutManagerDelegate> delegate) { layout_manager_->SetMaximizeBackdropDelegate(delegate.Pass()); } } // namespace ash